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BotReSpawn 1.3.6

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CrazyRust

Posted

Hello. Anyone else having problems with Kit. If I set anything on the kits the botrespawn menu disappears.

  • Administrator
Steenamaroo

Posted

Not aware of any issues there, no.
Is there an error being printed to console when this happens?

What Kits plugin, and what version, are you using?

CrazyRust

Posted

6 minutes ago, Steenamaroo said:

Not aware of any issues there, no.
Is there an error being printed to console when this happens?

What Kits plugin, and what version, are you using?

There is no error in the console. The Kit is the one I have been using. The latest version. I didn't give a gun to two kits so it didn't appear. I'm trying out the new knight outfits and only added clothes to the kit. But then there were times when I had a weapon and it didn't show up.

 

  • Administrator
Steenamaroo

Posted

Sorry, what's the issue?
Kits that you made aren't listed in the BotReSpawn UI,
or the BotReSpawn UI closes/disappears when you try to select (increase the number for) some kit?

  • Administrator
Steenamaroo

Posted

I don't know what one you've been using. 😛

Free Kits plugin from uMod is the one that's supported and tested.
For any kit to show up in BotReSpawn UI it will need to have some kind of weapon in the belt.

They are re-scanned every time you open the UI so if you make changes to kits be sure to close, and open, BotReSpawn UI again afterwards.
Reloading BotReSpawn isn't needed.

CrazyRust

Posted

I use the Umodos Kit plugin. And the problem was that it didn't appear in the Botrespawn UI menu. But now it seems to work.

  • Like 1
hairybeanstalk

Posted

Any possible way to reload the profiles through a console command?

 

  • Administrator
Steenamaroo

Posted

Hi,
No, profile reload is only through the UI right now.

Through console you can only reload the whole plugin.

vanzylquintin42

Posted

Hi, I just noticed now that when you trow a supply signal it no longer spawns bots with it

 

  • Administrator
Steenamaroo

Posted

Are you throwing in an area where there's navmesh for the npcs?

Some areas have no navmesh so the npcs won't spawn there.

vanzylquintin42

Posted

yea no never mind there was a setting in the global settings that was disabled.

but now another question I'm using heli signals and want a premade profile to spawn when it's destroyed so what I did was copy the patrolheli_kill and renamed it to EasyHeli and placed in the helisignal config but its not spawning when you destroy the heli

  • Administrator
Steenamaroo

Posted

Yeah, that's not going to work.

The regular Patrolheli_kill profile should work fine, I'd guess.
Failing that the author of HeliSignals could make a call to BotReSpawn to spawn some profile when their helis are killed.

There's an example of how to do that in BotReSpawn documentation.

vanzylquintin42

Posted

the normal patrolheli_kill works but i want to make that each difficulty heli for helisignals use a different set of bots is that doable.

this is the line in heli signals 

"BotReSpawn profile to spawn at crash site (leave blank for not using)": "EasyHeli",

 

hairybeanstalk

Posted

Can you make it possible to reload specific profiles through a console command? That would be great. OR just a "reload all" command for console. This will fix skins not rendering properly due to conflicts with other plugins.

  • Like 1
  • Administrator
Steenamaroo

Posted

I can do that but what conflicts exist?
Even if I do add console commands for profile(s) reload, it would make sense to try to solve the underlying issues too.

  • Administrator
Steenamaroo

Posted

On 2/26/2025 at 11:03 PM, vanzylquintin42 said:

the normal patrolheli_kill works but i want to make that each difficulty heli for helisignals use a different set of bots is that doable.

this is the line in heli signals 

"BotReSpawn profile to spawn at crash site (leave blank for not using)": "EasyHeli",

 

Unless there's an easy way to identify these particular helis it would probably make more sense for the EasyHeli author to have this as an option.
I have the API call documented with an example so the author could call that and allow users to specify some custom profile. 👍

Viktorvill

Posted

Hi!

I get this error message on the console when I open the Behaviour section on any profile.

 

at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01591] in <24593df4e0f547559917b639a427140b>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0

  • Administrator
Steenamaroo

Posted

Hi @Viktorvill
Thanks for reporting.
Looks like you've copied only part of the error.
Would you mind going back to it and copying more lines at the start?

Viktorvill

Posted

Failed to call hook 'CmdChangeString' on plugin 'BotReSpawn v1.3.6' (IndexOutOfRangeException: Index was outside the bounds of the array.)
  at Oxide.Plugins.BotReSpawn.CmdChangeString (ConsoleSystem+Arg arg) [0x00000] in <9dcfce07058e44068d7b2eb653248613>:0  102,172 ents, 0 slprs                                                                             2kb/s in, 43kb/s out
  at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01591] in <9dcfce07058e44068d7b2eb653248613>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0

  • Administrator
Steenamaroo

Posted

Perfect. Thank you.
I'll reach out to you in discord. 👍

  • Like 1
SugarHunny

Posted

We enabled the bots at Missle silo but they are only spawning on top, how do we get them to spawn down below?

  • Administrator
Steenamaroo

Posted

Hi,
You'd have to use to use custom spawn point on the profile to get them to spawn under ground.
Pretty sure the same applies to any underground tunnel/chamber monuments.

  • Like 1
  • Administrator
Steenamaroo

Posted

On 3/2/2025 at 2:11 PM, Viktorvill said:

Failed to call hook 'CmdChangeString' on plugin 'BotReSpawn v1.3.6' (IndexOutOfRangeException: Index was outside the bounds of the array.)
  at Oxide.Plugins.BotReSpawn.CmdChangeString (ConsoleSystem+Arg arg) [0x00000] in <9dcfce07058e44068d7b2eb653248613>:0  102,172 ents, 0 slprs                                                                             2kb/s in, 43kb/s out
  at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01591] in <9dcfce07058e44068d7b2eb653248613>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0

Resolved in discord.
Patch will be in next update.
Thank you!

  • Like 1

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