steampunkvalley's Wishlist
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Chaos Cave
By Ionut Shiro in Monuments
This cave is designed to build a base inside it
Prefab is now much neater Prefab is easier to install on the map and it takes up less space. Increased the number of prefabs to 2771 -
NPCShop
NPC traders & shops Build a trader where you stand — the whole shop, in-game Walk to a spot, type one command, and a named NPC vendor is standing there wearing your outfit. Everything after that — every lot, price, skin, stock counter and wipe limit — is edited by looking at him and clicking. No JSON, no reloads, no restart. Pin him to a monument and he finds the same corner on every new map.
17 Fields per lot 3 Economy plugins supported 99 Lots per single purchase 1 Required dependency — zero on Carbon ✓ The whole shop is built in-game — add, reorder, copy and delete lots by clicking ✓ Traders pinned to monuments — the same vendor at the same spot after every wipe ✓ Stock that refills on a timer — and survives a restart at the count it was on ✓ Sell items, currency or commands — kits and ranks are just another lot ✓ On the map like a vending machine — players see the vendor and what he sells Video See it in action 01 — The trader A vendor that belongs to your map Not a wooden box with a UI on it — a standing NPC with a name, an outfit and a place in the world.
Spawned where you stand, dressed like you One command drops a trader at your feet, facing where you face, wearing a copy of your clothes and holding whatever is in your hands. Change your own outfit later and one button re-copies it onto him — another button hands the set back to you. Pinned to a monument, not to coordinates Spawn him inside Bandit Camp, Outpost or any monument and his position is stored relative to it. Next wipe, on a completely different map, he stands in exactly the same corner of that monument — no repositioning, no re-spawning. Visible on the map, with his stock Toggle the vending marker and the trader shows up on the map under his display name, with his item-for-item lots listed on the map screen — exactly like a vending machine, so players know where to go and what for. Locked to a group, if you want Give a trader a permission and only that group can open him — with your own refusal message instead of the default one. A VIP-only black market is one field. Bulletproof, literally Traders can't be shot, damaged, targeted by NPCs or destroyed, and they aren't written into the map save — so they never duplicate, never leave corpses and never end up as debris in your save file. 02 — Lots and pricing Any price for anything A lot is three item slots — what's sold, what it costs, and an optional second cost. Each slot can be a real item, a skinned item, or your server currency.
Two-item prices Charge 500 metal and 20 scrap for one lot. Turn the second slot off with a single value when you don't need it. Currency in either direction Flip a slot to money and the lot is priced in ServerRewards, Economics or IQEconomic. Flip the sale slot to money instead and the trader buys from players — a scrap-to-cash buyback counter, same editor, no second plugin. Skins, custom names, custom icons Every slot takes a skin ID, so a skinned item is a different product with a different price. Override the display name, point the icon at any image URL, and attach a description of up to 2500 characters that players open with an info button. Buy in bulk without spam-clicking A per-lot multiplier from 1 to 99 with plus, minus and a typed field. It clamps itself to what the player can actually afford, what's left in stock and what their wipe limit allows, so the number on screen is always a purchase that will go through. Oversized results are split into proper stacks. Permission discounts Map any permission to a percentage. Discounted players see an OFF badge on the price and pay less on both price slots; stacked groups resolve to the single best discount. Copy a lot, or a whole shop Copy one lot or every lot at once, walk to another trader and paste. Reorder with arrows, delete with one click, and hit preview to see the shop exactly as a player will before you close it. 03 — Stock and limits Scarcity you can schedule An unlimited shop is a vending machine with extra steps. Two independent systems keep a trader from flooding your wipe.
