ChristopherS's Wishlist
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Walkie-Talkie
Introducing the Walkie-Talkie Plugin: Seamlessly integrate real-time communication into your gaming experience! Stay connected with your teammates, strategize on-the-go, and coordinate your moves effortlessly with this immersive in-game communication tool. Whether you're navigating treacherous terrains or planning tactical maneuvers, the Walkie-Talkie keeps you in sync, enhancing teamwork and elevating your gaming adventure to a whole new level!
Features:
Gives players the ability to commiserate with each other, come up with strategies, and ambush each other. It is possible to create different variations of walkie-talkies for different distances. By default, 5 variations of walkie-talkies are given ready-made. Walkie-talkies can be both automatic and manual (in manual mode it is necessary to press LMB to hold the walkie-talkie, in automatic mode it is not required).
Installation:
Before installing the plugin, make sure you have the CustomItemDefinitions library installed.
It is necessary for the plugin to work. Download it here. Put this plugin in the plugins folder How does a walkie-talkie work?
Several players must have a walkie-talkie tuned to the same frequency in their inventory.
To start talking into the walkie-talkie you need to take it in your hand, then press LMB (in case of manual walkie-talkie, for automatic walkie-talkie it is not required) and then press V button (if the microphone mode is enabled), that's it, now you can start talking.
How do I get a walkie-talkie?
Since each walkie-talkie has its own unique shortname and ItemId you can receive it like any other item. That is, you can give it out via the give or giveto command, or add it to the loot table or other ways via plugins.
- #custom item
- #walkie
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NPCShop
NPC traders & shops Build a trader where you stand — the whole shop, in-game Walk to a spot, type one command, and a named NPC vendor is standing there wearing your outfit. Everything after that — every lot, price, skin, stock counter and wipe limit — is edited by looking at him and clicking. No JSON, no reloads, no restart. Pin him to a monument and he finds the same corner on every new map.
17 Fields per lot 3 Economy plugins supported 99 Lots per single purchase 1 Required dependency — zero on Carbon ✓ The whole shop is built in-game — add, reorder, copy and delete lots by clicking ✓ Traders pinned to monuments — the same vendor at the same spot after every wipe ✓ Stock that refills on a timer — and survives a restart at the count it was on ✓ Sell items, currency or commands — kits and ranks are just another lot ✓ On the map like a vending machine — players see the vendor and what he sells Video See it in action 01 — The trader A vendor that belongs to your map Not a wooden box with a UI on it — a standing NPC with a name, an outfit and a place in the world.
Spawned where you stand, dressed like you One command drops a trader at your feet, facing where you face, wearing a copy of your clothes and holding whatever is in your hands. Change your own outfit later and one button re-copies it onto him — another button hands the set back to you. Pinned to a monument, not to coordinates Spawn him inside Bandit Camp, Outpost or any monument and his position is stored relative to it. Next wipe, on a completely different map, he stands in exactly the same corner of that monument — no repositioning, no re-spawning. Visible on the map, with his stock Toggle the vending marker and the trader shows up on the map under his display name, with his item-for-item lots listed on the map screen — exactly like a vending machine, so players know where to go and what for. Locked to a group, if you want Give a trader a permission and only that group can open him — with your own refusal message instead of the default one. A VIP-only black market is one field. Bulletproof, literally Traders can't be shot, damaged, targeted by NPCs or destroyed, and they aren't written into the map save — so they never duplicate, never leave corpses and never end up as debris in your save file. 02 — Lots and pricing Any price for anything A lot is three item slots — what's sold, what it costs, and an optional second cost. Each slot can be a real item, a skinned item, or your server currency.
Two-item prices Charge 500 metal and 20 scrap for one lot. Turn the second slot off with a single value when you don't need it. Currency in either direction Flip a slot to money and the lot is priced in ServerRewards, Economics or IQEconomic. Flip the sale slot to money instead and the trader buys from players — a scrap-to-cash buyback counter, same editor, no second plugin. Skins, custom names, custom icons Every slot takes a skin ID, so a skinned item is a different product with a different price. Override the display name, point the icon at any image URL, and attach a description of up to 2500 characters that players open with an info button. Buy in bulk without spam-clicking A per-lot multiplier from 1 to 99 with plus, minus and a typed field. It clamps itself to what the player can actually afford, what's left in stock and what their wipe limit allows, so the number on screen is always a purchase that will go through. Oversized results are split into proper stacks. Permission discounts Map any permission to a percentage. Discounted players see an OFF badge on the price and pay less on both price slots; stacked groups resolve to the single best discount. Copy a lot, or a whole shop Copy one lot or every lot at once, walk to another trader and paste. Reorder with arrows, delete with one click, and hit preview to see the shop exactly as a player will before you close it. 03 — Stock and limits Scarcity you can schedule An unlimited shop is a vending machine with extra steps. Two independent systems keep a trader from flooding your wipe.
