Vinni_TV_'s Wishlist
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Additional Metabolism
📢The Metabolism plugin will add 3 new parameters to the player, which will diversify the game on your server.
🗒️Mentality:
increase after taking damage recovery during sleep or taking pills event when the limit is reached. The appearance of 3 immortal boars around the player that are visible only to him. 🗒️Sleep:
magnification occurs every second recovery during sleep event when the limit is reached. The player falls asleep for a while without being able to wake up on his own 🗒️Relieve yourself:
increase after eating recovery after the player poops event when the limit is reached. The player squats down and poops until he empties his stomach
📎API:
ChangeStamina(string userID, int value, string param);
(kidns of param: psyche/sleep/poop);
📕Config:
{ "Offset from below": 0, "Offset to the right": 0, "Sleep chat command(The "sleep” button in UI is also clickable and sends the player to sleep)": "sleep", "Poop chat command(The "Poop” button in UI is also clickable)": "poop", "List of parameters (the bypass permission is needed to ignore the plugin [useful for admins])": { "additionalmetabolism.player": { "PSYCHE": { "Background color of psyche bar": "0.45 0.55 0.91 1.00", "Psyche per unit of take damage": 0.8, "Psyche bar limit": 100, "Psyche recovery during sleep": 0.15, "Comfort for psyche recovery (0-1)": 0.4, "Psyche recovery for custom item": 15.0, "Psyche recovery item shortname": "antiradpills", "Psyche recovery item skinid (0 = any)": 0, "Psyche value for disable event (less than limit)": 90.0, "Boar damage (Default 20)": 20.0, "Icon for the psyho bar": "https://i.imgur.com/ucB5j76.png", "The value after which the player's damage scale": 60.0, "Scale damage": 0.6 }, "SLEEP": { "Background color of sleep bar": "0.65 0.29 0.40 1.00", "Sleep bar limit": 350, "Go to sleep upon reaching the limit in seconds": 30, "Sleep per unit of time": 0.095, "Sleep recovery by N units per second": 0.5, "Icon for the sleeping bar": "https://i.imgur.com/vz0dts6.png", "Values after which the player will not be able to run": 250 }, "POOP": { "Background color of poop bar": "0.49 0.39 0.42 1.00", "Poop bar limit": 250, "Poop recovery per unit of poop": 20.0, "Food digestion time in seconds": 360, "Poop minimum value for start sleep": 40.0, "Poop delete time in seconds": 15, "Icon for the poop bar": "https://i.imgur.com/c9qDgq1.png", "List of items that are broken after the player gets diarrhea (shortname)": [ "pants", "pants.shorts", "wood.armor.pants", "heavy.plate.pants", "burlap.trousers", "attire.hide.pants" ] } }, "additionalmetabolism.vip": { "PSYCHE": { "Background color of psyche bar": "0.45 0.55 0.91 1.00", "Psyche per unit of take damage": 0.4, "Psyche bar limit": 100, "Psyche recovery during sleep": 0.25, "Comfort for psyche recovery (0-1)": 0.4, "Psyche recovery for custom item": 25.0, "Psyche recovery item shortname": "antiradpills", "Psyche recovery item skinid (0 = any)": 0, "Psyche value for disable event (less than limit)": 95.0, "Boar damage (Default 20)": 10.0, "Icon for the psyho bar": "https://i.imgur.com/ucB5j76.png", "The value after which the player's damage scale": 80.0, "Scale damage": 0.8 }, "SLEEP": { "Background color of sleep bar": "0.65 0.29 0.40 1.00", "Sleep bar limit": 350, "Go to sleep upon reaching the limit in seconds": 10, "Sleep per unit of time": 0.055, "Sleep recovery by N units per second": 1.5, "Icon for the sleeping bar": "https://i.imgur.com/vz0dts6.png", "Values after which the player will not be able to run": 300 }, "POOP": { "Background color of poop bar": "0.49 0.39 0.42 1.00", "Poop bar limit": 250, "Poop recovery per unit of poop": 40.0, "Food digestion time in seconds": 360, "Poop minimum value for start sleep": 40.0, "Poop delete time in seconds": 15, "Icon for the poop bar": "https://i.imgur.com/c9qDgq1.png", "List of items that are broken after the player gets diarrhea (shortname)": [ "pants", "pants.shorts", "wood.armor.pants", "heavy.plate.pants", "burlap.trousers", "attire.hide.pants" ] } }, "additionalmetabolism.bypass": { "PSYCHE": { "Background color of psyche bar": null, "Psyche per unit of take damage": 0.0, "Psyche bar limit": 0, "Psyche recovery during sleep": 0.0, "Comfort for psyche recovery (0-1)": 0.0, "Psyche recovery for custom item": 0.0, "Psyche recovery item shortname": "antiradpills", "Psyche recovery item skinid (0 = any)": 0, "Psyche value for disable event (less than limit)": 0.0, "Boar damage (Default 20)": 0.0, "Icon for the psyho bar": null, "The value after which the player's damage scale": 0.0, "Scale damage": 0.0 }, "SLEEP": { "Background color of sleep bar": null, "Sleep bar limit": 0, "Go to sleep upon reaching the limit in seconds": 0, "Sleep per unit of time": 0.0, "Sleep recovery by N units per second": 0.0, "Icon for the sleeping bar": null, "Values after which the player will not be able to run": 0 }, "POOP": { "Background color of poop bar": null, "Poop bar limit": 0, "Poop recovery per unit of poop": 0.0, "Food digestion time in seconds": 0, "Poop minimum value for start sleep": 0.0, "Poop delete time in seconds": 0, "Icon for the poop bar": null, "List of items that are broken after the player gets diarrhea (shortname)": null } } } } 🏳️Lang:
