will007's Wishlist
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PogoStick
I bring to you a new plugin that will add Pogo Sticks to your server! These Pogo Sticks will allow players to jump, somersault, and parkour in ways never seen before in the game. With default configuration, Pogo Sticks don't do as well on sand and snow, for obvious reasons right? But don't worry you can configure any of the pogo presets, such as the speed and height of jump for example.
The Pogo Stick is an ordinary worn item with a skinID that can be given to the player by console command, or any of the other unique ways you might want to give them out in your servers.
There are two activation modes for Pogo Sticks. With default configuration, the player has to put the item in a belt container. In this mode, the Pogo Stick is only used when it is selected as an active item. In the second mode, the Pogo Stick is activated when it is added to a clothing/armor container. In order to use the second mode, replace the shortnames of all Pogo Sticks with a clothing item. As an example "burlap.gloves.new" to replace a less noticable part of your wardrobe. In this second mode, players will be able to shoot and use items while on the Pogo Stick! The creativity is in your hands, have fun with it!
Chat commands (only for administrators)
/givepogo <pogoPresetName> - give the pogo stick to yourself
Console commands (RCON only)
givepogo <userID> <pogoPresetName> <amount> – give the pogo stick to player.
Config
plugin_en – example of plugin configuration in English plugin_ru – example of plugin configuration in Russian
Dependencies (optional, not required)
GUI Announcements Notify ZoneManager
My Discord: Adem#9554
Join the Mad Mappers Discord here!
Check out more of my work here!
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Zombie Horde Event
The event is started automatically or by console command. A chinook crate spawns in a random position on a road on the map and is guarded by Zombies. The event is made difficult by the fact that you can only damaged Zombies from a distance set in the config file.
In the config file, you can set the Horde to always spawn to the same custo spawn position.
Console command:
- hordestart
- hordestop
Hook:
void OnZombieHordeEventStart()
void OnZombieHordeEventStop()
Contact:
Discord: https://discord.gg/C5CehdJMdK
Test Rust server: 213.181.206.21:27194
Video:
Config:
{ "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Spawn the event at a custom spawn point?": false, "Custom spawn position:": "(0, 0, 0)", "Chat icon": 0, "Number of zombies in the horde": 20, "The distance of the Zombies' damage": 50.0, "Zombies setting": { "Name": "Zombie", "Health": 150.0, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crate hack time": 120.0, "Use only custom loot?": false, "The loot in the locked crate": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Zombie Horde</color> will spawn soon", "Message before the event stop.": "<color=#ff0000>Zombie Horde</color> will end soon!!", "Start message": "<color=#ff0000>Zombie Horde</color> spawn on:", "Stop message": "<color=#ff0000>Zombie Horde</color> Event stop!!", "Map marker name": "Zombie Horde", "Map marker radius": 0.6, "Distance warning": "Zombies are too far away, get closer", "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } } }
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Dracula Boss Event
Dracula Boss Event.
Unleash the terrifying Dracula on your server in a fully customizable, cooperative PvE boss battle! The Dracula Boss Event plugin provides an engaging and rewarding experience where players must band together, offer tributes, and survive a climactic fight against a powerful boss and his undead minions.
This event is designed for maximum excitement and minimal admin effort, featuring a full suite of in-game commands to manage every aspect of the event without ever needing to open a config file.
How It Works (Player Experience).
Find the Coffin: A mysterious coffin appears at one of the pre-configured locations on the map. An island-wide broadcast alerts all players to its presence.
Offer Tributes: Players must work together to gather the required resources (wood, stone, metal, etc.) and deposit them into the coffin as a sacrifice.
Survive the Onslaught: Once the ritual is complete, Dracula bursts from his coffin! He will immediately begin attacking nearby players, spawning minions at regular intervals to overwhelm his foes.
Claim Your Spoils: Defeat Dracula to end the event. Rewards are automatically distributed based on damage contribution, with top performers earning exclusive loot and all participants receiving a prize for their efforts.
Key Features.
Multiple Difficulty Tiers: Configure an unlimited number of tiers (e.g., easy, hard, nightmare) with unique tribute requirements, boss health/damage, and reward pools.
Dynamic Minion System: Keep players on their toes! Dracula spawns minions at configurable intervals to increase the challenge.
Performance-Based Rewards: A dynamic damage leaderboard tracks the top contributors during the fight. The reward system ensures the best fighters get the best loot, while still giving participation rewards to everyone involved.
Unclaimed Reward Storage: Players never lose their loot! If a player is offline or can't collect their rewards, they can use a simple chat command to claim them later.
Detailed Statistics: Players can track their personal event history, including total events joined, average placement, and total damage dealt over time.
Effortless In-Game Configuration (for Admins)
Say goodbye to editing JSON files! This plugin is built for easy, on-the-fly management directly from the in-game chat.
Manage Spawn Points:
/dracula addspawn - Add your current location as a new event spawn point.
/dracula removespawn - Remove the nearest spawn point.
/dracula listspawns - See all configured spawn locations.
Manage Event Tiers:
/dracula addtier <name> "<display>" - Instantly create a new tier with default values, ready for fine-tuning.
/dracula removetier <name> - Delete a tier.
/dracula listtiers - List all available tiers.
Live Setting Changes:
/dracula setting <key> <value> - Instantly change core settings like roamradius, nightspawn, and reminder interval without a server restart.
Player Commands.
/dracula status - Check the active event status and view the live damage leaderboard.
/dracula stats - View your personal event statistics.
/dracula redeem - Claim any unclaimed rewards from previous events.
Admin Commands (dracula.admin permission required)
/dracula start <tier> - Manually starts a Dracula event of the specified tier.
