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  1. More information about "Crisis : The Rebirth of the island | Custom Map By Shemov"

    $49.90

    Crisis : The Rebirth of the island | Custom Map By Shemov

    Welcome to Crisis: The Rebirth of the Island - a custom map for Rust that offers a new and exciting gaming experience! Explore a vast landscape dotted with rivers perfect for all kinds of water transportation. Discover unique and intriguing monuments scattered throughout the map, as well as designated living areas in the underground metro tunnels for players to settle in.
    Venture into the underwater zones teeming with sulfur, metal, and stone for valuable resources. Uncover hidden caves that provide ideal locations for base building, offering a strategic advantage against your enemies. With meticulously crafted terrain and attention to detail, Crisis: The Rebirth of the Island promises players a fresh and immersive gameplay like never before. Are you ready to tackle the challenges and thrive in this reborn island?
    Features:
    Map size:  4500; Prefabs count:  ~60K; Compatible with BetterNPC plugins (Config for bots in the map file) & Train Homes ( 3 stations for plug-in ); Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Underground railway; Custom places for building in the subway (XU on the minimap); A lot of bridges ( The tugboat passes ); A large number of rivers, tugboats and other water transport can pass to any point on the map; Designed custom monuments in sufficient quantity for a comfortable game; Custom building sites (X on the minimap); Underwater farm zones (O on the minimap); Underwater Laboratory; Ziplines. Custom monuments:
    Radio Town; Town; Arctic Town; OilRig 3; Industrial Cargo Ship; Oil Refinery; Industrial Settlement; Bandits Hangar; RW Station 1; RW Station 2; Train Stations (For Train Homes Plugin) ; Arctic Settlement; Arctic Hangars; A lots custom places to build a base. ( "X"/"XU"  on map  ); Underwater farm zones ( "O" on map ). Monuments:
    Combined Outpost; Launch Site; The Dome; PowerPlant; Ziggurat; JunkYard; Harbor; Airfield; Arctic Research Base; Desert Military Base; Ferry Terminal; Large fishing village; Oxum`s Gas Station; Abandoned supermarket; Fishing villages; Lighthouses; Satellite Dish; Nuclear Missile Silo; Water Treatment Plant; Train Yard; Giant Excavator Pit; Underwater laboratory; Ranch; Underground railway; Quarries(HQM,Stone, Sulfur); Large oilrig; Oilrig. My Discord: shemov#6310
    A password is attached to the map.  You can edit it.
  2. More information about "Submersible Pump"

    $5.00

    Submersible Pump

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050

    Submersible Pump plugin helps manage river resources on your server.
    It allows players to place a water pump with fresh water anywhere on the map.
    The water output can be adjusted using the WaterWorks plugin by nivex.
     

     

    You can build your farm anywhere on the map. Customizable pump crafting and allows you to place pumps on foundations. Configurable height limits. Can be set to work on WaterBases.  

    /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Gives submersible pump to your inventory. (Console Command)  

    submersiblepump.use  – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give  – Allows you using givepump command.  

    { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Misc - Allow Placing On Water Level": false, "Misc - Allow Hammer Hit Pickup": true, "Limit - Default Pump Limit (0, to disable)": 0, "Limit - Permission Limits": { "submersiblepump.admin": 100, "submersiblepump.vip": 5 }, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }
  3. More information about "Armor Slot Manager"

    $11.99

    Armor Slot Manager

    This plugin allows you to manage additional armor slots on clothing. It provides the ability to customize the chances of slots appearing when items are spawned, as well as when they are created (crafting), with the ability to customize privileges for different groups of players.
    The main features of the plugin:
    Setting the chance of slots appearing when crafting or spawning an item Adds the possibility of 4 slots for armor Allows you to adjust the chance of each slot appearing Allows you to adjust the odds for different groups/users Plugin Config
    config As of March 10, the standard configuration already includes all items that can have slots configured.
    If you are a user of the plugin for instant craft, then you may need minor improvements that will allow you to track the fact that the player has created an item.
    Check out more of my work here JTedal's library.
    Come see our whole teams work Mad Mapper Library.
    Come by the Mad Mapper Discord for support, feedback, or suggestions!

