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  1. More information about "ATM (Cash Machine)"

    $18.90

    ATM (Cash Machine)

    Plugin will automatically turn every vending machine with matching skin id (config file) into ATM. It's up to user to decide how and where they going to be place.  
     
     Manual placement  
    Vending machines can be placed manually by admin (deploying or spawning) and then turned into ATM by using /setatm command. Monument Addons (auto spawn)
    To avoid having manually spawn ATMs each wipe I highly recommend using MonumentAddons. This plugin will handle respawning of vending machines, they will be spawned on same monuments  through future map changes. Setup is very simple, requires just two commands,  /maspawn vendingmachine.deployed  to spawn vending machine at monument and then /maskin  3042408530 to change vending machine skin.   Rust Edit
    In order to include ATMs at your custom map/monument you will have place card reader inside Rust Edit. To activate card readers simply look at them and type /setreader.    


     


     
     
     
  2. More information about "Bank System"

    $29.95 $21.95

    Bank System

    Enhance your server's economy with a comprehensive banking system! Players can manage their finances through ATMs, transfer money, and even earn interest. Fully customizable and integrable with other economy plugins.

    💰 Features
    ATM system: Players can install their own ATMs and receive profit from them. ATMs can break and be repaired. Money transfer system between players. Support for HumanNPC. Ability for players to earn money. Adds banknotes as a new item to the game. Auto Wipe options for each item. Works with third-party economy plugins (optional). Conversion from ServerRewards and Economics. 💻 Commands
    bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance for the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transfer money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards - convert from ServerRewards 📑 Hooks and API
    The plugin provides several hooks and API methods for developers to integrate with other plugins or custom scripts.
    Hooks:
    private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API Methods:
    private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) 🛡️ Permissions
    Permissions can be configured in the plugin's config file. For example: "Permission (example: banksystem.use)": "banksystem.use", Additionally, you can set permissions for ATM breakage percentages. 📚 FAQ
    Q: Where can I see an example of a config?
    A: Config
    Q: How do I spawn an ATM at a monument using BankSystem and MonumentAddons?
    A: Follow these steps to auto-spawn an ATM at your monuments:
    Go to a Monument:
    Position yourself at a monument where you want the ATM to appear (e.g., near a vending machine location). Spawn a Vending Machine:
    Run the following command to spawn a vending machine using MonumentAddons:
    /maspawn vendingmachine.deployed Convert It to an ATM:
    Immediately change the vending machine’s skin to the ATM design by running:
    /maskin 2551771822
    Confirm that 2551771822  matches the ATM skin ID configured in your BankSystem settings. Your ATM is now installed at the monument and will automatically respawn during wipes or map changes.
    Q: How do I fix RUSTNote stack splitting issues?
    A: You need to find "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config and set it to false.
  3. More information about "Arctic Base Event"

    $35.00

    Arctic Base Event

    An event for the Arctic Research Base monument with a plot to rescue both a scientist and a pilot that have been captured by the security group who has been ordered to capture and deal with the attempted sabotage on the Arctic Base
     
     

     
    Description
    Welcome to a frosty new adventure in the more recently added Arctic Research Base to so many of our islands! This monument will now have an event with a storyline requiring you and your friends to rescue the Pilot, and the Scientist from their captivity by the Arctic Base security service. You don't want to know what will happen to these two if you don't save them!
    Our new event begins with a notification (if enabled by default) for players to know that a sabotage is about to take place on the island. There is a plot to come collect biological samples from the burned corpse of one of the recently discovered NPCs, class: Sledge.
    The players will soon find out that the sabotage has failed and that two of our team have been taken captive by the Artic Research security team! Players will need to free them both from this no prisoners no hostages situation, and protect the scientist while he finishes his portion of the mission.
    Once the Scientist or Pilot are released, snowmobiles will arrive bringing NPCs, tasked simply with killing the Scientist so he will not be able to carry out his task of reverse engineering a way to continue to combat everything they throw at us!
    Once the Scientist has completed his task, and the Pilot has been released and has prepped the escape helicopter, their evacuation can take place. The will get into their minicopter and begin their departure. Before you leave and as thanks, the Pilot is going to open up a warehouse full of supplies for you!
    Once you reach this point in the event, there are several options with different amounts of loot within the stash. If you are able to protect the Scientist, and they are able to evacuate with the pilot, then we can better find things of value on comms with the team as they leave and the looting will be most efficient!
    Be ready, this minicopter is an actual piece of... well it's Rusty! Let the pilot have some extra time if needed to make sure it is running smoothly before they take off. Here and now the security team will send everything they have at you and your friends. Protect the group from the attacks!
    In the configuration for the plugin you can change timers, NPC settings and numbers, snowmobile and crate numbers, the Scientists health, and the loot tables! As always the configurations are extensive and the creativity is in your hands to customize this plugin to your liking.
    Can you and your friends help make sure this sabotage takes place, and these rebels make it off the island?
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /abstart - start the event
    /abstop - end the event
     
