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Showing results for tags 'fish'.
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Version 1.0.4
173 downloads
Fishing contest is a an event plugin that spawns an arena in the ocean for players to compete at. Players must catch the most of a certain type of fish that the contest randomly selects to win. The arena is spawned using the CopyPaste plugin. You can create your own arena, but there are requirements (see the video). The plugin is highly configurable, allowing you to select if players keep what they catch, adjust drop rates for caskets for participants, modify the fishing rod tensile strength, and what fish the competition requires the players to catch. EpicLoot - Integrates a list of enhanced fishing attire into the rewards list. NightVision - Locks the players time to day while at the event. FishingTreasure - Allows for the drop rates of fishing caskets to be changed for players at the event. fishingcontest.admin - required to manually start and stop the event. joinfc - Joins the fishing contest. leavefc - Leaves the fishing contest. startfc - Manually starts the fishing contest. endfc - Manually ends the fishing contest.$15.00- 12 comments
- 3 reviews
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- 3
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- #competition
- #event
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Version 1.0.0
1 download
The Fish Market is a cluttered and recently abandoned converted dock. Boats and Loot can spawn here, they make great additions to lonely islands and secluded beaches. Perfect for maps wanting to give a little more to their water based gameplay. Players will need to dive a short distance for two of the 5 normal crates. 3 Boat Spawns 5 Normal Crates 1 Diesel Barrel 4 Food Crates 2 Tool Crates$15.00 -
Version 1.0.2
496 downloads
FishR will add a configurable amount of resources gained from gutting for each fish type and handles the new Bone Type Fish Bones. Features : Configure the amount of resources and bonus items gained from gutting fish. Changes the bonefragments to fish bones used by other plugins in this series. Commands : /fishr info : Shows plugin info/version/author (Or any info edited in the language file about the event) Configuration : The Fish normally giving a bonus item by Rust are already having the Bonus Items listed and can be changed accordingly or added to the fish not having this by default. { "Main config": { "Debug": false }, "Anchovy": { "Fish Bones": 2, "Raw Fish": 1, "Animal Fat": 1, "Add bonus item": false, "Bonus item (x1)": [] }, "Cat fish": { "Fish Bones": 18, "Raw Fish": 18, "Animal Fat": 18, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Herring": { "Fish Bones": 1, "Raw Fish": 2, "Animal Fat": 1, "Add bonus item": false, "Bonus item (x1)": [] }, "Orange Roughy": { "Fish Bones": 18, "Raw Fish": 18, "Animal Fat": 18, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Salmon": { "Fish Bones": 16, "Raw Fish": 18, "Animal Fat": 16, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Sardine": { "Fish Bones": 1, "Raw Fish": 1, "Animal Fat": 5, "Add bonus item": false, "Bonus item (x1)": [] }, "Small Shark": { "Fish Bones": 20, "Raw Fish": 20, "Animal Fat": 20, "Add bonus item": true, "Bonus item (x1)": [ "scrap", "keycard_blue", "cloth", "ammo.pistol", "flare" ] }, "Small Trout": { "Fish Bones": 5, "Raw Fish": 4, "Animal Fat": 8, "Add bonus item": false, "Bonus item (x1)": [] }, "Yellow Perch": { "Fish Bones": 6, "Raw Fish": 4, "Animal Fat": 9, "Add bonus item": false, "Bonus item (x1)": [] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "GutUnsuccesful": "<color=#4A95CC>Gutting was unsuccesfull !</color> gut the fish in your inventory instead.", "Info": "\n<color=green>Available Commands</color> :\n<color=green>/fishr info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "Version": "Version : V" }Free- 9 comments
- 3 reviews
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- 3
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- #oxide
- #krunghcrow
- (and 4 more)
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Version 3.1.1
421 downloads
Custom Gather allows you to have dynamic gather rates on your server! This allows you to assign different gather rates for as many groups of players as you would like. What this plugin offers that other gather rate plugins don't: Create custom gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have VIPs gather at 4x, and Elite VIPs gather at 8x. Modify resources in Unloadable Train Wagons Set separate custom rates for Public and Private quarries Modify Fishing Rate Gather rate modifier includes grubs/worms picked from plants Configuring JSON Files This plugin creates two JSON files, one is located in Oxide/Config/CustomGather.json, and the other is in Oxide/Data/CustomGather.json. The config file is used to set the global on/off switches, unloadable train wagon settings, the blacklists and the global override list. The data file is used to create and specify custom groups to be assigned via oxide permissions. The 'default' group makes a permission named customgather.default and automatically assigns it to the default oxide group All other groups generate permissions titled customgather.