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  • Update details
    v1.0.5
    Released
    Download size13.09 kB
    Total versions6
    Time between versions 1 day
    Typical update pace About every 311 days
    Freshness 542 days ago

About Boom

Boom is an admin/troll/OP  tool which adds c4 explosions to regular weapon damage.

 

 

Details.

When a player, or turret, has permission  any  damage that it inflicts with bullets results in a (real) c4 explosion and c4 damage.
Anything that can be hurt/damaged/broken with bullets will go boom.

Examples - Animals, players, barrels.

Trees and nodes, for example, do not take damage and, therefore, do not go boom.

 

Permissions

boom.admin - Allows unrestricted use of boom.
boom.allowed
- Allows players to toggle boom.
boom.turretsallowed - Allows players to toggle boom for their turrets.
boom.costs  - With  this permission each boom costs 1c4 (taken from inventory).

 

Chat Commands

/boom - Toggles boom on and off for players who have the permission and are not on  cooldown.
         Initial use of the /boom command enables the tool and begins 'EnabledMinutes' countdown.
        Subsequent uses will toggle the tool on and off but will not pause the countdown.

/boomturret - Toggles boom on or off for the turret that a player with the turret permission is looking at, and authorised on.
         Turrets are not subject to a countdown, or cooldown.

/boom addweapon - Adds the weapon you're holding to the AllowedWeapon list.

/boom removeweapon - Removes the weapon you're holding from the AllowedWeapon list.

 

Config.

The config options govern player use of /boom command.

             EnabledMinutes = 1; - How long the player can use boom for.
             CoolDownMinutes = 1; - How long before player can use boom again.
             AllowedWeapons = []; - Shortprefabnames of weapons which will make booms.
             
RespectPVEPlugins = false;
 

Notes.

AllowedWeapons is a List<string> and should be formatted as follows.
["lr300.entity"], for single or  [ "lr300.entity", "m92.entity", "etc", "etc" ], for many.

Leaving AllowedWeapons blank enables all weapons.

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