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  1. More information about "ChaosCave [HDRP]"

    $9.99

    ChaosCave [HDRP]

    This cave is designed to build a base inside it
    Building  ✅ Radiation  🚫 Loot Spawn  🚫 Total prefabs -  2️⃣7️⃣7️⃣1️⃣
    Easy install in map

    Prefab is now much neater Prefab is easier to install on the map and it takes up less space. Increased the number of prefabs to 2771 The eyes of the skull are steel with gold edging Added electrics and controlled lighting

       
    Added a pentagram indicating the player's approach to the cave
    Added the ability to include Tesla coils in the spikes at the top of the prefab. To do this, I installed a button inside the prefab.Electricity works for 5 seconds and its recharge is 15 seconds.Players will not be able to spam with electricity
  2. More information about "NPCShop"

    $18.99

    NPCShop

    EATURES:
    Selling custom items with a modified skin and display name Commands for sale as an item, allows you to use the command whenever the player wants, can be changed to instant use after purchase Creating a trader with the right set of items Players can check item description before they buy it Refill system Players can see marker on the map to check what the bot can sell  them Local positions for Monuments (after wipe you don't need to change positions anymore) [Dependent on MonumentFinder]  
     

    Commands:
    permission for use commands and edit the npc shop - npcshop.admin
    /settrader  (use for create new trader) /remtrader (use for remove trader by his name) /newtraderpos (look directyl at the bot) then /newtraderpos update (use on new position) or /newtraderpos cancel (if you unselect the bot)  
    Hooks:
    void OnNPCShopItemBuy(BasePlayer buyer, Item saleItem, Item priceItem) - called when player buys an item
     
    Example of plugin config
    My Discord Profile
  3. More information about "NPC Shop Buildings [HDRP]"

    $4.00

    NPC Shop Buildings [HDRP]

    The perfect building for your NPCs!
    You need a suitable building for your NPCs, our NPC Shop Buildings are perfect for it!
    We use these prefabs ourselves and our community love them!
    NPCShopv.1 Details|
    Objects: 187 Features: Interactive Recycler, Loot Spawns   Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes NPCShopv.2 Details|
    Features: Interactive Recycler, Loot Spawns   Objects: 264 Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes NPCShopv.3 Details|
    Features: Interactive Recycler, Loot Spawns Objects: 237 Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes NPCShopv.4 Details|  Is a copy from NPCShopV.3 but only without snow decorations
    Features: Interactive Recycler, Loot Spawns Objects: 227 Topology: NO Height Mask: Yes Terrain Layer: NO Biom Layer: NO Alpha Maps: NO Plugins Required: NO RustEdit Dll Required: Yes
    Install:
    After the purchase you have the authorization to download the NPCShopBuilding.zip file under Purchases.
    Open the .zip a folder called MeinRustPrefabs should be there.
    Move this folder to your CustomPrefabs folder in the RustEdit directory!
    Now you should get a list of all available NPC shops in RustEdit under Prefabs > Prefabs List > Custom > MeinRustPrefabs
    If this is not the case, then check all steps again!
    If it still is, you are unfortunately forced to move all .prefabs & prefab.heights directly to the CustomPrefabs directory.
    We have implemented NPCs from the Human NPC Plugin in the NPC Shop Buildings, the users can then access the NPC through the sales outlet!
    Contact:
    Discord: https://discord.gg/GUnXuM8
    Website: https://www.meinrust.de
    Questions, criticism and feedback are welcome! DM by codefling or under  Discussion.
    NPC Shop Building Preview
     
  4. More information about "Nuke Event"

    $24.99

    Nuke Event

    Experience the terror of a nuclear explosion with stunning visual and audio effects. A nuclear missile is launched in to the sky, it will explode near each player, simulating a personal nuke event. This catastrophic blast is accompanied by bright flashes, fireballs, dynamic fog, and radiation. After the nuke explodes, the radioactive fallout will infect 90% of the population, triggering an apocalyptic scenario and unleashing a widespread zombie outbreak!

