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  1. More information about "Big Farm Zone"

    $1.00

    Big Farm Zone

    A large farm area that can decorate your map on the server.
  2. More information about "Iceberg custom"

    $1.99

    Iceberg custom

    Custom iceberg for building. There is an invisible floor in the customization itself, and various decorations can be observed under the floor.
  3. More information about "Dynamic Monuments"

    $49.99 $39.99

    Dynamic Monuments

    DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
    Say goodbye to tedious manual map editing or relying on RustEdit.
    With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
     

    Key Features:
    Dynamic Spawning:
    - Monuments can spawn randomly during wipes or with each server restart (optional)
    -  Customize spawn frequency and zones through the plugin's configuration
    -  A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
    18 Unique Monuments:
    - Water Monuments
    - Coastal Monuments
    - River Monuments
    - Roadside Monuments
    - Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
    Personalization:
    - Give players personal monuments
    Versatility:
    - Compatible with both custom and procedural maps.
    - Automatically adapts to terrain, water, and roads.
    - No RustEdit required! Everything is managed through the plugin's configuration.

    Giving a monument to a player
    9 out of 18 monuments can be given to players for personal placement.
    The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
    To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
    Once placed, the monument is locked to the player, and only they can loot it.
    Chat commands (admin only)
    /killmonument -    destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with  NewCratePresetName /spawnmonument  PresetName -  spawns a monument in a random position /spawnmonumentmypos PresetName -  spawns  the monument in your position /killallmonuments -  destroys all DynamicMonuments on the server /respawnmonuments -  forcibly launches automatic respawn of DynamicMonuments /givemonument  PresetName -  give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position   (only for Static Npc and crates) /removemonumententity command — removes  entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only)
    spawnmonument  PresetName -  spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments -    forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID -  give the DynamicMonument to the player Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  4. More information about "Monument Events (All in One Events)"

    $19.99

    Monument Events (All in One Events)

    The Monument Events plugin creates amazing events on the monument from preconfigured presets from config. It creates CustomNPCs around the monument which will roam the monument during the event. Then it will spawn CH47 Helicopter which will drop Hackable crates & spawn configured Patrol Helicopters which will roam the monument vicinity. When players try to unlock the Hackable Crate there will be a  CH47 Helicopter which will carry NPC and drop on the monument and will give players an amazing raged experience.
    ⭐ Key Features
    10+ Monument  preset preconfigured (Radtown, Oxum's Gas Station, Abandoned Supermarket, Water Treatment Plant, Power Plant, Ferry Terminal, Small Harbor, Large Harbor, Junkyard, The Dome, Airfield, Train Yard, Satellite Dish, Sewer Branch, Launch Site) PVE/PVP support  Easy setup everything is pre-configured, so drag and drop and it will auto start from the selected time Massive configure option for individual  monuments (Except a few not added) Monument Owner control based on damage Editable Monument Setting, Npc Settings, Npc Loottable Amazing event for engaging players with monuments NEW • CUSTOM VITAL STATUS 📌 Commands
    /mestart Preset_Name | monumentID - Starts any specific event  (Console & Chat command) /mestop Preset_Name | monumentID - Stops the event  (Console & Chat command) /melist - Shows all available monument events on the map /mestartrandom - Starts a random from presets (Console & Chat command) /meadd edit  PRESET_NAME -  Select a monument for editing spawn points (Chat command) /meadd  npcspawn -  Creates NPC spawn points for the selected monument  (Chat command) /meadd  wavespawn -  Creates Wave Npc spawn points for the selected monument  (Chat command) /meadd  cratespawn -  Creates Crates  spawn points for the selected monument  (Chat command) /meadd stopedit -  Deselect the current editing monument  (Chat command) NEW /mestart <preset> [steamid]" now starts the event and assigns that player as the Event Owner (works with all existing Event Owner settings) 📜 Permissions
    MonumentEvents.admin - Permission required for using commands 🎬 Video Showcase
     
