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  1. More information about "Terminal"

    $40.00

    Terminal

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details.
    Examples of uses:
    Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features:
    Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English
    Demo Video:
     
    Installation instructions
    Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins.
      CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done  
    Quick Start:
    Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items:
    [Terminal]
    Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The shortname of the item - terminal
    Command to give:  
    give terminal  
    How to pick up a terminal?
    For this we must have authorization in the cabinet.
    Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn.


    How to switch modes of operation?
    It is possible to do this by pressing the switch on the left side of the laptop, it looks like this:

     
    What is needed to work in wireless mode?
    To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc.
    Next, select the wireless mode on the terminal by pressing the switch.
    After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable).
     
    What is needed to work in the cell mode?
    The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses.
    The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this:

    It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen!
    Next, select the cell mode on the terminal by pressing the switch.
    After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there.

    [Wireless Storage Adaptor]
    Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadapter.wireless

    [Storage Cells]
    Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items.  
    Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots.
    Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
     The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1  

  2. More information about "Dynamic Monuments"

    $49.99 $39.99

    Dynamic Monuments

    DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
    Say goodbye to tedious manual map editing or relying on RustEdit.
    With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
     

    Key Features:
    Dynamic Spawning:
    - Monuments can spawn randomly during wipes or with each server restart (optional)
    -  Customize spawn frequency and zones through the plugin's configuration
    -  A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
    18 Unique Monuments:
    - Water Monuments
    - Coastal Monuments
    - River Monuments
    - Roadside Monuments
    - Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
    Personalization:
    - Give players personal monuments
    Versatility:
    - Compatible with both custom and procedural maps.
    - Automatically adapts to terrain, water, and roads.
    - No RustEdit required! Everything is managed through the plugin's configuration.

    Giving a monument to a player
    9 out of 18 monuments can be given to players for personal placement.
    The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
    To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
    Once placed, the monument is locked to the player, and only they can loot it.
    Chat commands (admin only)
    /killmonument -    destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with  NewCratePresetName /spawnmonument  PresetName -  spawns a monument in a random position /spawnmonumentmypos PresetName -  spawns  the monument in your position /killallmonuments -  destroys all DynamicMonuments on the server /respawnmonuments -  forcibly launches automatic respawn of DynamicMonuments /givemonument  PresetName -  give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position   (only for Static Npc and crates) /removemonumententity command — removes  entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only)
    spawnmonument  PresetName -  spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments -    forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID -  give the DynamicMonument to the player Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "AdminESP"

    $15.00

    AdminESP

    AdminESP - Lightweight Admin ESP for Rust Servers
    AdminESP gives server administrators a powerful real-time player tracking tool with minimal impact on server performance. See player positions, health, names, sleep status, and view direction - all rendered through the game's built-in DDraw system with a fully customizable settings menu
    Key Features
    Real-time player ESP with names, health bars, bounding boxes, and view direction lines Track specific players by selecting them from the built-in player list with avatar display Filter players by status: All, Online, or Sleepers Fully customizable settings through an intuitive in-game UI panel Editable numeric fields - type values directly or adjust with +/- buttons Complete English and Russian localization out of the box Per-player settings saved between sessions Permission-based access control Developer API for integration with other plugins Performance
    AdminESP is built with server performance as a top priority. Unlike traditional ESP plugins, it uses direct JSON generation instead of standard CUI classes, eliminating unnecessary memory allocations. The ESP rendering engine only runs when active, produces minimal network traffic, and leverages object pooling and string caching throughout. Designed to run smoothly on high-population servers with 300+ players.
     

