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  1. More information about "Bradley Arena"

    $9.99

    Bradley Arena

    Bradley Arena  is a ready-to-go prefab to add to any of your maps using RustEdit.  Several red access cards are required to enter the arena, where players can fight three bradleys. If someone is inside the arena near the shelter, the entrance is blocked. After the player enters the arena, a shelter from the bradley appears, which will stand for 25 minutes, so players will not be able to fight with the bradley several times after entering once. And there are also a few crates to hack, and a few regular ones.
    All modifiers are present, such as: heights, splats, topologies and paths.
    In order for the arena to work well, apply all modifiers
    Prefab count: ~2k
  2. More information about "Zombie Hunter"

    $20.00 $14.00

    Zombie Hunter

    Unlock another (Frightening) lane of economic gameplay in Rust with the Zombie Hunter plugin: purchase a license, hunt Zombies, cash out rewards, and profit, with full customization and Discord integration.
     
    Zombies can spawn automatically at FP Monuments. Or setup your own custom points via command.
    Works with Kits.
    Requires Economics or Server Rewards to handle cash out.
    With "Zombie Hunter” you open a new lane of Economic gameplay for your server.
    Set a License fee in order to be able to "Legally" cash out Zombie Brains (License is optional) to sell for monetary gain.
    Outfit your Zombies, You are able to set whatever outfit or clothing you like, as well as skin, weapon and skin id for that Zombie. Once the Zombie is taken down players can Sell Brains with Economics or Server Rewards.
    Spawn in the Zombie hunter NPC, With Marker Manager Enabled, the cash out location will be displayed on the map.
    Output all Sales to Discord to track your Economy and make Adjustments as needed to The Zombie Hunter NPCS "Bonus Buy” & "Discount Buy” as needed to suit your taste.
    Skill Tree can be used to grant extra XP on Zombie Kills.
     
    NOTE - You can add as many zombie types as you wish. Zombie Brains doesn't have to be your currency, feel free to tweak this to your liking!
    Commands
    OPTIONS ARE AVAILABLE TO SPAWN THE NPC DYNAMICALLY ACROSS MAPS AT BANDIT CAMP, THIS WILL OVVERIDE THE COMMAND SPAWNED NPC!!!
    /SPAWNZOMBIEHUNTER – Requires Admin Permission – Will spawn a Zombie Hunter NPC in your Position.
    /REMOVEZOMBIEHUNTER – Requires Admin Permission – Will remove the Zombie Hunter NPC you are looking at.
    /BUYZL – With Sufficient funds, the player can purchase a Zombie Hunter License (Configurable to be disabled and bypassed)
    /AZ - Will Setup   a custom spawn point in data for Zombies to spawn at.
     
