Nubie's Wishlist
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Fish Loot
Fish Loot allows players to catch custom loot items instead of fish by chance. Create a custom loot table, with configurable rarity and drop chance per item. You can also specify the required bait value per item, so players will need to use that bait to get the best items!
NOTE: If you enable the config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot.
Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config.
Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file.
Permissions:
fishloot.condition (players rod doesn't lose condition) fishloot.nofail (player can reel in fish without losing) fishloot.instacatch (hook a fish as soon as you cast) fishloot.gutluck (player has chance of item when gutting) fishloot.fishtraps (player has chance of item from fish traps) fishloot.notrapdamage (players fish traps do not lose health after catch) There are also chance multiplier permissions which can be created and set in the config. Players with these permissions will have a higher chance of getting a bonus item.
Default Config:
- #fishing
- #fishingvillage
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Heli Signals
Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal, where it will engage players and patrol, allowing players to fight it to win the valuable Heli crates.
The plugin comes with 8 default heli profiles, Easy, Medium, Hard and Elite, with a duplicate profile of each set up for calling multiple helis at once for each tier. In addition there is also 2 Wave Heli profiles, which will call in a wave of different helis one after the other. Each default profile has it's own custom supply signal skin (below). Server owners can add as many profiles as they like in the config by copying and pasting an existing profile within the config and editing to suit. This may require the server owner to create their own custom skin for the inventory item.
If you are setting up Multi heli signals, set the global and player limit in the config accordingly to accommodate higher numbers of helicopters per player.
There is also an option to have a BotReSpawn profile spawn at the crash site, just set the BotReSpawn profile name in the config.
IMPORTANT:
Each heli profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues.
NOTE ABOUT SHOPS:
The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Helicopter Name is separate and can be set independently from the Signal item. Also, when giving players items from shop plugins, if available, I always recommend adding the item to the shop using custom name, skinID etc, rather than the console command, but either will work.
Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are:
Heli Signal (Easy) : 2920175997
Heli Signal (Medium) : 2920176079
Heli Signal (Hard) : 2920176050
Heli Signal (Elite) : 2920176024
Heli Signal (Expert) : 3099117081
Heli Signal (Nightmare) : 3099117372
Multi Heli (Easy) : 3083234542
Multi Heli (Medium) : 3083234833
Multi Heli (Hard) : 3083234755
Multi Heli (Elite) : 3083234647
Multi Heli (Expert) : 3099124338
Multi Heli (Nightmare) : 3099124426
Heli Wave Signal : 3099117224
Heli Wave Signal (Normal): 3104667036
Heli Wave Signal (Hard): 3104666951
Default Permissions:
helisignals.admin (to use give|hsclearcd command) helisignals.buy (to use /hsbuy command) helisignals.bypasscooldown helisignals.easy helisignals.medium helisignals.hard helisignals.elite helisignals.easy_multi helisignals.medium_multi helisignals.hard_multi helisignals.elite_multi helisignals.wave_normal helisignals.wave_hard Please note: Permissions above are with default config, permission for each Heli profile can be customised in the config.
Commands (Prefix with / to use in game):
hsgive <Profile ShortName> <Steam64ID> <Amount> hsbuy list hsbuy <Profile Shortname> hsreport (Get details of all active helis) hsretire (Retire all a player or their teams called Helis, no refunds) hsclearcd (clear all cooldowns) hsclearcd <SteamID|Name> (clear cooldown for player) (Buy and Retire command customisable in config)
Please note correct usage for Supply Signal name and Helicopter display name. These values CAN be different if you wish:
Loot Options:
Use the loot item example entries in the default config to create custom loot tables for crates.
How to Add Loot Table Items (Example):
Default Config:
For Other Developers:
The following hook is available to use in your plugins to check custom Supply Signals or Patrol Helicopters to avoid conflict with your plugins:
object IsHeliSignalObject(ulong skinID)
This will return true if the item is a Bradley Drop item/entity, or null if not.
Call it directly without referencing the plugin:
if (Interface.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject Or reference my plugin and call like this:
[PluginReference] Plugin HeliSignals; if (HeliSignals.CallHook("IsHeliSignalObject", skinID) != null) return true; // IsHeliSignalObject- #helicopter
- #helicopters
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Automated Messages
Automated chat messages based on chat keywords, timer or various other triggers. Plugin comes with an easy to use Admin UI for complete setup, and supports special localization for your messages. You can define messages to be sent only to specific Groups or Permissions, and you can allow players to toggle on/off messages if they do not find them useful.
SUPPORTED TRIGGERS If what you need is not here and still falls under the scope of the plugin description, reach out to me
Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | CrateHacked | EnteredZone | LeftZone | EnteredMonument | LeftMonument
COMMANDS
/am.edit - (Admin UI for complete setup) - requires automatedmessages.admin permission /tips - (Player command for toggling on/off messages) command can be changed in the config file
MESSAGES LOCALIZATION
You can switch between languages in Admin UI to setup localized replies for every language the game supports. Check config section below for how to add languages.
Game Tips
You can utilize Rust's native game tip UI to show specific messages instead or along with sending it to chat.