Stock that ticks back up Per lot: a maximum stock, a refill interval in seconds and how much comes back each interval. Sell out and the button turns grey with OUT OF STOCK until it recovers. Ten rockets an hour, and the first player there gets them. Per-player wipe limits A separate cap on how many of a lot each player may buy for the whole wipe, counted per skin. One VIP kit per person per wipe, enforced without a second plugin and reset automatically on the next map. Counts survive a reboot Remaining stock, refill timers and everyone's wipe counters are written on every server save and on unload. A restart doesn't hand out a fresh batch of rockets. 04 — Beyond items Sell anything a command can do Kits, ranks, teleports, cars, raid bases — if another plugin exposes a command, it's a lot.
Run it now, or wrap it as a gift Put a command on a lot and choose: fire it the moment the purchase clears, or hand the player a wrapped present they can save, carry and unwrap whenever they want — the command runs on unwrap. Give it a name and an icon and it looks like a real product in their inventory. %steamid% is substituted for you. A command on the trader himself Fire a command every time a player opens a given trader — a greeting in chat, a quest check, a log line. Also keyed by Steam ID. Item search that finds things The item picker searches display names and shortnames as you type and shows icons, so filling a shop doesn't mean keeping a shortname list open on your second monitor. Reliability Built to be left alone ✓ Oxide and Carbon — on Carbon the built-in image database is used and no extra plugin is needed at all ✓ Nothing is written into the map save — traders are recreated from config on boot, so they can't duplicate or survive as junk entities ✓ Clean unload — every trader is removed, open interfaces are closed for all players and stock is saved first ✓ One editor at a time — while an admin has a shop open it's locked for everyone else, so two people can't overwrite each other's lots ✓ A missing monument disables its trader with a console warning instead of dropping him into the ocean ✓ Optional 1-second buy cooldown against double-clicks and click macros Commands Three admin commands, none for players All three require the npcshop.admin permission. Players never type anything — they walk up to the trader and press use. Command names are configurable.
/settrader Spawn a trader at your position, in your clothes /remtrader Look at a trader and delete him /newtraderpos Look at a trader to select him, walk to the new spot, then /newtraderpos update. cancel aborts, and /newtraderpos <display name> moves a trader by name from anywhere npcshop.admin Spawn, edit, move and remove traders npcshop.vip 15% discount by default — rename it, change the number, or add as many discount tiers as you like Hooks & API For plugin developers void OnNPCShopItemBuy(BasePlayer player, Item saleItem, Item priceItem, Item additionalPriceItem) Fired after a successful item-for-item purchase, with the final amounts already multiplied and discounted. additionalPriceItem is null when the lot has no second price. Currency purchases don't raise it — track those through your economy plugin. Questions Before you buy What do I need installed? On Oxide, ImageLibrary — it's free and the plugin tells you in console if it's missing. On Carbon, nothing. MonumentFinder is optional and only needed for monument-pinned traders. An economy plugin (ServerRewards, Economics or IQEconomic) is optional and only needed for money prices; the right one is detected automatically. Do my traders survive a wipe? Yes. Traders, lots and prices live in the config, so they come back on the new map. Monument-pinned ones land in the right place automatically; free-standing ones keep their world coordinates and may need one /newtraderpos if the terrain changed. Stock counters and per-player wipe limits reset on a new map, which is the point of them. Can players sell things to the trader? Yes, in both forms. Item-for-item barter is what a lot does by default, and setting the sale slot to money turns the lot into a buyback: the player hands over items and gets currency. Can I sell a kit, a rank or a teleport? Anything that has a command. Either it runs immediately on purchase, or the player receives a named, custom-iconed present that runs it when unwrapped — which also makes the purchase tradeable between players. How many traders and lots can I have? No limit on either. The shop interface scrolls, and lots are reordered with arrow buttons. Why don't all my lots show on the map marker? The marker is a real vending-machine listing, and Rust's own format can only express one item for one item. Lots priced in currency, or with a second price item, are hidden from the marker — they work normally in the shop itself. Can I run different shops for different groups? Yes. Each trader takes its own permission and its own refusal message, so a VIP trader can stand next to the public one and simply refuse everyone else. Do I ever have to edit the config file? Only for server-wide settings: discount tiers, the currency icon, the buy cooldown, and a trader's access permission or greeting command. Everything about the goods themselves — lots, prices, skins, names, icons, stock, limits, descriptions — is done in-game. -
NPC Shop Buildings [HDRP]
By DeutscherRitterPlatz in Prefabs
The perfect building for your NPCs!