    Christmas Update
     

     
    How It Works:
    Nuclear Missile Launch
    A nuclear missile is launched and explodes near each player
    Event Warnings:
    Initial Warning: Players receive an early alert about an approaching nuclear missile via a UI or Chat message warning, providing a brief window to prepare for the imminent threat.  
    Second Warning: A final countdown and alert are issued just before the explosion, ensuring players are ready for the impact. These can be customized to show as a UI warning or a chat message.
    Optional alarm sounds are used to enhance the urgency and realism.
    Nuclear Blast and Audio Effects:
    A bright flash simulates the explosion, followed by multiple explosion sound effects and fireballs representing the blast’s impact!
    Fully customizable via the config file!
    Radiation:
     Players not equipped with a hazmat suit will suffer from radiation poisoning.  
    Hazmat suits and arctic suits offer protection against radiation.
    Fully customizable via the config file!
    Fog Effect:
    Post-explosion, a fog effect is applied to simulate nuclear fallout. This fog gradually clears over time.
    Zombie Spawning:
    The explosion triggers the spawning of zombies around players, representing the fallout’s effect. Zombies appear randomly nearby and remain for a specified duration.
    Post-Nuke Message:
    After the explosion and initial chaos, players receive a message about the ongoing zombie threat.
    Jet Care Package:
    A care package will by dropped of by a jet plane at each players position. Medical supplies are set in as default. You can edit/add your own loot in the config file
     
    Event Triggers:
    Automatic Launch: The event can be set to trigger automatically at specified intervals.
    Manual Command: Authorized players can start the event using the /nuke command.
    Auto Cleanup System:
    Automatic Cleanup: After the event concludes, the plugin automatically handles the removal of zombies, fog, and other temporary effects. This ensures a smooth transition back to the normal game state without manual intervention.
    Key Features:
    Warnings: Tailor messages and timing for initial and final alerts, with options for UI or chat notifications.
    Nuke Effects: Customize visual effects, including flash intensity, fireball count, and fog density.
    Radiation Protection: Configure protective clothing options and radiation settings  
    Zombies: Adjust spawn radius, quantity, and active duration for zombies.
    Custom Care Package: Add your own loot to spawn in the care package
    AutoLaunch: Set intervals for automatic event triggers.
    Auto Cleanup: Automatically clears zombies, fog, radiation and other effects  
    Permissions: nukeevent.use   (Admin Only)
    Command: /nuke   (Admin Only)
    Console command: launchnuke   (Admin Only)
    https://www.youtube.com/watch?v=lsO5ngpW-KM
    Update 1.0.4: Added Jet to drop off care package. Event has been sped up in the YouTube video for testing !
    https://www.youtube.com/watch?v=4CtOPzB4Cwo&t=21s
     
