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Solarix

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About Solarix

  • Birthday 03/13/1978

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  1. Solarix

    does not work

    Temporary fix until updated... Edit the cs file line 924 Change from private VehicleEngineController<MiniCopter> engineController; to private VehicleEngineController<PlayerHelicopter> engineController;
  2. Solarix

    Scrap Copter Taxi

    Temporary fix until updated... Edit the cs file line 924 Change from private VehicleEngineController<MiniCopter> engineController; to private VehicleEngineController<PlayerHelicopter> engineController;
  3. Solarix

    Rules GUI

    yes
  4. Hmm.. no, he has never had the admin group on that server (he was a former admin on a couple of the pve servers but even there it was long before we had the plugin). I only granted the permissions to the admin group. I will keep an eye on it and let you know if I can replicate it. Thanks
  5. Hi, It was reported to me by a player, I haven't been able to reproduce or see it myself but the details he mentioned that he saw on the rust+ app matched what would be seen in game as an admin with permission. I asked him for a screenshot but he didn't have one. It may have been a temporary glitch with rust+ itself, I'm not sure. "I could see all active players base locations and names yesterday and this morning when I opened up the Rust+ app and looked on the map" "It’s been patched since then, can’t take a screenshot. I could see orange markers all around the map that had everyone’s names the amount of resources and location." Yes we are running Raidable Bases, and Mark My Players, but raidable bases was not on the server he saw it on. None of the TCs showed more than 3 or 4 players, it's a quad server with team limit of 4. The version is the latest, 0.1.4 I've only had the plugin since that version.
  6. It was reported to me by a player (a former admin) that players are able to see the TC markers on the Rust+ app. This is on the most recent version 0.1.4 We have disabled the plugin on all of our servers for the time being. I can test it on our pve servers if needed though since there is no worry about raiding other players there.
  7. As I mentioned before, it was never my intention for it to not be available here. I do have it available on my tebex store, which you may PM me for the url if you want. It does not use permissions, it adds the configured allotment of storage containers to all minicopters that are spawned. Should work with the spawn mini plugin but I have not used or tested it so can't confirm, but it does work with spawned in minis from purchasing at bandit, or by command from vehicle license plugin, any admin spawned or population spawned minis would all get the storage container(s). I did experiment with skinning before initial release, but had other issues come up with the containers being invisible, so the skin id option was removed at that time. I have been considering experimenting with it again though as I believe the issue was related to the boxes I was using initially. so it may be an option later.
  8. Solarix

    Professions

    Hello there, Can the plugin be updated to have a configurable option whether or not to wipe the player data? Currently it automatically wipes the data when it detects a map wipe, I would prefer it not do that so I can manually wipe it instead (Quarterly wipe for profession levels, monthly for the /rbag.) There have been times that server issues happen and it detects a map wipe but is restored to a previous sav file, however the plugin player data is lost due to the autowipe. Thank you,
  9. That would be a question for Death, it was never my intention for it to not be available here. It is available on my rust server tebex store in the meantime, or there is a newer free alternative plugin "Vehicle Storage" by WhiteThunder on umod that includes storage for most if not all vehicles. PM me if you would like my store url.
  10. I don't believe that would work. The best way to secure the boxes is by combining with Vehicle License plugin and setting the config for Vehicle License to secure the vehicle and its fuel/storage to the license holder and their team.
  11. yeah, another green x off to the right side there a bit too.
  12. Yeah 2.4.4
  13. It's on a proc gen map, no custom monuments. Pulled these from Corrosionhour prefabs assets/content/structures/train_tracks/train_track_3x18.prefab assets/content/structures/train_tracks/train_track_3x18_end.prefab assets/content/structures/train_tracks/train_track_3x36.prefab assets/content/structures/train_tracks/train_track_3x3_end.prefab assets/content/structures/train_tracks/train_track_3x9.prefab assets/content/structures/train_tracks/train_track_bend_45.prefab assets/content/structures/train_tracks/train_track_nogravel_3x18.prefab assets/content/structures/train_tracks/train_track_nogravel_3x36.prefab assets/content/structures/train_tracks/train_track_nogravel_3x3_end.prefab assets/content/structures/train_tracks/train_track_nogravel_3x9.prefab assets/content/structures/train_tracks/train_track_nogravel_bend_45.prefab assets/content/structures/train_tracks/train_track_nogravel_sleft_3x027.prefab assets/content/structures/train_tracks/train_track_nogravel_sright_3x27.prefab assets/content/structures/train_tracks/train_track_sleft_3x027.prefab assets/content/structures/train_tracks/train_track_sright_3x27.prefab
  14. After updating to 2.4.4, still seeing some bases spawn on or partially on the train track.
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