    Console commands (RCON only)
    abstart - start the event
    abstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnArcticBaseEventStart() – called when the event starts
    void OnArcticBaseEventEnd() – called when the event ends
    void OnArcticBaseEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
     
  4. More information about "Base Capsules"

    $15.99 $12.79

    Base Capsules

    BaseCapsules is a Rust plugin that allows players to deploy ready-made bases using special throwable capsule items
    Each capsule represents a specific base design. Players can buy or receive a capsule, throw it in a valid location, and the selected base will begin deploying into the world. Instead of simply appearing instantly, the base is built in a staged and polished way, giving the deployment a much better visual feel
    The plugin is perfect for servers that want starter bases, VIP base capsules, event rewards, progression-based bases, or custom deployable structures
     
     
    Take Your Rust Server to the Next Level
    Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED


    - Features
    Throwable base capsule items Multiple base types Staged base deployment Clean in-game UI Base preview images Capsule prices Cooldowns Active base limits Permission-based access Refunds on failed deployment Optional lifetime cleanup Optional Economics support Optional ServerRewards support Deployment validation system Admin tools for giving and removing bases - Custom Bases
    Server owners can add their own base designs using the CopyPaste plugin
    Simply build the base in-game, save it with CopyPaste, then add it as a capsule inside the BaseCapsules configuration. This allows every server to create its own custom capsule collection using bases designed specifically for its gameplay style
    You can create starter bases, clan bases, VIP bases, event bases, raid bases, towers, shops, or any other structure that works with CopyPaste
    - Permissions
    basecapsules.use - Allows players to open and use the BaseCapsules menu basecapsules.admin - Allows admins to use admin commands such as giving capsules, removing deployed bases, listing deployments, and reloading the plugin basecapsules.<capsuleid>  
    Permission for a specific capsule
    Example: basecapsules.starter_base This lets you lock certain capsules behind VIP ranks, kits, progression tiers, or special rewards - Commands
    /bc - Opens the main BaseCapsules UI /bc buy <capsuleId> - Buys a capsule if the player has permission and enough currency /bc give <player> <capsuleId> [amount] - Admin command to give capsules to a player /bc remove <deploymentId> - Admin command to remove a deployed base /bc list - Admin command to list active deployed bases /bc reload - Admin command to reload the configuration and images safely
  5. More information about "Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds"

    $10.99

    Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds

    This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities.
    Storage Adaptor for: [Mining Quarry, Pump Jack]
    Mining Quarry, Pump Jack: Configuration to disable stability, allowing spawning even on terrain that is not stable.

    Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter.
    Ability to enable various options related to horse dung production: Dung production multiplier, Dung production speed, Dung production even without food (without the horses having to feed), Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production.
    Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin!
    Ability to enable automatic egg hatching.
    Ability to disable food and water consumption.
    You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency
    Composter: automatic item split.
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    Possibility to change the growth rate.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds/Clones: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. You can enable cloning of special seeds in the plugin configuration.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    PVE MODE: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner and/or his team/clan members.

    Support for farm commands:
    Commands to Plant, Harvest, Clone, Remove, Kill, and Fertilize everything from the Planter Box.
    Commands to instant grow plants and to modify the genes of plants/seeds/clones or the entire Planter Box.
    /plantall /harvestall /cloneall /removeall /killall /fertilize /grow /setgene <genome> /setgenebox <genome> Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT)
     
    And much more.
    Expand your industrial and farming horizons with this plugin!
     
    Compatible with Oxide/Umod and Carbon.
     