{groupname} that then must be assigned to an oxide group or player. Do NOT delete the data json file during server wipe. It will reset all your custom group settings and need to be reconfigured. Tutorial Blacklists & Global Override List The Blacklists reverts an item's gather rate to 1x for the specified method of gathering that it is listed under. The Global Override List is similar, but you specify a custom gather rate for specific items that is then applied globally, regardless of permission groups or gather method. Items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. Chat Commands /cg info -- Displays each custom group and their gather rates Config JSON - Example { "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the terrain (ex: plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for PUBLIC Quarries and Pumpjacks": true, "Modify rates for PRIVATE Quarries and Pumpjacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Unloadable Train Wagon Settings": { "Multiplication Rate": 20, "Single Stack of Resources?": true }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "human.skull", "skull.wolf" ], "Pickup Items": [ "cloth" ], "Planter Box Items": [ "clone.hemp" ], "Fishing": [ "fish.anchovy" ], "Quarries & Pumpjacks": [ "stones" ], "Excavator": [ "stones" ], "Train Resource Wagons": [ "metal.ore" ] }, "Global Override List": { "pumpkin": 20, "hq.metal.ore": 10 } } Data JSON - Example { "Custom Permission Group Settings": { "default": { "Gather Rate": 1, "PUBLIC Quarries & Pumpjacks Rate": 1, "PRIVATE Quarries & Pumpjacks Rate": 1, "Giant Excavator Rate": 1, "Fishing Rate": 1 }, "vip": { "Gather Rate": 2, "PUBLIC Quarries & Pumpjacks Rate": 2, "PRIVATE Quarries & Pumpjacks Rate": 2, "Giant Excavator Rate": 2, "Fishing Rate": 2 }, "Elite": { "Gather Rate": 3, "PUBLIC Quarries & Pumpjacks Rate": 3, "PRIVATE Quarries & Pumpjacks Rate": 3, "Giant Excavator Rate": 3, "Fishing Rate": 3 }, "SuperElite": { "Gather Rate": 4, "PUBLIC Quarries & Pumpjacks Rate": 4, "PRIVATE Quarries & Pumpjacks Rate": 4, "Giant Excavator Rate": 4, "Fishing Rate": 4 }, "MegaElite": { "Gather Rate": 5, "PUBLIC Quarries & Pumpjacks Rate": 5, "PRIVATE Quarries & Pumpjacks Rate": 5, "Giant Excavator Rate": 5, "Fishing Rate": 5 } } }$5.00- 23 comments
- 3 reviews
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- 1
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- #gathering
- #gather rates
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Version 1.2.5
57 downloads
Fish Loot allows players to catch custom loot items instead of fish by chance. Create a custom loot table, with configurable rarity and drop chance per item. You can also specify the required bait value per item, so players will need to use that bait to get the best items! NOTE: If you enable the config option to allow fish traps to continue trapping after a successful catch, you will also probably need to give players the no trap damage permission, otherwise while the player is away, if the trap catches many times, it will break and the player will lose their trap and loot. Players can also get the same chance to get a custom loot items when gutting selected fish if enabled in the config. Very simple to set up with a small example loot table as default. Then just edit the loot table to suit your needs and add as many custom items as you like. All options you could possibly need in the config file. Permissions: fishloot.condition (players rod doesn't lose condition) fishloot.nofail (player can reel in fish without losing) fishloot.instacatch (hook a fish as soon as you cast) fishloot.gutluck (player has chance of item when gutting) fishloot.fishtraps (player has chance of item from fish traps) fishloot.notrapdamage (players fish traps do not lose health after catch) There are also chance multiplier permissions which can be created and set in the config. Players with these permissions will have a higher chance of getting a bonus item. Default Config:$12.99- 9 comments
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- #fishing
- #fishingvillage
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(and 5 more)
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Version 1.0.1
32 downloads
Sometimes all someone needs is a fish in the face. It just gives that finishing touch in making your point. From now on The Fish-Z-Nator will be your best friend to win any argument you get into. Various fish flying with high speed towards your enemies and will eventually make them stop talking. Damage, fire rate and fish speed are configurable. Spawning in The Fish-Z-Nator is regulated by a permission. Videos: Features Shoot fish Do damage (with permission) Don't do damage (you choose) Transform fish into fireworks when you hit a player Fish everywhere Bouncy fish Addicting Fish! Commands /fishznator Permissions fishznator.use > for using the /fishznator command fishznator.fireworks > for using fireworks mode fishznator.dodamage > allow doing damage to other players Config fishInterval = 0.05 > time between 2 lauched fish / fire rate fishForce = 20 > speed of the fish fishDamage = 0.25 > damage dealt when hitting a player, set to 0 to disable fireWorksPercentage = 20 > Percentage of fish changing into fireworks Join my Discord for quick support and suggestions! https://discord.gg/7ApTVphM7f$7.50