    BUYZL is configurable, target your players id and sell them the license via shop.
    Usage "BUYZL playerid"
    HOOKS
    OnZombieActive
    OnZombieInactive
    Config
    { "Spawn Zombies On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 3, "Discord Webhook URL": "", "Enable Skill Tree Xp Gain?": true, "Require License for Xp Gain?": false, "Enable Monument Spawns?": true, "Enable Custom Spawns?": false, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 0, "Maximum Active Zombies": 3, "Drop Zombie Brains In Pouch?": true, "Base Item for the Zombie Brains?": "blood", "Brains Marketable to the Zombie NPC?": true, "Console Command to Purchase a Zombie License? (For GUI Shops)": "buyzl", "Chat Command to Purchase a Zombie License?": "buyzl", "Require a Zombie License To Cash In Drops to the Zombie Hunter NPC?": true, "Price to Purchase a Zombie Hunter License?": 10000, "Lose Zombie Hunter License on Death?": true, "Clear Licenses on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The Zombie Hunter NPC Enabled?": true, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Maximum Amount of Like Drops Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Zombie Spawns": 621, "Amount of Time In Seconds for a Zombie to Despawn": 1240, "Enable Spawn SFX?": true, "Enable Despawn SFX?": true, "Announce to Chat When Zombie is Active?": true, "Announce to Chat When Zombie is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Zombies?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Zombie Tiers": [ { "Zombie Name": "Low Tier Zombie", "Skill Tree Xp Value": 100, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "hat.boonie", "Skin": 818908416 }, { "Shortname": "attire.hide.skirt", "Skin": 807540775 }, { "Shortname": "tshirt", "Skin": 876665516 }, { "Shortname": "burlap.gloves", "Skin": 827694932 }, { "Shortname": "wood.armor.pants", "Skin": 0 } ], "Zombie Total Health": 150, "Zombie Damage Scaling": 1, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Low Tier Zombie Brain", "Zombie Drop Skin": 3254396871, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 1000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, { "Shortname": "ammo.shotgun.slug", "Skin": 0, "Custom Name": "", "Amount Min": 5, "Amount Max": 30, "Chance to Drop": 30 }, { "Shortname": "radiationremovetea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 2, "Chance to Drop": 40 } ] }, { "Zombie Name": "Mid Tier Zombie Target", "Skill Tree Xp Value": 200, "Zombie Clothing Options": [ { "Shortname": "hat.gas.mask", "Skin": 0 }, { "Shortname": "tshirt", "Skin": 965885061 }, { "Shortname": "attire.hide.pants", "Skin": 2960205521 }, { "Shortname": "burlap.gloves.new", "Skin": 0 }, { "Shortname": "jacket", "Skin": 834233801 }, { "Shortname": "gloweyes", "Skin": 0 } ], "Zombie Total Health": 225, "Zombie Damage Scaling": 1.5, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "Mid Tier Zombie Brain", "Zombie Drop Skin": 3254397311, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 2000, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15, "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 120, "Amount Max": 230, "Chance to Drop": 30 }, { "Shortname": "maxhealthtea.advanced", "Skin": 0, "Custom Name": "", "Amount Min": 10, "Amount Max": 15, "Chance to Drop": 40 } ] }, { "Zombie Name": "High Tier Zombie Target", "Skill Tree Xp Value": 300, "Zombie Clothing Options": [ { "Shortname": "gloweyes", "Skin": 0 }, { "Shortname": "pants", "Skin": 2228727332 }, { "Shortname": "attire.hide.vest", "Skin": 0 }, { "Shortname": "mask.bandana", "Skin": 2839354901 }, { "Shortname": "attire.hide.poncho", "Skin": 2949395842 }, { "Shortname": "hat.boonie", "Skin": 2963365014 }, { "Shortname": "shoes.boots", "Skin": 1669982744 } ], "Zombie Total Health": 325, "Zombie Damage Scaling": 2, "Weapon to Equip?": "longsword", "Weapon Skin ID": 924880337, "Zombie Drop Name": "High Tier Zombie Brain", "Zombie Drop Skin": 3254397772, "Is the Drop Marketable to the Zombie Hunter NPC?": true, "Sale Price?": 3200, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20, "Zombie Optional Drops": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "supertea", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 3047277939, "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 2630171764 }, { "Shortname": "hoodie", "Skin": 2630170972 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "coffeecan.helmet", "Skin": 1894381558 }, { "Shortname": "roadsign.jacket", "Skin": 1894379005 }, { "Shortname": "roadsign.kilt", "Skin": 1894376712 } ] }  
    LANG
    { "NoPerms": "[<color=#4E7334>Zombie Hunter</color>] You do not have permission to run this <color=#312E8C>Command</color>!", "NoBrains": "[<color=#4E7334>Zombie Hunter</color>] :coffeecan: You have no <color=#4E7334>Zombie Brains</color> on you that I can pay you for. \nBe safe out there, please come back soon!\n\n:exclamation:", "ZombieHunterCooldownMessage": "[<color=#4E7334>Zombie Hunter</color>] :angry: Wait <color=#a642b5>{0}</color> second(s)!, I think I heard a <color=#4E7334>Zombie</color>...", "EconomicsMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#85bb65>$</color><color=#038C7F>{0}</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SrMessage": "[<color=#4E7334>Zombie Hunter</color>] :eyes: \n\n I can afford to give you <color=#038C7F>{0}</color> <color=#cd5c5c>RP</color> for your <color=#038C7F>{1}x</color> <color=#a642b5>{2}</color>(s).", "SaleDisabled": "[<color=#4E7334>Zombie Hunter</color>] <color=#038C7F>Sales</color> are Disabled in the Config, Enable and Try again.", "NoZombieHunterLicense": "[<color=#4E7334>Zombie Hunter</color>] :eyebrow: Are you out there Hunting Zombies without a <color=#038C7F>License</color>? \nUse <color=#038C7F>/BuyZL</color> to purchase one.", "AlreadyHasLicense": "[<color=#4E7334>Zombie Hunter</color>] You already have a <color=#312E8C>Zombie Hunter License</color>.", "BuyZombieHunterLicenseSuccess": "[<color=#4E7334>Zombie Hunter</color>] <color=#312E8C>Zombie Hunter License</color> Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Stay Safe, <color=#312E8C>{2}</color>!", "InsufficientFunds": "[<color=#4E7334>Zombie Hunter</color>] You don't have enough funds to purchase a <color=#4E7334>Zombie Hunter License</color>. \nIt costs <color=#038C7F>{0}</color><color=#a642b5>{1}</color>.", "Despawn": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> has <color=#312E8C>escaped</color> our hunting parties.", "ZombieSpotted": "[<color=#4E7334>Zombie Hunter</color>]\n\n A <color=#038C7F>{0}</color> has been seen attacking a local near <color=#038C7F>{1}</color>.", "ZombieEliminated": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>{0}</color> was <color=#4E7334>Eliminated</color> by <color=#312E8C>{1}</color>!", "ZombieDrop": "[<color=#4E7334>Zombie Hunter</color>] The <color=#038C7F>Zombie</color> dropped a pouch! Open it and deliver the <color=#038C7F>Zombie Brain</color> to the Zombie Hunter for your Reward!", "Revoked": "[<color=#4E7334>Zombie Hunter</color>] Your <color=#038C7F>Zombie License</color> has been <color=#038C7F>Revoked</color> be wary of Death next time!" }  
  3. More information about "War Mode PVP/PVE"

