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0athbound

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  1. Just an automatic sorting system that the player built with in game industrial conveyors, splitters, combiners, etc. from the industrial automation update from several months ago.
  2. Basically I had a player complaining that NPC Raid Flares don't work and after an hour of troubleshooting, I figured out that if raid flares are placed into an automated sorting system, they are converted back into normal flares. So the player was just throwing normal flares on the ground and telling me that the plugin was broken. Obviously, the immediate fix for this was to keep the raid flares out of the sorting system and in a normal box but I was curious if there is anything else that can be done tp prevent this from happening?
  3. I am having the same issue. I have removed the text to fix it for now but disabling it in the config does absolutely nothing.
  4. 0athbound

    Fuel Pump

    The fix is posted four comments above yours
  5. Is there a fix in the works for the new update?
  6. 0athbound

    Fuel Pump

    Is there a fix for the new update in the works?
  7. 0athbound

    Raidable Bases

    Something was just messed up with the store. I checked back an hour later and everything was back. Thanks for the response.
  8. 0athbound

    Raidable Bases

    That was the first place I checked when I realized I couldn't download the update and it is completely removed from my purchases but I can see it in my order history, although if I click the bundle I bought it doesn't exist any more. I hope they fix this soon in case the plugin breaks on wipe.
  9. 0athbound

    Raidable Bases

    I bought this is January as bundle but now it seems like that bundle has been removed for the store so now I have lost access to updates. I can verify all purchase info. Has this happened to anyone else?
  10. 0athbound

    Plugin will not load.

    The plugin hasn't been working so I updated to the newest version and that doesn't work either. I get this in the console: 04/25 13:36:47 | >>> o.reload Hud 04/25 13:36:48 | Failed to initialize plugin 'Hud v2.1.17' (JsonReaderException: Error parsing Infinity value. Path '', line 1, position 1.) at Newtonsoft.Json.JsonTextReader.ParseNumberPositiveInfinity (Newtonsoft.Json.ReadType readType) [0x0006e] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.ParseValue () [0x00199] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Plugins.Hud.LoadData () [0x0003f] in <e3d23f10f3b546159f977be73b5569f8>:0 at Oxide.Plugins.Hud.Init () [0x00000] in <e3d23f10f3b546159f977be73b5569f8>:0 at Oxide.Plugins.Hud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01216] in <e3d23f10f3b546159f977be73b5569f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <157a94ee66ab4a7991faecd1eb84be3b>:0 04/25 13:36:48 | Unloaded plugin Hud v2.1.17 by AhigaO#4485
  11. I don't see a cooldown specified in the config and I have players saying that they completed one raid, then tried to do another and it just wasted the NPC Raid Flare items. Just trying to figure out if there is a default cooldown or if another plugin is conflicting and causing issues.
  12. Thank you for the help and all of your great plugins. My server would be a terribly boring place without all of your hard work.
  13. I contacted the host provider to confirm that the server is running on a Windows machine and it is. I will attach my server log to this reply. I converted it to a json file, as .log is not supported by this platform. I really appreciate the help. serverlog.json
  14. I use a dedicated server host that uses a browser based UI. When I restart the server, I simply click a "restart" button. I assumed this was a "correct way". Do I need to use "o.unload *" to unload all plugins before restarting the server or something? This is a really frustrating issue bc I run a PVE server where Raidable Bases are an enormous portion of our content and also the most expensive premium plugin that I am aware of, not to mention other 3rd party base packages on top of that. So there's no way I am going to get rid of the plugin and there are obviously no other plugins like it as an alternative. This issue of bases not despawning is basically ruining the server and I am desperate to find a fix for this before Thursday.
  15. Some bases have been completed by players and never respawned and others look like they were never touched and either didn't despawn at all or partially despawned. Sometime the base is despawned but the outer wall is left behind, or maybe a few doors are just left floating. I have noticed a few here and there over the last week but now it's starting to get bad. If I fly over the map, I see at least five of these leftover almost immediately. I have read other supports requests on a similar topic but haven't been able to find anything useful to resolve this. Is it something within my Raidable Bases config or should I contact the dev of copypaste? Hoping to get this sorted out for good before wipe next Thursday. Any help is appreciated.
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