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Message added by ninco90,

NEW EXCLUSIVE WALLPAPERS 1.4.5

- I've added new unofficial wallpapers created by me. I'll be creating and adding new wallpapers later.
- Once you update the plugin click on Check Update.
- Fixed Check Update button icon.

If for some reason you don't want your players to use these wallpapers edit the settings and set Enabled to false. If you have any ideas for a wallpaper, let me know and I'll look into it.

725b18e64b084b9ec33b9133eb9d4060.jpg.db68ff5d590123045f7c3d0c220ccf79.jpg

9 Screenshots

Recommended Comments



ninco90

Posted

On 3/17/2024 at 1:58 PM, Viktorvill said:

Hello!

You wouldn't be able to put in an option so that if the base is attacked, the repair starts immediately.
I use a PVE server and many people have requested it.

Thank you in advance for your help!

Do you use any existing plugin to alert the raid? NoEscape for example? Maybe I can use a Hook that launches the automatic repairer...

Viktorvill

Posted

I don't use NoEscape, but if I have to, I will if you can solve it that way.

Viktorvill

Posted

This would be a kind of raidproteck protection, so to speak, as long as there are resources in the TC, the base will keep itself under attack 🙂

nickw

Posted

Hello dunno if I’m doing something wrong but the only way we can apply skins is upgrading and applying the skin. It won’t skin material already there is says process complete but didn’t change 

ninco90

Posted

On 3/19/2024 at 12:21 PM, Viktorvill said:

This would be a kind of raidproteck protection, so to speak, as long as there are resources in the TC, the base will keep itself under attack 🙂

The first thing would be to give compatibility to the arrangement of doors, windows and embrasures... At the moment this plugin does not repair the placed items, only the structures.

ninco90

Posted

On 3/19/2024 at 12:34 PM, nickw said:

Hello dunno if I’m doing something wrong but the only way we can apply skins is upgrading and applying the skin. It won’t skin material already there is says process complete but didn’t change 

By clicking on the spray can?

nickw

Posted

So if my base is wood and want to change the skin I click in menu what skin and then it says process completed but nothing happens… But if I upgrade to stone and click a skin it will work then 

Viktorvill

Posted

15 hours ago, ninco90 said:

The first thing would be to give compatibility to the arrangement of doors, windows and embrasures... At the moment this plugin does not repair the placed items, only the structures.

That would be perfect

ninco90

Posted

20 hours ago, nickw said:

So if my base is wood and want to change the skin I click in menu what skin and then it says process completed but nothing happens… But if I upgrade to stone and click a skin it will work then 

If your base is made of wood you can only reskin it to legacy wood.

If you have a stone base, then you can reskin it to adobe, bricks or brutalist.

This by clicking on the spray can.

What do you want to improve from wood to stone with adobe? Then you will have to use the upgrade option.

  • Like 1
Aton

Posted

Is it possible to make a setting so re-skinning is free? I want players to pay resources to repair their base but skinning be free. Also any way to make the UI moveable without trying to adjust the anchor points in the config? 

ninco90

Posted

On 4/19/2024 at 5:48 PM, Aton said:

Is it possible to make a setting so re-skinning is free? I want players to pay resources to repair their base but skinning be free. Also any way to make the UI moveable without trying to adjust the anchor points in the config? 

You can give them the following permission so that they can change skin without consuming resources: bettertc.reskin.nocost

I don't understand what you mean by the position of the interface. How do you want to modify it?

  • Love 1
Mikel Rae

Posted

On 10/18/2023 at 11:09 AM, ninco90 said:

This is not an automatic authorization plugin.

However, I have several additional ideas in mind. Like maybe a system that allows you to close all the doors of the base from the closet, although I don't know how interesting this could be.

Or reload trap ammo from the closet (even if you have the ammo in your inventory).

Any plans for implementing that?

original4d

Posted

Hi I run buildingskins, bgrade and building grades would i need to run these plugins if I purchase your plugin 

ninco90

Posted

14 hours ago, original4d said:

Hi I run buildingskins, bgrade and building grades would i need to run these plugins if I purchase your plugin 

This add-on will allow your players to upgrade their bases from the closet.

The only plugin you can keep is /bgrade if you want to keep the ability for players to directly upgrade to a certain grade. However, for everything else this plugin can cover your needs.

  • Like 1
SlayersRust

Posted

Some players getting Player Tick Errors when upgrading huge armored bases Which keeps kicking them.

ninco90

Posted

19 hours ago, SlayersRust said:

Some players getting Player Tick Errors when upgrading huge armored bases Which keeps kicking them.

Do you have the update speed that comes by default or did you set it to be very fast? Can we see a video with this problem?

SlayersRust

Posted

3 hours ago, ninco90 said:

Do you have the update speed that comes by default or did you set it to be very fast? Can we see a video with this problem?

Here is a photo of my config. Speed isn’t very fast. I don’t have a video currently but I can try and ask my players to grab one.

IMG_5440.jpeg

ninco90

Posted

On 5/6/2024 at 7:27, SlayersRust said:

Aquí hay una foto de mi configuración. La velocidad no es muy rápida. Actualmente no tengo un vídeo, pero puedo intentar pedirles a mis jugadores que tomen uno.

IMG_5440.jpeg

I wouldn't recommend setting it to 1.0 on large bases. Try lowering it to 3.0 or 5.0 per building entity. Upgrading large buildings quickly can overwhelm nearby players' networks and cause errors.

ninco90

Posted (edited)

7 hours ago, Palteric said:

Hi I also use building skins https://umod.org/plugins/building-skins and have had issues when players go to reskin there base from TC it ends up making the whole base twig

 

I have slightly modified the plugin. Can you try if it works well for you?

 

BuildingSkins.cs

Edited by ninco90
Palteric

Posted

3 hours ago, ninco90 said:

I have slightly modified the plugin. Can you try if it works well for you?

BuildingSkins.cs 58.3 kB · 0 downloads

Thanks man appreciate the help. I have added that and will let you know how it goes 👍

  • Like 1
ninco90

Posted

2 hours ago, Palteric said:

Thanks man appreciate the help. I have added that and will let you know how it goes 👍

I updated it again, a customer confirmed that their 2 compatibility problems were fixed.

Reder

Posted

Hi. Has anyone encountered this problem with images not loading?

Screenshot_1.png

ninco90

Posted

18 hours ago, Reder said:

Hi. Has anyone encountered this problem with images not loading?

Screenshot_1.png

Hello! When images appear like this it is because Image Library was unable to download the images correctly. I would recommend resetting the image library cache by running its cleanup command and then reloading the plugins that use Image Library to download images again, including BetterTC. This should solve it.

Reder

Posted (edited)

thanks it's good. 

 

Edited by Reder
  • Like 1

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