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  1. More information about "Deployable Nature"

    $15.00

    Deployable Nature

    Adds 62 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button).  
     

    deployablenature.admin - Required to use the giveprefab command.
    deployablenature.market.chat - Required to use the market chat command.
    deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc).
    deployablenature.gather - Required for players to obtain drops while gathering.
    deployablenature.use - Required to deploy nature items.
    deployablenature.free - allows access to the nature market for free.
    There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them.
    Example:
     
    "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price.
     

    Command: giveprefab
    Parameters: <skin id> <quantity>
    Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks"
    Permission: deployablenature.admin
    Command: naturemarket
    Permission: deployablenature.market.chat
    Command: dnpickup
    Permission: None
    Command: giveprefab (console)
    Parameters:   <player id/name> <skin id> <quantity>
    Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy"
    Permission: deployablenature.admin
    Command: dnsetprefab
    Parameters: None
    Console Command: dnkillentities - wipes all nature entities from the map.
    Parameters:   <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload.
    Example: dnkillentities or dnkillentities   true.
    Permission: deployablenature.admin if running from player console.
    Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player
    Parameters:   <player name/id>
    Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy".
    Permission: deployablenature.admin if running from player console.
    Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe.
    Parameters:   <true/false>
    Example: dnpurge true - would enable purge mode.
    Permission: deployablenature.admin if running from player console.
     

    You most likely won't need the below information, but it is here for more advanced users.
    Prefab Types
    0: Rock 1: Tree 2: Bush 3: Animal 4: Furniture  
    Tree Types
    0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow 9: Mauritia_Flexuosa 10: Hura_Crepitans 11: Trumpet_Tree 12: Schizolobium 13: Dead_Log 14: Dead_Log_Snow 15: Driftwood  
    Bush Types
    0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms 8: Ocotillo 9: Monstera_Deliciosa 10: Bromeliad 11: Heliconia_Rostrata  
    API
    public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
     

  2. More information about "Inventory Helper"

    $8.88

    Inventory Helper

    Make life easier for the players on your server, this plugin allows you to craft items if there is a vault nearby with the right resources, and you can easily move items from one vault to another.
    🗒️Features:
    When you want to craft an item and you don't have enough resources but there is a craft store that has enough resources, they will be moved to your crafting inventory Three resource movement modes Basic transfer - By hitting one vault with Hammer and then the other one in transfer all items from the 1st to the 2nd vault. My transfer - transferring items from all available storages in the area (radius in the config) into your inventory and vice versa Advance transfer - move from any available storage within the radius to any other
     
       
       

    📕Commands: (You need to hold the hammer in your hands to use it)
    Press "R" - for open the UI change transfer mode. Press "RMB" - for open the UI transfer menu. Permissions:  
    "inventoryhelper.all" - allow you use full functionality "inventoryhelper.swap" - allows you to swap the contents "inventoryhelper.pull"   - allows you to get items from containers when he try to craft something "inventoryhelper.basictransfer" - allows you to transfer items between containers "inventoryhelper.mytransfer" - allows you to trasfer all your items to the container "inventoryhelper.adtransfer" - allows you to transfer items between continaser with UI 🔖Config:
    { "Pull request cooldown": 3.0, "Use UI messages": true, "Use Chat messages": true, "UI message duration": 3.0, "Storage pull|search radius": 18.5 } 🏳️Lang:
    { "CH_CPBB": "<color=#ff0a0a>You can't pull resources in Building Block zone.</color>", "CH_PCD": "<color=#ff0a0a>Pull cooldown {0}s</color>", "CH_PMR": "<color=#ff0a0a>Not enough resources for pull:</color>{0}", "CH_PRC": "<color=#beff7f>Resources pulled for {0} craft. ({1} items pulled)</color>", "CH_SS": "<color=#ff0a0a>This is the same storage</color>", "CH_STFA": "<color=#ff0a0a>The storage is too far away</color>", "CH_SSL": "<color=#ffff00>Select a storage location where you want to move items</color>", "CH_SISEMPTY": "<color=#ff0a0a>The storage is empty</color>", "CH_FULLINV": "<color=#ff0a0a>There's not enough room in your inventory</color>", "CH_FULLSTORAGE": "<color=#ff0a0a>There's not enough room in the storage</color>", "CH_TRASFITEMS": "<color=#beff7f>{0} items trasfered from {1} to {2}</color>", "CH_NOTAVALIBLE": "<color=#ff0a0a>The storage isn't avalible</color>", "CH_PERM": "<color=#ff0a0a>You don't have enough permission</color>" }
  3. More information about "Dungeon Bases"

