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The possibility of upgrading to Adobe after the update to Stone would be good. 

And we urgently need the possibility to downgrade again. Then there are 10 stars. 

Great mod my players love it....

Edited by Kobani
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7 hours ago, Mevent said:

Do you want to have a wooden building with an Adobe skin that is meant for stone?

yes, if possible. it would be great to have that feature if it is possible to do haha.

im encountering a slight problem now with the cooldowns. The cooldowns are supposed to take effect after using the tool right? remover or upgrade? for some reason, even after the time of action ends, i can /remove again instantly even tho i set a 50 second cooldown time. 
edit: I fixed the issue, i had to remove the .0 on a lot of the none percentage values even though the json validator said it was fine. It was some weird thing but it works 100% lovin it actually. 

Edited by TheRiddledNote
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14 minutes ago, Kobani said:

The possibility of upgrading to Adobe after the update to Stone would be good. 

And we urgently need the possibility to downgrade again. Then there are 10 stars. 

Great mod my players love it....

by any chance, do you use cooldowns on the tools? if so, are they working? the cooldowns for me are not working whatsoever

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1 hour ago, TheRiddledNote said:

Verwenden Sie zufällig Abklingzeiten für die Werkzeuge? Wenn ja, funktionieren sie? Die Abklingzeiten funktionieren bei mir überhaupt nicht

Yes 30 seconds, works perfectly. 

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Is there a way to open the menu when you select the hammer? That would be great.

Similar to WaterBases, when you hold the blueprint, it also opens a menu that belongs to the mod.

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3 hours ago, Kobani said:

Is there a way to open the menu when you select the hammer? That would be great.

Similar to WaterBases, when you hold the blueprint, it also opens a menu that belongs to the mod.

Yes, I like this idea. I’ll add to the ToDo list! 

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hi mevent, just recently updated to your new version,. I am guessing we will not have both adobe and brick skin for stone structures?

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6 minutes ago, TheRiddledNote said:

hi mevent, just recently updated to your new version,. I am guessing we will not have both adobe and brick skin for stone structures?

Hi! Send me your config please 

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Can I hit a stone structure with a hammer and change it to brick? If not, would it be possible to add this possibility?

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On 8/10/2023 at 1:59 AM, Elite Gaming 5X said:

how do we are the rest of the adobe skins to this? sorry if this is a dumb question 😄

Hi! In the config add this skin 🌚 An example of the config can be seen on the plugin page

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Hi,

Is there the possibility to add permissions to the /up side of things? I mainly want the plugin to give everyone access to the dlc skins

Edited by dylanstar12
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46 minutes ago, dylanstar12 said:

Hi,

Is there the possibility to add permissions to the /up side of things? I mainly want the plugin to give everyone access to the dlc skins

Hi! In the config, you can set the permission for skins. 

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If I build in stone and try to change the skin to brick, it's not possible. Could it be enabled in order to do so?

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13 hours ago, V.O.I.D said:

 

If I build in stone and try to change the skin to brick, it's not possible. Could it be enabled in order to do so?

I’ll add to the Todo List! 

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is anyone else getting a bug where, if you have a skinned foundation (stone or metal) and you upgrade it by smacking the building foudation with a hammer, it just takes wood from your inventory to upgrade up to HQ (top tier) tier foundation instead of the proper materials?

the building blocks have to be skinned for this bug to be replicated on my end, if not  skinned and you dont have the proper materials, it says not enough resources which is how it's supposed to work. 

EDIT: so my admin has tested the bug again just to make sure and the bug also happens with the /upall commands

Here are the links to the video showing the bug for both stone and metal foundation: 

https://streamable.com/004w3g
https://streamable.com/kwnshu

Edited by TheRiddledNote
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The upgrade all feature is cool, however, is it possible to make it use the correct amount of resources?

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found a bug with the new update, if you have uber toiols with build tools for admins. 

if you have active items enabled on build tools and you open ubertools, the server crashes.

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On 8/19/2023 at 10:39 PM, BrettG said:

The upgrade all feature is cool, however, is it possible to make it use the correct amount of resources?

Hi! Correct in what way? Please clarify 🙂

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On 8/20/2023 at 12:15 AM, TheRiddledNote said:

found a bug with the new update, if you have uber toiols with build tools for admins. 

if you have active items enabled on build tools and you open ubertools, the server crashes.

I’m working on it🙂

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3 hours ago, MeventSupport said:

Hi! Correct in what way? Please clarify 🙂

It seems that the number of resources used when I use the /upall command or shift+click isn't correct. I don't have the free upgrade permission (or whatever its called) and it costs a lot less to use upgrade all compared to just upgrading one item at a time. I don't know numbers off the top of my head but lets say I want to upgrade 5 twig bases to wood, IT would cost around 500 wood (again my numbers are probably wrong this is an example) and if I used the /upall it would cost a fraction of that like 135 or something really low.

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There is a bug when you have a skinned building let's say stone Adobe, You can upgrade it again to stone but it upgrading it to the default stone, I think if it's already stone there shouldn't be a option to upgrade it again to stone 😄

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