Jump to content

Search the Community

Showing results for tags 'card reader'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Plugins
  • Carbon
  • Harmony
  • Maps
  • Monuments
  • Prefabs
  • Bases
  • Tools
  • Discord Bots
  • Customizations
  • Extensions
  • Graphics

Forums

  • CF Hub
    • Announcements
  • Member Hub
    • General
    • Show Off
    • Requests
  • Member Resources
    • For Hire
    • Creators Directory
  • Community Hub
    • Feedback
  • Support Hub
    • Support
    • Site Support

Product Groups

  • Creator Services
  • Host Services
  • Memberships

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. Version 1.0.0

    513 downloads

    This prefab contains -1xSlidingDoor-NoFuse -1XSlidingDoors-Fuse -2XSlidingDoors-NoFuse -2xSlidingDoors-Fuse -4XslidingDoors-NoFuse -6xSlidingDoors-NoFuse This prefab requires rustedit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit
    Free
  2. Version V01

    9 downloads

    Mail Room Lore Welcome to the Cobalt Mail Room, the covert underground lair privy only to the Cobalt elite. Today, it stands abandoned, a silent witness to the exit of the Director and the entire mailroom crew. Now, guarded by a squad of dedicated scientists, this once-organized facility has been ransacked, as if someone was looking for something... Why did Cobalt, opt for pneumatic tubes over electronic means for their confidential messages? Perhaps it was a calculated move to evade the vulnerabilities of electronic communication, with those pneumatic tubes serving as a relic from a pre-digital era, once carrying discreet murmurs of confidential exchanges. Despite the apparent abandonment, the vigilant scientists remain, posing a curious conundrum. Why persist in guarding an empty shell? Did the raiders find what they were looking for? The answers, like the secrets that once coursed through the pneumatic veins of this covert sanctuary, linger in the shadows of Cobalt's enigmatic legacy. About the Prefab itself The Mail Room is an underground monument that presents as a humble Oxums Post Office on the surface. Players will need a blue card to enter the facility and gain a red card from the Director's desk amongst other lootable containers. There are multiple CCTV cameras within the Mail room that can be viewed by anyone with a computer station. There are two exits but only one entrance. In Game Walkthrough For any issues please Reach out to me on Discord: http://discordapp.com/users/233662340179034112 Mail Room CCTV IDS V01.txt
    $5.00
  3. Version 1.0.1

    10 downloads

    This DIY pack is to help teach people how to set up electricals inside Rust Edit. Create security door access via fuses and colour cards, 3 colour coded security doors with electrical kickstart for rust. Allowing players to exit monuments via press button. ATTENTION: WHEN USING THIS PREFAB PACK PLEASE ENSURE YOU ARE USING THE MOST UPDATED Oxide.Ext.RustEdit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit This pack includes the following. 1. Two-way Triple Door/Fusebox prefabs. a. All prefabs needed to set up a 3 Door, 3 Card reader and 3 Fusebox setup. 2. Easy to use Test Area. 2. "README.txt" to help you make the proper electrical connections. 3. "Visual Diagram" to help you make the proper electrical connections. What do I do with this? 1. Open the "Visual Diagram" that came with the download. 2. Open the "README.txt" that came with the download. (Use both of these as references) 3. Place the downloaded prefab pack somewhere in your map on RustEdit. 4. Start at step 1, use the visual references to guide you along. 5. Once all electrical connections have been made, use the Test Area. 6. Drag all non-interactable prefabs into the back right of the Test Area. a. All Generator Static b. All Orswitch, Andswitch, Timerswitch, etc.. 7. Drag all interactable prefabs into the Test Area. a. Security Doors(s) b. Card Reader(s) c. Door Manipulator(s) d. Fusebox(s) 8. Once everything is in place group all your prefabs using the "Make Custom Prefab" 9. Set a password on your map that you'll remember. 10. Load up your map and test your electricals. (in rare cases an autosave and restart are needed for electrics to work) Any Issues, bugs, broken or missing prefabs, questions, etc... Please refer to the support section where you downloaded this pack. Want to hang out with KBEdit's Team! Feel free to use the discord link below. Kbedits Discord https://discord.gg/7PQAwsU Kbedits Website https://kbedits.io
    $9.99
  4. Version 1.0.0

