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ZombZ changed their profile photo
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ZombZ started following How can we suck less?
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Force plugins to have unique names. Not just titles but filenames as well. Rustadmin always likes to grab the one I don't have for updates.
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This worked. Thank you!
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ZombZ started following Causing stacking issues , Not working on Motorbikes , Stack overflow in unmanaged: IP: 0x7f89dd981a61, fault addr: 0x7ffd92d9efc8 and 1 other
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It seems to be working fine on everything except the motor bikes. Could just be me but I have not figured out why yet.
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Sorry I did not see this earlier. I am using Skill Tree and Epic Loot from him. Will add you in Discord.
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Hi, I just had a server crash after these errors spammed over 30k times in the server logs: Stack overflow in unmanaged: IP: 0x7f89dd981a61, fault addr: 0x7ffd92d9efc8 Stack overflow: IP: 0x41fbbb64, fault addr: 0x7ffd92d96fe0 Stacktrace: at ObjectEx.IsUnityNull<T_REF> (T_REF) [0x0000f] in <5219e3826f424740aace9f789bd079b7>:0 <...> at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x00008] in <29d00522d5c2412dbbc6db69d316abb9>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <29d00522d5c2412dbbc6db69d316abb9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod,object[]) [0x00083] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (string,object[]) [0x000e2] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (string,object[]) [0x00063] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (string,object[]) [0x00091] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (string,object[]) [0x0000e] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object[]) [0x00007] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (string,object,object) [0x00016] in <beb2b64691c64e2b95b99491bd85442c>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.CanStack_Patch2 (Item,Item) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Item.MoveToContainer (ItemContainer,int,bool,bool,BasePlayer,bool) [0x0007e] in <5219e3826f424740aace9f789bd079b7>:0 at ItemContainer.GiveItem (Item,ItemContainer) [0x0001f] in <5219e3826f424740aace9f789bd079b7>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item,Item) [0x0031d] in <29d00522d5c2412dbbc6db69d316abb9>:0 at Oxide.Plugins.StackModifier.DirectCallHook (string,object&,object[]) [0x00396] in <29d00522d5c2412dbbc6db69d316abb9>:0 Any help is appreciated.
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Using similar plugins as the creator of the post below this one and have the same issue randomly. Shop UI by David, BotReSpawn and StackModifier. 04/23 17:28:26 | Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023e] in <9e53942b50974a0a8fe7ec87c5727230>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <9e53942b50974a0a8fe7ec87c5727230>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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Using similar plugins and have the same issue randomly. Shop UI by David, BotReSpawn and StackModifier 04/23 17:28:26 | Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023e] in <9e53942b50974a0a8fe7ec87c5727230>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <9e53942b50974a0a8fe7ec87c5727230>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Using latest version 2.3.9
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ZombZ started following Turrets Reborn , Limit Entities and Advanced Entity Limit
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Hi, it seems I cannot limit Chippy Arcade Machines. 03/16 18:48:05 | [Limit Entities] You have 6 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab assets/prefabs/misc/chippy arcade/chippyarcademachine.prefab I created a logfile with "limitentities.list" but it is not in there. How can I limit them?
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This plugin causes terrible performance drops. We never had lags after fresh wipe, it appears the plugin runs its checks after each placed entitiy for every player (which also causes crazy console spam). We had minor but annoying issues with it such as reverted default entity limits for custom permissions. In this state not recommended at all, we reverted to our previous entity limit plugin. However, the UI is nice.
- 64 comments
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- 2
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- #limit
- #entitylimit
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(and 2 more)
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Not gonna lie I'm an evil dude and created creepy jumpscare stickers and get good reactions in chat The spider creeping down the top of your monitor alone makes it worth it for me. The editor is great to set the size and location exactly how you like it extremely easily. Allowing your community to help create stickers they will love is such a cool thing. Some players may not like to see them and that's ok they can just /sticker hide. Love it!
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- 64 comments
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- #limit
- #entitylimit
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(and 2 more)
Tagged with:
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- 106 comments