    $24.99

    War Mode PVP/PVE

    Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus.
    Note: Video is outdated, see documentation for a full list of new features!

    Documentation:
    A full readme including permissions, commands, and config options is available in  this google doc link.

    Disclaimer:
    Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
    Developer API:
    API Methods
    // Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them.
    // Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck)
    FREE Extension Plugins:
    War Mode Admin Panel
    Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use.

    I HIGHLY recommend you use this extension!
     
    WarModeAdminPanel.cs



    War Mode Spawn UI
    Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE.   Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.
    WarModeSpawnUI.cs
     

     
    War Mode Rules UI
    Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.

    WarModeRulesUI.cs

     
    War Mode Badges
    Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.
    WarModeBadges.cs

  4. More information about "IQDefenderSupply"

    $19.49

    IQDefenderSupply

    IQDefenderSupply is a plugin for RUST servers that adds new types of airdrops. These airdrops come equipped with additional protection such as armor, drones*, NPCs*, and turrets, providing more complex and engaging interactions in the game!


    An excellent solution for any type of server, whether it's an automated event or a scheduled manual launch!
     
    The video showcases all types of protection with enabled NPCs* and drone defenses*. The video demonstrates the visual presentation of protected airdrops, their deployment, and player interactions with the protected airdrops!
    You can also review everything in the "Screenshots" section. Feel free to use the video link on your social media and channels as a demonstration of the update and plugin for your players.

