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Showing results for tags 'gifts'.
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Version 1.0.3
5 downloads
Welcome to a world of not worrying about your items going into the void when you buy them from a marketplace or when you give another player an item. With ItemBox, it opens up a separate inventory that can accept items from a webstore (via rcon commands) as well as in game commands to give items to a player / players. Let ItemBox be your gateway to the bliss of not hearing your players complain they paid for something on your webstore and never received it. Features: Give an item or preset to a player on your server, both via chat and in rcon Give an item or preset to all active players on your server either via chat or rcon View your itembox to see all the juicy items you got stored away Any active looters will have their containers closed on plugin unload to prevent item duplication Containers will update in real time for any active looters so they never miss out on items More to come! (trust me) Commands: /give <shortname or presetName> <steamID or playerName> [amount] Requires itembox.give permission Example Usage: /give rifle.ak Misty 3 or /give rifle.ak Misty Works same in rcon console /giveall <shortname or presetName> [amount] Requires itembox.give.all permission Example Usage /giveall AssaultRifle or /giveall rifle.ak 3 Works same in rcon console /itembox Requires the itembox.view permission <> = required and [] = optional Example Config:$14.99 -
Version 1.0.3
11 downloads
Reward your Players in a new way, Set the Gift Boomer Item in your loot table, or monetize via your Server Store. When Players deploy, Gifts fall from the Sky, 3 gift drops will be chosen, your Min Max amount of selected via config and gifts will drop from the Sky. Within the Config you can create as many "Gifts", and within each loot table, set as many items with rarity settings and more within. Items are fully customizable. When issuing the item via another plugin in game, I used a small wooden box item id as placeholder. The placeholder entity will be killed upon placement. GIFT BOOMER SKINID - 3256605222 COMMANDS Executable Via Rcon giveallgb AMOUNT GIVES ALL PLAYERS ONLINE X AMOUNT OF GIFT BOOMERS givegb playername AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS givegb playerid AMOUNT IF PLAYER IS ONLINE, WILL GIVE PLAYER X AMOUNT OF GIFT BOOMERS DEMO CONFIG { "Gift Boomer SkinID": 3256605222, "Notify Effect": "assets/bundled/prefabs/fx/notice/stack.world.fx.prefab", "Placement Effect": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab", "Open Effect": "assets/prefabs/misc/pinata/effects/pinata-destroy.prefab", "Enable Cooldown?": true, "Gift Configurations": [ { "Gift Custom Name": "Basic Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605391, "Probability out of 100 to drop this Gift?": 60, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "paper", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "wood", "Item Custom Name": "", "Minimum Item Amount": 15, "Maximum Item Amount": 35, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 } ] }, { "Gift Custom Name": "Uncommon Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 2, "Gift Skin ID": 3256605469, "Probability out of 100 to drop this Gift?": 40, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 3, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 5, "Maximum Item Amount": 10, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "maxhealthtea.advanced", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] }, { "Gift Custom Name": "Rare Gift", "Minimum Gift Amount": 1, "Maximum Gift Amount": 3, "Gift Skin ID": 3256605695, "Probability out of 100 to drop this Gift?": 20, "Minimum Items Per Gift": 1, "Maximum Items Per Gift": 3, "Loot Table": [ { "Item ShortName": "scrap", "Item Custom Name": "", "Minimum Item Amount": 100, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 30 }, { "Item ShortName": "metal.refined", "Item Custom Name": "", "Minimum Item Amount": 200, "Maximum Item Amount": 300, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 10 }, { "Item ShortName": "supertea", "Item Custom Name": "", "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin ID": 0, "Probability out of 100 to unwrap this item from this Gift?": 5 } ] } ] } LANG { "GiftComing": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Gifts Incoming</color>!", "Cooldown": "[<color=#ff8000>Gift Boomer</color>] <color=#00ff80>Admin says you need to enjoy this show first</color>! \n\n:laugh: ", "GiftNotif": "[<color=#ff8000>Gift Boomer</color>] Heads up, you have received <color=#00ff80>{0} {1}(s)</color> from the <color=#00ff80>Boomer</color>!" }$10.00-
- #fireworks
- #monetization
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Version 1.0.5
348 downloads