  4. More information about "Terminal"

    $40.00

    Terminal

    Terminal is an indispensable item that will allow players to manage the resources of the house in one place! Just as importantly, it is not just a conditional button on the screen or something similar, but a complete new item that is placed in the house, which gives a nice user experience to any player that likes interaction. Its multifunctionality will allow the player to use it for a variety of purposes, from simple resource management to building a terminal-only resource factory. Interested? Then let's get to the details.
    Examples of uses:
    Getting remote access to resources, the ability to take resources from several storages at once, as well as put them in them. The ability to use the terminal as one big chest thanks to the cells of different levels, available import and export pipes will allow to realize the delivery of resources to the production tools Building a plant powered by terminal alone Many other clever uses, like a chest in the buffer of the house connected to the terminal. Combining uses Features:
    Similar type items are displayed combined in one slot, where you can see the total quantity and take the required quantity. Two modes of operation: wireless and cellular. Full-featured new placeable item Works with industrial pipes Ability to create different cells (by standard there are 4 levels) Cells have their own stack size just for them. Intelligent movement that will not allow you to store more items in the boxes than allowed The terminal has a convenient search for items in the user's language, not only in English
    Demo Video:
     
    Installation instructions
    Installing dependencies CustomEntities. Go to Github, click Clone -> Download ZIP, then transfer CustomEntities.cs to the folder with plugins.
      CustomItemDefinitions. Go here, download and install in the plugins folder. Download purchased this plugin and install it in the plugins folder the same way. Done  
    Quick Start:
    Prompt commands: give terminal give storage_cell.level1 give storageadaptor.wireless Place terminal, put the cell in the cell storage, install the adapter on the chest, enjoy. More about items:
    [Terminal]
    Terminal is a placeable item, with the ability to be placed both outside and in the house, serves for convenient management of all resources in the house. It has a certain amount of health (default 500), as well as the ability to pick up with a loss of strength. It has 2 modes of operation, wireless and cell, can work with industrial, by means of pipes to import and export items from cells.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The shortname of the item - terminal
    Command to give:  
    give terminal  
    How to pick up a terminal?
    For this we must have authorization in the cabinet.
    Holding a mallet in your hand, point at the part of the terminal where the inscription Authorize appears, press the R button and select Turn.


    How to switch modes of operation?
    It is possible to do this by pressing the switch on the left side of the laptop, it looks like this:

     
    What is needed to work in wireless mode?
    To start working you need the item "Wireless Storage Adapter”, this item is part of the plugin. Can be obtained by any method of the server owner's choice.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadaptor.wireless Next, install the wireless storage adapter on the storage item you need. Such as: chests, furnaces, refineries, etc.
    Next, select the wireless mode on the terminal by pressing the switch.
    After entering the laptop, it will display all the items that are connected to the adapter in the range of the wireless mode of the terminal (customizable).
     
    What is needed to work in the cell mode?
    The first thing you need are the cells themselves, they can be obtained in any way the server owner chooses.
    The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1 Cells should be put in the terminal cell storage, it looks like this:

    It is recommended to put any kind of lock on the cell storage, otherwise they can be stolen!
    Next, select the cell mode on the terminal by pressing the switch.
    After entering the laptop, where you can now see what is in the cells, how many slots are available and you can put things there.