    ⚙️ Configuration
    🗃️Monument Settings
    🗃️Npc Setting
    🗃️Npc Loottable
    🗃️Lang 

    🚀 API & Hooks
    💬 Support



     
  5. More information about "Night Dome Event | NightDomeEvent for night owls"

    $39.99

    Night Dome Event | NightDomeEvent for night owls

    Description:
    The NightDomeEvent is a dynamic event system that transforms the Sphere Tank monument into an exciting PvP arena during nighttime. It spawns elite scientists equipped with various weapons, SAM sites to prevent aerial approaches, flares for illumination, and valuable loot crates including hackable crates. The event now offers three different difficulty modes that change the challenge level and rewards.
     
    Features:
    Three difficulty levels: Easy, Medium, and Hard
    Automated event that starts at configurable nighttime hours
    Multiple NPC scientists strategically positioned across three levels:
    Upper Ring (Dome Top)
    Middle Ring (2nd Floor)
    Lower Level (Ground & Silos)
    Defensive Systems:
    3 SAM sites with infinite ammo to prevent helicopter camping
    Difficulty-based diesel barrel spawns (1 for Easy, 2 for Medium, 3 for Hard)
    Hostile Turret System (Hard mode only):
    Auto-turrets that target only players, not NPCs
    Non-lootable weapons and ammo from destroyed turrets
    Illumination System:
    Dynamic flare system across multiple levels
    Auto-refreshing flares that never burn out during the event
    Loot System:
    3 Elite crates in strategic positions
    Hackable chinook crates at the top (1-3 based on difficulty)
    Configuration Options:
    Customizable event duration
    Configurable start time
    Test mode for admin setup
    Fully configurable NPC health, weapons, and abilities per difficulty
    Permission:
    Required for all admin commands
    nightdomeevent.admin
    Commands
    chat commands
    /flashnightdome.easy - Schedule the next event on Easy difficulty
    /flashnightdome.medium - Schedule the next event on Medium difficulty
    /flashnightdome.hard - Schedule the next event on Hard difficulty
    /stopnightdome - Stop the current event
    console commands
    flashnightdome.easy - Schedule the next event on Easy difficulty
    flashnightdome.medium - Schedule the next event on Medium difficulty
    flashnightdome.hard - Schedule the next event on Hard difficulty
    stopnightdome - Stop the current event
    Config
    { "EventDurationMinutes": 60, // Duration of each event in minutes "EventStartHour": 20, // Hour of day when event starts (24h format) "DefaultLanguage": "en", // Default language for the plugin "Easy": { "NpcHealth": 250, "NpcWeapons": ["rifle.lr300", "rifle.ak", "pistol.m92"], "NpcVisionRange": 50.0, "NpcAggressionRange": 50.0, "ChinookCrateCount": 1, "NpcCount": 11 }, "Medium": { "NpcHealth": 575, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 75.0, "NpcAggressionRange": 75.0, "ChinookCrateCount": 2, "NpcCount": 13 }, "Hard": { "NpcHealth": 900, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 100.0, "NpcAggressionRange": 100.0, "ChinookCrateCount": 3, "NpcCount": 16 } } Dependencies
    MonumentFinder - https://umod.org/plugins/monument-finder
    MarkerManager - https://umod.org/plugins/marker-manager NpcSpawn - https://codefling.com/extensions/npc-spawn
    Multilingual Support:
    The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages:
    default: EN
    DE | FR | ES | IT | TR | RU | UK
    Please note that the language files were translated using the DeepL Language Tool
    Difficulty Information:
    Easy Mode
    1 Hackable chinook crate
    11 NPCs with 250 health
    1 Diesel barrel per SAM site
    No auto-turrets
    Medium Mode
    2 Hackable chinook crates
    13 NPCs with 575 health
    2 Diesel barrels per SAM site
    No auto-turrets
    Hard Mode
    3 Hackable chinook crates
    16 NPCs with 900 health
    3 Diesel barrels per SAM site
    3 Auto-turrets that only target players
    load, run, enjoy 💝

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