suhturhn's Wishlist
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Events Manager
Discover the EventsManager plugin, a powerful and flexible tool crafted specifically for Rust game servers. Designed by senyaa & M&B-Studios, this plugin streamlines the management and scheduling of various in-game events, enhancing player engagement and server dynamics.
🌟 Features of Events Manager
Multi-Event Support: Seamlessly manage multiple events, each with customizable settings. Customizable Display: Assign distinct names, commands, and colors for UI buttons to each event. Scheduling Flexibility: Schedule events to run on specific days and at designated hours. Administrative Control: Utilize commands to launch events, providing server admins with ultimate flexibility. Enhanced Player Experience: Introduce regular events to boost player engagement within the Rust environment. Random Event Start: Introduce surprise elements by allowing the plugin to randomly select events from a pool. Integration of Facepunch Events: Enjoy a dynamic gameplay experience with popular Facepunch events now included in the plugin.
🎮 Commands
/em: Set up events, including start time and day. /newevent: Add new events tailored to your preferences, enhancing the versatility of the Event Manager. /newcreator: Easily add new creators to the event manager. eventmanager.convert.v2: Migrates V2 data to V3 (console only)
💬 Permissions
eventsmanager.use: This permission allows users to access the event management features and open the menu.
🎥 Video Overview
📚 FAQ
Q: Where can I see an example of a config?
A: Config
Q: Do I need to configure anything special for events?
A: Yes, it's important to disable autostart in your events when using EventsManager. The plugin handles the scheduling and starting of events, so having autostart enabled could cause conflicts or unexpected behavior.
- #eventmanager
- #manager
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Server Hud
🗒️Features:
You can add any plugin event in the UI (if it has hooks, usually specified in the plugin description) Has ingame UI menu for configure your Hud The time format is adjusted to the player (depending on his language in the game), it checks which time format is used for this language You can also enable an additional menu that opens on the arrow. You can add various buttons to this menu, for example, to open a store, your server menu, etc. Almost all elements are customizable [for example: visibility of each element, Logo, Icons, Color e.t.c (check config down below)]
📕Commands:
/h setup - open UI for ingame config
/h - show all Server Hud UI commands
/h open - open Server Hud UI
/h events - open Events Bar
/h close - close Server Hud UI
/h hide - hide Server Hud UI
Q&A:
Q: Where i can find a base icon for creating my events icons?
A: Take a base icon below this message and using f.e photoshop for create you personal event icon!
Q: Where i can find a ready to use icons?
A: Here some links to ready to use icons packs(1 free, 2 paid):
https://codefling.com/customizations/free-custom-hud-icons
https://codefling.com/customizations/custom-hud-icons-paid
https://codefling.com/customizations/server-hud-custom-icon-pack
API:
string API_PlayerHudState(string id)
CanHudChangeState(BasePlayer player, string currentState, strint nextState)
🗒️Config:
{ "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Main setup": { "Overall layer [you will see the hud in your inventory]": false, "Size ALL [0% - inf]": 100, "Logo [HUD interact button]": "https://media.discordapp.net/attachments/335512864548847617/1134455399756607549/logo.png", "Events background opacity [0% - 100%]": 100, "Background opacity [0% - 100%]": 100, "Position": { "Align [TopLeft | TopRight | BottomLeft | BottomRight": "TopLeft", "Left | Right - offset": 40, "Top | Bottom - offset": 25 }, "Server name": "Your Server Name", "Active players": { "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455395813965934/active.png", "Color": "#fff", "Enable": true }, "Sleep players": { "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455395138670652/sleep.png", "Color": "#fff", "Enable": true }, "Queue players": { "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455393972654171/line.png", "Color": "#fff", "Enable": true }, "Time": true, "Player position [hide permisson - hud.streamer]": { "Enable": true, "true - grid | false - x,z coordinates": true, "Color": "cyan" }, "Economy plugin [Economics | ServerRewards]": { "Currency": "$", "Value color": "#10ff10", "Enable": true }, "Info messages": { "Update interval [in seconds]": 60, "Align [BottomCenter | TopCenter | TopRight]": "BottomCenter", "Width [in px]": 260, "Offset [top | bottom]": 0, "Offset [right]": 15, "Outline color": "#000", "Overall [you will see messages in your