The NPC Gifts plugin provides a system where players can receive random gifts upon killing NPCs. The gifts are spawned as containers, and there are customizable settings for cooldowns, spawn chances, and permissions. Features Randomly spawns gifts when players kill NPCs. Customizable cooldowns to prevent gift spamming. Different container types with individual spawn chances. Permission-based access to specific container types. Configurable messages for chat and game tips. Configuration Options Cooldown Settings: Cooldown Duration Minutes: The duration before a player can receive another gift after killing an NPC. Message Settings: Enable Chat Message: Whether to send a chat message to the player when they receive a gift. Enable Game Tip Message: Whether to show a game tip message to the player when they receive a gift. Container Settings: Enabled: Whether this container type is enabled. Container Prefab: The prefab path for the container to spawn. Spawn Chance: The chance (between 0 and 1) that this container will spawn when an NPC is killed. Permission: The permission required for a player to receive this container type. Loot Table Name: The name of the loot table to use for this container. If left empty, the default loot table is used. Min Items: The minimum number of items to spawn in the container. Max Items: The maximum number of items to spawn in the container. Adding/Editing Containers Enable/Disable Containers: Set the Enabled field to true or false to control whether the container is used. Adjust Spawn Chances: Modify the Spawn Chance to change how often a container is spawned. A value of 0.5 means there's a 50% chance. Set Permissions: Specify a Permission for each container. Ensure these permissions are registered and granted to the appropriate players or groups. Set Loot Table Name: This filed is only required if using the Simple Loot Table Plugin, left blank will use the servers default loot tables Set Min/Max Items: These Fields are only required for users of the Simple Loot Table Plugin, they will not adjust the min/max values of your server loot table Permissions Register Permissions: The plugin will automatically register permissions based on the configuration. Grant Permissions: Use the following commands to grant permissions to players or groups: oxide.grant user <username> <permission> oxide.grant group <groupname> <permission> Example: oxide.grant user Mabel npcgifts.example1 Console Commands npcgifts_wipe - clears the cooldown data file Default Configuration { "Cooldown Settings": { "Cooldown Duration Minutes": 60 }, "Message Settings": { "Enable Chat Message": false, "Enable Game Tip Message": true }, "Container Settings": [ { "Enabled": true, "Container Prefab": "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "Spawn Chance": 0.5, "Permission": "npcgifts.example1", "Loot Table Name": null, "Min Items": 0, "Max Items": 0 }, { "Enabled": true, "Container Prefab": "assets/prefabs/missions/portal/proceduraldungeon/xmastunnels/loot/xmastunnellootbox.prefab", "Spawn Chance": 0.5, "Permission": "npcgifts.example2", "Loot Table Name": null, "Min Items": 0, "Max Items": 0 }, { "Enabled": true, "Container Prefab": "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "Spawn Chance": 0.5, "Permission": "npcgifts.example3", "Loot Table Name": null, "Min Items": 0, "Max Items": 0 } ], "Version": { "Major": 1, "Minor": 0, "Patch": 4 } } Default Language: { "ChatMessage": " :dance: Congratulations <color=#abf229>{0}</color> You Received A Gift From <color=#abf229>{1}</color> :dance:", "GameTipMessage": "Congratulations <color=#abf229>{0}</color> You Received A Gift From <color=#abf229>{1}</color>" }Free -
Version 1.0.5
109 downloads
Introduction CustomRewards is a turnkey solution to reward player engagement. This plugin allows you to give a player any type of reward based on conditions you'll be able to configure. Whether you're a server admin aiming to boost player engagement or a developer creating complex reward systems, CustomRewards is your go-to solution. Main Features: Diversity of Rewards: Set up a huge variety of rewards for your players, ranging from items to special permissions, including server command execution. Reward Templates: Create different reward models for various events or scenarios, providing maximum flexibility to meet your server's needs. Award Conditions: Ensure only eligible players receive certain rewards by setting conditions based on groups, permissions, and more. Integration with Other Plugins: CustomRewards isn't just a standalone, it can also be seamlessly integrated with other externals plugins such as VoteSystem or PlaytimeTracker : Vote System : By using Custom Reward with VoteSystem, your players will be able to obtain rewards by voting. PlayTime Reward (free) : By using CustomRewards with PlaytimeTracker, your players will be able to obtain rewards based on their playtime. Interface Customization Provide your players with an appealing