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Dr.D.Bug

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  1. Dr.D.Bug

    BotReSpawn

    Yes it's the newest version1.3.1 This is what i get in the console: [Oxide] 01:56 [Info] Unloaded plugin BotReSpawn v1.3.1 by Steenamaroo [Oxide] 01:56 [Info] [BotReSpawn] Automatically Harmony patched 'ScientistNPC.get_displayName_Patch1' method. (DisplayName) [Oxide] 01:56 [Info] Loaded plugin BotReSpawn v1.3.1 by Steenamaroo
  2. Dr.D.Bug

    BotReSpawn

    Hi there, i have tested the new feature "Give_Scarecrow_Loadout". So far it works great. When i set the RUST loot source to ScarecrowNPC, also the loot is just fine. The only thing i have to mention is that the bots unfortunately have no individual names. They are all called scientist.
  3. Dr.D.Bug

    Linking and Unlinking

    Finally linking and unlinking works fine and the discord role would be assigned and revoked. So far so good, but got this message now:
  4. Dr.D.Bug

    Lights On

    Hi @Mals, no problem at all. I'll send you my config and the List of Plugins soon. Maybe there will be some conflicts with Everlight and No Decay. . I forgot to mention; in the current constellation with all these plugins the torches won't disappear. But at least I wouldn't keep Everlight as additional plugin just for the torches.
  5. Thanks, i'll try this soon and let you know
  6. Dr.D.Bug

    Lights On

    I haven't found whether this question has already been asked here. Unfortunately, torches of all kinds fall apart and disappear. Is there a way to keep them?
  7. Dr.D.Bug

    BotReSpawn

    Have you read the comments before and installed the newest Version uploaded today? We all had problems with the default names "Scientist".
  8. Dr.D.Bug

    BotReSpawn

    In the prior versions, the bots that I equipped with a kit always had individual names. That is no longer the case and now they are all just called Scientist. Did i missed something in the configuration?
  9. Do you have a guide how to install and run this bot on a own linux server via docker? I have a small virrtual Ubuntu Linux Server @ IONOS formerly known as 1&1 in Germany just for testing purposes, but in this case it could help me. If this not work, i also have a smal RhaspberryPi 5 next to my my router waiting for many exciting tasks
  10. Now i got new Error Messages and the process works until the point where the role should be changed. The new user stands with his first role and got no new role
  11. After i changed the Discord.js Version in the package.json to "discord.js": "^14.15.3", and deleted the folder .npm and node_modules it finally works. Don't know if it would have been enough to just delete the two directories but now it works. There are still a few warning messages about old versions. Do you know which are the current versions are?
  12. Okay, i hope to figure it out tomorrow @ fps.ms somehow. Maybe i come back with some more questions but if i'll find a solution there i will let you know.
  13. I have the package.json, but still got error messages after restart...
  14. Got this Errormessage @ FPS.ms: npm error code ENOTEMPTY npm error syscall rename npm error path /home/container/node_modules/discord.js npm error dest /home/container/node_modules/.discord.js-PAVAWahc npm error errno -39 npm error ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord.js' -> '/home/container/node_modules/.discord.js-PAVAWahc' npm error A complete log of this run can be found in: /home/container/.npm/_logs/2024-08-30T18_13_09_098Z-debug-0.log Error: Cannot find module 'discord.js' Require stack: - /home/container/src/linkingHandler.js - /home/container/index.js at Function.Module._resolveFilename (node:internal/modules/cjs/loader:1225:15) at Function.Module._resolveFilename.sharedData.moduleResolveFilenameHook.installedValue [as _resolveFilename] (/usr/local/lib/node_modules/ts-node/node_modules/@cspotcode/source-map-support/source-map-support.js:811:30) at Function.Module._load (node:internal/modules/cjs/loader:1051:27) at Module.require (node:internal/modules/cjs/loader:1311:19) at require (node:internal/modules/helpers:179:18) at Object.<anonymous> (/home/container/src/linkingHandler.js:2:17) at Module._compile (node:internal/modules/cjs/loader:1469:14) at Module._extensions..js (node:internal/modules/cjs/loader:1548:10) at Object.require.extensions.<computed> [as .js] (/usr/local/lib/node_modules/ts-node/src/index.ts:1608:43) at Module.load (node:internal/modules/cjs/loader:1288:32) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/src/linkingHandler.js', '/home/container/index.js'
  15. Dr.D.Bug

    Raidable Bases

    I'm sorry if I have to ask again at this point. How exactly do I configure the use of the SpawnsDatabae in the Raidable Bases Configuration? The SpawnsDatabase is relatively simple and I can set the spawn points quickly, but I'm a bit confused when it comes to the configuration here, sorry
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