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  1. More information about "Auto Marker PVP Zone"

    $11.99

    Auto Marker PVP Zone

    This plugin automatically displays active PVP zones on your server map in real-time. Perfect for enhancing your players' gaming experience during airdrops and special events.
    Key Features
    ⚡ Automatic PVP zone display
    Markers appear instantly during events
    Perfect synchronization with airdrops and events
    Automatic marker removal when events end
    🔧 Performance and simplicity
    Lightweight plugin that doesn't impact server performance
    No configuration needed - works immediately
    Compatible with your existing plugins
    🎮 Benefits for your players
    Clear visibility of active combat zones
    Better strategic planning for PVP actions
    Reduced frustration from invisible zones
    More professional and modern interface
    📋 Requirements
    This plugin requires the following dependencies to work:
    Marker Manager Modified : https://codefling.com/plugins/marker-manager-modified
    Zone Manager : https://umod.org/plugins/zone-manager
    Dynamic PVP : https://umod.org/plugins/dynamic-pvp
    💻 Console Commands
    The plugin provides two console commands for administrators:
    ampz.reload Reloads the plugin configuration without restarting the server.
    Description: Allows you to apply configuration changes in real-time
    ampz.status Displays current plugin statistics.
    Information displayed:
    Active zone markers count
    Cached zones count
    Timer interval
    OnlyDynamicPvp mode status
    ⚙️ Installation
    Installation is simple: download the plugin and place it in your plugins folder. It works automatically without additional configuration.
    ⚠️ Important: Don't forget to properly configure Dynamic PVP so that zones are detected and displayed on the map.
     
     
     
  2. More information about "Skill Tree Items: Pro"

    $11.99

    Skill Tree Items: Pro

    The Ultimate Expansion for Skill Tree Progression
    Skill Tree Items: Pro is a powerful DLC plugin for the Skill Tree system that breathes new life into your server's loot tables. Instead of players just earning XP through grinding, they can now discover unique, consumable items that boost their progression, provide instant rewards, or grant temporary buffs directly from Skill Tree.
    Whether it’s a rare XP injection found on a Scientist or a biome-specific gathering boost hidden in an Arctic crate, this plugin adds a layer of excitement and strategy to every lootable object on your map.
     
    Advanced Consumable Types
    This plugin introduces four distinct item categories, each fully customizable to fit your server's economy:
    XP Boosters: Provide temporary XP multipliers. Go granular with filters for specific gather types, time-of-day restrictions (e.g., "Night Owl" boosts), or biome-specific requirements. XP Injections: Instant gratification. Set up various "vials" or "manuals" that grant a flat or randomized range of XP upon consumption. SP Injections: Extremely rare rewards that grant Skill Points directly, bypass the grind, and give players a reason to hunt for high-tier loot. Temporary Buffs: Grant any buff from the Skill Tree—including Ultimates—for a limited time. These stack with existing skills, allowing players to feel the power of high-level perks early on.  
    Dynamic Loot Distribution
    The core of Skill Tree Items: Pro is its highly sophisticated loot engine. You aren't limited to just crates and barrels; you can inject these items into almost every interaction in Rust.
    See a comprehensive list of supported LootSources below.
     
    Granular Configuration
    For the power users, the LootProfile system allows for surgical precision. You don't just set "Crates"; you can target specific prefab names, specific NPC profiles, or even the tier of a Raidable Base.
    Key Profile Features:
    Identifier System: Target specific entities (e.g., only "Elite" crates or a specific Boss from BossMonster). Skin ID Filtering: Require specific skin IDs for the source to trigger. Blacklisting: Exclude specific items or entities from dropping loot. Modifier Integration: Toggle whether player "ItemPerk" modifiers should influence the drop rates. Weight-Based Tables: Use a weighted dictionary system to determine exactly which items drop and how often.  

    Command: stip.give <target> <profile>
    Tyoe: Console
    Permission required: skilltreeitemspro.admin
    Action: Gives the target player the specified item.
    Command: stip.giveall
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Gives the user all items in the config.
    Command: stip.moveiconstip.giveall
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Moves the active boost icon for all players.
     