visual experience with a fully customizable user interface, custom reward images, and colorful themes. Expandability for Developers For those looking to delve deeper, CustomRewards offers a robust API, allowing you to integrate your own point system or even other plugins ! Plugin's Future: We always listen to the community! If you have a specific plugin you'd like to see integrated with CustomRewards, please let us know. Our goal is to make CustomRewards as versatile and useful as possible for all users. Support : I am very often available and will respond as quickly as possible to all your questions, here or on my Discord: https://discord.gg/JJnxFgP27G. Full Documentation : Feel free to check out the complete documentation here. Commands (chat) : - /CustomRewards_Give <type> <player name or id> <quantity> : available only for administrators or with permission CustomRewards.Admin - The commands to show the UI need to be implemented in the configuration. Permissions : - CustomRewards.Admin : enable admin commands if not administrator - CustomRewards.<Type>.Use : Permission linked to the type (rewards template), users without the permission will not be able to use the command to display the UI. Therefore, it's important to add the permission to your groups once the template is created! How To use API : private void Give_API(string rewardType, ulong playerId, int quantity) // Add quantity points for player (for referenced rewardType) private int Get_API(string rewardType, ulong playerId) // Get quantity points for player (for referenced rewardType) CustomRewards Configuration Tutorial Step 1: Initial Setup : - Ensure the CustomRewards_rewards folder is present in Oxide/Data. If not, the plugin will attempt to create it automatically, but it's good to check. - Ensure - For each reward type you want to configure, create a .json file in the CustomRewards_rewards folder. For instance, for a reward type called "VIP", you might have a VIP.json file. Step 2: Basic Configuration In your .json file: - "Enabled": Set this value to true to activate this reward type. - "Commands for show UI": List of commands that will display the user interface for this reward type. For example: ["rewards_vip", "vip_rewards"]. Step 3: User Interface Configuration Under "UI Settings": - Configure the appearance and layout of the user interface with properties like "Max Reward By Page", "Window Rect", etc. - Set the theme colors under "Theme" using properties like "Colors". Each color is defined by an RGBA value. - Configure rarity colors under "Rarity Colors". - To modify the window title or description (above the rewards), go through the lang files (Oxide/Lang/<lang>/CustomRewards_<type>). Example Lang file : { "Messages": { "Title": "Rewards", "Description": "Every time you earn points, you can claim your rewards here." } } Step 4: Reward Configuration Under "Rewards Settings": - "Rewards List": Here, you'll define each individual reward for this type. - "Rarity (Common - Rare - Epic - Legendary)": Set the reward's rarity. - "Quantity": If the reward is an item, set the quantity here. - "Item Shortname (optional)": If the reward is an item, set its short name here. - "Custom image URL (optional)": For a custom image for the reward. - "Server command (optional)": Commands to execute when this reward is claimed. - "Grant Permissions ": Permissions to grant when this reward is claimed. - "Grant Groups": Groups to grant when this reward is claimed. - "Nedded Permissions": Permissions needed to claim this reward. - "Nedded Group ": Groups needed to claim this reward. Step 5: Plugin Extensions Under PluginExtensions, you can configure integration with other plugins: - For PlaytimeTracker, use properties under "PlayTimeTracker" like "Count Afk Time?", "Added points", and "Add point every (in seconds)". Step 6: Save and Reload After completing your configuration, save the .json file and reload the plugin on your server. Here's a sample configuration file to help you get started:$5.99 -
Version 2.0.1
494 downloads
RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Custom Advent Calendar lets you personalize the advent calendar on your server and adjust how rewards should be redeemed. SQL support is included. Allows for multiple daily rewards, custom names, skins, and random reward amounts. Includes a player-based day counter, with a global option available in the config. Support for command rewards. { "Count Rewards Per Player (true) or Count Rewards Per Day of Month (false)": true, "Enable Console Logs": true, "Use SQL Database": false, "SQL Credentials": { "IP": "127.0.0.1", "Port": 3306, "Database Name": "CustomAdventCalendarPro", "Username": "admin", "Password": "YourSuperSecretPassword" }, "Reward List": [ { "Max Daily Redeems": 1, "Cooldown (in minutes, works only if Max Daily Redeems more than 1)": 360, "Item Rewards": [ [ { "Command (Ignored if