    # Configuration:
    { "Privilege of using the ESP": "adminesp.use", "UI customization": { "Enable display of UI for the player": true, "AnchorMin Position": "0 0.025", "AnchorMax Position": "0.05 0.053" }, "Display player avatars": true, "Enable prefix in messages": true, "Configuration version": { "Major": 2, "Minor": 0, "Patch": 0 } } Privilages:
    # Chat and console commands:
    # API:
    private bool API_HasActive(ulong userID) - Does the player have ESP enabled return true/false private void API_EspActivate(BasePlayer player) - Force ESP to turn on private void API_EspDeactivate(BasePlayer player) - Force Disable ESP #HOOKS object CanChangedESP(BasePlayer player, bool activated) - Called before ESP is enabled/disabled, returning any value other than null will prevent the player from activating/deactivating ESP void OnEspActivated(BasePlayer player) -Notification about player's ESP enabled void OnEspDeactivated(BasePlayer player) - Notification about player's ESP being disabled # LANG:
    { "UI.ESP.Title": "ESP Settings", "UI.Button.Title": "ESP", "UI.Sleepers.Title": "Sleepers:", "UI.Sleepers.Description": "Display sleeping players", "UI.Distance.Title": "Distance:", "UI.Distance.Description": "Display distance", "UI.Update.Title": "Update:", "UI.Update.Description": "Update frequency", "UI.Admins.Title": "Admins:", "UI.Admins.Description": "Display administrators", "UI.Names.Title": "Names:", "UI.Names.Description": "Display names", "UI.Boxes.Title": "Boxes:", "UI.Boxes.Description": "Display player boxes", "UI.ViewLine.Title": "View Line:", "UI.ViewLine.Description": "Display player view line", "UI.LineLength.Title": "Line Length:", "UI.LineLength.Description": "Player view line length", "UI.Button.Off": "OFF", "UI.Button.On": "ON", "MSG.OFF": "ESP has been disabled", "MSG.ON": "ESP has been enabled", "MSG.Prefix": "<color=orange>[Admin ESP]:</color> ", "MSG.Permission": "You do not have access to this command", "UI.Msg.Help": "ESP Settings:\n/ae settings UpdateTime {0} - data update frequency (0.15 sec)\n/ae settings PlayerDistance {1} - max display distance (200 meters)\n/ae settings ShowAdmins {2} - display admins (true/false)\n/ae settings DrawNames {3} - display player names (true/false)\n/ae settings DrawBoxes {4} - display player boxes (true/false)\n/ae settings DrawEyeLine {5} - display player view line (true/false)\n/ae settings Sleeping {6} - display sleeping players (true/false)\n/ae settings EyeLineDistance {7} - player view line length (20 meters)", "DDRAW.Sleep": "Sleep", "DDRAW.Health": "Health:", "UI.Description.Bottom": "Powered by OxideBro 2025", "UI.SelectedPlayer.Title": "Selected player:", "UI.Buttons.All": "All", "UI.Buttons.Online": "Online", "UI.Buttons.Sleep": "Sleepers", "UI.Buttons.Enabled": "You have <color=green>enabled</color> the display of players in the world", "UI.Buttons.Disabled": "You have <color=red>disabled</color> the display of players in the world" }  