    Plugin Installation:
    When you download the resource, you will receive an archive with "plugins" and "data" folders.
    Move the file from "data" to the exact path as in the archive (oxide/data/IQSystem/IQDefenderSupply). This folder contains pre-configured standard positions and will hold your future positions. Move IQDefenderSupply.cs from "plugins" to the exact path as in the archive (oxide/plugins). Note for users who use "Web File Editors" on hosting services: Before moving the files, unpack the archive to a convenient location and then transfer the files from there.

    List of Features:
    Protection and Defense of Airdrops:

    Easy: Features protective walls with an embedded turret. No access card required.
    Medium: Features a fully enclosed dome with grates, with a door secured by an access card.
    The card can be set to a specific level or randomly assigned. No turret is included in the protection.
    Hard: Features a fully enclosed dome similar to the medium level, but includes two defensive turrets.
    NPC and/or Drone Protection:
    Each protection level can be further enhanced with NPCs* and drones* with various settings.
    You can assign different outfits and weapons to NPCs* for each preset, and use custom presets for drones*.
    Customizable number of NPCs* and drones* around the protected airdrop.
    Turret Protection:
    Turrets are used directly from the game and are minimally modified, except for certain details such as: detection radius, accuracy, health level, weapon, and ammunition.
    Turrets have increased damage, so players can destroy them with any weapon. The time to destroy and the amount of ammunition depend on the turrets' health level!


    Preset Configuration:
    The plugin is not limited to three types of protection; you can create an unlimited number of presets using the three protection types.
    You can use any type of protection in different presets with varying defense settings, loot drops, and more.
    Loot Configuration:
    For each preset, you can configure the loot in the protected airdrop. You can adjust the items, drop chances, and their quantities!
    Similarly, you can configure the items dropped by killed NPCs*.
    The plugin features its own randomization system that ensures unique and non-repeating results each time!
    Automatic Start:
    You can use the plugin with automatic start based on a timer!
    It supports chat and GameTip notifications for players.
    Discord Integration:
    The plugin includes integration with Discord!
    You can send beautifully formatted messages with @everyone support to your Discord chat, such as: the airdrop plane has taken off, the plane has dropped the cargo, the protected airdrop was opened by a player, or the protected airdrop was removed.
    Messages are nicely formatted and configurable in the settings.


    G-Map Display:
    The plugin supports displaying each preset on G-Map, with customizable marker color and border settings.



    Notes:
    Drones* - Requires the IQDronePatrol  plugin.
    For drone operations and protecting the cargo with drones - an additional plugin is required.
    NPCs* - Requires the NPCSpawn plugin.
    For protecting the cargo with NPCs - an additional plugin is required.
     