    This is a comprehensive list of loot sources that can be used to setup loot profiles.
    Crate: Triggered when a player opens a crate for the first time. Barrel: Triggered when a player breaks a barrel. BossMonster: Triggered when a boss monster is killed by a player. Event: Triggered when an event is completed (Convoy, SurvivalArena, Armored train, Powerplant etc). ScientistNPC: Triggered when a scientist NPC is killed. HumanNPC: Triggered when a human npc, such as a tunner dweller, is killed. BetterNPC: Triggered when a NpcSpawn npc is killed. Woodcutting: Triggered when a tree is fully cut down. Mining: Triggered when a node is fully mined out. Skinning: Triggered when an animal is fully skinned. Foraging: Triggered when the player collects a map collectible (hemp, pumpkins, diesel barrels etc). Farming: Triggered when the player collects a player-grown collectible. Fishing: Triggered when the player catches a fish. Crafting: Triggered when an item is successfully crated. BotReSpawn: Triggered when an BotReSpawn npc is killed. NpcRaider: Triggered when an npc from NpcRaider is killed. RaidableBase: Triggered when a Raidable Base is spawned.  

    The effect types dictate how the item will behave. You can have any number of effect types attached to an item. For example, you can create an item that gives the player 1000xp with the XPInjection type, gives them a temporary boost with the XPBoost type, and gives them access to the Raiding Ultimate from Skill Tree with the TemporaryBuff type.
    XPInjection: Provides the player with an injection of xp when consumed. SPInjection: Provides the player with an injection of skill points when consumed. TemporaryBuff: Provides the player with temporary access to any Skill Tree buff (including ultimates). XPBoost: Provides the player with a temporary xp boost when consumed.  XP Source can be set so only the specified xp source provides the bonus. Timeframe can be set, so the player can only get xp during the specified time of day (ie 6pm to 6pm etc). Multiple Biomes can be added to restrict the xp bonus to sources inside of those biome types (ie a player can only gain xp while in the Arctic or Jungle). Biomes: Any, Arid, Temperate, Tundra, Arctic, Jungle.   

    Here is a list of Skill Tree XP Sources that can be used with the XPBoost effect.
    All NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildPlant CollectGrownPlant BuildingBlockDeployed FishCaught CatchOrangeRoughy CatchSalmon CatchSmallShark CatchSmallTrout CatchYellowPerch CatchAnchovy CatchHerring CatchSardine CatchTrash Crafting ScientistNormal TunnelDweller UnderwaterDweller ScientistHeavy SmallAnimal MediumAnimal LargeAnimal RoadSign Barrel Scarecrow Mission BradleyAPC LootHackedCrate LootHeliCrate LootBradleyCrate CookingMealXP RaidableBaseCompletion_Easy RaidableBaseCompletion_Medium RaidableBaseCompletion_Hard RaidableBaseCompletion_Expert RaidableBaseCompletion_Nightmare Win_HungerGames Win_ScubaArena Win_Skirmish Gut_Fish default_botrespawn crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic crate_ammunition crate_food_1 crate_food_2 crate_fuel crate_medical supply_drop detect_diggable Harbor_Event_Winner Junkyard_Event_Winner PowerPlant_Event_Winner Satellite_Event_Winner Water_Event_Winner Air_Event_Winner Armored_Train_Winner Convoy_Winner SurvivalArena_Winner swipe_card_level_1 swipe_card_level_2 swipe_card_level_3 boss_monster Zombie Raider JetPilot ArcticBaseEvent_Winner GasStationEvent_Winner SputnikEvent_Winner ShipWreckEvent_Winner Triangulation_Winner Caravan_Winner SupermarketEvent_Winner GingerbreadNPC PVP AutoTurret  

    You can get a list of Skill Tree Buffs from the Skill Tree plugin page.
     

     
  3. More information about "Zombie Infection"

    $19.99

    Zombie Infection

    Zombie Infection is an arena style plugin that creates an arena high in the sky.
    It pits 2 teams against each other: Survivors and Zombies.
    All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
    After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
    When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
    Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
     

    The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
    The Zombies win by infecting all of the survivors.
    It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
    Regular zombies are instead rewarded based on the number of survivors they infect.
     