    $19.99 $15.99

    Dungeon Bases

    The plugin adds a dungeon event to your server. Dungeons are bases with puzzles, NPC defenders, turrets and more. You can create your own dungeons of varying difficulty
     
    You can build your own bases or modify existing ones:

    There are moving NPC guardians in the dungeons:

    There are puzzles with protective doors in the dungeons:

    In the dungeons there are secret notes with codes in boxes or on NPCs:

    Commands:
    dungbase_start - force start event
    dungbase_stop - force stop event
    Hooks:
    void DungeonBasesEventStarted() - // called when event starts
    void DungeonBasesEventEnded() - // called when event ends
    Configuration:
    { "Allow only the event owner (the one who entered the dungeon first) into the dungeon": true, "Allow owner's teammates to enter the dungeon": true, "Time before ownership is lost after leaving the server(in seconds)": 300, "Event marker on the map": true, "Event marker name": "Dungeon Base", "Event marker transparency(0-1)": 0.55, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Display event owner name on marker": true, "Display the time remaining until the end of the event on the marker": true, "Autostart event(disable if you want to trigger the event only manually)": true, "Calculate the time until the next event only after the previous one has finished": false, "Minimum time to event start(in seconds)": 3600, "Maximum time to event start(in seconds)": 7200, "Minimum event duration(in seconds)": 2000, "Maximum event duration(in seconds)": 3000, "Minimum number of online players to trigger an event": 1, "List of NPC names": [ "Dungeon NPC", "Dungeon Keeper", "Dungeon guard" ], "Dungeons list": [ "#dung#base1", "#dung#base2", "#dung#base3", "#dung#base4" ], "Entrances list": [ "#dung#entrance1", "#dung#entrance2", "#dung#entrance3", "#dung#entrance4" ], "Random order of choosing a dungeon from the list (if false, will be selected in turn)": true, "Random order of choosing the entrance to the dungeon from the list (if false, will be selected in turn)": true, "Change the time of day when entering the dungeon(from 0 to 23, if -1 - do not change the time)": 0.0, "How long before the end of the event does radiation start to affect players inside the dungeon": 180, "How long before the event ends will a warning message be displayed to players": 300, "How long after the event ends should the entrance be destroyed": 60, "Close the entrance and exit to the dungeon when the event time is over": true, "Will autoturrets attack NPCs": false, "Save event data (If true, the event will be saved and will continue even if you restart the server or plugin. Disable this if you get lag when saving)": true, "SteamID for chat message icon": 0 } Note: The plugin is guaranteed to work correctly with bases enabled. NPCs will not behave as standard, as they use different algorithms. Only one dungeon can spawn on the map at a time.
  4. More information about "Dungeon Events"

    $29.00 $19.99

    Dungeon Events

    Dungeons are dynamically generated, ensuring each one is unique, with different seeds—just like how the game generates Halloween dungeons! Multiple dungeons are combined based on the configured tier, with up to five dungeons seamlessly connected to form a massive, challenging dungeon. Elevate your server experience with Dungeon Events – the ultimate, fully customizable dynamic dungeon plugin that redefines challenge and reward. With Dungeon Events, you can easily spawn dungeons anywhere on the map, featuring interactive NPCs, strategically placed auto turrets, and lucrative loot crates.
     
