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  1. More information about "Multi Events"

    $41.00 $31.95

    Multi Events

    MultiEvents is an event management plugin for your Rust server. You create, run and show events to players in a good-looking interface that you can customize. With several event types, integration with other plugins and a visual editor, MultiEvents gives your players a reason to keep coming back.
     
      
     
    ⭐️ Features of Multi Events
    Customizable UI with several templates: Fullscreen, ServerPanel V1 and ServerPanel V2. In-game visual editor for building and customizing event interfaces. Changes apply right away, and you don't need to write code. Event categories, descriptions, icons and banners. Built-in notifications tell players about upcoming and running events. Event inventory with configurable permissions that decide who gets access and who can take part. Image library support, so your events can use your own graphics and icons. Multi-language support, and the plugin is easy to translate for players from other countries. ServerPanel integration: players open the events from the ServerPanel menu. API for other plugins, so developers can extend and customize it. Comes with events such as CollectionResources, FoundationDrop, HelicopterPet, HuntAnimal, KingOfHill, LookingLoot and SpecialCargo, each with its own gameplay. Detailed JSON configuration for setting up and managing events. Optimized for performance and runs smoothly with a large player base and a lot of data.  
    🏆 Included Events
    MultiEvents comes with these events, ready to use on your server:
    CollectionResources: Collect resources and compete with other players! The more resources you collect, the higher your score. Use different tools to get multipliers for your gathering. Top players will receive valuable rewards! FoundationDrop: Players spawn on a platform made of foundations. The foundations begin to degrade and fall away one by one. Players must survive by jumping between foundations. The last player standing wins! When only one foundation remains, players receive weapons and radiation appears to speed up the finale. HelicopterPet: Try to get the attention of the patrol helicopter! The more it focuses on you, the more points you earn. Get points when the helicopter orbits around you and even more when it's attacking. The player with the most points at the end wins! Be careful though: this isn't your friendly neighborhood chopper! HuntAnimal: Hunt animals across the map to earn points! Different animals are worth different amounts: chickens are worth 1 point, while bears are worth 10 points. Wolves, boars, horses, and deer are worth 4 points each. The player with the most points at the end of the event wins! KingOfHill: Race to the highest point! Your score is based on the highest elevation you reach. Stay on solid ground: no flying, swimming or vehicles. The player who reaches the highest point and maintains their position wins! Watch your step and keep climbing! LookingLoot: Search for loot across the map! Earn points by looting containers and barrels. Most items are worth 1 point each, but special items like scrap and gears are worth 2 points. The player who collects the most valuable loot wins! Be quick: containers can only be looted once! SpecialCargo: Deliver the special cargo from one monument to another! A random player will be chosen to carry the cargo. The carrier must reach the destination monument marked on the map while avoiding other players. If the carrier dies, a new random player becomes the carrier. Teleportation is disabled for the carrier. Deliver the cargo to win! You can customize every event in the visual editor, and each one comes with default settings, so it is ready to play right after installation.
     
    🚀 Expansion Packs & Add‑ons
    Extend MultiEvents with premium expansion packs and our large‑scale raid framework. They come pre‑configured, can be fully customized and plug straight into your server.
    ✨ MultiEvents Pack 1 Barrels, PvP Player Battle, NPC Missile Silo, Pumpkin Picker, Vehicle Hunter. View on Codefling → 🌟 MultiEvents Pack 2 Another set of competitive and gathering events to add variety to your rotation. View on Codefling → 💠 MultiEvents Pack 3 Corn Collector, Gold Rush (with rare items), Mushroom Madness, NPC Underwater Lab, Patrol Helicopter Hit. View on Codefling → 🏰 OPERATION FORTRESS Large‑scale PvE raid framework with handcrafted bases, waves and rewards. It works well alongside your events. View on Codefling →  
    🖼️ Showcase
    Fullscreen Template

    ServerPanel V1 Template

    ServerPanel V2 Template

     
    📬 Video Overview
     
    🎮 Commands
    /events: Opens the events menu for players  
    🛡️ Permissions
    multievents.edit: Permission to edit events  
    🗒️ Visual Editor
    MultiEvents has a visual editor for creating and customizing events. You don't need to write code: change settings, colors and text and set up event elements right in the game. Setting up an event this way is quick.