{ "CM_UI_STATE": "You are tired", "CM_UI_SLEEP": "SLEEP", "CM_UI_POOP": "POOP", "CM_UI_INFO": "INFO", "CM_UI_ADDITIONALMETA": "ADDITIONAL METABOLISM", "CM_UI_CHANGES": "CHANGES:", "CM_UI_DESCRIPTION": "This modification adds 3 additional metabolism stats for you, which will complicate your survival process in this wonderful game!", "CM_UI_CHANGE_LIST": "• Mind - status that reflects your mental state. Increases when you take damage. When you reach the maximum value, you begin to hallucinate, from which you can die. Can be reduced if you go to bed or use pills\n• Sleep - status indicating your desire to sleep. If the maximum reaches you, you will immediately fall to the ground and fall asleep, and you will not be able to wake up until you get enough sleep. You can reduce it with sleep (it decreases gradually). Click on the Sleep button to go to bed\n• Digestion - status displaying the fullness of your intestines. At the maximum setting, you will immediately start defecating, which takes some time. You can empty your bowels in advance by pressing the POOP button." }- #ahigao
- #metabolism
- (and 4 more)
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Team Info
🗒️Displays data about the players in the team:
Togglable UI Show Teammates Health Show Teammates Active Item Show Teammates Square Position Show if teammate is dead/wounded
Not loading players icons❔
Check your file ImageLibrary.json, you must enter your steam api key and set "Avatars - Store player avatars": true❕
Try reload ImageLibrary❕
How to make the plugin work for all players❔
Use the command - o.grant group default teaminfo.use❕
At what angle are offsets considered❔
Offsets are counted from the left bottom angel ❕
📢Permission for use: teaminfo.use
📕Commands:
/teaminfo - open/close the TeamInfo UI.
🔖 Config:
{ "Offset from left angle": 5, "Offset from bottom": 150, "Enable visible player position": true, "Name permission": "teaminfo.use" }
✵ In this plugin will appear:
The player's ability to put a label in the world Displaying the compass value of a player in a team -
Meteor Rain
🗒️The plugin adds a meteorite fall event to your server that can destroy buildings. Also, players can protect themselves from the meteorite with a meteor shield!
📢Video demonstration - https://www.youtube.com/watch?v=kzAkRqBWjgE&feature=emb_logo
📢Meteor Shield:
ShortName: electric.teslacoil SkinID: 2759495190 Console command for issuing a Meteor Shield to a player: mrgiveshield <SteamID> <Amount> 🔖Commands:
/mrsettings - open MeteorRain setup UI -
Gifts from Santa
🗒️Features:
Adds behavioral points for each player. The player gains or loses his behavior points for various actions (configurable in the config). Santa will cyclically give gifts to the player (the interval is configured in the config). The gift, as well as its content, depends on the behavior of the player. (All of the above is configured in the config). The plugin has a standard, playable configuration.
🔖Config:
{ "Command for open UI": "gifts", "SteamID for icon in chat messages": 0, "The interval for giving out gifts from Santa.(In seconds)": 86400, "Behaviors": [ { "The minimum number of behavior points to achieve this behavior": 0, "Name of behavior": "<color=red>UNSATISFACTORY</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "COMMON GIFT", "Minimum number of items to be given out": 1, "Maximum number of items to be given out": 2, "Item list": [ { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "giantcandycanedecor", "Amount": 1, "SkinID": 0 } ] }, { "Behavior name": "UNCOMMON GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "coal", "Amount": 1000, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1000, "SkinID": 0 }, { "Shortname": "sulfur", "Amount": 1000, "SkinID": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "SkinID": 0 }, { "Shortname": "shotgun.waterpipe", "Amount": 1, "SkinID": 0 }, { "Shortname": "ladder.wooden.wall", "Amount": 1, "SkinID": 0 }, { "Shortname": "candycaneclub", "Amount": 1, "SkinID": 0 }, { "Shortname": "bow.compound", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.double.hinged.metal", "Amount": 1, "SkinID": 0 } ] } ] }, { "The minimum number of behavior points to achieve this behavior": 500, "Name of behavior": "<color=yellow>SATISFACTORY</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "RARE GIFT", "Minimum number of items to be given out": 3, "Maximum number of items to be given out": 4, "Item list": [ { "Shortname": "scrap", "Amount": 200, "SkinID": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 500, "SkinID": 0 }, { "Shortname": "metalpipe", "Amount": 5, "SkinID": 0 }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0 }, { "Shortname": "smgbody", "Amount": 1, "SkinID": 0 }, { "Shortname": "pistol.m92", "Amount": 1, "SkinID": 0 }, { "Shortname": "grenade.f1", "Amount": 4, "SkinID": 0 }, { "Shortname": "jackhammer", "Amount": 1, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 100, "SkinID": 0 } ] }, { "Behavior name": "EPIC GIFT", "Minimum number of items to be given out": 3, "Maximum number of items to be given out": 4, "Item list": [ { "Shortname": "scrap", "Amount": 500, "SkinID": 0 }, { "Shortname": "lowgradefuel", "Amount": 300, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 28, "SkinID": 0 }, { "Shortname": "workbench2", "Amount": 1, "SkinID": 0 }, { "Shortname": "explosive.satchel", "Amount": 4, "SkinID": 0 }, { "Shortname": "smg.thompson", "Amount": 1, "SkinID": 0 }, { "Shortname": "oretea.advanced", "Amount": 3, "SkinID": 0 }, { "Shortname": "wall.frame.garagedoor", "Amount": 1, "SkinID": 0 }, { "Shortname": "supply.signal", "Amount": 100, "SkinID": 0 } ] } ] }, { "The minimum number of behavior points to achieve this behavior": 1000, "Name of behavior": "<color=green>SANTA'S FAVORITE</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "LEGENDARY GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "ammo.rifle", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.rifle", "Amount": 28, "SkinID": 0 }, { "Shortname": "ammo.rifle.explosive", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.rifle.explosive", "Amount": 28, "SkinID": 0 }, { "Shortname": "hazmatsuit", "Amount": 1, "SkinID": 0 }, { "Shortname": "easter.silveregg", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.hinged.toptier", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.hinged.toptier", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "SkinID": 0 }, { "Shortname": "workbench3", "Amount": 1, "SkinID": 0 }, { "Shortname": "syringe.medical", "Amount": 2, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 } ] }, { "Behavior name": "SUPERIOR GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "scrap", "Amount": 1000, "SkinID": 0 }, { "Shortname": "explosives", "Amount": 100, "SkinID": 0 }, { "Shortname": "explosive.timed", "Amount": 2, "SkinID": 0 }, { "Shortname": "jackhammer", "Amount": 1, "SkinID": 0 }, { "Shortname": "chainsaw", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "lmg.m249", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.small.scope", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.silencer", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.lasersight", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.facemask", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.plate.torso", "Amount": 1, "SkinID": 0 } ] } ] } ], "Behaivor Points per player kill": 20.0, "Behaivor Points per NPC kill": 20.0, "Behavior points per chat message": 0.1, "Behavior Points for Learning a Recipe": 1.5, "Behavior points per broken stone/ore/wood/corpse": 4.0, "The interval for giving the player 1 behavior point for being on the server": 300, "Behavior score for object destruction": { "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab": 0.5, "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab": 0.5, "assets/bundled/prefabs/radtown/loot_barrel_1.prefab": 1.0, "assets/bundled/prefabs/radtown/loot_barrel_2.prefab": 0.5, "assets/bundled/prefabs/radtown/oil_barrel.prefab": 1.0, "assets/rust.ai/agents/bear/bear.prefab": 1.0, "assets/rust.ai/agents/boar/boar.prefab": 1.0, "assets/rust.ai/agents/stag/stag.prefab": 1.0, "assets/rust.ai/agents/stag/wolf.prefab": 1.0 }, "Behavior points for the presence of certain words in the chat": { "dick": -0.5, "bitch": -0.5, "fuck": -1.0, "prick": -0.5, "bastard": -1.0, "bellend ": -0.5, "cunt": -0.5, "balls": -0.5, "shit": -1.0, "fucker": -0.5, "asshole": -1.0, "slave": -5.0, "nigger": -5.0, "best server": 5.0, "sorry": 1.0, "good": 0.5, "well done": 1.0, "cool": 0.5, "pretty": 0.5, "cute": 0.5 } } 🏳️Lang:
{ "CM_TAKEGIFT": "Received a {0} gift from Santa", "UI_BEHAVIOR": "YOUR BEHAVIOR " }- #new year
- #christmas sale
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(and 9 more)
Tagged with:
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Vending Captcha
Prompt AFK players that use bots that use vending machines with captcha checkboxes to prevent them from holding the vending machine.
Key Features
Dynamic Positions: The checkbox location is randomized, making it harder to automate bypasses. Lightweight: No significant impact on server performance. Complete Customization: Change any text or threshold via the config file. API: Any other plugin can call the "captcha" command to prompt a player with a captcha checkbox.
Command and Permission
captcha - Creates the captcha checkbox UI. Must be used through the F1 Console.
captcha.bypass - Makes the user bypass automated captcha popups.
Config
{ "Captcha bypass permission": "captcha.bypass", "Purchase Time Frame (seconds)": 60.0, "Purchase Count Threshold Per Time Frame": 5, "Captcha UI title": "Quick Check", "Captcha UI description": "Please confirm you’re human:", "Captcha UI button text": "I’m not a bot", "Captcha UI checkbox text": "☐" } Support and More
Checkout my discord server here.
Showcase Video
