xXBIGSPENDERXx's Wishlist
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Lighthouse Party Event
This plugin creates a party in the lighthouse where one of the dancers has had too much to drink and feels sick.If you help him and find him a bottle of mineral water in a foodbox in the lighthouse area, he will give you the key to the door.
Chat and Consolecommand available to admins only.:
lpstart lpstop givekey givewater Contact:
Discord: https://discord.gg/C5CehdJMdK
Test Rust server: 213.181.206.21:27194
Video:
FoodBox position:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 2 }, "Automatic event start": false, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 120.0, "Warning messages before event end": 120.0, "The event starts at night only?": true, "Use mapmarker?": true, "Chat icon": 0, "RadioLink": "https://stream.techno.fm/radio1-192k.mp3", "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(1.572, 27.500, -1.136)", "Rotation": "(0, 54.606, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Position": "(0.282, 29.517, -2.851)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(1.783, 27.500, -2.563)", "Rotation": "(0, 327.260, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "Position": "(0.428, 28.211, -1.426)", "Rotation": "(0, 327.621, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Key item setting": { "Key item shortname": "door.key", "Key skinID (0 - default)": 3370208540, "Key item displayname": "LIGHTHOUSE PARTY KEY" }, "Mineral water item setting": { "Mineral water item shortname": "smallwaterbottle", "Mineral water skinID (0 - default)": 3371773425, "Mineral water item displayname": "MINERAL WATER" }, "Dancing Npcs name and outfit": { "Name": "Party Face", "Wear items": [ { "ShortName": "shirt.collared", "SkinID (0 - default)": 3035466202 }, { "ShortName": "pants", "SkinID (0 - default)": 2357992772 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2673890130 }, { "ShortName": "partyhat", "SkinID (0 - default)": 0 } ] } }
- #lighthouse
- #event
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(and 1 more)
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Auto Pilot
Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there!
Features:
🚗 Autopilot for Ground, Air and Water Vehicles
• Works with cars, motorcycles, bicycles, helicopters and boats.
🎯 Navigation System
• AI determines the most efficient route to the selected destination.
• Obstacle detection helps prevent car crashes.
⚙ Complete Customization & Control
• Adjust maximum speed and AI behavior for ground vehicles.
• Fine-tune altitude, pitch, and throttle strength for helicopters.
💡 How to Use:
1️⃣ Type /autopilot in chat.
2️⃣ Select a location on the in-game map.
3️⃣ Your AI autopilot will take over and drive or fly you there!
📜 Permissions:
🚗 Land Vehicles
autopilot.modularcar – Grants access to autopilot for modular cars.
autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles)
autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles)
🚁 Air Vehicles
autopilot.attackhelicopter – Grants access to autopilot for attack helicopters
autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters
autopilot.minicopter – Grants access to autopilot for minicopters
🚤 Water Vehicles
autopilot.motorrowboat – Grants access to autopilot for motor rowboats
autopilot.rhib – Grants access to autopilot for RHIBs
autopilot.tugboat – Grants access to autopilot for tugboats
📸 See It in Action! Watch the Video
📄 Configuration:
{ "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
- #rust
- #walkinrey
- (and 9 more)
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Z Auction
ZAuction - The Ultimate Auction Solution
ZAuction is a comprehensive, feature-rich auction plugin that creates a dynamic and interactive marketplace on your Rust server. It physically spawns a custom, fully decorated auction house at the Compound (Outpost) monument, or can be run in a UI-only mode via chat or computer.
It provides 12 independent auction "boxes," allowing you to run multiple auctions simultaneously, each with its own items, currency, and schedule.
Key Features:
- Physical Auction House: Spawns a custom-built, fully decorated base at the Compound, complete with lighting, CCTV, rugs, and seasonal (Christmas) decorations.
- Multiple Access Modes: You choose how players interact!
- Mode 1 (NPC): A fully customizable NPC (name, clothes) inside the base, with optional "rude" personality and "naked player" prevention.
- Mode 2 (Computer): Players access the auction UI via a Computer Station.
- Mode 3 (Chat): Players use a simple chat command (e.g., /auction) to open the UI.