     
    ⚙️ Web Config Editor
    Manage the MultiEvents settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand.

    P.S. The web config editor is open to members of the "MultiEvents" group in our Discord server. Join at https://discord.gg/mevent and ask for the group.
     
    📚 FAQ
    Q: Can I integrate MultiEvents with other plugins?
    A: Yes. MultiEvents has an API that lets other plugins register and manage events, and it opens from the ServerPanel menu.
    Q: How do I add MultiEvents to the ServerPanel menu?
    A: You can do this directly from the ServerPanel in-game:
    1. Open the ServerPanel menu in-game.
    2. If you have permission to edit, switch the panel to edit mode so you can see the blue "EDIT CATEGORY" and "EDIT PAGES" buttons.
    3. Choose the category where you want MultiEvents to appear and click the "EDIT CATEGORY" button for that category.
    4. While you are in this category in the ServerPanel, click the "EDIT PAGES" button to create a new page (or edit an existing one) for MultiEvents.
    5. For that page, set these exact parameters:
    Type: Plugin Plugin Name: MultiEvents Plugin Hook: API_OpenPlugin 6. Save the changes. The MultiEvents button will now appear in the ServerPanel in the category you selected.
    Q: How do I add custom images for my events?
    A: MultiEvents supports an image library. Upload your images to your server, and reference them in the plugin configuration or through the visual editor.
    Q: Does MultiEvents support multiple languages?
    A: Yes, MultiEvents has built-in localization support. You can customize all text elements in the editor and add translations for different languages.
    Q: How do I configure rewards in MultiEvents?
    A: There are two ways. To drop rewards into a custom inventory UI, set up items in the inventory settings, give them unique IDs and reference these IDs in the event configuration. To give rewards straight to the player's in-game inventory, list them in the event settings.
    Q: How do I set up rewards (Item, Command, Plugin, Kit) and what placeholders are available?
    A: Types: Item (ShortName, Amount, DisplayName, Skin), Command (Command string), Plugin (Plugin Name, Hook, Amount), Kit (Kit name). Placeholders for Command: %steamid%, %username%. Multiple commands are separated by | (line breaks are also supported).
    Give an item: "Type": "Item", "ShortName": "stones", "Amount": 2500, "DisplayName": "Stones", "Skin": 0 Give a kit: "Type": "Kit", "Kit": "vip_starter" Run commands: "Type": "Command", "Command (%steamid%)": "inventory.giveto %steamid% scrap 1000|oxide.usergroup add %steamid% vip" Add BankSystem balance (via Plugin): "Type": "Plugin", "Plugin": "BankSystem", "Hook": "Deposit", "Amount": 2500 Q: What are the recommended sizes for event images?
    A: Event banners should be 390x349 pixels and event icons 64x64 pixels.
     