    Key Features:
    Advanced NPC & Boss Customization:  Fine-tune NPC and boss health, damage, gear, movement ranges, and drop tables (requires the free NpcSpawn plugin) for a tailored combat experience. Deadly Turrets & Hazard Control:  Deploy auto turrets with customizable weapon loadouts to create nerve-wracking corridors and high-stakes encounters. Customizable Loot & Rewards:  Configure loot boxes down to item probabilities, quantities, custom names, and skins to perfectly balance risk and reward. Tiered Difficulties for Every Player:  From "Easy” to "Nightmare,” choose from multiple difficulty tiers to suit both beginners and hardcore raiders. Flexible Spawn Options:  Set dungeons to auto-spawn on timers or trigger them manually with admin or player commands – ideal for dynamic events and special occasions. Buyable Dungeons:  Let players invest scrap, Economics currency, or ServerRewards points to unlock their very own private dungeon adventures. Informative Map Markers:  Each dungeon is clearly marked with custom icons and radius indicators that display the dungeon’s name, tier, and owner, ensuring players always know where the action is. Plus, with in-depth debug logging and an intuitive configuration system, tweaking spawn logic, removal conditions, economy integration, and more is effortless.
    Dungeon Events is designed to deliver an unparalleled, immersive experience that will have your community coming back for more. Transform your gameplay and create epic moments that players will talk about long after the battle ends!
    Required Dependency (Free): NpcSpawn
    Admin Commands:
    • /createdungeon <tierName> – Spawns a new dungeon at a random valid location.
    • /removeinactivedungeons – Removes dungeons that meet your removal conditions.
    • /removealldungeons – Instantly removes all active dungeons.
    • /forceremovealldungeons – Force-cleans every dungeon entity.
    Player Commands:
    • /buydungeon – Opens a UI to purchase a new dungeon (or use /buydungeon <tierName> in console with your user ID).
    Console (RCON) Commands:
    • buydungeon <tierName> <playerID> – Purchase a dungeon for a specific player.
    • spawnrandomdungeon
    Forces a random dungeon to spawn immediately.
    • spawnfixeddungeon <tierName>
    Spawns a specific tier of dungeon (for example, "spawnfixeddungeon hard").
    Available Permissions:
    • dungeonevents.admin – Access to all admin commands and features.
    • dungeonevents.buy – Allows players to purchase dungeons.
    • dungeonevents.enter – Grants access to enter dungeons.
    Hooks:
    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
    {
        PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
    }
    void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName)
    {
        PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}");
    }
     
    Supported Languages: EN, PT-BR, DE, ES, RU
    Take control of your server’s destiny – customize every aspect of your dungeons from tiers and loot to turret configurations and auto-removal conditions. Dungeon Events is your gateway to creating challenging, immersive, and truly unique adventures for your community!
     
    Plugin config, where you can change tiers, loot items, turret settings, dependencies, spawn logic, auto-removal conditions, economy integration, and more.
     
  5. More information about "Industrial Dung"

    $9.99

    Industrial Dung

    Allows automating the entire manure collection process and adds other useful features in this area, by adding Industial Adapters and BoxStorage to the HitchTrough and Composter. Also auto spliting dungs in the Composter container.
    Note: During plugin unloading, modified entities are not removed, to prevent the removal of pipes every time the plugin/server is restarted.
    To remove modifications from entities, you should use the "idung unload" command.
     

     

    industrialdung.admin - Provides unrestricted access to the plugin's functionality. This includes the ability to add/remove or clear modificated entities from other players. Note: In the configuration file, within the "Max ammount of modified entites per group" section, you can specify limits for any existing permission by simply listing its name.
    "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, ... }, ... If you want to create a new permission, you can also include it in the list, but the name must begin with "industrialdung".
     