    5 downloads

    This DIY pack is to help teach people how to set up electricals inside Rust Edit. Create security door access via fuses and colour cards, 2 colour coded security doors. Allowing players to exit monuments via press button. ATTENTION: WHEN USING THIS PREFAB PACK PLEASE ENSURE YOU ARE USING THE MOST UPDATED Oxide.Ext.RustEdit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit This pack includes the following. 1. Two-way Double Door/Fusebox prefabs. a. All prefabs needed to set up a 2 Door, 2 Card reader and 2 Fusebox setup. 2. Easy to use Test Area. 2. "README.txt" to help you make the proper electrical connections. 3. "Visual Diagram" to help you make the proper electrical connections. What do I do with this? 1. Open the "Visual Diagram" that came with the download. 2. Open the "README.txt" that came with the download. (Use both of these as references) 3. Place the downloaded prefab pack somewhere in your map on RustEdit. 4. Start at step 1, use the visual references to guide you along. 5. Once all electrical connections have been made, use the Test Area. 6. Drag all non-interactable prefabs into the back right of the Test Area. a. All Generator Static b. All Orswitch, Andswitch, Timerswitch, etc.. 7. Drag all interactable prefabs into the Test Area. a. Security Doors(s) b. Card Reader(s) c. Door Manipulator(s) d. Fusebox(s) 8. Once everything is in place group all your prefabs using the "Make Custom Prefab" 9. Set a password on your map that you'll remember. 10. Load up your map and test your electricals. (in rare cases an autosave and restart are needed for electrics to work) Any Issues, bugs, broken or missing prefabs, questions, etc... Please refer to the support section where you downloaded this pack. Want to hang out with KBEdit's Team! Feel free to use the discord link below. Kbedits Discord https://discord.gg/7PQAwsU Kbedits Website https://kbedits.io
    $7.95
  5. Version 1.0.0

    293 downloads

    Create a security door with access via fuse and colour cards. Allowing players to exit monuments via press button. This DIY pack is to help teach people how to set up electricals inside Rust Edit. ATTENTION: WHEN USING THIS PREFAB PACK PLEASE ENSURE YOU ARE USING THE MOST UPDATED Oxide.Ext.RustEdit.dll https://github.com/k1lly0u/Oxide.Ext.RustEdit This pack includes the following. 1. Two-way Single Door/Fusebox prefabs. a. All prefabs needed to set up a Green Door/Card reader and Fusebox. b. All prefabs needed to set up a Blue Door/Card reader and Fusebox. c. All prefabs needed to set up a Red Door/Card reader and Fusebox. 2. Easy to use Test Area. 2. "README.txt" to help you make the proper electrical connections. 3. "Visual Diagram" to help you make the proper electrical connections. What do I do with this? 1. Open the "Visual Diagram" that came with the download. 2. Open the "README.txt" that came with the download. (Use both of these as references) 3. Place the downloaded prefab pack somewhere in your map on RustEdit. 4. Start at step 1, use the visual references to guide you along. 5. Once all electrical connections have been made, use the Test Area. 6. Drag all non-interactable prefabs into the back right of the Test Area. a. All Generator Static b. All Orswitch, Andswitch, Timerswitch, etc.. 7. Drag all interactable prefabs into the Test Area. a. Security Doors(s) b. Card Reader(s) c. Door Manipulator(s) d. Fusebox(s) 8. Once everything is in place group all your prefabs using the "Make Custom Prefab" 9. Set a password on your map that you'll remember. 10. Load up your map and test your electricals. (in rare cases an autosave and restart are needed for electrics to work) Any Issues, bugs, broken or missing prefabs, questions, etc... Please refer to the support section where you downloaded this pack. Want to hang out with KBEdit's Team! Feel free to use the discord link below. Kbedits Discord https://discord.gg/7PQAwsU Kbedits Website https://kbedits.io
    Free
  6. Version 1.0.0

    4 downloads

    Create security door access via fuses and colour cards, 2 colour coded security doors. Allowing players to exit monuments via press button. ATTENTION: WHEN USING THIS PREFAB PACK PLEASE ENSURE YOU ARE USING THE MOST UPDATED Oxide.Ext.RustEdit.dll - https://github.com/k1lly0u/Oxide.Ext.RustEdit Brought to you by KBedits, this prefab pack allows you to quickly setup double-door monument puzzles. The electrical connections made in this prefab pack are NOT meant to be broken. If any electrical connections are broken by disconnecting Input/Output's can break the entire electrical set up. If you are curious on how to do these yourself, please refer to our DIY prefab packs. This pack includes the following. 1. Two-way Double Security Door setups. a. Green Door/Card Reader to Green Door/Card Reader, Fusebox and Electric connections. b. Green Door/Card Reader to Blue Door/Card Reader, Fusebox and Electric connections. c. Blue Door/Card Reader to Red Door/Card Reader, Fusebox and Electric connections. What do I do with this? 1. Place downloaded prefab in rust edit and break the prefab. 2. Move Interactable prefabs. a. Security Doors(s) b. Card Reader(s) c. Door Manipulator(s) d. Fusebox(s) 3. Hide Power sources and switches to a place a player will not interact with. a. All Generator Static b. All Orswitch, Andswitch, Timerswitch, etc.. All electrical prefabs in this pack have been tested and are working. If you have ANY issues, please post in the support section.
    $4.99
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.1k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.