You need a suitable building for your NPCs, our NPC Shop Buildings are perfect for it!
We use these prefabs ourselves and our community love them!
NPCShopv.1 Details|
Objects: 187 Features: Interactive Recycler, Loot Spawns Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes NPCShopv.2 Details|
Features: Interactive Recycler, Loot Spawns Objects: 264 Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes NPCShopv.3 Details|
Features: Interactive Recycler, Loot Spawns Objects: 237 Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes NPCShopv.4 Details| Is a copy from NPCShopV.3 but only without snow decorations
Features: Interactive Recycler, Loot Spawns Objects: 227 Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes
Install:
After the purchase you have the authorization to download the NPCShopBuilding.zip file under Purchases.
Open the .zip a folder called MeinRustPrefabs should be there.
Move this folder to your CustomPrefabs folder in the RustEdit directory!
Now you should get a list of all available NPC shops in RustEdit under Prefabs > Prefabs List > Custom > MeinRustPrefabs
If this is not the case, then check all steps again!
If it still is, you are unfortunately forced to move all .prefabs & prefab.heights directly to the CustomPrefabs directory.
We have implemented NPCs from the Human NPC Plugin in the NPC Shop Buildings, the users can then access the NPC through the sales outlet!
Contact:
Discord: https://discord.gg/GUnXuM8
Website: https://www.meinrust.de
Questions, criticism and feedback are welcome! DM by codefling or under Discussion.
NPC Shop Building Preview
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Wallpaper Planner
Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector.
📐 Features
🔳 Custom UI:
Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category.
⭐ Favourites System:
Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers.
👑 VIP Skins (New):
Offer exclusive VIP-only wallpapers, floors, and ceilings to supporters or special groups.
Create unlimited VIP tiers in the config (e.g. wallpaperplanner.vip, wallpaperplanner.vip1, wallpaperplanner.vip2, etc.). Assign unique skins to each tier. Players with the matching permission automatically see their extra VIP skins in the UI. 🎨 100% Custom
All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins.
🎨 More Skins Incoming:
New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease.
🔐 Permissions
wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. (Please note: This is currently in Beta. Not all skins perform perfectly on exterior surfaces or Armoured Tier walls.) wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Chat Commands
/wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner.
Example: Bind to H key
Open console (F1) and enter:
bind H "chat.say /wallpaperplanner"
List of input keys to use in config that rust accepts.
BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD DISABLED ⛔ DISABLED Input Key (New):
Server owners can now disable the UI keybind system entirely. In the config, set: "UI input key": "DISABLED" This prevents the menu from opening with FIRE_THIRD, allowing admins to enforce custom binds (e.g. /wallpaperplanner only).- #wallpaper
- #wall
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(and 8 more)
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Floor Drops Event
By Iftebinjan in Plugins
✨ What's New
In this new plugin update to v2, everything has been redone from scratch, fixing many bugs and improving many features!
A new user interface, much more elegant and easier to use; Plugin performance is 10x faster for users and for the server; Console to allow admins to start the event without joining in the game; It is now possible to break the ground with arrows; Now you can play alone! To win, just stay alive until the last foundation is destroyed! 📌 Commands
Note: You can change/add new commands in the plugin configuration file.
Note 2: The console and chat commands will be the same, just remove the '/' before using them in the console
/floordrops start - To start the event
/floordrops stop - To stop the event
/floordrops join - To join the event
/floordrops leave - To leave the event
🚀 API & Hooks
You can use this simple API to communicate with your plugin easily:
⚙️ Configurations
💬 Support