    { "Chat command": "idung", "Is it worth enabling GameTips for messages?": true, "Use auto-splitting in the Composter?": true, "Item's short name for auto-splitting in the Composter. Leave the field empty to use the default": "horsedung", "AutoModify - Default value for new players": true, "Wood Storage Box Workshop Skin ID": 2911301119, "The list of items(short name) available for the composter. Leave empty to use vanilla": [ "horsedung", "fertilizer", "plantfiber" ], "List of language keys for creating language files": [ "en" ], "Popup - Duration": 6.0, "Popup - Position AnchorMin": "0 0.9", "Popup - Position AnchorMax": "0.25 1", "Popup - Position OffsetMin": "20 0", "Popup - Position OffsetMax": "0 -30", "Popup - Icon Url": "https://i.imgur.com/4Adzkb8.png", "Popup - Icon Color(Hex or RGBA)": "#CCE699", "Popup - Icon Transparency": 0.8, "Popup - Text Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Popup - Text Font Size": 14, "Popup - Text Font Color(Hex or RGBA)": "#FFFFFF", "Popup - Description Font": "RobotoCondensed-Regular.ttf", "Popup - Description Font Size": 12, "Popup - Description Font Color(Hex or RGBA)": "#FFFFFF", "Popup - Text FadeIn": 1.0, "Popup - Sound Prefab Name": "assets/bundled/prefabs/fx/invite_notice.prefab", "Max amount of modified entites for each permission. Leave null or empty to recreate the default": { "industrialdung.default": { "HitchTroughs": 5, "Composters": 2 }, "industrialdung.vip": { "HitchTroughs": 10, "Composters": 4 }, "realpve.vip": { "HitchTroughs": 15, "Composters": 6 } }, "Version": { "Major": 0, "Minor": 1, "Patch": 10 } }  