    List of Console and Chat Commands:
    Notes:
    * Administrative rights (ownerID) are required for usage.
    * Commands for setting and editing positions require the administrator to be on the server and execute the command in chat or the F1 console.
    * Items marked with "*" are mandatory arguments.
    * You can specify presets as a list (lite_supply, middle_supply, etc.), or use just one.
    iqds send.supply NamePos PresetName - send a plane to drop cargo at the specified position. iqds setup.pos NamePos* PresetName (Example: iqds setup.pos myPosName lite_supply,middle_supply) - set a position linked to a monument. iqds custom.pos NamePos* PresetName (Example: iqds custom.pos myPosName lite_supply,middle_supply) - set a custom position. iqds remove.pos NamePos* - remove a position. iqds edit.pos NamePos* PresetName (Example: iqds edit.pos myPosName lite_supply,middle_supply) - edit the coordinates of an existing monument-linked position. iqds edit.custom NamePos* (Example: iqds edit.custom myPosName lite_supply,middle_supply) - edit the coordinates of an existing custom position. iqds info.custom.pos - display all custom positions. iqds info.monument.pos - display all monument-linked positions. iqds info.all.pos - display all positions.
    API :
    Boolean IsValidTurret(UInt64 ownerID) // Returns true if it is a plugin turret Boolean IsValidSupplyDrop(UInt64 ownerID) // Returns true if it is a plugin drop List<String> GetAllPresetsKeys() // Returns a list of all preset keys from the configuration List<String> GetAllPositionsKeys() // Returns all position keys for drop locations List<String> GetParentPositionsKeys() // Returns all position keys for drop locations linked to monuments List<String> GetCustomPositionsKeys() // Returns all position keys for drop locations not linked to monuments void SendCargo() // Sends protected cargo to a random position with a random key void SendCargo(String keyPreset) // Sends protected cargo to a random position with the specified preset key void SendCargo(String keyPreset, String keyPosition) // Sends protected cargo to the specified position key with the specified preset key
    Configuration example :
    { "Auto event settings for protected cargo plane launch": { "Use automatic launch of planes with protected cargo (true - yes/false - no)": true, "Preset list settings for automatic launch [Preset] = Chance (From 0 to 100)": { "lite_supply": 80, "middle_supply": 45, "hard_supply": 10 }, "How often the protected drop will be launched automatically (specify the time in seconds)": 3600 }, "Other settings": { "Time after which protected cargo will be removed after being fully looted": 180, "When will the protected loot be removed if players do not loot it": 1800, "Notification settings from the plugin": { "IQChat: Notification format settings": { "IQChat : Custom prefix in chat": "<color=#CD412B>[IQDefenderSupply]</color> ", "IQChat : Custom chat avatar (If required)": "0" }, "Use GameTip notification for cargo plane takeoff": true, "Use chat notification for cargo plane takeoff": true, "Use chat notification for dropped protected cargo": true, "Use chat notification when player starts looting protected cargo": true }, "Automatically clear custom drop positions on map change/server wipe (true - yes/false - no)": true, "Discord notification settings. [MessageType (CargoSpawned - Plane departure, SupplyDropped - Supply drop, SupplyDestroyed - Supply removed, SupplyOpened - Supply opened)] = Setting": { "CargoSpawned": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Cargo plane launched", "Description": "A plane has launched to your island, carrying a special cargo of scientists with special protection!", "Color (Embed discord format)": 9824766, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/RjyHCbs/air-plane-New.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/RjyHCbs/air-plane-New.png", "Message above embed (e.g., @everyone)": "@everyone" }, "SupplyDropped": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Supply dropped", "Description": "Protected cargo has been dropped on your island. You can seize it! If you can...", "Color (Embed discord format)": 9830049, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Message above embed (e.g., @everyone)": "" }, "SupplyOpened": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Protected cargo opened", "Description": "Protected cargo has started being looted!", "Color (Embed discord format)": 16709013, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Message above embed (e.g., @everyone)": "" }, "SupplyDestroyed": { "WebHook (leave empty to not use this type of notification)": "", "Title": "Protected cargo removed", "Description": "Protected cargo has been completely looted!", "Color (Embed discord format)": 16684437, "Footer text": "", "Author name": "Scientist records intercepted", "Author avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Thumbnail avatar (use direct .png link)": "https://i.ibb.co/GM1hf85/supply.png", "Message above embed (e.g., @everyone)": "" } } }, "Protected cargo presets settings": { "lite_supply": { "Drop protection settings": { "Drop protection level: 0 - Easy, 1 - Medium, 2 - Hard": 0, "Drop protection settings with access card (for defender levels `Medium` and `Hard`)": { "Use access cards for drop (true - yes/false - no)": false, "Use random access card for drop": false, "Required access card: 1 - Green, 2 - Blue, 3 - Red": 0 }, "G-Map marker display settings": { "Display marker with protected cargo on the map (true - yes/false - no)": false, "Main marker color": "#738D45", "Outline marker color": "#C26D33", "Marker radius on the map": 0.25 }, "Additional settings": { "IQDronePatrol: Drone protection settings for the drop": { "Use defender drones in this preset": false, "Number of drones spawned to protect the drop": { "Minimum quantity": 3, "Maximum quantity": 6 }, "Number of drones that can attack one player simultaneously": 2, "Drone preset settings and selection chance [PresetFromConfig] = Chance": { "LITE_DRONE": 100 } }, "NPCSpawn: NPC protection settings for the drop": { "Use NPCSpawn in this preset": false, "Number of NPCs to spawn near the drop": { "Minimum quantity": 6, "Maximum quantity": 6 }, "Bot settings": { "Bot health": 150.0, "Damage multiplier": 1.25, "Aim cone multiplier": 