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  1. More information about "Donate Rust Icons / PS"

    $9.00

    Donate Rust Icons / PS

    With this template you can create your own unique icons in a couple of minutes. All effects are automatically applied in the template. You just need to change the text, font and colors. To change the template you need Photoshop CS 6 or higher!
     
    All necessary elements are in the archive.
    To change you need  Adobe Photoshop  program
    When purchasing you receive endless support from the author
    Also, upon purchase, you are given a  promotional code  for a discount when ordering a design in our studio. Look for  it inside the work  and use it
  2. More information about "Capture Zone"

    $19.95

    Capture Zone

    Adds a new event to the server - zone capture. If you gather resources on the territory of the occupied zone, a commission is removed from you and falls into the "capture cupboard".
     
    Features:
    Markers on the map Spawn in crates/barrels Percentage setting with permissions Setting limits with permissions Bypass setting (for teammates, friends, clanmates, cupboard)  
    Commands
    give.capturezone [target] [amount] - gives out a cupboard for capturing a zone  
    Permissions
    capturezone.ignore -  allows you not to pay resources for tax  
     
    Video
     
    Config
    { "Work with Notify?": true, "Zone Radius": 40.0, "Permission (ex: capturezone.use)": "", "Item Settings": { "DisplayName": "Zone Сapture", "ShortName": "cupboard.tool", "SkinID": 2767790029 }, "Marker": { "Enabled": true, "Display Name": "Zone by {owner}", "Radius": 0.3, "Refresh Rate": 3.0, "Duration": 0, "Color 1": "#EA9999", "Color 2": "#A73636FF" }, "Drop Settings": { "Enabled": true, "Drop Settings": [ { "Prefab name": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount": 1, "Max amount": 1, "Chance": 50.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 }, { "Prefab name": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Min amount": 1, "Max amount": 1, "Chance": 5.0 } ] }, "Notification during mining in the occupied territory": { "Enabled": true, "Cooldown": 5.0 }, "Percent Settings": { "Default": 20.0, "Permissions": { "capturezone.vip": 25.0, "capturezone.deluxe": 30.0 } }, "Limits Settings": { "Enabled": true, "Default": 3, "Permissions": { "capturezone.vip": 5, "capturezone.deluxe": 7 } }, "Bypass Settings": { "Teammates (Rust in-game system)": true, "Friends": true, "Clanmates": true, "Authorized in the cupboard": true } }
  3. More information about "Building Sites"

    $29.99

    Building Sites

    This plugin allows you to quickly and easily add unique locations for building houses to any map.
    There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
    Key benefits of the plugin:
    Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site  to a certain player. With this plugin, you can build the perfect house for yourself and your friends!

    Spawn locations
    The plugin has a function for automatically generating spawn points for BuildingSites on any map.
    You can independently enable and disable the spawning of water, land, and air BuildingSites.
    For each type, you can set the number of BuildingSites that will appear after the wipe.
    You can also give players flare to summon a BuildingSite.
    With their help, players will be able to call the desired BuildingSite anywhere.
    When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
    Players can be given flyers in any way, for example, by kits or in the in-game store.
     
    Chat commands (admin only)
    /respawnsites -  forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite-  destroys the BuildingSite you're looking at /killallsites  -  destroys all BuildingSites on the server /givesite PresetName  -   give the BuildingSite to yourself  
    Console commands (RCON only)
    respawnsites -  forcibly launches automatic respawn of BuildingSites killallsites -  destroys all BuildingSites on the server givesite PresetName userID -  give the BuildingSites to the player  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  4. More information about "Barges"

    $29.99

    Barges

    Discover the beauty of the open sea, with versatile barges perfect for transforming into your floating abode. Glide across the water effortlessly, by attaching a Tugboat, a Submarine, a RHIB, and more! You can traverse the waters of your Rust server with a custom Barge motor as well. Elevate your gaming experience, go on a wet and wild adventure with Barges, take the fight into the waves and beyond! The plugin includes 7 configurable platform shapes, each of which has it's own customization options in the config file. Note that the modules are configured within the config file, not in game. With proper TC authorization teammates can also access the Barge and it's modules. In the config file you can also adjust the maximum building height, movement speed, and several other parameters.


