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nivex

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Everything posted by nivex

  1. nivex

    Failed To Call Hook

    Ya post them from pastebin.com though. Will check them when I get home
  2. nivex

    Failed To Call Hook

    If there were no errors then it would load the file
  3. nivex

    Failed To Call Hook

    Yeah something is wrong with your edit
  4. nivex

    Abandoned Bases

    New update in next day or so will fix this
  5. nivex

    off server

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. nivex

    fireball damage not working

    Changed Status from Pending to Closed
  10. nivex

    KIT

    Changed Status from Pending to Closed
  11. nivex

    KIT

    hi, you change the kits in the profiles oxide/data/RaidableBases/Profiles/
  12. nivex

    Unlimited PVP

    This discussion needs to wait until the update is released where it should be possible, except those bases would be raidable, too.
  13. nivex

    Abandoned Bases

    hey thanks. big update coming soon that should address all known issues just waiting on final testing for it to be completed. I apologize to everyone for it taking so long. it was a bit over my head and quite the learning curve to fix everything.
  14. nivex

    fireball damage not working

    I'm not sure. I checked and it is damaging doors as well
  15. nivex

    fireball damage not working

    Hi MNGO, thanks for reaching out. Fire arrows, and fireballs from fire arrows, do not deal burn damage to any structures in vanilla Rust. Only the initial impact of the arrow and the fire does. I can confirm that Flame Turrets are burning wooden structures. That option is for durability loss to items, not burn damage. Fire spread should not be enabled. It is bad on server performance. Flamethrower does indeed work correctly, too.
  16. Heya TwoShoes, players aren't killed under any circumstances so I am not sure how your player died. The oxide logs should show this though! There's no way to do this. I'll think about it, but since it can be exploited I'm not too sure if it should be done. Like for instance, if the player is on a PVE server in a PVP raid then they could just disconnect to become safe. Moreso, if there's a PVP delay then I would have to apply to them as well or it would make this exploit even worse. I just don't see it as being viable. Any other suggestions?
  17. nivex

    Amount of Loot is wrong.

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. no problem it was due to rust changes
  20. nivex

    Amount of Loot is wrong.

    you add it to the bases themselves and recopy them find what base it is by typing /rb at it. it will tell you the filename then take that filename and type /paste <filename> add boxes where you want them when finished go outside of the base, go right next to the outer most foundation, look directly at it and type /copy <filename>
  21. nivex

    Amount of Loot is wrong.

    hi. add more boxes
  22. hey. it looks like you're using an outdated version of the plugin
  23. nivex

    Raidable Bases

    in next update: each number represents the height difference from my position and its position. if it's higher than the elevation setting then that position will not spawn a base. this prevents issues where various areas of the base clip into cliffs, rocks or areas with slightly raised terrain that often obstruct boxes, tc, turrets, etc
  24. nivex

    Abandoned Bases

    @KingSizeKevin while not ideal, this is from the last update. the issue is that the ownerid is not assigned to the player that uses the cancel command, nor should it. it will require a new command to claim the base instead, and assign the ownerid to that player. edit: I've added this in next update hope to release the update soon. testing is nearly finished. I refuse to release something that I don't feel is ready. just wish it wasn't so difficult so I could've released it sooner than later
  25. heya kevin, turrets do not spawn. this applies to ones that exist already. it would be neat if i could spawn them, by not really feasible without a ton of effort on figuring out where to place them, and then figure out how to set the direction they aim at

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