    { "AutoLaunch": { "EnableAutoLaunch": true, "Interval": 7200.0 }, "Countdown": { "Interval": 1.0 }, "EventSettings": { "EnableAlarmSound": true, "EnableFireballs": true, "EnableUIWarnings": true, "EnableFlashEffect": true }, "NukeSettings": { "EnableNuclearMissile": true, "NukeEffect": { "BrightDuration": 3.0, "FadeDuration": 1.5, "FadeSteps": 10, "FireballCount": 5, "FireballRadius": 75.0, "FogDuration": 300.0,//Sync with end event duration for full effect "NukeSoundDelay": 0.0, "NukeSoundPaths": [ "assets/prefabs/tools/c4/effects/c4_explosion.prefab", "assets/prefabs/weapons/satchelcharge/effects/satchel-charge-explosion.prefab", "assets/prefabs/weapons/rocketlauncher/effects/rocket_explosion.prefab", "assets/bundled/prefabs/fx/weapons/landmine/landmine_explosion.prefab", "assets/prefabs/tools/c4/effects/c4_explosion.prefab" ] } }, "RadiationSettings": { "ContinuousRadiation": false, //When enabled radiation will continuously affect players without protective clothing until the event ends "EnableRadiation": true, "RadiationDamage": 1.0, "RadiationEffect": 200.0, "RadiationLevel": 200.0 }, "RadiationProtection": { "EnableProtectiveClothing": true, "PoisonSleepingPlayers": false, "ProtectiveClothing": [ "hazmatsuit", "hazmatsuit.arcticsuit" ] }, "CarePackageSettings": { "EnableCustomLoot": true, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "SupplyDrop": { "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 5, "ShortName": "antiradpills", "SkinID": 0 }, { "Amount": 10, "ShortName": "bandage", "SkinID": 0 }, { "Amount": 2, "ShortName": "largemedkit", "SkinID": 0 } ] } }, "ChristmasSettings": { "EnablePresentDrop": true, "PresentDropPerZombie": 3, "EnableSupplyDropPresents": true, "PresentDropPerSupplyDrop": 2, "ZombieNpcLoadout": { "EnableCustomLoadout": true, "Attire": [ { "ItemShortName": "attire.snowman.helmet", "SkinID": 0 }, { "ItemShortName": "metal.plate.torso", "SkinID": 2833391256 }, { "ItemShortName": "hoodie", "SkinID": 2899815283 }, { "ItemShortName": "pants", "SkinID": 2899814576 }, { "ItemShortName": "roadsign.gloves", "SkinID": 2867945048 }, { "ItemShortName": "shoes.boots", "SkinID": 2490448596 } ], "Weapon": "rifle.ak", "WeaponSkinID": 0, "Ammo": "ammo.rifle", "AmmoAmount": 10000 } }, "ZombieCustomLootSettings": { "EnableCustomLoot": false, "EnableRandomizedLoot": false, "MinItems": 1, "MaxItems": 3, "CustomLoot": [ { "Amount": 1, "ShortName": "hazmatsuit", "SkinID": 0 }, { "Amount": 1, "ShortName": "supply.signal", "SkinID": 0 }, { "Amount": 1, "ShortName": "rifle.ak", "SkinID": 0 }, { "Amount": 5, "ShortName": "bandage", "SkinID": 0 } ] }, "ZombieSpawnPerPlayerSettings": { "SpawnCount": 10, "SpawnRadius": 125.0 }, "ZombieGlobalSpawnSettings": { "SpawnGlobalZombies": false,//Zombies will spawn randomly across the map rather than near each player "GlobalZombieCount": 200 //Add more zombies at your own risk }, "WarningMessageSettings": { "Warnings": { "InitialWarningDuration": 6.0, "FirstWarningMessage": "Warning: A nuclear missile has been launched! It is rapidly approaching the island. Take Cover!" }, "SecondWarning": { "SecondWarningDuration": 10.0, "SecondWarningMessage": "Nuke incoming! Brace for impact!" }, "SecondWarningDelay": 10.0, "PostNuke": { "Message": "The nuclear blast has unleashed a chilling menace! 90% of the population has been infected, transforming into deadly Snowmen. Stay alert and fight for survival!", "MessageDuration": 5.0 }, "PostRemovalMessage": "The infection is now under control. All infected snowmen have melted away.\nA care package has been dropped at your position!", "PostRemovalMessageDuration": 5.0 }, "EndEventSettings": { "EventDuration": 300.0 } }
     
  5. More information about "Wallpaper Planner"

    $15.99

    Wallpaper Planner

    Welcome to Wallpaper Planner a lightweight, fast, and user-friendly extension for Rust that enhances the default wallpaper tool with a powerful custom skin selector.
    📐 Features
    Custom UI:
    Access a sleek, in-game wallpaper selector by middle-clicking (FIRE_THIRD) while holding the wallpaper tool. The plugin automatically detects whether you're aiming at a wall, floor, or ceiling and opens the correct category.
    ⭐ Favourites System:
    Mark your favourite skins in each category, then easily toggle a view that shows only your most liked wallpapers.
    🎨 100% Custom
    All wallpapers are exclusively made for this plugin. No DLC or official skins are used, though some designs may be inspired by existing skins.
    🎨 More Skins Incoming:
    New exclusive custom wallpapers are added regularly. You can also import your own Workshop skins with ease.
    🔐 Permissions
    wallpaperplanner.use — Grants access to the wallpaper planner UI. wallpaperplanner.outside — Allows use of wallpapers outside of a player’s base. wallpaperplanner.admin — Enables admin-only tools to rename, delete, or manage skins directly through the UI. 💬 Commands
    /wallpaperplanner — Use this if you prefer a custom keybind instead of the middle mouse button. Must be used while holding the wallpaper planner.
    Example: Bind to H key
    Open console (F1) and enter:
    bind H "chat.say /wallpaperplanner"
    List of input keys to use in config that rust accepts.
    BACKWARD LEFT RIGHT JUMP DUCK SPRINT USE FIRE_PRIMARY FIRE_SECONDARY RELOAD FIRE_THIRD  
1.9m

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Total number of downloads.

8.9k

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131.4k

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Total number of files sold.

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