empty)": "", "Shortname": "metal.fragments", "Minimum Amount": 10000, "Maximum Amount": 10000, "Skin": 0, "Display Name": "" }, { "Command (Ignored if empty)": "", "Shortname": "wood", "Minimum Amount": 15000, "Maximum Amount": 15000, "Skin": 0, "Display Name": "" } ], [ { "Command (Ignored if empty)": "", "Shortname": "stones", "Minimum Amount": 10000, "Maximum Amount": 10000, "Skin": 0, "Display Name": "" }, { "Command (Ignored if empty)": "", "Shortname": "sulfur", "Minimum Amount": 10000, "Maximum Amount": 15000, "Skin": 0, "Display Name": "" } ] ] }, { "Max Daily Redeems": 1, "Cooldown (in minutes, works only if Max Daily Redeems more than 1)": 0, "Item Rewards": [ [ { "Command (Ignored if empty)": "oxide.grant user {userId} permission.here", "Shortname": "", "Minimum Amount": 1, "Maximum Amount": 1, "Skin": 0, "Display Name": "" }, { "Command (Ignored if empty)": "say Player {userName} redeemed an reward!", "Shortname": "", "Minimum Amount": 1, "Maximum Amount": 1, "Skin": 0, "Display Name": "" } ] ] }, { "Max Daily Redeems": 1, "Cooldown (in minutes, works only if Max Daily Redeems more than 1)": 0, "Item Rewards": [ [ { "Command (Ignored if empty)": "", "Shortname": "box.repair.bench", "Minimum Amount": 1, "Maximum Amount": 1, "Skin": 2795785961, "Display Name": "Recycler" } ] ] } ] }Free -
Version 2.2.5
148 downloads
Reward Gifts is a playtime gift reward system that utilizes a UI for delivery and administration for daily gifts. Easy to use, easy to create, add or delete rewards. ** Requires Image Library installed on server. ** Features No AFK Mode, so players can't try and trick the system to claim gifts for playtime, if they are AFK, the clock stops for them till they resume playing. Support for Server Rewards and Economics as gifts that can be added. Reward Gift Icon on the bottom left side of the screen (pre-programmed location) Enabled by default can be disabled in the config file. Data Files for both the Reward Gifts and Player Data Auto Reset timers in Days for players. Default is set to 1 day to reset the player play time. 90% Complete Customization of the UI Interface Theme thru the config file. Complete UI Reward Gift Claim Menu System. Once a player has played during a set amount of time, that defined reward gift can be claimed. Complete UI Admin Creation Tool for adding or removing reward gifts thru the UI System. Ability for Admins/Owners to add their own Logo to the Top of the UI System for more complete Customization feel. Option to have Sound Effect on redeeming rewards Option to have popup notification on redeeming rewards Commands /gifts - Chat command to call the Reward Gifts System Claim Menu (If enabled Gift Icon Button will do the same) /giftswipe - For admins only, this will wipe and reset all player data Permissions rewardgifts.admin - For admins to be able to administrate the Rewards rewardgifts.vip - If you want to allow VIP reward gifts as well, players will need a VIP permission in order to claim special VIP Gifts Configuration Thru the config file admin can almost completely customize the look and feel for coloring the theme of the system itself. Localization$15.00 -
Version 1.0.2
23 downloads
Features: Adds behavioral points for each player. The player gains or loses his behavior points for various actions (configurable in the config). Santa will cyclically give gifts to the player (the interval is configured in the config). The gift, as well as its content, depends on the behavior of the player. (All of the above is configured in the config). The plugin has a standard, playable configuration. Config: { "Command for open UI": "gifts", "SteamID for icon in chat messages": 0, "The interval for giving out gifts from Santa.(In seconds)": 86400, "Behaviors": [ { "The minimum number of behavior points to achieve this behavior": 0, "Name of behavior": "<color=red>UNSATISFACTORY</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "COMMON GIFT", "Minimum number of items to be given out": 1, "Maximum number of items to be given out": 2, "Item list": [ { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1, "SkinID": 0 }, { "Shortname": "giantcandycanedecor", "Amount": 1, "SkinID": 0 } ] }, { "Behavior name": "UNCOMMON GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "coal", "Amount": 1000, "SkinID": 0 }, { "Shortname": "coal", "Amount": 1000, "SkinID": 0 }, { "Shortname": "sulfur", "Amount": 1000, "SkinID": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "SkinID": 0 }, { "Shortname": "shotgun.waterpipe", "Amount": 1, "SkinID": 0 }, { "Shortname": "ladder.wooden.wall", "Amount": 1, "SkinID": 0 }, { "Shortname": "candycaneclub", "Amount": 1, "SkinID": 0 }, { "Shortname": "bow.compound", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.double.hinged.metal", "Amount": 1, "SkinID": 0 } ] } ] }, { "The minimum number of behavior points to achieve this behavior": 500, "Name of