    Modules
    Barges each come with a variety of modules that you can enable, disable, or swap out for alternate modules, all within the config file. Regarding access to the modules in the game, this is restricted to players who have TC authorization.

    Connector
    Connector module allows attaching to a tugboat, a RHIB, or another barge. To allow attachment, press the button on the connector. You cannot install more than one Connector module on each Barge.


    Dock
    Dock module allows attaching boats and submarines to the Barge. Just approach it with your vehicle to activate and attach it. Mutliple Dock modules can be added to any Barge with available slots.


    Cabin
    Cabin module is used to drive the Barge. If this module is installed, the Barge can be driven with the help of an engine. To get into the Cabin, use the button on the door. To start the engine, fuel must be placed in the fuel tank behind the cabin. You can only connect one Cabin module on each Barge.


    Ramp
    Ramp module is used for loading and unloading vehicles, like motorcycles, cars, or minis! To open cor close the gate, use the button on the post. Multiple Ramp modules can be installed to each Barge.


    Anchor
    Anchor module will be the most used module for many who brave the sea on a Barge! Press the button to drop the Anchor, and stop movement so that you can build, or if you get a little seasick. Press the button again to go with the flow!

    Features and limitations
    • By default the construction on any Barge is restricted to either wood or metal. Stone and high quality are not currently an option. Those building parts will automatically receive the Legacy and Container skins.  You can disable the restriction in the config, but this will negatively impact the performance on some servers and appear to have rougher movement of build parts with a large number of barges on the server
    • These actions are available only while the Barge is Anchored, not while moving
         -  Base construction
         -  Use of chairs and sofas
         -  Installation of objects
         -  Interact with wires pipes or conveyors

    • For optimization installing Wallpaper on Barges is not allowed
    • Building parts can not exceed the boundaries of the Barge itself
    • Frankenstein tables are not able to be installed on any Barge
    • By default you are not able to approach Fishing Village by Barge

    Please consider this plugin in BETA testing. The plugin is functional but I cannot make it compatible with the many plugins out there without your help. Please feel free to reach out with ideas but be patient with new ideas, as many common functions of a base are not so easy to do on a constantly moving rocking and rolling unique water base. Please give feedback and make tickets for support. Please be patient as all support requests are always going to be answered. If you are willing to join the Mad Mapper Discord this is a great resource for creating tickets for suggestions feedback and support.
    Chat commands (admin only)
    /spawnbarge PresetName - spawn the barge in your position /killbarge  -  destroys the barge you're looking at /killallbarges -  destroys all barges on the server /givebarge  PresetName  -   give the barge to yourself  
    Console commands (RCON only)
    givebarge  PresetName userID  -   give the barge to the player  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Join the Mad Mappers Discord!
  5. More information about "Terminal"

    $40.00

    Terminal

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details.
    Examples of uses:
    Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features:
    Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English
    Demo Video:
     
    Installation instructions
    Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins.
      CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done  
    Quick Start:
    Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items:
    [Terminal]
    Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The shortname of the item - terminal
    Command to give:  
    give terminal  
    How to pick up a terminal?
    For this we must have authorization in the cabinet.
    Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn.


    How to switch modes of operation?
    It is possible to do this by pressing the switch on the left side of the laptop, it looks like this:

     
    What is needed to work in wireless mode?
    To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc.
    Next, select the wireless mode on the terminal by pressing the switch.
    After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable).
     
    What is needed to work in the cell mode?
    The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses.
    The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this:

    It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen!
    Next, select the cell mode on the terminal by pressing the switch.
    After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there.

    [Wireless Storage Adaptor]
    Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadapter.wireless

    [Storage Cells]
    Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items.  
    Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots.
    Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
     The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1  

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