Rubbie Ducker
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hmm... ok i guess ill have to use humannpc for my melee npcs and better npc for my ranged ones i guess. thank you. Can this be added in the future?
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i changed the radius to 150 and also changed the spawn from 2 to 20 they still are not moving. the npcs with ranged weapons will attack me when i come in range but they dont move or roam around or anything. Same with the npcs with melee weapons i just need to be in melee range o.reload BetterNpc Unloaded plugin BetterNpc v1.2.8 by KpucTaJl [BetterNpc] Plugin loading progress at 2% [BetterNpc] File Abandoned Cabins has been loaded successfully! [BetterNpc] File Abandoned Military Base A has been loaded successfully! [BetterNpc] File Abandoned Military Base B has been loaded successfully! [BetterNpc] File Abandoned Military Base C has been loaded successfully! [BetterNpc] File Abandoned Military Base D has been loaded successfully! [BetterNpc] File Abandoned Supermarket has been loaded successfully! [BetterNpc] File Airfield has been loaded successfully! [BetterNpc] File Arctic Research Base has been loaded successfully! [BetterNpc] File Ferry Terminal has been loaded successfully! 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Hey! they are npcs i have in my custom monument. the monument is a building i have built in the sky to use as a dungeon. i have betterNpc 1.2.8 and npcSpawn 2.6.1 Here is one NPC i am trying to hae move around and chase when attacking someone. { "ID": "", "Enabled? [true/false]": true, "Position": "(481.41, 1501.01, -650.26)", "Rotation": "(0.00, 0.00, 0.00)", "Radius": 20.0, "Remove other NPCs? [true/false]": true, "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 10, "Maximum numbers - Day": 20, "Minimum numbers - Night": 10, "Maximum numbers - Night": 20, "NPCs setting": { "Names": [ "Ninja" ], "Health": 300.0, "Roam Range": 10.0, "Chase Range": 100.0, "Attack Range Multiplier": 1.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 10.0, "Scale damage": 2.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Minimum time of appearance after death (not used for Events) [sec.]": 60.0, "Maximum time of appearance after death (not used for Events) [sec.]": 90.0, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "attire.ninja.suit", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "syringe.medical", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "longsword", "Amount": 1, "SkinID (0 - default)": 855009078, "Mods": [], "Ammo": "" } ], "Kits (it is recommended to use the previous 2 settings to improve performance)": [] }, "The amount of economics that is given for killing the NPC": { "Economics": 0.0, "Server Rewards (minimum 1)": 0, "IQEconomic (minimum 1)": 0 }, "Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)": 1, "Own list of locations (not used for Road and Biome)": [ "(-0.53, -0.01, 0.45)", "(-1.48, 0.00, 21.65)", "(18.72, -0.01, 0.20)" ], "If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]": false, "Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)": 0, "The path to the crate that appears at the place of death (empty - not used)": "", "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 4, "Loot table from prefabs (if the loot table type is 4 or 5)": { "Minimum numbers of prefabs": 1, "Maximum numbers of prefabs": 1, "Use minimum and maximum values? [true/false]": true, "List of prefabs": [ { "Chance [0.0-100.0]": 100.0, "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" } ] }, "Own loot table (if the loot table type is 1 or 5)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" } ] } } ] }
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Rubbie Ducker started following NPC's are not moving
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I just purchased this program a couple days ago and i cant seen to figure out how to get my npcs to move/chase the person they are attacking. i have "Is this a stationary NPC? [true/false]": false, and they still dont move. Can anyone help me out?
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Rubbie Ducker started following Better Npc