    VIDEO EXAMPLE
    Below you can see an example video on how to use the plugin.
    ----------------------------------------
    ----------------------------------------
    ----------------------------------------------------------------------------------------------------
    Storage Adaptor for: Mining Quarry, Pump Jack
    ----------------------------------------------------------------------------------------------------
    SUPPORTED ENTITIES:
    Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop Mining Quarry Pump Jack More entities will be added in the future or upon request, via a support ticket
    ----------------------------------------------------------------------------------------------------
    FARMING AUTOMATION:
    The plugin allows you to automate farming
    Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced.
    The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container.
    There is also a Storage Adaptor to move food and eggs as you like.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed.
    Ability to enable automatic egg hatching (via configuration or permission)
    Ability to disable food and water consumption.
      Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough.
    1 Storage Adaptor can be used for automatic food refill.
    The dung produced by the horses is collected and automatically moved into a storage container.
    Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter.
    Ability to enable various options related to horse dung production: Dung production multiplier Dung production speed Dung production even without food (without the horses having to feed) Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Industrial conveyor: change Maximum stack size to move, item movement frequency
     
    Composter: automatic item split.
     
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    Possibility to change the growth rate.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    ----------------------------------------------------------------------------------------------------
    PERMISSIONS:
    The plugin can work in various ways.
    Assigning permissions for individual Storage Adaptors and farming automation Permissions or groups for Storage Adapters auto attach Creating custom groups with the ability to set limits for each entity Or a mix of both  
    To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player.
    If you want to use the plugin via permissions, these are the available permissions:
    ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.chickencoop.no_food_water_required: Disable the chicken coop's food and water consumption ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching: Enable automatic egg hatching  
    FARM COMMANDS
    ultimateindustrialfarm.planterbox.command.farm: To use the commands: [plantall, harvestall, cloneall, removeall, killall] and Planter Box Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT) ultimateindustrialfarm.planterbox.command.fertilize: To use the command: [fertilize] ultimateindustrialfarm.planterbox.command.grow: To use the command: [grow] ultimateindustrialfarm.planterbox.command.setgene: To use the commands (Change gene): [setgene, setgenebox]  
    FOR INDUSTRIAL
    These permissions enable the use of Storage Adaptors on the various entities.
    ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000 ultimateindustrialfarm.industrial.miningquarry: For the entity Mining Quarry ultimateindustrialfarm.industrial.pumpjack: For the entity Pump Jack  
    ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor  
    FOR FARMING AUTOMATION
    These permissions enable farming automatizion on the various entities.
    ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization  
    STORAGE ADAPTER AUTOMATIC ATTACH
    Storage Adapters can be automatically connected when the entity is generated.
    This feature can be enabled via permissions or groups in the configuration file.
    Via permissions:
    ultimateindustrialfarm.auto_attach.storage_adaptor.all: Enable auto attach on all industrial entities ultimateindustrialfarm.auto_attach.storage_adaptor.exclude_from_limit: Storage adapters will not count towards your limits if limits have been set via group configuration. No limits for auto attached storage adapters.  
    ultimateindustrialfarm.auto_attach.storage_adaptor.beehive: For the entity Beehive ultimateindustrialfarm.auto_attach.storage_adaptor.furnace: For the entity Furnace ultimateindustrialfarm.auto_attach.storage_adaptor.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.auto_attach.storage_adaptor.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.auto_attach.storage_adaptor.mailbox: For the entity Mail Box ultimateindustrialfarm.auto_attach.storage_adaptor.dropbox: For the entity Drop Box ultimateindustrialfarm.auto_attach.storage_adaptor.planterbox: For the entity PlanterBox ultimateindustrialfarm.auto_attach.storage_adaptor.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.auto_attach.storage_adaptor.fridge: For the entity Fridge ultimateindustrialfarm.auto_attach.storage_adaptor.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.auto_attach.storage_adaptor.composter: For the entity Composter ultimateindustrialfarm.auto_attach.storage_adaptor.mixingtable: For the entity Mixing Table ultimateindustrialfarm.auto_attach.storage_adaptor.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.auto_attach.storage_adaptor.recycler: For the entity Recycler ultimateindustrialfarm.auto_attach.storage_adaptor.barbeque: For the entity Barbeque ultimateindustrialfarm.auto_attach.storage_adaptor.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.auto_attach.storage_adaptor.campfire: For the entity Camp Fire ultimateindustrialfarm.auto_attach.storage_adaptor.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.auto_attach.storage_adaptor.autoturret: For the entity Auto Turret ultimateindustrialfarm.auto_attach.storage_adaptor.samsite: For the entity SAM Site ultimateindustrialfarm.auto_attach.storage_adaptor.flameturret: For the entity Flame Turret ultimateindustrialfarm.auto_attach.storage_adaptor.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.auto_attach.storage_adaptor.snowmachine: For the entity Snow Machine ultimateindustrialfarm.auto_attach.storage_adaptor.fogmachine: For the entity Fogger-3000 ultimateindustrialfarm.auto_attach.storage_adaptor.miningquarry: For the entity Mining Quarry ultimateindustrialfarm.auto_attach.storage_adaptor.pumpjack: For the entity Pump Jack  
    NB: No refund will be made for the Storage Adaptor if you have permission or configuration to not request the storage adaptor in inventory when placing it on the entity or auto attach.
     