    💻 Developer API
    MultiEvents has an API for other plugins:
    void API_RegisterEvent(string eventId, JObject data): Register a new event with MultiEvents API_RegisterEvent Parameters:
    eventId (string): unique identifier for the event. data (JObject): JSON object containing event details. JObject Structure:
    title (string, required): The title of the event. description (string, optional): A brief description of the event. commandToStart (string, required): The command to start the event. commandToStop (string, required): The command to stop the event. bannerURL (string, optional): URL for the event's banner image. icon (string, optional): URL for the event's icon image. scrollElements (JArray, optional): Custom UI elements for the event's scroll view. Creating UI Elements for scrollElements:
    The scrollElements parameter adds custom UI elements to the event description. Each element is a JObject whose properties depend on its type.
    Common Properties: type (string): "label", "image", "panel", or "button" color (string): HEX color code (e.g., "#FFFFFF") alpha (float): Opacity from 0 to 100 position (JObject): Element position and dimensions Type-Specific Properties: Text Elements: text (JArray of strings), textColor (HEX), fontSize (int), font (string) Image Elements: image (string URL) Button Elements: text, textColor, fontSize, command (string) Panel Elements: cursorEnabled (bool) Example of UI Elements:
    var customScrollElements = new JArray { // Label example new JObject { ["type"] = "label", ["text"] = new JArray { "Duration: <color=#D74933>10 mins</color>", "Reward: <color=#D74933>100 scrap, Jackhammer, Python Revolver</color>" }, ["textColor"] = "#E2DBD3", ["alpha"] = 100f, ["fontSize"] = 14, ["font"] = "robotocondensed-regular.ttf", ["align"] = "MiddleLeft", ["position"] = new JObject { ["anchorMinX"] = 0f, ["anchorMinY"] = 1f, ["anchorMaxX"] = 1f, ["anchorMaxY"] = 1f, ["offsetMinX"] = 0f, ["offsetMinY"] = -200f, ["offsetMaxX"] = 0f, ["offsetMaxY"] = -140f } }, // Image example new JObject { ["type"] = "image", ["image"] = "https://example.com/image.png", ["color"] = "#FFFFFF", ["alpha"] = 100f, ["position"] = new JObject { ["anchorMinX"] = 0f, ["anchorMinY"] = 1f, ["anchorMaxX"] = 0f, ["anchorMaxY"] = 1f, ["offsetMinX"] = 0f, ["offsetMinY"] = -234f, ["offsetMaxX"] = 42f, ["offsetMaxY"] = -192f } }, // Button example new JObject { ["type"] = "button", ["text"] = "Click Me", ["textColor"] = "#FFFFFF", ["color"] = "#D74933", ["alpha"] = 100f, ["fontSize"] = 14, ["command"] = "customcommand {user}", ["position"] = new JObject { ["anchorMinX"] = 0.5f, ["anchorMinY"] = 0f, ["anchorMaxX"] = 0.5f, ["anchorMaxY"] = 0f, ["offsetMinX"] = -60f, ["offsetMinY"] = 20f, ["offsetMaxX"] = 60f, ["offsetMaxY"] = 50f } } }; Example Usage:
    MultiEvents.Call("API_RegisterEvent", "CollectionResources", new JObject { ["title"] = "Collection Resources", ["description"] = "Collect resources and compete with other players! The more resources you collect, the higher your score. Use different tools to get multipliers for your gathering. Top players will receive valuable rewards!", ["commandToStart"] = "collectionresources.start", ["commandToStop"] = "collectionresources.stop", ["bannerURL"] = "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/MultiEvents/CollectionResources.png", ["icon"] = "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/MultiEvents/Icons/CollectionResources.png", ["scrollElements"] = customScrollElements });  
    (hook) OnEventStart(string eventName): Hook called when an event begins (hook) OnEventEnd(string eventName): Hook called when an event ends bool API_PlayerHideNotify(ulong userId): Lets you hide event notifications for a specific player. Returns true if notifications are hidden for that player. string GetBannerUrlByEventId(string eventId): Returns the banner URL of an event by its ID, for example to show the banner in your own UI.  
    🧪 TEST SERVER
    Join our test server and try all the features yourself!
    Copy the IP address below to start playing.
    connect 155.103.86.38:28015  
    Run the events on your server with MultiEvents and give players a reason to keep coming back.
  2. More information about "Crafts"

    $19.95 $11.95

    Crafts

    A crafting system for items, cars, vehicles, recyclers and more.
     
      
     
    Commands
    craft  open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench  
    Permissions
    You can set permission in config, for example:  
    "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench: lets you use the "crafts.setwb" command (set custom workbenches)
     
    Craft Types
    Command Vehicle Item Recycler ModularCar  
    How to install a custom workbench
    1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.)  
    VIDEO
     
     
    ⚙️ Web Config Editor
    Manage the Crafts settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand.