- Flexible Bidding Currency: Set the price type for each auction box individually.
* Economics
* ServerRewards
* Custom Items (e.g., "1000 Scrap" or "1 Dragon Lore L96").
- Discord Integration: Automatically send webhook messages for auction starts, ends, new high bids, and when a winner collects their items.
- Powerful Admin UI: An extensive in-game admin panel to configure every aspect of the 12 auction boxes.
Player Features:
- Intuitive UI: A clean interface showing all 12 boxes, their status (Active, Ended, Awaiting Pickup), and time remaining.
- Automated Bidding: Players can easily bid on items. The system automatically handles increments.
- Outbid Refunds: Players who are outbid automatically get their money or items added to a personal refund cache, which they can claim at any time.
- Auction Limit: Configure the maximum number of auctions a single player can be leading at one time to prevent market domination.
- Secure Collection: Winners can collect items from the physical box (if the base is enabled) or via a UI button (if UI-only mode).
I- tem Peeking: Admins can allow players to see the contents of a box, or keep them hidden for exciting "mystery box" auctions.
Admin & Configuration Features:
- Per-Box Configuration:
- Scheduling: Set precise start and end times for each auction (yyyyMMddHHmm format).
- Pricing: Define the currency, starting bid, and minimum bid increment.
- Rewards: Add up to 18 unique items (with custom amounts and skins) to each auction box.
- Custom Commands: Automatically run console commands when a player wins (e.g., grant permissions, add to a group, send a broadcast). Use {id} for the player's SteamID.
- Mystery Boxes: Toggle HiddenItemList to hide the contents until the auction is won.
- Wipe Refunds: Decide if outbid players get their refund even after a server wipe.
- Easy Item Setup: A built-in item searcher in the admin UI makes adding items simple.
- Full Customization: Change the NPC's name/attire, customize skins for the base (walls, floors, doors), and set up the map marker and CCTV camera name.
Dependencies:
Economics (Required for Eco bidding)
ServerRewards (Required for RP bidding)
Configuration:
{ "UI MODE (1 == only NPC || 2 == only Computer station || 3 == Chat command)": 1, "Chat command": "Auction", "Enable Chat messages: Start/End/Winner?": true, "Enable spawn Portals and Base in Compound?": true, "SerwerReward custom name": "RP", "Economics custom name": "$", "Max auctions / player": 2, "BaseConfig": { "Base position in Compound": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Base rotation in Compound": 0.0, "Enable neon Sign next to portal gate?": true, "Portal neon text": "Auction\nRoom", "Portal neon text color": "#FF3F1A", "Portal neon text size": 40, "Table SkinID": 1588795609, "Door SkinID": 2799692709, "Chair SkinID": 2684157370, "Floor Wallpaper SkinID": 10370, "Wall Wallpaper SkinID": 10276, "Ceiling Wallpaper SkinID": 10395, "Enable Christmas design in December?": true, "Box skin list ( MAX 12 )": [ 3583519913, 3583520613, 3583521253, 3583521831, 3583522519, 3583523138, 3583523574, 3583524111, 3583524686, 3583525130, 3583525752, 3583526080 ], "Wall rug skin list ( MAX 3 )": [ 3159395345, 2399711941, 2744700657 ], "Floor rug SkinID": 2887871624, "CCTV camera name (empty == disable)": "Auctionroom", "Enable flowers in Auction Room?": true }, "MainUI": { "Name": "Auctions", "Computer Button Background color": "0.4 1 0.4 0.9" }, "Npc": { "Name": "Auction caller", "Does the base NPC kick out naked players?": true, "Should there be a rude NPC in the base?": true, "Wearing List ( MAX 7 )": [ { "shortname": "pants", "SkinID": 834127935 }, { "shortname": "tshirt", "SkinID": 3034987074 }, { "shortname": "shoes.boots", "SkinID": 826587881 }, { "shortname": "Sunglasses", "SkinID": 0 } ] }, "Discord": { "Enable?": false, "WebHook": "", "Image": "" }, "MapMarker": { "Enable?": true, "Text": "Auction", "Radius": 0.25, "Color": "#FF3F1A" } }
