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Covfefe

Posted

Can you add all the crate prefabs to the list please? I really don't want to go digging for all of them

ThePitereq

Posted

56 minutes ago, Covfefe said:

Can you add all the crate prefabs to the list please? I really don't want to go digging for all of them

I've added only "imaginable" sizes of boxes into config, and plugin checks if there is a ground under a crate, so there is not that much crates left (crate_basic, crate_tools, vehicle_parts) from crates along the road and (crate_normal, crate_elite) from monuments.

  • Like 1
Covfefe

Posted

Are there names for the animals like "barrel wolf" "crate wolf" ?

ThePitereq

Posted

16 hours ago, Covfefe said:

Are there names for the animals like "barrel wolf" "crate wolf" ?

What names? Sorry but i don't understand.

Covfefe

Posted

14 hours ago, ThePitereq said:

What names? Sorry but i don't understand.

I want to know are the animals named. Like if you kill a crate wolf will the animal corpse say "Crate Wolf"?

If not, can you implement this?

ThePitereq

Posted

3 hours ago, Covfefe said:

I want to know are the animals named. Like if you kill a crate wolf will the animal corpse say "Crate Wolf"?

If not, can you implement this?

I still don't underatand how you can see corpse name, if it doesn't have inventory.

Covfefe

Posted

On 10/29/2021 at 12:09 PM, ThePitereq said:

I still don't underatand how you can see corpse name, if it doesn't have inventory.

What is your original language? I will try to get a native speaker to translate. I am asking if these crate and barrel animals have names such as "Crate Chicken" "Barrel Wolf" etc.. If not, I would like to ask you to implement that. Like how botspawn has configurable npc names. It would be nice if this plugin could do the same.

ThePitereq

Posted

5 minutes ago, Covfefe said:

What is your original language? I will try to get a native speaker to translate. I am asking if these crate and barrel animals have names such as "Crate Chicken" "Barrel Wolf" etc.. If not, I would like to ask you to implement that. Like how botspawn has configurable npc names. It would be nice if this plugin could do the same.

My native language is Polish. I understand what do you mean. But you can't see an animal name anywhere. Animals don't have inventory, so there is no place where you can see their names. They don't have name over head and inventory, so it will make no change.

  • Like 1
Covfefe

Posted

On 10/30/2021 at 1:14 PM, ThePitereq said:

My native language is Polish. I understand what do you mean. But you can't see an animal name anywhere. Animals don't have inventory, so there is no place where you can see their names. They don't have name over head and inventory, so it will make no change.

Ah okay, just wanted to know if it was possible. Thank you.

  • Moderator
Mals

Posted

Nice plugin.  I did a custom version of Bearalls with all the animals.  It has a slightly different config:

{
  "ChanceOfSpawn": 5,
  "ChanceOfPig": 1,
  "ChanceOfChicken": 1,
  "ChanceOfHorse": 0,
  "ChanceOfStag": 1,
  "ChanceOfBear": 1,
  "ChanceOfWolf": 1,
  "ChanceOfZombie": 0,
  "AirDropSurprise": 0,
  "MinSurprise": 1,
  "MaxSurprise": 1
}

 

Any chance to allow a variable number of animals and a more complete list of Animals?  You might want to consider adding NPCs at some point too.  If it can replace my Pigrells functionality I will definitely buy it (one less custom plugin to maintain).

ThePitereq

Posted

14 hours ago, Mals said:

Nice plugin.  I did a custom version of Bearalls with all the animals.  It has a slightly different config:

{
  "ChanceOfSpawn": 5,
  "ChanceOfPig": 1,
  "ChanceOfChicken": 1,
  "ChanceOfHorse": 0,
  "ChanceOfStag": 1,
  "ChanceOfBear": 1,
  "ChanceOfWolf": 1,
  "ChanceOfZombie": 0,
  "AirDropSurprise": 0,
  "MinSurprise": 1,
  "MaxSurprise": 1
}

 

Any chance to allow a variable number of animals and a more complete list of Animals?  You might want to consider adding NPCs at some point too.  If it can replace my Pigrells functionality I will definitely buy it (one less custom plugin to maintain).

Sure! I can add more customizable config in next version, with scientists, murderers and min-max spawn amounts.

ThePitereq

Posted

On 11/16/2021 at 11:51 PM, Mals said:

Nice plugin.  I did a custom version of Bearalls with all the animals.  It has a slightly different config:

{
  "ChanceOfSpawn": 5,
  "ChanceOfPig": 1,
  "ChanceOfChicken": 1,
  "ChanceOfHorse": 0,
  "ChanceOfStag": 1,
  "ChanceOfBear": 1,
  "ChanceOfWolf": 1,
  "ChanceOfZombie": 0,
  "AirDropSurprise": 0,
  "MinSurprise": 1,
  "MaxSurprise": 1
}

 

Any chance to allow a variable number of animals and a more complete list of Animals?  You might want to consider adding NPCs at some point too.  If it can replace my Pigrells functionality I will definitely buy it (one less custom plugin to maintain).

Hey! Your requested update is live! Have fun! ^^

Knightstalker

Posted

Thanks for the NPC addition 😄 Ideal on a zombie server 💯

  • Love 1
Pojarnik

Posted (edited)

Please add custom messages to the player when animals spawn! Something like: a wolf jumped out of a barrel! And you can make entities also appear when mining sulfur / iron / wood stone resources?