Stock that ticks back up Per lot: a maximum stock, a refill interval in seconds and how much comes back each interval. Sell out and the button turns grey with OUT OF STOCK until it recovers. Ten rockets an hour, and the first player there gets them. Per-player wipe limits A separate cap on how many of a lot each player may buy for the whole wipe, counted per skin. One VIP kit per person per wipe, enforced without a second plugin and reset automatically on the next map. Counts survive a reboot Remaining stock, refill timers and everyone's wipe counters are written on every server save and on unload. A restart doesn't hand out a fresh batch of rockets. 04 — Beyond items Sell anything a command can do Kits, ranks, teleports, cars, raid bases — if another plugin exposes a command, it's a lot.
Run it now, or wrap it as a gift Put a command on a lot and choose: fire it the moment the purchase clears, or hand the player a wrapped present they can save, carry and unwrap whenever they want — the command runs on unwrap. Give it a name and an icon and it looks like a real product in their inventory. %steamid% is substituted for you. A command on the trader himself Fire a command every time a player opens a given trader — a greeting in chat, a quest check, a log line. Also keyed by Steam ID. Item search that finds things The item picker searches display names and shortnames as you type and shows icons, so filling a shop doesn't mean keeping a shortname list open on your second monitor. Reliability Built to be left alone ✓ Oxide and Carbon — on Carbon the built-in image database is used and no extra plugin is needed at all ✓ Nothing is written into the map save — traders are recreated from config on boot, so they can't duplicate or survive as junk entities ✓ Clean unload — every trader is removed, open interfaces are closed for all players and stock is saved first ✓ One editor at a time — while an admin has a shop open it's locked for everyone else, so two people can't overwrite each other's lots ✓ A missing monument disables its trader with a console warning instead of dropping him into the ocean ✓ Optional 1-second buy cooldown against double-clicks and click macros Commands Three admin commands, none for players All three require the npcshop.admin permission. Players never type anything — they walk up to the trader and press use. Command names are configurable.
/settrader Spawn a trader at your position, in your clothes /remtrader Look at a trader and delete him /newtraderpos Look at a trader to select him, walk to the new spot, then /newtraderpos update. cancel aborts, and /newtraderpos <display name> moves a trader by name from anywhere npcshop.admin Spawn, edit, move and remove traders npcshop.vip 15% discount by default — rename it, change the number, or add as many discount tiers as you like Hooks & API For plugin developers void OnNPCShopItemBuy(BasePlayer player, Item saleItem, Item priceItem, Item additionalPriceItem) Fired after a successful item-for-item purchase, with the final amounts already multiplied and discounted. additionalPriceItem is null when the lot has no second price. Currency purchases don't raise it — track those through your economy plugin. Questions Before you buy What do I need installed? On Oxide, ImageLibrary — it's free and the plugin tells you in console if it's missing. On Carbon, nothing. MonumentFinder is optional and only needed for monument-pinned traders. An economy plugin (ServerRewards, Economics or IQEconomic) is optional and only needed for money prices; the right one is detected automatically. Do my traders survive a wipe? Yes. Traders, lots and prices live in the config, so they come back on the new map. Monument-pinned ones land in the right place automatically; free-standing ones keep their world coordinates and may need one /newtraderpos if the terrain changed. Stock counters and per-player wipe limits reset on a new map, which is the point of them. Can players sell things to the trader? Yes, in both forms. Item-for-item barter is what a lot does by default, and setting the sale slot to money turns the lot into a buyback: the player hands over items and gets currency. Can I sell a kit, a rank or a teleport? Anything that has a command. Either it runs immediately on purchase, or the player receives a named, custom-iconed present that runs it when unwrapped — which also makes the purchase tradeable between players. How many traders and lots can I have? No limit on either. The shop interface scrolls, and lots are reordered with arrow buttons. Why don't all my lots show on the map marker? The marker is a real vending-machine listing, and Rust's own format can only express one item for one item. Lots priced in currency, or with a second price item, are hidden from the marker — they work normally in the shop itself. Can I run different shops for different groups? Yes. Each trader takes its own permission and its own refusal message, so a VIP trader can stand next to the public one and simply refuse everyone else. Do I ever have to edit the config file? Only for server-wide settings: discount tiers, the currency icon, the buy cooldown, and a trader's access permission or greeting command. Everything about the goods themselves — lots, prices, skins, names, icons, stock, limits, descriptions — is done in-game. -
DropBags
By Whispers88 in Plugins
Drop Bags tracks items dropped into the rust world. When there are high-volume drops, they are combined into a single "drop bag.” This method enhances performance by streamlining the handling of item drops and reducing item physics.
Stop server stalls and freezing from item spam Works on craft spam, dropped item spam, gutted shark spam and horse dung! Light weight and easy to use Easy config
DropBags uses one light weight hook to track dropped items. Dependent on how many items are dropped in a given radius those items get placed into a drop bag. This stops mass item spam effecting your server performance.
