GangstaPichu's Wishlist
-
LuckyBlock
This plugin adds a luckyblock to the game, and when you try to open it, a random command (from config file) is executed on the server. It spawns randomly in place of regular loot. The player will also receive RP points for opening if you have the ServerRewards plugin.
/lbtest - use for spawn luckyblock for test
❌ The visibility distance depends on player's OBJECT QUALITY settings
Config:
{ "Chance to spawn instead of any spawnable loot [0 - 100]": 5, "LuckyBlock skin id [Check this - https://github.com/bmgjet/Spray-Decal-Creator]": 3141695693, "Occupied radius [New luckyblock won't spawn near the first one]": 50, "Server rewards RP for open lucky block [0 - disbale]": 100, "Block underwater spawn": true, "Block above ocean spawn [includes loot containers drifting on the surface of the ocean]": false, "Prefabs that will turns into the LuckyBlock [if the list is clear it applies to all LootContainer entities]": [], "Command events [it's uses server console so you can put there any command you want]": [ { "Server command": "luckyblock deposit 1500", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Gives player money [works with ServerRewards & Economics]" }, { "Server command": "luckyblock fake_explosion", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, { "Server command": "luckyblock activate_booster supertea", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Applies item boosters by shortname" }, { "Server command": "luckyblock create_item rifle.lr300", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Creates an item and gives it to the player" }, { "Server command": "luckyblock air_drop", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Calls airdrop" }, { "Server command": "luckyblock spawn_entity car_2mod_01", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns an entity by shortprefab" }, { "Server command": "luckyblock death_square", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Hides the player in a deadly cube from which there is no exit, only death." }, { "Server command": "luckyblock bears_attack", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Spawns 4 bears around the player" }, { "Server command": "luckyblock fireball_circle", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns a circle of fireballs" }, { "Server command": "luckyblock full_heavy_armor", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Places heavy armor on the player without the ability to remove it for 30 seconds" } ] }- #luckyblock
- #tofurahie
-
(and 3 more)
Tagged with:
-
Building Sites [Super Sized Bundle]
By Adem in Customizations
‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).
SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.
Installation Instructions:
Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #building
- #building site
-
(and 5 more)
Tagged with:
-
ServerBridge – Server Switching
ServerBridge makes it quick and easy for players to join other Rust servers using an intuitive in-game UI.
Players can use a server list that is customizable by the admin.
Due to Rust's own Nexus system, players can be connected smoothly to the server they want without having to disconnect and connect manually.
🧭 Player Command: /servers — opens the server list
🔧 Admin Command: /serverbridge — opens the admin panel
• ServerBridge.use – access the server list • ServerBridge.admin – manage servers via admin panel
All edits of this file can be done with the /serverbridge Admin Panel
{ "Server with Domain & no Port": { "Name": "Server with Domain & no Port", "IP": "mycool-rustserver.com", "Port": null, "Description": "I disabled the Port with -1 in the Port field!", "ImageUrl": "" }, "Server with IP Address & Port": { "Name": "Server with IP Address & Port", "IP": "192.168.2.1", "Port": 28015, "Description": "This is my cool Rust Server!", "ImageUrl": "" } }
{ "ui.serverlist.title": "SERVER LIST", "ui.admin.title": "SERVER MANAGEMENT", "ui.addserver.title": "ADD NEW SERVER", "ui.editserver.title": "EDIT SERVER", "ui.button.connect": "CONNECT", "ui.button.add": "ADD", "ui.button.save": "SAVE", "ui.button.addserver": "ADD NEW SERVER", "ui.form.servername": "SERVER NAME", "ui.form.ipaddress": "IP ADDRESS OR DOMAIN", "ui.form.port": "PORT", "ui.form.description": "DESCRIPTION", "ui.table.server": "SERVER", "ui.table.address": "ADDRESS", "ui.table.actions": "ACTIONS", "msg.noperm.serverlist": "You don't have permission to open the server list.", "msg.noperm.admin": "You don't have permission for this command.", "msg.server.notfound": "Server '{0}' not found.", "msg.server.redirect": "You are being redirected to server '{0}'...", "msg.server.noname": "No server name specified.", "msg.server.deleted": "Server '{0}' has been deleted.", "msg.server.fillfields": "Please fill in all required fields.", "msg.server.exists": "A server with the name '{0}' already exists.", "msg.server.invalidport": "Invalid port. Please enter a number between 1 and 65535.", "msg.server.added": "Server '{0}' has been added.", "msg.server.updated": "Server '{0}' has been updated.", "msg.connection.redirect": "Connecting to {0} - Have fun!", "ui.button.nextpage": "NEXT →", "ui.button.prevpage": "← PREV", "ui.pagination.info": "PAGE {0} OF {1}" }
- #serverswitch
- #serverportal
- (and 11 more)
-
Dynamic Monuments [Jungle Bundle]
‼️Note: This is an add-on, not a standalone plugin. It requires the Dynamic Monuments plugin to be installed (sold separately).
