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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Swedish Chefcan you post a screenshot?
  2. nivex

    Abandoned Bases

    @thepiercedweirdo thanks, fixed the display messages placing a TC does not claim a base typing /sar claim is how you claim a base. which requires abandonedbases.convert.claim permission, and is affected by Require Event Be Finished Before It Can Be Canceled which is true by default EDIT: also, I added additional messages for your players to clarify such things when they place a TC in the next update as well if they do not have permissions, then they'll be told: if Require Event Be Finished Before It Can Be Canceled is true, then they'll be told: otherwise, they'll be told: I may automate this when they place a TC in the future, but for now no. I have to make sure that it will work first.
  3. nivex

    Raidable Bases

    Fixed in 2.2.1 sorry about that @恶@nashslash
  4. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  5. Fixed in 2.2.1 sorry about that
  6. nivex

    bases not spawning

    Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  7. nivex

    bases not spawning

    Fixed in 2.2.1 sorry about that
  8. nivex

    loot

    Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. added option `stacksize` to all loot tables in next update for this behavior. all default stacksize are set to -1 or disabled. set to desired value to have it split into multiple boxes.
  11. nivex

    Can't buy with scrap

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. awesome, marking this as solved in next update. will get this out asap
  14. Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed
  16. Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. tyty looks to be sorted. can you confirm @doublee313
  18. @BetterDeadThanZedthe plugin is bugged, though. your solution works because the plugin is telling TruePVE to use your ruleset when it is supposed to be telling TruePVE to outright allow it
  19. unfortunately protection radius is the only modifier for this and it would prevent the plugin from spawning bases if its too large. it should be large when spawn points are manually added on islands for example, or when dedicating regions of a map specifically for raid bases with no build zones in zone manager and that would require you add said zones to the config too glad to hear the performance issue is fixed! if it is still fixed please let me know and i will submit the update
  20. @ZEODEif you don't mind... change to: the lag might have to do with how many locations are on the grid, which would cause the search method to take longer to execute and potentially rubberbanding
  21. did you try this after a server restart btw?
  22. nivex

    Can't buy with scrap

    Yes, that's essentially what I said
  23. nivex

    npc

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. @ZEODE can you replace this in the code (RaidableBases.cs): public Coroutine StartCoroutineEx(IEnumerator enumerator, string methodName) { Action<Exception> action = new Action<Exception>(ex => { if (ex == null) { return; } Interface.Oxide.LogInfo("[{0}] {1} : {2}", "Raidable Bases", methodName, ex); }); return ServerMgr.Instance.StartCoroutine(Choke(enumerator, action)); } with this: public Coroutine StartCoroutineEx(IEnumerator enumerator, string methodName) { return ServerMgr.Instance.StartCoroutine(enumerator); } and tell me if it fixes the issue? you literally just search for StartCoroutineEx, select all of the relevant code shown in the first snippet, and replace it with the code shown in the second snippet
  25. nivex

    npc

    it is in the next update

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