VARIABLES
Variables can be included in the messages text to show further info based on the trigger or player. The plugin also supports https://umod.org/plugins/placeholder-api with the extensive list of variables it brings.
{playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked {wipetimeremaining} - Days/Hours till wipe (based on rust convar settings if a missile silo monument is present) {online} - # of players online {sleeping} - # of players sleeping {joining} - # of players joining
CONFIG SETTINGS Below are only settings not currently available in Admin UI, highly recommended to edit triggers or actions using /am.edit
Chat Icon (Steam Id) - Icon that will be used for all messages sent by the plugin, must be a steam id. Toggle Chat Command - "tips" - Chat command that allows a player to toggle on/off messages. AutoReply Cooldown (in seconds) - Per action cooldown timer when players type a keyword set. ChatCommand Cooldown (in seconds) - Per player cooldown timer when a player types a chat command. ZoneManager Cooldown (in seconds) - Per player cooldown timer on enter or exit zone. MonumentWatcher Cooldown (in seconds) - Per player cooldown timer on enter or exit monument. Replies Server Languages - Languages your server will support. Available options: af, ar, ca, cs, da, de, el, en-PT, en, es-ES, fi, fr, hu, it, ja, ko, nl, no, pl, pt-PT, pt-BR, ro, ru, sr, sv, tr, uk, vi, zh-CN, zh-TW Default Server Language - Fallback language if player client language had no available replies, you must have at least one reply for this language for the action to function. AutoReply `Broadcast to all` option to broadcast to team only if keywords sent from team chat - true/false -
Dungeon Bases
The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty
You can build your own bases or modify existing ones:
There are moving NPC guardians in the dungeons:
There are puzzles with protective doors in the dungeons:
In the dungeons there are secret notes with codes in boxes or on NPCs:
Commands:
dungbase_start - force start event
dungbase_stop - force stop event
Hooks:
void DungeonBasesEventStarted() - // called when event starts
void DungeonBasesEventEnded() - // called when event ends
Configuration:
{ "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Time before ownership is lost after leaving the server(in seconds)": 300, "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Calculate the time until the next event only after the previous one has finished": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "List of NPC names": [ "Dungeon NPC", "Dungeon Keeper", "Dungeon guard" ], "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long before the event ends will a warning message be displayed to players": 300, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Will autoturrets attack NPCs": false, "Save event data (If true, the event will be saved and will continue even if you restart the server or plugin. Disable this if you get lag when saving)": true, "SteamID for chat message icon": 0 } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.
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Cargo Plane Crash
Adds a cargo plane crash event to your server. The crash site is guarded by NPCs that patrol the area and can chase players.
You can also set up custom loot using the "SimpleLootTable" plugin.
Features:
Support for third-party plugins Great customization options in the config
Console commands:
callcargoplane - force the event to start callcargoplane {steamID/name} - the event will be reserved for one player crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end
Chat commands(need admin privileges):
showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start callcargoplane {steamID/name} - the event will be reserved for one player crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end cpc_add_crashzone - adds a new zone at the location where the player is, can be used if you use multiple zones(you can set the name and radius - /cpc_add_crashzone "name" "radius") Hooks:
void CargoPlaneCrashStarted() // called when the event starts
void CargoPlaneCrashCrashed() // called when a cargo plane crashes
void CargoPlaneCrashEnded() // called when the event ends
CargoPlaneCrash config:
{ "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Cargo Plane Crash Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Minimum amount of online players to trigger the event": 1, "Minimum crates amount(spawn after crash)": 1, "Maximum crates amount(spawn after crash)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Remove crates after being looted by a player(in seconds)": 300, "Minimum airdrops amount(spawn after crash)": 1, "Maximum airdrops amount(spawn after crash)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use multiple zones": false, "Select a zone from the list sequentially(if false, then the crash zone will be chosen randomly)": false, "Zones list": [ { "name": "0", "radius": 300, "center": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "name": "1", "radius": 200, "center": { "x": 100.0, "y": 0.0, "z": 0.0 } } ], "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Crash message(if empty, no message will be displayed)": "Cargo plane crashed", "Event end message(if empty, no message will be displayed)": "CargoPlaneCrash event ended", "Message about coordinates(will display the coordinates of the crash site. If empty, no message will be displayed)": "", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "Use NPC prefab for passengers": false, "Minimum NPCs amount(spawn after crash)": 2, "Maximum NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Crashsite NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Crashsite NPC1", "Crashsite NPC2", "Crashsite NPC3" ], "Will NPCs attack zombies": true, "Remove NPC corpses": false, "Prohibit building near the crash site": false, "Building prohibition radius": 20.0, "How long construction is prohibited near the crash site(in seconds)": 1800, "Event marker on the map(spawn an event marker at the crash site)": false, "Display approximate end time of event on marker": false, "Event marker name": "Cargo plane crash site", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Do not spawn crates and NPCs when a cargo plane falls under water (if the water depth is greater than)": 0.5, "Do not choose a crash site near monuments": false, "If possible, the crash site will not be chosen near player bases": true, "SteamID for chat message icon": 0, "Complete the event if all crates were destroyed after looting": false, "Use Notify plugin for messages": false, "Notify message type": 0 }- #event
- #cargoplane
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