1.0, "Running speed": 7.0, "NPC clothing": [ { "Shortname": "roadsign.jacket", "SkinID": 2991830202, "Mods weapon": [] }, { "Shortname": "coffeecan.helmet", "SkinID": 2991835101, "Mods weapon": [] }, { "Shortname": "roadsign.kilt", "SkinID": 2991832819, "Mods weapon": [] }, { "Shortname": "hoodie", "SkinID": 2936196960, "Mods weapon": [] }, { "Shortname": "pants", "SkinID": 2936196259, "Mods weapon": [] }, { "Shortname": "shoes.boots", "SkinID": 2980941295, "Mods weapon": [] } ], "NPC weapon variation": [ { "Shortname": "smg.mp5", "SkinID": 2873774818, "Mods weapon": [ "weapon.mod.flashlight" ] } ], "Drop loot settings from NPC": { "Use custom loot list (true - yes/false - no)": true, "Maximum loot drops": 3, "List of loot drops": [ { "Drop chance": 1, "Shortname": "smg.mp5", "SkinID": 2873774818, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 52, "Shortname": "ammo.pistol", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 15, "Maximum quantity": 60 } }, { "Drop chance": 12, "Shortname": "metalpipe", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 3, "Maximum quantity": 5 } }, { "Drop chance": 10, "Shortname": "sheetmetal", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 10, "Shortname": "metalspring", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 5 } }, { "Drop chance": 10, "Shortname": "sparkplug3", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "smgbody", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 35, "Shortname": "syringe.medical", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 15, "Shortname": "largemedkit", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 50, "Shortname": "bandage", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 8, "Shortname": "pickaxe", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 5, "Shortname": "knife.combat", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "weapon.mod.simplesight", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 15, "Shortname": "weapon.mod.silencer", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 15, "Shortname": "roadsign.gloves", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 10, "Shortname": "roadsign.kilt", "SkinID": 2991832819, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "grenade.beancan", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "grenade.flashbang", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "grenade.f1", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 30, "Shortname": "grenade.molotov", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } } ] } } } } }, "Turret settings for protected drop": { "Will loot drop from the turret upon destruction? (true - yes/false - no)": false, "Turret mode: true - passive / false - active": false, "Enemy detection radius (according to the standard - 30.0)": 40.0, "Turret accuracy (aimCone) (default 4)": 4.0, "Turret health level (default 1000)": 1000, "Turret weapon configuration": { "Turret weapon": { "shortname": "smg.thompson", "skinID": 0 }, "List of weapon mods in turret": [ { "shortname": "weapon.mod.silencer", "skinID": 0 } ], "List of ammo in turret": [ { "shortname": "ammo.pistol.fire", "amount": 150 }, { "shortname": "ammo.pistol.hv", "amount": 150 } ] } }, "Custom loot settings in drop": { "Use custom loot list (true - yes/false - no)": true, "Maximum loot drops": 8, "List of loot drops": [ { "Drop chance": 30, "Shortname": "keycard_green", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 86, "Shortname": "ammo.pistol", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 25, "Maximum quantity": 93 } }, { "Drop chance": 63, "Shortname": "ammo.shotgun", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 12, "Maximum quantity": 42 } }, { "Drop chance": 53, "Shortname": "ammo.rifle", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 25, "Maximum quantity": 128 } }, { "Drop chance": 33, "Shortname": "metal.refined", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 42, "Maximum quantity": 100 } }, { "Drop chance": 73, "Shortname": "metal.fragments", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 700, "Maximum quantity": 3000 } }, { "Drop chance": 33, "Shortname": "scrap", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 169, "Maximum quantity": 320 } }, { "Drop chance": 25, "Shortname": "hoodie", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "roadsign.kilt", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 5, "Shortname": "metal.facemask", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "pants", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 3, "Shortname": "metal.plate.torso", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "coffeecan.helmet", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 21, "Shortname": "roadsign.jacket", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "bucket.helmet", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 20, "Shortname": "jackhammer", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 10, "Shortname": "explosive.timed", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 8, "Shortname": "supply.signal", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 4, "Shortname": "military flamethrower", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 13, "Shortname": "smg.mp5", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 12, "Shortname": "pistol.m92", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 2, "Shortname": "rifle.ak", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 11, "Shortname": "rifle.m39", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 15, "Shortname": "pistol.prototype17", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 29, "Shortname": "grenade.f1", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 3 } }, { "Drop chance": 35, "Shortname": "explosive.satchel", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 2, "Maximum quantity": 2 } }, { "Drop chance": 25, "Shortname": "smg.thompson", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "smg.2", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 25, "Shortname": "rifle.semiauto", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } }, { "Drop chance": 12, "Shortname": "shotgun.spas12", "SkinID": 0, "Drop quantity setting": { "Minimum quantity": 1, "Maximum quantity": 1 } } ] } }, } }  
  5. More information about "XWaterSleepingBag"