invenotory]": true, "Enable": true, "Messages": [ "Welcome to Your Server Name", "Good luck" ] }, "Additional menu": { "Auto close timer [seconds | 0 - disable]": 60, "Auto close after command use": true, "Open/Close button color": "yellow", "Commands background opacity [0% - 100%]": 100, "Enable": true, "Commands": [ { "Background image": "https://media.discordapp.net/attachments/335512864548847617/1134455392420761671/command.png", "Icon [optional]": "https://media.discordapp.net/attachments/335512864548847617/1134455395813965934/active.png", "Command": "chat.say Hello there", "Text": "Say Something", "Outline color": "#000", "Is Console": true }, { "Background image": "https://media.discordapp.net/attachments/335512864548847617/1134455392420761671/command.png", "Icon [optional]": "", "Command": "/shop", "Text": "Say Something", "Outline color": "#000", "Is Console": false } ] } }, "Base Events": [ { "Name": "Bradley", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455316654850049/bradley.png", "Color": "#fff", "Enable": true }, { "Name": "PatrolHeli", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455315073597530/heli.png", "Color": "#fff", "Enable": true }, { "Name": "CH47", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455317485342803/ch47.png", "Color": "#fff", "Enable": true }, { "Name": "Cargo", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455317086879794/cargo.png", "Color": "#fff", "Enable": true }, { "Name": "AirDrop", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455316143161374/airdrop.png", "Color": "#fff", "Enable": true } ], "Custom Events": [ { "Hook OnEventStart": "OnConvoyStart", "Hook OnEventStop": "OnConvoyStop", "Name": "Convoy", "Active color": "#10ff10", "Icon": "https://media.discordapp.net/attachments/335512864548847617/1134455318030598154/convoy.png", "Color": "#fff", "Enable": false }, { "Hook OnEventStart": "OnSputnikEventStart", "Hook OnEventStop": "OnSputnikEventStop", "Name": "Sputnik", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315488854016/sputnik.png", "Color": "#fff", "Enable": false }, { "Hook OnEventStart": "OnArmoredTrainEventStart", "Hook OnEventStop": "OnArmoredTrainEventStop", "Name": "ArmoredTrain", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455315841155173/train.png", "Color": "#fff", "Enable": false }, { "Hook OnEventStart": "OnHarborEventStart", "Hook OnEventStop": "OnHarborEventEnd", "Name": "Harbor", "Active color": "#10ff10", "Icon": "https://cdn.discordapp.com/attachments/335512864548847617/1134455318332592219/harbor.png", "Color": "#fff", "Enable": false } ] }- #hud
- #interface
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Static Lootables
By Raul-Sorin Sorban in Plugins
Ever wondered why Rust has so many desks, toilets, boxes and even washing machines but you've never been able to see the hidden secrets inside? Now you can!
With Static Lootables you can turn those boring props into loot containers filled with all sorts of goodies. Loot containers that aren't normally supposed to be looted. For best experience, have the UI scale set to 1.
Lootables are being refilled based on each individual configuration set.
Compatible with Static Lootables:
Lootables.Ext
$5.26
Prefab creator that directly works with Static Lootables in order to create custom lootable definitions for your servers!
This plugin provides more than there already is.
See it in action here.
or get it as a bundle! ->
Editor
This plugin now has an integrated editor that allows anyone with the permission to customize the loot that can be found in-game in defined static lootables.
Scroll to the bottom of this page to see it in action.
Modify lootables using all the tools in-game. Update global settings to your liking on the fly.
Dependencies
ImageLibrary (Required) QuickSort ZoneManager
Permissions
StaticLootables.admin: Use the MMB when not holding any item to privately print the name of the object in front of you to chat. StaticLootables.editor: Allows players with the permission to use the /sledit command, which gives them the power to create/update/delete lootables using the editor.
Features
Highly customizable and intuitive system. ZoneManager inclusion / exclusion (per lootable prefab OR global settings). Parented filtering. Locked container system. Hacking system. Interaction icons (with template), customized text and opening container effects. Individual lootable container refilling rates. Consistent support & open to suggestions. Very user-friendly editor for server owners to modify or customize lootables. Unique System: create lootables that only apply on one or more prefabs. Integrated API for manipulating lootable definitions.
Get the default loot-tables
They will be updated in the future. Add StaticLootables.json to your oxide/config folder.