/dracula stop - Forcibly stops and cleans up the current event.
Configuration:
/dracula addspawn / removespawn / listspawns - Manage coffin spawn locations.
/dracula addtier / removetier / listtiers - Manage event difficulty tiers.
/dracula setting <key> <value> - Change core plugin settings live.
/dracula reload - Reloads the configuration file from disk.
Utilities:
/dracula history - View statistics from the last 5 completed events.
/draculacoffin <tier> - Manually converts a deployed coffin you are looking at into a Dracula event coffin.
Required Dependency.
This plugin requires NpcSpawn to function. Please ensure it is installed and up to date on your server.
Support.
For support join my Discord: https://rebootrust.com/market
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Resla Vehicles
By copcopekcro in Plugins
Who say that rust vehicles can go only on fuel ?
With this plugin you are able to give your vehicles Resla(Tesla)/Electric Engine !
Your vehicles can go fully on electric mode ,without needing lowgrade!
INFO :
With this plugin your vehicles can go normaly on electric and on fuel ...
So if you run out of el power you can still drive normaly with low grade .
If you have both on your vehicle , it will use first lowgrade then el power .
You dont need to have low grade in vehicle to drive if you have el power !!
HINTS :
This plugin supports all vehicles .
Very simple plugin , just mount vehicle on driver seat and your vehicle will get electric engine .
As soon you turn on your engine , electric power will be drained as you drive.
When vehicle is in TC range it will recharge , as soon vehicle leave TC range it will stop charging..
Vehicle need to be turned off to start recharging !
If you dont have any el power or lowgrade ,vehicle will be turned off .
Very wide config will allow you to manage lot of stuff.
What vehicles can have electric engine .
Charge amount , drain amount , max capacity per vehicle all can be adjusted in config..
You can enable installing battery on vehicle (you can change positions) ,its just visualy . Battery will be placed as soon player mounts driver seat .
There are effect/sounds in config , effect for low el power , for max charged power , for charging . All effects can be enabled/disabled and changed !
If you have effects ,you will be able to see some sparks when vehicle is recharging , you will get sounds when its done , or when you are on low el power !
PERMS :
reslavehicles.use - with this perm you will be able to add electric engine to vehicle
reslavehicles.hudedit - with this perm you will be able to use command for moving ICON
COMMAND :
/elicon - opens editor for moving ICON
ICON :
There is HUD where you can see how much el power you have on vehicle.. (can be disabled in config)
Icon is only visable when you are driver of vehicle .
You can change in game position of icon where ever you like. (if you have perm)
LANG FILE INCLUDED !
Best way to explain possibilities is true config :
CONFIG :
"Show Charge Capacity on mounted": true, ///// show message with capacity when you mount vehicle
"Show Charge Capacity on dismounted": false, ///// show message with capacity when you dismount vehicle
"Show Charge Refil Notify Always": false, ///// show message with refil capacity for your vehicles , where ever you are
"Show Charge Refil Notify only when Mounted": true, ///// show message with refil capacity for your vehicles , only when you are driver
"Notify each Refil Amount": 100.0, ///// if you have Always or Mounted true , each this amount you will get message
"Warning Low Electric": 100.0, ///// when will send message for low el power , and sound if enabled
"Enable Low Electric Warning Sound": true, ///// will you enable sound for low el power
"Low Electric Warning Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", ///// sound for low el power
"Enable Fully Charged Sound": true, ///// will you enable sound for fully charged el power
"Fully Charged Sound (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.updated.prefab", ///// what sound for fully charged el power
"Show Charge Effect (on battery)": true, ///// if enabled you will see on batery sparks (if you enabled battery)
"Show Charge Effect when no battery": false, ///// if enabled you will see on vehicle sparks
"Charging Effect (effect prefab)": "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab", ///// sparks effect
"Show HUD Icon": true, ///// show HUD with el power capacity
"HUD Icon Default X": 606.0, ///// HUD postion (can be changed with command)
"HUD Icon Default Y": 84.0, ///// HUD postion (can be changed with command)
"Electric Vehicle List": [
{
"Enable this Vehicle": true, ///// YOU CAN ADD WHAT EVER VEHICLE TO CONFIG , if true then this vehicle can run on el power !
"Vehicle Prefab Path": "assets/content/vehicles/minicopter/minicopter.entity.prefab", ///// What vehicle ?
"Vehicle Display Name": "Miny", ///// Name what will be showed in chat
"Start Electric Capacity": 0.0, ///// Start capacity , when player mounts for first time vehicle
"Maximum Electric Capacity": 500.0, ///// Max Capacity of el power
"Electric Charging per sec": 1.0, ///// How much power vehicle will get each sec when its in TC range
"Electric Drain per sec": 2.0, ///// How much power vehicle will drain each sec when driving
"Place Battery": true, ///// Do you wanna add batter to vehicle
"Battery Positions": [
{
"X": 0.0,
"Y": 0.75,
"Z": -0.4, ///// Position of battery ,can be changed
"Rotation X": -5.0,
"Rotation Y": 180.0,
"Rotation Z": 0.0
}
]
},
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MultiTool
Allows you to quickly switch between available tools (configured in the config) by pressing the E key a menu will open in which the player can select the tool he needs.
Commands:
/give_mt - will give you the Multi Tool works only if you an admin.
give_mt steamid in the server console will give the Multi Tool to a target player.
You can change the Multi Tool skin in the config file.
If you want to hide some tools or make them available only if play have permission you also can do this in the config file.
Also you can enable unlimited resources for Building Blan used via Multi Tool.
DEFAULT CONFIG
- #multi-tool
 - #tool
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