    $11.99 $10.55

    XWaterSleepingBag

    Deploy floating sleeping bags with customizable settings like distance from land, movement, and wave effects, giving you total control over placement. Breaks on collision with boats or cargo ships, and can be picked up with a hammer. Reskin restrictions and cooldown settings keep things balanced, while multilingual support ensures accessibility. Be careful—if the sleeping bag rolls over, you won’t be able to respawn on it!
     
    Key Features
    There is a lang ru/en/uk/es. Ability to disallow sleeping bag reskinning. Ability to customize the maximum distance from land. Ability to disable drifting towards the island. Ability to disable movement. [ Sleeping bag will always stay in the same place. ] Ability to disable the effect of waves. Ability to set CoolDown to default. [ CoolDown settings by permissions. ]. The sleeping bag breaks down in a collision boat/cargo ship. A water sleeping bag is subject to the limit of regular sleeping bags. The water sleeping bag can be picked up with a hammer. A water sleeping bag can be broken in any number of ways. If the sleeping bag rolls over, you cannot respawn on it.  
     
    Permissions
    xwatersleepingbag.use - allow a sleeping bag to be placed. xwatersleepingbag.admin - allow a player(administrator) to use the command to give sleeping bags.
    Commands
    give_wsb steamID amount - to give a water sleeping bag to a player.
    API
    bool IsCustomWI(WaterInflatable mountable) - check if the board is part of the water sleeping bag. bool IsWSB(SleepingBag bag) - check if the sleeping bag is a - water sleeping bag.
    Config
    { "General settings": { "Item: Water sleeping bag - SkinID": ?, "Item: Custom name": "Water sleeping bag", "Default sleeping bag - SkinID": ?, "Allow sleeping bag reskin": false, "Distance to the edge of the map. The sleeping bag cannot be placed far from the land. [ The default value is 0, which is the edge of the map. Set any value to increase or decrease the distance to land. (100.0 or -100.0) ]": 0.0, "Enable drift towards island": false, "Enable movement": false, "Enable wave effect": true, "Default CD": 300.0, "List of permits and CD for water sleeping bag": { "xwatersleepingbag.cd90": 90.0, "xwatersleepingbag.cd150": 150.0, "xwatersleepingbag.cd210": 210.0 } } }
1.8m

Downloads

Total number of downloads.

8.6k

Customers

Total customers served.

128.7k

Files Sold

Total number of files sold.

2.7m

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