    For configuration via groups in the configuration file, read further down in the section: GROUPS AND LIMITS
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
     
    ----------------------------------------------------------------------------------------------------
    SPECIAL SEEDS:
    The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    For each Special Seed you can decide:
    The item that must produce (even with a skin)
    The conditions of the item (for items that have condition)
    The quantity of items to produce
     
    Special seeds can produce any item, the only limit is your imagination.
    You can enable cloning of special seeds in the plugin configuration.

    The basic plugin already provides configured seeds, which you can see below:
    Normal:

     
    For integration with Ganja Plugin, you can produce weed directly:

     
    Crazy seeds 😎



     
    USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE
    You need to generate an item with a certain skin id, to get the Special Seed item.
    The name of the item to use and the skin id are present in the configuration file:
    Item name (The item name of the base seed to use for Special Seed). Default seed.hemp
    SkinID
     
    You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
    For example, this creates a special seed to produce Blueberries:
    Item: seed.hemp | SkinID: 3490773788
    or
    ItemID: -237809779 | SkinID: 3490773788
     
    At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
    At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654
     
    Read more about the plugin for special seed giving commands and their configuration below.
    ----------------------------------------------------------------------------------------------------
    SOME PLANTER BOX FEATURES:
    PRODUCTION MODE

    This feature can be enabled in the configuration file.
    Allows you to change the production type of the Planter Box
     
    AUTOMATIC MODIFICATION OF PLANT GENES

    This feature can be enabled in the configuration file.
    It allows you to set the genes for your plants, and all plants in the Planter Box will automatically have these genes.
    You can enable/disable this feature or apply the genes to all active Planter Boxes.
     
    CONVERSION TOOL:

    This feature can be enabled in the configuration file.
    Allows you to convert seeds/clones, honey jars, etc...
     
    There are many other features of the plugin.
    ----------------------------------------------------------------------------------------------------
    GROUPS AND LIMITS
    The plugin creates 4 default groups: Default, vip1, vip2, vip3.
    You can add more groups or rename groups.
    For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created
    If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created.
    In the configuration file there is this configuration for managing groups:
    Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
    Settings
    Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system)
    Industrial Settings
    Enable Customization: If set to true, enables Industrial customization. Default False
    Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value)
    Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value)
     
    PlanterBox Settings
    Enable Customization: Enable planter box customization. Default false
    Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0
    Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false
    Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false
    Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false
    Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true
    Allow Genetic modification: If set to TRUE, it allows you to set the genes for your plants, and all plants in the Planter Box will automatically have these genes.
    You can enable/disable this feature or apply the genes to all active Planter Boxes (if they have this setting enabled). Default false
    Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false
    Harvest the plant in the specified stage. Possible values are: FRUITING and RIPE: Harvests plants when they reach the configured stage. Default: RIPE
    Harvest plants when the configured stage has reached at least this progress value. Value between 0% and 100%: Harvest plants when the configured stage has reached at least this progress value. Default 0%
    Clones the plant in the specified stage. Possible values are: SAPLING, MATURE, FRUITING and RIPE: Clone plants when they reach the configured stage. Default: SAPLING
    Clone plants when the configured stage has reached at least this progress value. Value between 0% and 100%: Clone plants when the configured stage has reached at least this progress value. Default 0%
    Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24
    Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false
    Water quality. Value between 0% and 100% (-1 disable): Minimum water quality always available to plants. Determines the minimum level of water always available to plants. Default -1
    Prevents Planter Box from using more water, exceeding the ideal saturation: Prevents Planter Box from using more water, exceeding the ideal saturation, for example if you manually add water to the Planter Box. Default false
    Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1
    Temperature at 100%: If set to true, sets the temperature to 100%. Default false
    Overall quality. Value between 0% and 100% (-1 disable): Minimum overall quality always available for plants. Determines the overall quality of plants. Default -1
    Growth rate multiplier: Increase or decrease the growth rate of plants. Default 1.0
    Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1.0
    Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1.0
    Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1.0
    Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false
    Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false
     
    Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity and/or enable auto attach of the Storage Adapter.
    LIMIT:
    0 disables the use of Storage Adaptors for this entity.
    -1 you can add Storage Adaptors without limits
    AUTO STORAGE ADAPTORS SETTINGS:
    Attach Storage Adapter automatically: Enable auto attach Storage Adapter on entity. Default false
    Exclude from Storage Adapters limits count: If set to TRUE, auto attach Storage adapters will not count towards your limits. No limits for auto attached storage adapters. Default true
    No Storage Adaptor required in the inventory: If set to TRUE, allows you to auto attach Storage Adaptors without having them in your inventory. Default true
    Farming Automation Limits: Here you can set the limit of how many farming entities can be automated.
    You can set the limit for each entity.
    0 disables auto farming for this entity.
    -1 auto farming for this entity without limits.
    More for Hitch & Trough:
    Enable Customization: Enable Hitch & Trough customizations. Default false
    Multiplies dung production (if value is less than or equal to 1, does not change production multiplier): Dung production multiplier. Default 1 (vanilla value)
    Dung production rate: Dung production rate. Default 1 (vanilla value)
    No Food required: Production of Dung even without food (without the horses having to feed). Default False
    Continuous Dung Production. The horse eats immediately after finishing its dung production, producing dung continuously: Continuous production of Dung, eliminating the waiting time between horse meals, the horse eats immediately after finishing its dung production. Default False
    More for Chicken Coop:
    Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False
    Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False
    Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0
    Enable Eggs Auto Hatching: If enabled, eggs will hatch automatically. Eggs to be hatched will be automatically taken from the eggs produced, or they can be manually inserted into the appropriate slot. Default False
    No Food and Water required: Disable the chicken coop's food and water consumption. Default False
    Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes
    Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes
    Eggs will be produced in this time interval. 
    Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false
    More for Beehive
    Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False
    Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false
    Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0
    Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value)
    Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value)
    Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value)
    How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value)
    Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value)
     
    NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes.
    If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey.
    You just calculate the seconds * 5, and you get the production time.
     
    Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1
    In this case you can avoid assigning permissions for each individual entity.
    If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities.
    When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming.
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
     
    PLANTER BOX LEVEL
    For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id.
    By default 3 levels are created, but you can add as many levels as you like.
    The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels.
    Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels
    "Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" }  
    Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360
    Here is an example:

     
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
    ----------------------------------------------------------------------------------------------------
    COMMANDS FOR PLAYERS:
    Commands can be typed in chat (by putting the / character in front of the command)
    /uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. PLANTER BOX LEVEL
    These are commands that can be used for farming (Planter Box, seeds, clones, plants, etc...), to speed up the work during farming.
    For commands reserved only for Planter Boxes, the Planter Box must be owned by the player or his team (if team use is enabled in the configuration).
    Admins can use commands on any Planter Box (requires permission: ultimateindustrialfarm.admin)
    To use these commands (even for Admins) you need the permission: ultimateindustrialfarm.planterbox.command.farm
    /plantall -- Plant the entire Planter Box, you must have selected (in your hands) the seeds/clones. /harvestall -- Harvest all plants in the Planter Box, but only those plants that are in the production phase (production quantity greater than 0). /cloneall -- Cloning of all plants in the Planter Box, but only for plants that are in the production phase (production quantity greater than 0) /removeall -- Removing all dead plants in the Planter Box. /killall -- Kills all plants in the Planter Box, even the undead ones. Completely clears the Planter Box.  
    /fertilize -- Fertilize the entire Planter Box. You don't need to have fertilizer in your inventory. Requires permission: ultimateindustrialfarm.planterbox.command.fertilize /grow -- Instant grows all plants in the Planter Box by 1 growth level. Requires permission: ultimateindustrialfarm.planterbox.command.grow /setgene <genome> -- To modify the genetics of the seeds/clones, you must have selected (in hand) the seeds/clones (Change gene). You must enter the new genetics in the command and it must be composed of 6 letters between [G, Y, H, W, X]. Example: /setgene GGGYYY. Requires permission: ultimateindustrialfarm.planterbox.command.setgene /setgenebox <genome> -- To modify the genetics of all plants in the Planter Box (Change gene). You must enter the new genetics in the command and it must be composed of 6 letters between [G, Y, H, W, X]. Example: /setgenebox GGGYYY. Requires permission: ultimateindustrialfarm.planterbox.command.setgene Planter Box: Harvest All, Clone All, Remove All system by holding down the SHIFT key (SPRINT), Requires permission: ultimateindustrialfarm.planterbox.command.farm
    NB: For all commands for the farm and the system for the Planter Box, it is mandatory to have the permission: ultimateindustrialfarm.planterbox.command.farm, in addition to any additional permissions required by the various commands.
     
