Jump to content

nivex

Creator
  • Posts

    5,990
  • Joined

  • Last visited

  • Days Won

    201

Everything posted by nivex

  1. nivex

    not working

    Changed Status from Pending to No Response
  2. nivex

    Raidable Bases

    hey thanks. yes, they have skins saved already. the suspended objects (non interactable at least) is a game bug. it happens even when using copypaste to paste/undo the bases. either that or both plugins are despawning entities too fast. the method used in raidablebases is the same method used natively in Rust. the only difference is Rust despawns 1 entity per second.
  3. nivex

    Raidable Bases

    I stand corrected, this is not working properly. I was using /rbe nivex1 which works fine, but any base with the difficulty in the filename does not. So typing /rbe easy1 would be the same as typing /rbe 0. It is bugged and is fixed in the next update. Sorry for the confusion
  4. Changed Status from Pending to Closed
  5. Changed Status from Pending to Closed
  6. nivex

    Raidable Bases

    Hi. That's not how the option works. It doesn't require the cupboard to be looted or destroyed first. This is the option that requires that: Require Cupboard To Be Looted Before Despawning But this option just ends the raid: Destroying The Cupboard Completes The Raid
  7. nivex

    Raidable Bases

    So I spent a while spawning some 90 bases for 556 rounds and debugged it while trying to reproduce this. Failing that I checked each box instead, and wrote a plugin to tell me what this item is. It doesn't load into your gun because it isn't a 556 round regardless of the icon showing it is. It is actually an item that isn't fully implemented in Rust yet. It's a snowball round (ammo.snowballgun) and loads into the snowball gun just fine. Set the amounts in the Difficulty_Loot/Easy.json loot table to 0 and it'll stop appearing. I'll update my packages as well.
  8. nivex

    Raidable Bases

    Sounds like a game bug. If you figure out how to reproduce it let me know and I can report it to Facepunch. The map isn't supposed to indicate that status. Aside from the timer not resetting once it's been fully completed. Frustrating or not, players are meant to figure this out on their own. To stay engaged with the plugin and the server. Options like these take away from that engagement. If they knew exactly where to travel at all times then they most certainly would play less content and get bored sooner.
  9. nivex

    Raidable Bases

    Ah, your players are mistaken. The LootDefender plugin sets a lockout for Bradley. Not this plugin. Those times are set when players are rewarded, after a raid despawns, or when they lose ownership of a base and this option is enabled: Assign Lockout When Lock Treasure Max Inactive Time Expires Yes, that's how it works. If easy is configured with a 15 minute lockout then you will not be able to enter another easy base for 15 minutes, unless you purchase it and you have this option enabled: Lock Raid To Buyer And Friends Can you elaborate and provide pictures if possible?
  10. hello. interesting idea. however I am making it so npcs can spawn on beds in the next update. so if you were to kill their bed then they couldn't respawn on it. instead they'd spawn outside, and shouldn't be a threat until you're ready to deal with them. i can still add the option if you want it though.
  11. nivex

    Raidable Bases

    Hello. You can do this already using Time Between Raids In Minutes in the config and setting each difficulty individually. What timer is resetting?
  12. nivex

    Raidable Bases

    you set a price and players buy a raid using the UI after typing /buyraid. you can set it to economics, RP, scrap or any other item... options are in the documentation it's all disabled by default so you must set prices first. the options are very important. if you don't allow them to buy PVP raids and all of your profiles are PVP only then they will not to be able to buy anything.
  13. nivex

    not working

    did you assign players a permission from Purge Settings in the config? this plugin will not work if no one has the permissions. it will not work if they have the wrong permission either bases doesn't destroy after 24 hours? are you talking about a base becoming abandoned after 24 hours of inactivity, or the abandoned base being destroyed after it becomes raidable? I will check it out and make sure it is working properly just in case. read the documentation and make sure you didn't miss anything. don't make baseless comments about wasting your money. it's extremely annoying. i help everyone thank you very much post your config
  14. hi, Block Plugins Which Prevent Item Durability Loss set it false in the profiles
  15. nivex

    Error at Default Loot

    Changed Status from Pending to Closed
  16. nivex

    Raidable Bases

    I don't know how anymore. It used to be very easy to do.
  17. nivex

    free to paid issue

    Changed Status from Pending to Closed
  18. nivex

    free to paid issue

    ah, right, i had forgotten about the Spawn Bases X Distance Apart option. that just came up as the reason for someone else with this issue. no problem yw
  19. nivex

    Raidable Bases

    To spawn in cupboard: Move Resources To Cupboard => true (in config) Always Spawn Base Loot Table => true (in profiles) Keep resources in the Base_Loot tables To spawn in boxes: What you're describing is probability. Weights will be removed in favor of probability in the next update
  20. Changed Status from Pending to Closed
  21. I'll see what I can do. I have the map. Edit: Seems HDRP broke this as well. Fixed in next plugin update @thepiercedweirdo
  22. Hello, none of the bases in this package are copied at the wrong height. It's not possible for any of them to spawn partially underground unless there's a bug in the plugin. If it spawns fine in most areas and not in others then this confirms it is a bug. It will always spawn at the same exact height otherwise. Which map are you using, and can you give a grid where this happens? It must be an issue with how the plugin detects the ground.
  23. nivex

    Abandoned Bases

    This is fixed in next update.
  24. nivex

    Raidable Bases

    heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160.2k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.