    P.S. The web config editor is open to members of the "Crafts" group in our Discord server. Join at https://discord.gg/mevent and ask for the group.
     
    FAQ
    Q: Where can I see an example of a config?
    A:    Config
  3. More information about "10 Custom Monuments Bundle"

    $49.99

    10 Custom Monuments Bundle

    Monument Pack – 10 Custom Monuments for Rust
    Enhance your map with this handcrafted collection of 10 unique custom monuments, fully compatible with RustEdit. Each monument is designed to add immersion, challenge, and new possibilities to your server.
    Whether you're creating PvE adventures, PvP zones, or simply enriching exploration — this pack gives you powerful tools to take your world-building to the next level.
    🧱 Included Monuments:
    🔶 Bradley Arena
    A large combat zone guarded by three Bradley APCs, with high-value loot at the center. Perfect for PvP battles and armored events.
    🚗 Car Service
    A full-featured car workshop where players can upgrade, repair, and loot car parts, with plenty of extra loot opportunities.
    🏚 Challenge House & Large Challenge House
    Puzzle-filled arenas with radiation, deadly lasers, traps, and clever mechanics. Survivors who reach the end will find rewarding loot.
    ⛽ Custom Gas Station
    A detailed alternative to the vanilla gas station. Includes loot, decor, and a red keycard spawn.
    🛢️ Custom Oil Rig
    A completely original offshore platform featuring green, blue, and red puzzle doors. Players must locate hidden fuseboxes to unlock access.
    🏭 Large Warehouse
    A custom warehouse replacement with keycard puzzles and loot, designed to fit naturally into industrial zones.
    🏨 Motel
    A lore-rich location where players can find research paper in rooms and trade it at the front desk.
    🎰 Mini Bandit Camp
    A small-scale Bandit Camp extension for your Outpost. Includes all standard shops.
    🚉 Railway Station
    A scenic and functional train station with loot spawns and keycard-locked rooms for additional exploration.
    Some monuments include custom loot and vending machine presets, which you can edit directly using RustEdit.
  4. More information about "Daily Rewards"

    $34.95 $21.95

    Daily Rewards

    Daily Rewards helps Rust admins keep players engaged until the end of the wipe. Players get a different reward for each day they log in, which livens up the game and gets them to play longer. It also helps you draw in new players and keep the ones who come back.    🎁 🎮
     
      
     
     
    🌟  Features of Daily Rewards
    Beautiful and user-friendly interface Daily rewards for logging in Gives players a reason to stay in the game longer Keeps players on the server until the end of the wipe Compatibility with many plugins Edit rewards and config via in-game interface (no JSON editing required) By default, the plugin supports English, Russian, and Chinese languages Cooldown time before receiving an award Rewards are saved in the plugin's inventory Players can't claim rewards from the inventory while under a build block, raid block, or combat block  
    🎮  Commands
    daily: open the daily rewards interface dailyrewards.wipe: wipe player data dailyrewards.top [format: csv, empty (default)] [limit (10 is default)]: list players with the reward day each one has reached. dailyrewards.manage: manage daily reward settings dailyrewards.manage playtime set <steam_id> <amount>: sets the playtime for the specified player. dailyrewards.template [fullscreen/inmenu] [target_template]: sets the interface template for daily rewards.
    Parameters: [fullscreen/inmenu]: Type of interface template to set. Valid values: fullscreen or inmenu. [target_template]: For the inmenu template, you must specify the template number (1 or 2).  
    🛡️  Permissions
    dailyrewards.use: lets you open the DailyRewards menu dailyrewards.edit: lets you enable edit mode  
    🎥  Video
     
    ⚙️ Web Config Editor
    Manage the DailyRewards settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand.

    P.S. The web config editor is open to members of the "DailyRewards" group in our Discord server. Join at https://discord.gg/mevent and ask for the group.
     