    COMMANDS FOR ADMIN:
    Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
    To use these commands you must have the role: ultimateindustrialfarm.admin
    /uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    /uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    The SteamID of the player to give the items to
    ----------------------------------------------------------------------------------------------------
    CONFIGURATION:
    In the configuration file, in addition to the section for RolePermission, these properties are present
    TimeZone: Default: Europe/London
    Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
    Planter Box - Commands: List of farm commands, example: plantall, harvestall, cloneall, ec...
    ChatPrefix: Chat message prefix.
    Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True
    PVE Mode. Allows loot, harvesting, cloning, etc., only to the entity owner: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner. Default false
    PVE Mode. Allow also Clan/team members: If set to true, allows loot, harvesting, cloning, etc., also to clan/team members. Default false
    ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true
    Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true
    Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true
    Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false
    Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds)
    Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false
    Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false
    Disable Special Seed Overlay info (Information about the special seed planted in the Planter Box): Disable Special Seed Overlay info, information about the special seed, when you are close to the Planter Box. Default false
    Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false
    Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false
    Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false
    Mining Quarry or Pump Jack: Disable stability control during spawning: If set to true, allows the Mining Quarry and/or Pump Jack to spawn even on terrain that is not stable. Default false
    Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False
     
    SPECIAL SEEDS/CLONES CONFIGURATION:
    The configuration for Special Seeds is present in the file: SpecialSeeds.json
    Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true
    DisplayName: The name of the special seed the player will see
    Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
    Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp
    Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries
    Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries
    SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0
    Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “”
    Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50%
    Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100%
    Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false
    Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2
    Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6
    Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false
    Clone settings for Special Seed. (Only if Planter Box Production Mode is set to CLONE or manual cloning): Settings to enable the production of clones from special seeds and other settings:
    Enable Clone Production: If set to "false," the special seed cannot be cloned or used for production. If a special clone exists and "Enabled" is set to "false," the clone will not produce anything at harvest. Default false
    DisplayName: The name of the special clone the player will see.
    Description: A description of the Special Clone item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
    Base clone Item name (The item name of the base clone to use for Special Clone): The name of the item that must be used to create the Special Clone. Default clone.hemp
    Special Clone SkinID: The skinID of the Special Clone. This ID is used to give items via command/loot. Example 3575812073 for blueberries.
    Produce the same amount as the basic clone. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the clones produced will be the same amount as the base clone's production. For example, if the hemp clone produces 4 clone and the special clone uses the hemp clone as its base clone, then the special clone will produce 4 clones, ignoring the Minimum and Maximum production settings. Default false
    Minimum Quantity to produce: The minimum amount of Special Clones to produce. Default 1
    Maximum Quantity to produce: The maximum number of Special Clones to produce. Default 3
    Use Planter Box Production Multiplier: If set to true, uses the CLONE production multiplier associated with the Planter Box. Special Clones production will be multiplied by the multiplier set on the Planter Box. Default false
     
    At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
    At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654
     
    ----------------------------------------------------------------------------------------------------
    LOCALIZATION:
    The plugin is translated into the following languages:
    English
    Italian
    Spanish
    French
    German
    Dutch
    Turkish
    Chinese (Simplified - zh-CN)
    Chinese (Traditional - zh-TW)
    Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file.
    You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang
    ----------------------------------------------------------------------------------------------------
    NEW FEATURES:
     
    You can also propose new features via a support ticket
    ----------------------------------------------------------------------------------------------------

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