  4. More information about "LuckyBlock"

    $4.99

    LuckyBlock

    Random events A crate that owes you nothing Looting is the most predictable part of a wipe: you know what a barrel holds before you break it. Lucky Blocks fix that. Any container on the map can quietly turn into one — a crate wrapped on all six faces in your own texture — and opening it doesn't give loot. It rolls. Cash, an airdrop, a free car, or four bears, a ring of fire and a sealed concrete box with nine C4 counting down inside it. Eleven events ship ready; every one of them is just a list of server commands, so anything your other plugins can do belongs on that wheel too.
    11 Events ready out of the box 5% Default chance per container 1000 Safety cap on live blocks 0 Dependencies, and no permissions to set up ✓ No spawn points to place — blocks grow out of the loot the map already spawns ✓ An event is a list of server commands — anything another plugin can do, a block can roll ✓ Weighted odds per event — make the jackpot rare and the prank common with one number ✓ Your own block texture — the skin is a config value, sprayed onto all six faces ✓ Rate limited, capped and self-cleaning — it can't carpet your map or your entity count   01 — The block It finds its own place on the map Nothing to position, nothing to schedule. The plugin watches the loot the server is already spawning and occasionally promotes one.
    Any container, or only the ones you name Leave the prefab list empty and every loot container is a candidate. Fill it in and only those are — roadside barrels only, or military crates only, or whatever mix your map runs on. Wrapped on all six faces The crate is skinned with your decal on every side, so it reads as a Lucky Block from any angle and any distance. The texture is yours: point the config at your own skin id and the block looks like your server, not like everyone else's. The wrapping can't be shot off The decals are protected from destruction and from rain washing them away, so a block never degrades into a plain-looking crate while it waits to be found. Opening it isn't looting it There is no inventory to browse. Pressing use plays a sound, rolls one event on the player who opened it, and the block is gone. Optionally it also pays out a flat ServerRewards bonus on top of whatever was rolled, so even a bad roll isn't nothing.   02 — The roll Eleven outcomes, and none of them are a loot table Every one is preconfigured with a weight you can change, and every one is worth watching happen to someone else.
    deposit Pays the player, through ServerRewards and Economics alike create_item Hands over any item, in any amount, with any skin — and a custom display name per skin, so a skinned sword can arrive as "Excalibur" air_drop Fires a supply signal from the block — and tells everyone nearby where you are spawn_entity Spawns anything the game has, by short prefab name — a car by default, with a spawn effect for vehicles activate_booster Applies a consumable's effects directly — a max-tier tea with no tea full_heavy_armor Strips what you're wearing onto the ground and locks you into full heavy plate for 30 seconds — a gift and a curse in the same roll death_square Seals the player inside an indestructible concrete box while nine C4 are placed around them one by one, then detonates and removes the box bears_attack Four bears, one on each side, eight metres out fireball_circle A ring of twelve fires closing you in for ten seconds dizzy Drops the player into first-person eye view for as long as you set, with the drinking and vomiting to match fake_explosion A full-volume blast that does absolutely nothing. The cheapest heart attack on the server Set an event's weight to zero to switch it off entirely.
      03 — Your own If a command can do it, a block can roll it The eleven built-ins are just the ones written for you. An event is a list of server commands with a weight on it — that's the whole format.
    Every plugin you already run is an event A kit, a rank, a teleport, a raid base, a zombie wave, a shop credit — if it has a console command, drop it in with %steamid% where the player goes and it's live. No API, no reference, no integration. Several commands in one roll An event holds a list, not a single line, so one outcome can pay the player, spawn the reward and announce it in chat as a single result. Odds by weight, not by percentage maths Give the jackpot a 1 and the prank a 20 and you're done — nothing has to add up to a hundred. Add an event later and the rest keep their relative odds.   Reliability Chaos with the brakes on ✓ A hard cap on live blocks — past the limit, nothing new is promoted until some are opened or expire ✓ A minimum distance between blocks — 50 metres by default, so they never cluster into a jackpot corner ✓ They clean up after themselves — a despawn timer removes unopened blocks, or set it to never expire ✓ Conversions are spread out over time — a queue promotes blocks one at a time instead of hitching the server when a monument respawns ✓ Water rules — block spawning underwater, above the ocean, or both ✓ Nothing is saved into the map — blocks aren't written to the save file, and unloading the plugin removes every one of them and undoes any effect still running on a player   Command One command, no permissions There is nothing to grant. Install it, set your odds, done.
    /lbtest Admin only — look at a spot and drop a Lucky Block there to test your event list   Questions Before you buy What do I need installed? Nothing. ServerRewards and Economics are optional and only used by the money event and the open bonus — whichever you have installed gets paid, and with neither, that event simply does nothing. Does it replace the loot that would have been there? Yes. A promoted container is replaced by the block, and the block gives an event instead of an inventory. That's the trade: a percentage of your loot becomes a gamble. Will it flood my map or my entity count? There's a hard cap on how many can exist, a minimum distance between them, and a despawn timer on each. The default 5% on a normal map is a handful at a time. Can I limit which containers turn into blocks? Yes — list the prefabs you want and only those are eligible. Barrels only is a popular setting: common enough to be found, cheap enough to lose. Can I add my own events? That's the main way to use it. Add a list of server commands and a weight; use %steamid% for the player who opened the block. Anything with a console command works. Can I use my own block texture? Yes. The skin id is a config value and the config links the decal creator used to make one, so your blocks can carry your server's own artwork. What happens on a restart or a wipe? Blocks are never written into the map save, so they simply aren't there afterwards — new ones start appearing as loot respawns. Nothing to clean up, nothing left behind.
  5. More information about "Building Sites [Super Sized Bundle]"

    $19.99

    Building Sites [Super Sized Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the BuildingSites plugin to be installed (sold separately).

    SuperSized is an add-on for BuildingSites that introduces 10 new locations — one coastal and nine land-based.
    Its defining feature is massive buildable areas, perfectly suited for ambitious structures, large bases, or clan settlements.

    Installation Instructions:
    Make sure you have the latest version of the BuildingSites plugin installed Move the contents of the data/BuildingSites folder from the archive you downloaded into the oxide/data/BuildingSites folder on your server Reload the plugin Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!

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