It would also be cool if it was possible to customize when entities appeared from containers during the day or at night.

I could tell the names of the plugins if necessary where these functions are implemented.

I'm willing to pay 4 times the cost of this plugin if these features were implemented. 😀

Edited by Pojarnik
ThePitereq

Posted

On 1/21/2022 at 6:34 PM, Pojarnik said:

Please add custom messages to the player when animals spawn! Something like: a wolf jumped out of a barrel! And you can make entities also appear when mining sulfur / iron / wood stone resources?

It would also be cool if it was possible to customize when entities appeared from containers during the day or at night.

I could tell the names of the plugins if necessary where these functions are implemented.

I'm willing to pay 4 times the cost of this plugin if these features were implemented. 😀

Hey. Sorry for waiting for a response.
Sure, I can add messages on animal pop-up
About other entities it can be added but it requires little bit more work.
The same situation is day/night.
All the additional things would require whole config rewrite, because it would be such a mess with current one.

  • Like 1
Wajeeh Agbariya

Posted

90% of the time when scientists or heavy scientists spawn they get killed automatically, any idea on why that would happen?

 

domleg

Posted

I seem to get 2 of everything that spawns in a barrel, 2 bears, 2 zombies etc. why? I set percentage equal for all npc 1.0 and for animals 1.0.

 

 

ThePitereq

Posted

16 hours ago, domleg said:

I seem to get 2 of everything that spawns in a barrel, 2 bears, 2 zombies etc. why? I set percentage equal for all npc 1.0 and for animals 1.0.

 

 

IT shouldn't be possible. Are you sure your other plugins doesn't "double" spawned animals or something?

  • Moderator
Mals

Posted

2 hours ago, ThePitereq said:

IT shouldn't be possible. Are you sure your other plugins doesn't "double" spawned animals or something?

perhaps share your config to check?

domleg

Posted

Found it...seems there's an a max animal count but it always picks the same animals/npc, so I never get 2 different ones.

 "Crate Animal Chance (0-100)": 5.0,
  "Barrel Animal Chance (0-100)": 15.0,
  "Crate Minimum Animal Amount": 1,
  "Crate Maximum Animal Amount": 1,
  "Barrel Minimum Animal Amount": 1,
  "Barrel Maximum Animal Amount": 2,
  "Crate Animal Chances": {
    "bear": 5.0,
    "boar": 40.0,
    "chicken": 10.0,
    "heavy_scientist": 5.0,
    "scarecrow": 10.0,
    "scientist": 10.0,
    "stag": 25.0,
    "wolf": 40.0
  },
  "Barrel Animal Chances": {
    "bear": 1.0,
    "boar": 1.0,
    "chicken": 9.0,
    "heavy_scientist": 1.0,
    "scarecrow": 1.0,
    "scientist": 1.0,
    "stag": 1.0,
    "wolf": 1.0
  }

ThePitereq

Posted

21 hours ago, domleg said:

Found it...seems there's an a max animal count but it always picks the same animals/npc, so I never get 2 different ones.

 "Crate Animal Chance (0-100)": 5.0,
  "Barrel Animal Chance (0-100)": 15.0,
  "Crate Minimum Animal Amount": 1,
  "Crate Maximum Animal Amount": 1,
  "Barrel Minimum Animal Amount": 1,
  "Barrel Maximum Animal Amount": 2,
  "Crate Animal Chances": {
    "bear": 5.0,
    "boar": 40.0,
    "chicken": 10.0,
    "heavy_scientist": 5.0,
    "scarecrow": 10.0,
    "scientist": 10.0,
    "stag": 25.0,
    "wolf": 40.0
  },
  "Barrel Animal Chances": {
    "bear": 1.0,
    "boar": 1.0,
    "chicken": 9.0,
    "heavy_scientist": 1.0,
    "scarecrow": 1.0,
    "scientist": 1.0,
    "stag": 1.0,
    "wolf": 1.0
  }

Ah, you mean this option. Yeah, it will always spawn the same mob. it doesnt roll animal type twice.

domleg

Posted

NPC's won't spawn, they appear and disappear right away.

 

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (1683.9, 12.4, -634.9) on area: HumanNPC

ThePitereq

Posted

22 hours ago, domleg said:

NPC's won't spawn, they appear and disappear right away.

 

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (1683.9, 12.4, -634.9) on area: HumanNPC

Its because they cannot find the way for walking. Try changing scientist path to different one.

domleg

Posted (edited)

I added all of them and they all have the same problem, seems after I restart the server they kinda work. They finally spawn but take forever to load their weapons and also don't run after you like the animals do? Why?

Lol! Minecraft in Rust!

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (663.2, 24.1, 421.1) on area: HumanNPC

20220918224539_1.thumb.jpg.60b30bc9eb100a6b45c5bd6cd0002208.jpg

Edited by domleg
  • Moderator
Mals

Posted

7 hours ago, domleg said:

I added all of them and they all have the same problem, seems after I restart the server they kinda work. They finally spawn but take forever to load their weapons and also don't run after you like the animals do? Why?

Lol! Minecraft in Rust!

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (663.2, 24.1, 421.1) on area: HumanNPC

20220918224539_1.thumb.jpg.60b30bc9eb100a6b45c5bd6cd0002208.jpg

Highly recommend you do not use that Zombie, it can crash your server.  It is not an AI entity, it is from Legacy.

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