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: How do I add DailyRewards to the ServerPanel menu?
    A: You can do this directly from the ServerPanel in-game:
    1. Open the ServerPanel menu in-game.
    2. If you have permission to edit, switch the panel to edit mode so you can see the blue "EDIT CATEGORY" and "EDIT PAGES" buttons.
    3. Choose the category where you want DailyRewards to appear and click the "EDIT CATEGORY" button for that category.
    4. While you are in this category in the ServerPanel, click the "EDIT PAGES" button to create a new page (or edit an existing one) for DailyRewards.
    5. For that page, set these exact parameters:
    Type: Plugin Plugin Name: DailyRewards Plugin Hook: API_OpenPlugin 6. Save the changes. The DailyRewards button will now appear in the ServerPanel in the category you selected.
  5. More information about "Bank Heist"

    $10.00

    Bank Heist

    Spawns custom bank hesits at  specified locations.
    Optional Plugins
    Kits umod
    Part 1: Optional Bank Prefab Setup
    Part 2: Bank Plugin Setup
    Custom Prefabs:
    Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
    Permission
    bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
    1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
    { "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
    { "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
    { "ProfileEntries": { "Test": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
    { "ProfileEntries": { "Test": { "Version": 0.0, "Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Names": "Bank Guard", "Gender": 0, "SkinTone": 0, "Underwear": 0, "WearItems": [ { "ShortName": "jumpsuit.suit.blue", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "pistol.prototype17", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "ammo.pistol" }, { "ShortName": "syringe.medical", "Amount": 4, "SkinID": 0, "Mods": [], "Ammo": null }, { "ShortName": "smg.mp5", "Amount": 1, "SkinID": 0, "Mods": [], "Ammo": "ammo.pistol" } ], "Kit": "", "DestroyTrapsOnDeath": false, "Health": 100.0, "InstantDeathIfHitHead": false, "RoamRange": 10.0, "ChaseRange": 80.0, "SenseRange": 40.0, "ListenRange": 20.0, "DamageRange": 80.0, "ShortRange": 10.0, "AttackLengthMaxShortRangeScale": 2.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": false, "VisionCone": 286.0, "HostileTargetsOnly": false, "DisplaySashTargetsOnly": false, "IgnoreSafeZonePlayers": true, "IgnoreSleepingPlayers": true, "IgnoreWoundedPlayers": true, "NpcAttackMode": 2, "NpcSenseRange": 40.0, "NpcDamageScale": 1.0, "NpcWhitelist": "FrankensteinPet,14922524", "NpcBlacklist": "11162132011012", "AnimalAttackMode": 0, "AnimalSenseRange": 20.0, "AnimalDamageScale": 1.0, "AnimalWhitelist": "", "AnimalBlacklist": "11491311214163", "DamageScale": 0.75, "CanTurretTarget": true, "DamageScaleFromTurret": 0.5, "DamageScaleToTurret": 1.0, "AimConeScale": 2.0, "DisableRadio": false, "SleepDistance": 100.0, "Speed": 5.0, "AreaMask": 1, "AgentTypeID": -1372625422, "BaseOffSet": 0.0, "HomePosition": "", "MemoryDuration": 10.0, "States": [ "RoamState", "ChaseState", "CombatState" ], "LootPreset": "Default-Npc-KpucTaJl", "CratePrefab": "", "IsRemoveCorpse": true, "GroupAlertEnabled": false, "GroupAlertRadius": 40.0, "GroupAlertReceivers": "", "HeadDamageScale": 1.0, "BodyDamageScale": 1.0, "LegDamageScale": 1.0, "CanRunAwayWater": true, "CanSleep": true, "CanRaid": false, "Stationary": false, "UseUnderGround": false } } } Configuration
    { "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": true, "prevent teleport from bank": false, "blocked zone commands": [ "home", "tpr", "kit", "bandit", "outpost" ], "spawnable prefabs": { "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "single-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "double-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" } }  
     

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