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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Emigoits fixed in next update which will be released with the Rust update
  2. nivex

    Raidable Bases

    no, i edited my response. this is not possible in RB with those options, or any others, on a PVE server. damage is not allowed unless both are inside or PVP delayed. it'd be very bad if players could stand inside of a PVP event and harrass anyone outside of it
  3. nivex

    Raidable Bases

    .
  4. nivex

    Raidable Bases

    @BadLandPVE nah not truepve if the event is PVP
  5. nivex

    Raidable Bases

    @BadLandPVE they would get a message if RB is blocking it. it's another plugin otherwise.
  6. nivex

    Server crashing

    heya. I haven't had any reports of crashes you said it's not resources, but if RAM caps out that can cause crashes otherwise it would be a plugin interfering and conflicting with this one. most likely one interfering as an entity spawns or is killed. but certainly not limited to that. it could be a bad base, so I'd reinstall the copypaste files to start with. if using any bases not in my tier packages then i'd remove them for the time being until you resolve the issue.
  7. nivex

    Raidable Bases

    @Lawnmorr DM your profiles to me
  8. nivex

    Raidable Bases

    @Sollernot atm. i may add it in the future
  9. nivex

    Raidable Bases

    @dylanstar12 hi it's planned but not possible currently
  10. nivex

    Raidable Bases

    @COSMOthe latter, Max Amount Purchasable Per Difficulty
  11. nivex

    Couple Questions...

    good stuff
  12. nivex

    Couple Questions...

    hi, gun traps are immune to fire in vanilla
  13. nivex

    Couple Questions...

    heya 1. no, there's over 750 options and everything is meant to be self explanatory. if you need help then ask about the ones you don't understand. 2. either the base is corrupted or has a CopyPaste error with PasteLoop. if your server is hosted on Linux then libgdiplus must be installed by the host, too
  14. nivex

    Raidable Bases

    @Craft I disable the brain before it dies and I've seen this happen without my plugin too
  15. Changed Status from Pending to Closed
  16. no problem
  17. you will need to set Protection Radius back to 50.0 in the profiles. looks like one is set to 50.0 and the other is less. if you want it to be less than 50.0 then make sure it covers the entirety of the compound
  18. well, unless you're using really large bases they're not supported without using custom spawn points on custom maps you can increase Protection Radius in profiles to accommodate for the size, but if not done correctly it will break the plugin (the bases won't spawn from that profile) you'd have to show me a screenshot of this make sure you update to 2.8.4
  19. hi, dome is just a visual bug and was fixed in 2.8.4 so you need to update it wouldn't have any affect on damage
  20. that's not really much to go off of sorry what messages what other details
  21. nivex

    Raidable Bases

    @HunterZ ya, edit the water settings posted by aimacak: "Allow Bases To Float Above Water": false, "Maximum Water Depth Level Used For Float Above Water Option": 0.01, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true,
  22. nivex

    Raidable Bases

    @s3lphctr1 that wasn't changed in 2.8.4. it shouldn't be possible as there's two functions that run to ensure everything is despawned. it must be another plugin, improper restart but without errors or more information there isn't anything I can do. use something like Timed Execute to unload the plugin a few minutes before server restarts
  23. nivex

    Bases wont spawn...

    Changed Status from Pending to Closed
  24. nivex

    Bases wont spawn...

    lol no problem maybe I should rename that to "Enabled" then?
  25. nivex

    Bases wont spawn...

    heya, you need to enable Always Maintain Max Events well done though, that's impressive!
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