Updated on 23th of October, 2021 #13 (OLD): StaticLootables.json
Updated on 9th of July, 2023 (NEW): StaticLootables.json
To create your own custom icons, you can use this template: staticlootables_template.zip
Please make sure you maintain the margins as weird artifacts will show up if the icons are touching the edges of the icon, in-game.
Lootable Objects
Supermarket Cash Register (locked, 500 HP) Toilets Cardboard Boxes Lockers (closed models are locked, 50 HP) File Cabinets (locked, 50 HP) Desks (locked, 250 HP) Kitchen Fridges Electrical Boxes Washing Machine Trash Bag Gas Pumps Toolboxes (locked, 100 HP) Plant Pots Type-writers Kitchen Cooker (Underwater Labs) Pickup Truck (Rusty), Sedan A (Junkyard), Compact Car C (all locked, 75 HP), can be accessed anywhere but Junkyard Barge Coal Metal Crate (B) (locked, 500 HP; hackable, 120s, code resets every 300m) NEW Pallet Stacks (A-through-C) NEW Bin NEW Vodka Bottle Your suggestions are welcome!
If there are any ideas in regards to prefabs or possible loot to find in them, use the Discussion tab to let me know about it so I add it for everyone to use.
Hacking
This is how Hackable containers work and why they're an OP mini-game:
Hacking one will give you the PIN which will allow you to use with the container for a couple of hours 'till it becomes obsolete and resets. If one has hacked a container, the next hack will double in the amount of time taken. X3 for the third hack, and so on. The PIN can be shared within the team so they can come back every a couple a minutes and loot the hacked box. Press R when looking at an unlocked hacked container to pull up the PIN dialog.
API
Be creative!
Information
Here's to clarify how config properties work and what they mean.
General Settings
Distance: The maximum distance between the player and container. ItemAmountMultiplier: The multiplier for the amount of the items found in containers. LootableHealthMultiplier: The multiplier of the (maximum) health of locked lootable containers. ShadowOpacity: The white glow behind the text which highlights the text more in the dark. ShowLockedLootableApproximateCount: Shows the amount next to the health bar of containers. (e.g ~2 ITEMS APPX.) DamageMultiplierMinimum: The minimum damage dealt to the locked containers by melee weapons. Maximum does the same but for maximum. DamageCUIRefreshRate: The refresh rate for the CUI when containers are being hit at a high rate (with a jackhammer for example). Recommended 0.5. EnforcedFilters: It disallows all definitions from being lootable if their path contain the parent names in this array. EnforcedInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. EnforcedNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Interaction Settings
Icon: The icon of the interaction definition. Text: The text of the interaction definition. OpenEffect: The (usually sound) effect of the interaction definition. Definition Settings
PrefabFilter: The prefab name used by the definition to set this definition as lootable. InteractionIndex: The index of the interaction defined in the Interactions array. It starts at 0. ContainerSize: The slot count of the container non-relative to the contents defined in the contents array. AllowStack: Can items in the container stacked. Mainly used if you have 2 or more slots that have the same kind of item. Liquid: Marks the container as liquid. If this is set to true, no matter the contents defined, only liquid objects (water, salt water, blood?) can get in. Lock: Health: The maximum health of a container. Set to null if you wanna disable it. (e.g "Lock": null) Hack: Wait Time: The time in seconds! players have to wait for the initial hacking attempt. Code Resetting Rate: The time in minutes! until the hack resets the PIN and goes down an increment for how many times has been hacked used for the Wait Time multiplier. Rule: Refill Rate: The rate in minutes! until the container gets wiped from the server & memory is being freed for server resource reasons. OnlyIfParentFilter: It allows all definitions to be lootable if their path contain the parent names in this array. OnlyIfNotParentFilter: It disallows all definitions from being lootable if their path contain the parent names in this array. OnlyIfInZone: It only allows definitions to be lootable only within the zone(s) defined in this array. OnlyIfNotInZone: It only allows definitions to be lootable when they're out of the zone(s) defined in this array. Contents: ShortName: The short name of the item definition. CustomName: The in-game name of the item. SkinId: The skin of the ID. UseRandomSkins: Use the RandomSkins array to create more variety on what skinned items are used. SkinId: The skin of the ID. RandomSkins: The skin ID array used in replacement of SkinID when UseRandomSkins is true. MinimumAmount: The minimum range used for the item amount randomisation. MaximumAmount: The maximum range used for the item amount randomisation. ConditionMinimumAmount: The minimum range used for the item condition / durability randomisation. ConditionMaximumAmount: The maximum range used for the item condition / durability randomisation. SpawnChanceTimes: How many times in the SpawnChanceScale will it be likely for the item to be spawned. SpawnChanceScale: The scale of the odds for the item to be spawned. Contents: It's recursive, has the exact same content structure as this property.