behavior": "<color=yellow>SATISFACTORY</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "RARE GIFT", "Minimum number of items to be given out": 3, "Maximum number of items to be given out": 4, "Item list": [ { "Shortname": "scrap", "Amount": 200, "SkinID": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 500, "SkinID": 0 }, { "Shortname": "metalpipe", "Amount": 5, "SkinID": 0 }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0 }, { "Shortname": "smgbody", "Amount": 1, "SkinID": 0 }, { "Shortname": "pistol.m92", "Amount": 1, "SkinID": 0 }, { "Shortname": "grenade.f1", "Amount": 4, "SkinID": 0 }, { "Shortname": "jackhammer", "Amount": 1, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 100, "SkinID": 0 } ] }, { "Behavior name": "EPIC GIFT", "Minimum number of items to be given out": 3, "Maximum number of items to be given out": 4, "Item list": [ { "Shortname": "scrap", "Amount": 500, "SkinID": 0 }, { "Shortname": "lowgradefuel", "Amount": 300, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.pistol", "Amount": 28, "SkinID": 0 }, { "Shortname": "workbench2", "Amount": 1, "SkinID": 0 }, { "Shortname": "explosive.satchel", "Amount": 4, "SkinID": 0 }, { "Shortname": "smg.thompson", "Amount": 1, "SkinID": 0 }, { "Shortname": "oretea.advanced", "Amount": 3, "SkinID": 0 }, { "Shortname": "wall.frame.garagedoor", "Amount": 1, "SkinID": 0 }, { "Shortname": "supply.signal", "Amount": 100, "SkinID": 0 } ] } ] }, { "The minimum number of behavior points to achieve this behavior": 1000, "Name of behavior": "<color=green>SANTA'S FAVORITE</color>", "List of gifts for this behavior with random drop chance": [ { "Behavior name": "LEGENDARY GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "ammo.rifle", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.rifle", "Amount": 28, "SkinID": 0 }, { "Shortname": "ammo.rifle.explosive", "Amount": 100, "SkinID": 0 }, { "Shortname": "ammo.rifle.explosive", "Amount": 28, "SkinID": 0 }, { "Shortname": "hazmatsuit", "Amount": 1, "SkinID": 0 }, { "Shortname": "easter.silveregg", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.hinged.toptier", "Amount": 1, "SkinID": 0 }, { "Shortname": "door.hinged.toptier", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "rifle.lr300", "Amount": 1, "SkinID": 0 }, { "Shortname": "workbench3", "Amount": 1, "SkinID": 0 }, { "Shortname": "syringe.medical", "Amount": 2, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 }, { "Shortname": "gunpowder", "Amount": 1000, "SkinID": 0 } ] }, { "Behavior name": "SUPERIOR GIFT", "Minimum number of items to be given out": 2, "Maximum number of items to be given out": 3, "Item list": [ { "Shortname": "scrap", "Amount": 1000, "SkinID": 0 }, { "Shortname": "explosives", "Amount": 100, "SkinID": 0 }, { "Shortname": "explosive.timed", "Amount": 2, "SkinID": 0 }, { "Shortname": "jackhammer", "Amount": 1, "SkinID": 0 }, { "Shortname": "chainsaw", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.refined", "Amount": 100, "SkinID": 0 }, { "Shortname": "lmg.m249", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.small.scope", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.silencer", "Amount": 1, "SkinID": 0 }, { "Shortname": "weapon.mod.lasersight", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.facemask", "Amount": 1, "SkinID": 0 }, { "Shortname": "metal.plate.torso", "Amount": 1, "SkinID": 0 } ] } ] } ], "Behaivor Points per player kill": 20.0, "Behaivor Points per NPC kill": 20.0, "Behavior points per chat message": 0.1, "Behavior Points for Learning a Recipe": 1.5, "Behavior points per broken stone/ore/wood/corpse": 4.0, "The interval for giving the player 1 behavior point for being on the server": 300, "Behavior score for object destruction": { "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab": 0.5, "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab": 0.5, "assets/bundled/prefabs/radtown/loot_barrel_1.prefab": 1.0, "assets/bundled/prefabs/radtown/loot_barrel_2.prefab": 0.5, "assets/bundled/prefabs/radtown/oil_barrel.prefab": 1.0, "assets/rust.ai/agents/bear/bear.prefab": 1.0, "assets/rust.ai/agents/boar/boar.prefab": 1.0, "assets/rust.ai/agents/stag/stag.prefab": 1.0, "assets/rust.ai/agents/stag/wolf.prefab": 1.0 }, "Behavior points for the presence of certain words in the chat": { "dick": -0.5, "bitch": -0.5, "fuck": -1.0, "prick": -0.5, "bastard": -1.0, "bellend ": -0.5, "cunt": -0.5, "balls": -0.5, "shit": -1.0, "fucker": -0.5, "asshole": -1.0, "slave": -5.0, "nigger": -5.0, "best server": 5.0, "sorry": 1.0, "good": 0.5, "well done": 1.0, "cool": 0.5, "pretty": 0.5, "cute": 0.5 } } Lang: { "CM_TAKEGIFT": "Received a {0} gift from Santa", "UI_BEHAVIOR": "YOUR BEHAVIOR " }$9.99- 12 comments
- 1 review
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- 3
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- #new year
- #christmas sale
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