    Each prize type can be changed via the config.
     

    zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory  
     

  4. More information about "Wormholes"

    $9.99

    Wormholes

    Transform your Rust map with dynamic wormholes that open up thrilling new possibilities for players! This plugin introduces randomly spawning, paired wormholes that create instant portals between two locations on the map.
    Admins can also create static wormhole pairs between locations.
     
     
     

    Randomized Spawns: Wormholes appear at random intervals, based on configurable timer ranges. Paired Portals: Each wormhole is linked to another, allowing seamless teleportation between the two. Customizable Settings: Time Limits: Control how long wormholes remain active. Usage Limits: Set how many times a wormhole can be used before it despawns. Condition Restrictions: Prevent players from using wormholes when they are Bleeding Starving Dehydrated Cold/Hot Wounded Irradiated Escape/Raid/Combat blocked  

    Spice up gameplay, encourage exploration, and create chaotic or strategic opportunities for your players to interact with the world in new ways.
    Perfect for servers looking to add a touch of unpredictability and fun!
     

    Permission required to use the plugin: wormholes.access
    Admin permission: wormholes.admin
    Command: wormhole.spawn <grid coordinate> <grid coordinate>
    Type: Chat
    Permission: wormholes.admin
    Description: Forces a pair of wormholes to spawn in each grid coordinate. For example wormhole.spawn b2 c5 would spawn a wormhole in a random location in b2, with the other side of the wormhole at a random location in c5. Both coordinates need to contain valid spawn points.
    Command: whgrid
    Type: Chat
    Permission: wormholes.admin
    Description: Draws all valid spawn positions that the plugin has cached to the user. Requires level 1 auth.
    Command: dbwh
    Type: Chat
    Permission: wormholes.admin
    Description: Debugs all active wormholes on the map. Draws lines between each wormhole pair.
    Command: statichole.add <optional: name>
    Type: Chat
    Permission: wormholes.admin
    Description: Creates a wormhole at the players position with the designated name if applicable. Requires the command to be run twice at 2 different locations for the wormholes to appear.
     

  5. More information about "Notification System"

    $11.99

    Notification System

    Notification Systems is a versatile plugin designed to deliver messages directly to players on your server — even when they’re offline.
    Seamlessly integrate it into other plugins, such as Skill Tree, or trigger notifications manually through commands for complete flexibility.
    Each notification can include a custom title, message, and an optional redemption button, giving you the power to reward players with items, currency, points, or trigger client-side commands — all tailored to your server’s needs.
    The idea behind the plugin is to allow server owners to send critical information to players, with the option to run commands that target said players.
    For example, you can send a notification to all players that have joined your server (regardless of their online status), with a redemption button that will give each of them 500 scrap.
     
     

    The following commands can be run in your server console, or player console (with the notificationsystem.admin permission).
    The commands are broken up in 3 sections: Title, body, redemptions, each of which is differentiated using "[]".
    Parameters:
    Userid: target player's Steam64 id. Message icon id: the skin id that you want to appear on the notification list. Setting to 0 will default to the message item id icon. Message item id: the item image you want to appear on the notification list (-769647921 = skull.trophy). Setting to 0 will default o the config icon. Title: Must be formatted with square brackets and surrounded by quotation marks like so: "[Title here]" Body: Must be formatted the same way as the title, with square brackets and quotation marks, like so: "[description here]" Redemptions: Must also have the square brackets and quotation marks, but also allow for an optional parameter of running it as a server command or client command.
    Here is the formatting for running a server command: "[(inventory.giveto {id} scrap 500, true)]"
    Here is the formatting for running a client command: "[(chat.say "/sprize", false)]"
    Here is the formatting for running both: "[(inventory.giveto {id} scrap 500, true),(chat.say "/sprize", false)]"  
    Command: notification.add <userid> <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]"
    Command: notification.all <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]"
    Example of a full command:
     
    notification.add 123445667878213 "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" notification.all "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]"  

    void AddAll(string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null) void Add(ulong id, string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null)  

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