Installation
Download the config which can be found above on this page. Put it in the oxide/config folder. Put StaticLootables.cs file in oxide/plugins. You're good to go! FOR BEST ENTERTAINMENT, USE THE DEFAULT SETTINGS OF THE PLUGIN.
Screenshots
Videos
* The annoying flicker has been fixed in the live version, this was recorded while testing.
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Badlands
Nuclear war, what could be worse than that. War is a harbinger of death. I present to your attention a map in the post-nuclear world. Nuclear bombs were dropped long ago on this once beautiful island, radiation destroyed most of the living world, craters formed and a handful of people were able to take refuge in shelters. You are one of the lucky ones who have been in the shelter for a long time, you were born in the shelter and do not know what is happening on the surface.
In the craters formed after the missile strike, they served as excellent places for the construction of cities and factories, the remaining technologies allowed the surviving population to develop. On this map you will find many custom monuments in an unusual style, and the music plugin from KpucTaJl will add to you the atmosphere of the old world. Monorails run along the entire outskirts of the island, which fit very well into the atmosphere.
Remember, the wasteland does not spare anyone, good luck! I express my gratitude to STAR for providing the DELTA monument.
Description 2
Size: 4000к
Prefab Count: ~60к
Operation of the "SoundRustEdit" plugin
In some moments there is a radio that plays and the music changes, there are 12 different songs from the Fallout game in the plugin
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Discord Server: https://discord.gg/UpUXuxs4Vx
Custom monuments:
Sunctuary Vault 103 Concord City Camp in Pit Vault 118 General Atomics Robotics Opencast Mine Large Dam Rad Farm Radar Vault Tec Barge Village Junk Town Olivia Station Open Air Cinema Diner Starline Restaurant Mobile Station Red Rocket (2 options) Monorails and railway tracks Many islands, for those who like to live far from the mainland Places to build (some can only be accessed by air transport) Monuments from Facepunch:
Launch Site Nuclear Missile Silo Outpost Ferry Terminal Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant Giants Excavator OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab Ziggurat Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit
This map is constantly supported and updated for the current version of the game with all updates!
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AMAZON (custom map)
The map partially follows the landscape of the Amazon River. A new unusual gaming experience, since almost the entire central part of the map is forest and water. It’s easy to get lost in this forest, but it’s also easy to hide your base. The water that surrounds many islands allows you to use a boat as a means of quickly moving around the map. On the river, just like on the edges of the map, heaps of trash appear that can be looted. Also on the sides of the river there are large islands on which the main prefabs are located. The road and railway cross the river on bridges and run along the perimeter of the island. A zipline will help you quickly move from one bank to another if there is no transport. Ore stones spawn in the forest. Custom locations that help create a jungle atmosphere near the river.
Features:
Size: 4000 Prefab: ~13к All locations are connected with the road Ring railway Ring road Unique custom locations Magnificent and realistic landscape Lot of places to explore Subway and train are connected by tunnel Advanced subway network Custom Monuments:
Paradise Beach Fishermen`s House Abandoned village Radio tower Main Bridge Fallen rocket Monument Rust:
Jungle Ziggurat Jungle Ruins Jungle Trees with vines Jungle Swamps Radtown Harbor 1 and 2 Missle Silo Ferry Terminal Trainyard Abandoned MIlitary Base Launch Site Arctic Research Base Satellite Dish+ Airfield Bandit Camp Outpost Giant Excavator Pit Junkyard Military Tunnel The Dome Lighthouse Ranch Large Barn Water Treatment Fishing Village 1,2,3 Underwater Lab Oil rig and Large Oil Rig Railway Sewer Branch HQM, Sulfur, Stone Quarry Roadside Monument Mining Outpost Supermarket Gas Station Please rate ⭐⭐⭐⭐⭐ the map. Thank you!
The map is password protected, if you want to make changes or you have any questions please write to me in discord.
Litum on -