🌴Enhance your Rust world with Jungle Bundle — a rich and immersive monument pack for the Dynamic Monuments plugin!
Explore dense jungle environments and mysterious ancient sites, or configure them to appear in any biome you prefer.
Included in the addon:
7 land monuments 1 coastal location 1 dam 2 modified in-game locations Player-placeable locations:
The Mayan Pyramid The Tree House Eye of the Jungle Eclipse Fort Bone Cape The Ancient Dam Installation Instructions:
Make sure you have the latest version of the Dynamic Monuments plugin installed Move the contents of the data/DynamicMonuments folder from the archive you downloaded into the oxide/data/DynamicMonuments folder on your server Reload the plugin
Check out the rest of my work: Adem's Codefling Library
Join the Mad Mappers Discord!
-
Nodetect
NoDetect Plugin
NoDetect grants players immunity from detection, targeting, and aggression by various Rust NPCs and defense systems. Whether sneaking past turrets or roaming freely through hostile zones, players with the right permissions can move undetected across the map.
🧠 Supports scientists, animals, turrets, traps, SAMs, Bradley, patrol helicopters, sensors & more 🛡️ Fully permission-based — per-entity, per-player, and optionally command-toggled ⚙️ Harmony patch integration for tin can alarm stealth 📃 Includes chat commands for toggling scientist/animal immunity 🧰 Seamless integration with BetterNPC, AIBrains, and vehicle logic Ideal for PvE, RP, PvP events, VIP roles, or stealth gameplay mechanics.
✅ Features
NPC & Defense Stealth
Players can become immune to:
Scientists (including BetterNPCs) Animals Bradley APC Patrol Helicopter Turrets (Auto, Shotgun, Flame) Landmines & Beartraps HBHF Sensors Tin Can Alarms (via Harmony) SAM Sites Granular permission support allows server owners to mix and match exactly which threats a player can bypass.
💬 Command Toggle System
Players with the appropriate permissions can toggle detection immunity for scientists and animals:
/startscientist
Activates stealth mode for scientists
/stopscientist
Re-enables scientist aggression
/startanimal
Prevents animals from attacking
/stopanimal
Turns animal aggression back on
📌 Players with nodetect.nocommand* permissions don’t need to use commands — immunity is always on.
🧠 Smart Detection Suppression
BetterNPC support includes sensory override (OnNpcTargetSense) for full aggro blocking Built-in memory/cooldown tracking for NPCs recently attacked by a player Advanced SAM detection bypass for vehicles: checks all mount points and passengers for permission Patrol Helicopter & Bradley logic includes timed aggro and passive decay
🔐 Permissions
PermissionDescription
nodetect.samsPrevents detection by SAM sites nodetect.turretsImmune to Auto Turrets nodetect.flameturretImmune to Flame Turrets nodetect.shotguntrapImmune to Shotgun Traps nodetect.beartrapImmune to Beartraps nodetect.minesImmune to Landmines nodetect.animalsEnables animal protection and /startanimal nodetect.nocommandanimalsAnimals always ignore player without needing /startanimal nodetect.scientistsEnables scientist protection and /startscientist nodetect.nocommandscientistsScientists always ignore player without needing /startscientist nodetect.nocommandallnpcUniversal NPC immunity — blocks all aggro nodetect.nodetectbetternpcSuppresses detection from BetterNPC logic nodetect.nohostilePlayer is never marked hostile after PvP nodetect.bradleyBradley APC will not target the player nodetect.heliPatrol Helicopter will not target the player nodetect.HBHFsensorHBHF Sensor will not detect the player nodetect.tincanalarmTin Can Alarms ignore the player
🧾 Commands
CommandDescription
/startscientistActivate scientist stealth (requires nodetect.scientists) /stopscientistDisable scientist stealth /startanimalActivate animal stealth (requires nodetect.animals) /stopanimalDisable animal stealth
🔧 Setup Instructions
Place NoDetect.cs into your oxide/plugins folder Reload the plugin: /oxide.reload NoDetect Assign permissions to players or groups as needed Customize behavior using commands or automatic modes
Plugin by Duff
Join the support, feedback, and update community:
https://discord.gg/2KBPH7hXb7