    EN: { "PopupTitleHitch": "Modify this hitch trough?", "PopupTitileComposter": "Modify this composter?", "PopupDescription": "Click on the notification to confirm", "CmdNotAllowed": "You do not have permission to use this command!", "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.", "CmdMultiplePlayers": "Multiple players found: {0}", "CmdEntityNotFound": "Entity not found! You must specify the entity ID or look directly at it.", "CmdEntityNotOwned": "This entity has no owner!", "CmdEntityNotOwner": "You are not the owner of this entity!", "CmdEntityNotModified": "This entity has no modifications!", "CmdAdmin": "Available admin commands:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Toggle automatic modification of HitchTroughs and Composters\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *entityID*(optional)</color> - Add modifications to HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *entityID*(optional)</color> - Remove modifications from HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Remove all modifications from your HitchTroughs and Composters\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear *nameOrId*</color> - Remove all modifications from HitchTroughs and Composters of the specified player\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear all</color> - Remove all modifications from HitchTroughs and Composters, from all players\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>aclear</color> - Remove all modifications from HitchTroughs and Composters that were not saved in the data file for some reason\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>unload</color> - Unload the plugin and removing all modifications from HitchTroughs and Composters without deleting them from the data file\n\n--------------------------------------------------", "CmdAdminClearTarget": "Successfully removed {1} modifications from HitchTroughs and Composters for player '{0}'!", "CmdAdminClear": "Successfully removed all modifications from HitchTroughs and Composters for all players!", "CmdAdminAclear": "Successfully removed all modifications from HitchTroughs and Composters that were not in the data file!", "CmdAdminUnload": "Plugin '{0}' has been successfully unloaded with the removal of all modifications from HitchTroughs and Composters, but without deleting from the data file!", "CmdMain": "Available commands:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Toggle automatic modification of HitchTroughs and Composters\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *entityID*(optional)</color> - Add modifications to HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *entityID*(optional)</color> - Remove modifications from HitchTroughs or Composters you are looking at or specified\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Remove all modifications from your HitchTroughs and Composters\n\n--------------------------------------------------", "CmdAutoModifyEnabled": "Automatic entity modification is enabled!", "CmdAutoModifyDisabled": "Automatic entity modification is disabled!", "CmdLimitReached": "You cannot to modify this entity as you have reached your limit of {0}!", "CmdHitchTroughModified": "The hitch trough has been successfully modified!", "CmdComposterModified": "The composter has been successfully modified!", "CmdEntityRemoved": "Entity modifications have been successfully removed!", "CmdEntityClear": "All modifications of your entities have been successfully removed!" } RU: { "PopupTitleHitch": "Модифицировать данную кормушку?", "PopupTitileComposter": "Модифицировать данный компостер?", "PopupDescription": "Нажмите на уведомление для подтверждения", "CmdNotAllowed": "У вас недостаточно прав для использования этой команды!", "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.", "CmdMultiplePlayers": "Найдено несколько игроков: {0}", "CmdEntityNotFound": "Сущность не найдена! Вы должны указать ID сущности или смотреть прямо на неё.", "CmdEntityNotOwned": "У этой сущности нет владельца!", "CmdEntityNotOwner": "Вы не являетесь владельцем этой сущности!", "CmdEntityNotModified": "Данная сущность не имеет модификаций!", "CmdAdmin": "Доступные админ команды:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Переключение автоматической модификации кормушек и компостеров\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *айдиСущности*(опционально)</color> - Добавить модификации к кормушке или компостеру, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *айдиСущности*(опционально)</color> - Удалить модификации у кормушки или компостера, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Удалить все модификации у ваших кормушек и компостеров\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear *имяИлиАйди*</color> - Удалить все модификации у кормушек и компостеров, указанного игрока\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear all</color> - Удалить все модификации у кормушек и компостеров, всех игроков\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>aclear</color> - Удалить все модификации у кормушек и компостеров, которые по некоторым причинам не попали в дата файл\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>unload</color> - Выгрузить плагин с удалением модификаций у всех кормушек и компостеров, без удаления из дата файла\n\n--------------------------------------------------", "CmdAdminClearTarget": "Успешно удалено {1} модификаций у кормушек и компостеров, игрока '{0}'!", "CmdAdminClear": "Успешно удалены все модификации у кормушек и компостеров, всех игроков!", "CmdAdminAclear": "Успешно удалены все модификации у кормушек и компостеров, которых не было в дата файле!", "CmdAdminUnload": "Плагин '{0}' был успешно выгружен с удалением всех модификаций у кормушек и компостеров, но без удаления из дата файла!", "CmdMain": "Доступные команды:\n\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>auto</color> - Переключение автоматической модификации кормушек и компостеров\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>add *айдиСущности*(опционально)</color> - Добавить модификации к кормушке или компостеру, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>remove *айдиСущности*(опционально)</color> - Удалить модификации у кормушки или компостера, на который вы смотрите или указали\n<color=#D1CBCB>/idung</color> <color=#D1AB9A>clear</color> - Удалить все модификации у ваших кормушек и компостеров\n\n--------------------------------------------------", "CmdAutoModifyEnabled": "Автоматическая модификация сущностей включена!", "CmdAutoModifyDisabled": "Автоматическая модификация сущностей выключена!", "CmdLimitReached": "Вы не можете модифицировать данную сущность, так как вы превысили свой лимит в {0}!", "CmdHitchTroughModified": "Кормушка успешно модифицирована!", "CmdComposterModified": "Компостер успешно модифицирован!", "CmdEntityRemoved": "Модификации сущности успешно удалены!", "CmdEntityClear": "Все модификации ваших сущностей успешно удалены!" }  

    auto - Toggle automatic modification of HitchTroughs and Composters; add *entityID*(optional) - Add modifications to HitchTroughs or Composters you are looking at or specified; remove *entityID*(optional) - Remove modifications from HitchTroughs or Composters you are looking at or specified; clear - Remove all modifications from your HitchTroughs and Composters; clear *nameOrId* - Remove all modifications from HitchTroughs and Composters of the specified player. Permission "industrialdung.admin" required; clear all - Remove all modifications from HitchTroughs and Composters, from all players. Permission "industrialdung.admin" required; aclear - Remove all modifications from HitchTroughs and Composters that were not saved in the data file for some reason. Permission "industrialdung.admin" required; unload - Unload the plugin and removing all modifications from HitchTroughs and Composters without deleting them from the data file. Permission "industrialdung.admin" required.  
    Example:
    /idung auto /idung add /idung add *netID* /idung clear all  
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