    [Wireless Storage Adaptor]
    Used for the wireless mode of the terminal. Installed on all storage items for which a regular storage adapter is available. Does not require additional connection.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
    The short name of the item -  storageadapter.wireless.
    Command to give out:  
    give storageadapter.wireless

    [Storage Cells]
    Cells hold items, have a certain number of slots and a maximum stack in each slot. These are special slots and only in them items can be stacked to their maximum. The maximum stack works on the principle of 1 type - 1 slot. That is, if the maximum stack is 5000 and the player puts there 10 new machine guns, they will occupy 1 slot and such can be put another 4990, if he puts a slightly broken machine gun, it will take another slot and will store the same machine guns. This is how it works with all items.  
    Another example; a level 1 cell has a maximum stack of 5000 and 8 slots, and if you store only sulfur in it, you can eventually store 40000 sulfur in it. Higher level cells have more stacks and slots.
    Don't worry, the configured max stack won't be knocked down, items will unstack when they are laid down and taken out of the cell.
    The server owner can decide where to get this item from, it has its own short name and can be used in all plugins, the best option is to craft it.
     The short name of the item - storage_cell.{name from the config, by default it is level1-4}
    Command to give out:  
    give storage_cell.level1  

  5. More information about "Building Symmetry"

    $29.99

    Building Symmetry

    This plugin introduces symmetry features to streamline construction and upgrade processes. Choose from various symmetry shapes, including Square, Triangle, and Hexagon, and select symmetry types such as Normal2Sided, Normal3Sided, Normal4Sided, and Normal6Sided. Automatically mirror building actions across symmetrical axes for efficient base design and upgrades, including automatic building shape detection for Square, Triangular or Hexagonal bases, it has a user-friendly interface to enhance your building experience in Rust. Seamlessly toggle between symmetry shapes and types with the intuitive UI, providing precise control over your construction projects.
     
     
    Symmetry Features:
    * Support for Square, Triangle, and Hexagon symmetry shapes.
    * Choose between Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types.
    * Mirror building and upgrade actions across symmetrical axes.
    * "R" Key + Hammer in hand -> removal tool. (Remove the entity/structure you're looking at).
    UI Features:
    * Shape Selection: Easily switch between Square, Triangle, and Hexagon symmetry shapes.
    * Type Selection: Choose from Normal2Sided, Normal3Sided, Normal4Sided and Normal6Sided symmetry types. (Depends on the symmetry shape.)
    * Enable and Disable symmetry
    * Reset Symmetry: Reset the symmetry information (shape, type, position)
    * Show center: Display the symmetry center.
    * Symmetry Hit Center Build Calculation (Building or Proximity)
     
    Chat Commands:
    * /sym_ui: Enable/Disable symmetry UI (Enabled by default).
    Console Commands:
    * sym_reset: Reset the symmetry information.
    * sym_shape: Change the symmetry shape.
    * sym_type: Change the symmetry type.
    *  sym_displaycenter: Display the symmetry center position.
    * sym_status: Enable or Disable symmetry.
    *  sym_ui_pos: Allow players to move the UI position freely.
    *  sym_ui_reset: Reset the UI position to default position.

    Permissions:
    symmetry.use symmetry.admin Oxide: o.grant <user/group> <name/id> symmetry.use Carbon: c.grant <user/group> <name/id> symmetry.use

    Config:
    { "Removal Tool (Def: true)": true, "Open Symmetry UI on Connect (Def: true)": true, "Symmetrical Upgrade (Def: true)": true, "UI Menu X Position (def: 0)": 0.0, "UI Menu Y Position (def: 0)": 0.0, "Check Building cost (def: false)": false, "Check for Deployables before placing (def: false)": false, "Display center functions (def: false)": false, "Disable Symmetrical entity kill": true, "Symmetry UI Command": "sym_ui", "Symmetry Admin UI Command": "sym_admin", "Symmetry UI X/Y Position command": "sym_ui_pos", "Symmetry UI Position reset command": "sym_ui_reset", "Enable Entity Shortname check? (def: false)": false, "Entity Shortnames to check if they're grounded.": [ "box.wooden.large", "box.wooden", "storage_barrel_a", "storage_barrel_b", "storage_barrel_c", "gates.external.high.stone", "wall.external.high.stone", "gates.external.high.wood", "wall.external.high", "wall.external.high.ice", "wall.ice.wall" ] }
    Showcase videos:
     
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