{ "Area Size - How far away items can be moved into a container": 7, "Max drops before moving items to container": 36, "Time to wait before moving items": 5.0, "Vischeck - checks items are visable before moving to container": true, "Calculate despawntime from drop bag items": true, "Reset dropbag despawn time on loot": false, "Override drop bag despawn time (seconds), 0 = false": 0.0 }
- #dropbags
- #drop bags
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Automated Messages
Automated chat messages based on chat keywords, timer or various other triggers. Plugin comes with an easy to use Admin UI for complete setup, and supports special localization for your messages. You can define messages to be sent only to specific Groups or Permissions, and you can allow players to toggle on/off messages if they do not find them useful.
SUPPORTED TRIGGERS If what you need is not here and still falls under the scope of the plugin description, reach out to me
Timed | ChatCommand | AutoReply | NewPlayerJoined | PlayerConnected | PlayerDisconnected | PermissionGranted | PermissionRevoked | AddedToGroup | RemovedFromGroup | PlayerDead | CrateHacked | EnteredDeepSea | LeftDeepSea | EnteredZone | LeftZone | EnteredMonument | LeftMonument
COMMANDS
/am.edit - (Admin UI for complete setup) - requires automatedmessages.admin permission /tips - (Player command for toggling on/off messages) command can be changed in the config file
MESSAGES LOCALIZATION
You can switch between languages in Admin UI to setup localized replies for every language the game supports. Check config section below for how to add languages.
Game Tips
You can utilize Rust's native game tip UI to show specific messages instead or along with sending it to chat.
VARIABLES
Variables can be included in the messages text to show further info based on the trigger or player. The plugin also supports https://umod.org/plugins/placeholder-api with the extensive list of variables it brings.
{playername} {playerid} - Player steam id {playercountry} {hacklocation} - Specific to messages with type CrateHacked {wipetimeremaining} - Days/Hours till wipe (based on rust convar settings if a missile silo monument is present) {online} - # of players online {sleeping} - # of players sleeping {joining} - # of players joining
CONFIG SETTINGS Below are only settings not currently available in Admin UI, highly recommended to edit triggers or actions using /am.edit
Chat Icon (Steam Id) - Icon that will be used for all messages sent by the plugin, must be a steam id. Toggle Chat Command - "tips" - Chat command that allows a player to toggle on/off messages. AutoReply Cooldown (in seconds) - Per action cooldown timer when players type a keyword set. ChatCommand Cooldown (in seconds) - Per player cooldown timer when a player types a chat command. ZoneManager Cooldown (in seconds) - Per player cooldown timer on enter or exit zone. MonumentWatcher Cooldown (in seconds) - Per player cooldown timer on enter or exit monument. Replies Server Languages - Languages your server will support. Available options: af, ar, ca, cs, da, de, el, en-PT, en, es-ES, fi, fr, hu, it, ja, ko, nl, no, pl, pt-PT, pt-BR, ro, ru, sr, sv, tr, uk, vi, zh-CN, zh-TW Default Server Language - Fallback language if player client language had no available replies, you must have at least one reply for this language for the action to function. AutoReply `Broadcast to all` option to broadcast to team only if keywords sent from team chat - true/false -
Make yourself map BUNDLE | Landscape + 25 custom monuments + 4 packs with places to build a base
Do you want to dive into the world of ruthless survival in the RUST game? We are here to offer you something special - a set for creating a custom map! Create your own unique game space using our exclusive map with an area of 6000, 4000, 2500, 3000 (Further landscapes will be more in the set). This set includes 25 custom monuments that are sure to fascinate and interest any player! You will also get 27 custom places for the construction of bases. Enjoy the RUST game in a new light!
You cannot use these monuments on maps/landscapes not included in this bundle!!! + license agreement ( This line is included in the license agreement )
The list of custom landscapes will be updated as sales progress ( Now it`s 6000, 4000, 2500, 3000 size )
Since V1.9 Added FINISHED MAP ( 4K size ~45k prefabs ( With landscape and monuments from this bundle ) )
Custom monuments included in the bundle:
Town 1; Triton station; Tanks Factory; Oilrig 1; Oilrig 2; Oil Refinery 1; Reservoir Settlement; Train Depot; Town 3; Settlement 1; Police Station 1; Medpoint 1; Fire station 2; Building Site 1; Power Substation; Bunker 3; Large Warehouse 4; Industrial Settlement; Rebel Settlement 2; Rebel Settlement 3; Abandoned Motel; Radio Settlement; Lake Camp; Lake Settlement 2; Military Camp 5; Total 25 custom monuments. Bundles of custom places to build a base included in the bundle:
Custom oilrigs to build a base (X5) Custom places ( x7 ) Custom places (x10) Custom places (X5) Total 27 custom places to build a base.
My Discord: shemov#6310
A password is attached to the map. You can edit it.
- #rust custom
- #custom map
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