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supreme

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Everything posted by supreme

  1. supreme

    Predator Missile

    The rocket acts as being yours, TruePVE will think you are just shooting a rocket, it should be compatible
  2. supreme

    Predator Missile

    Hello! I will add loot handlers soon to have a chance to spawn in configurable loot prefabs, I have not checked kits code but if it allows you to add an item with a skin then yes, is compatible (I will provide the skin id in the plugin's page)
  3. Version 1.1.5

    364 downloads

    Allows players to call in a predator missile Configuration: { "Chat Icon Id": 0, "Permissions & values": { "predatormissile.use": { "Seconds required to call in a missile strike": 8, "Rocket explosion radius": 10, "Rocket height": 75, "Rocket lifespan (seconds)": 15 }, "predatormissile.vip": { "Seconds required to call in a missile strike": 6, "Rocket explosion radius": 15, "Rocket height": 100, "Rocket lifespan (seconds)": 20 }, "predatormissile.vip2": { "Seconds required to call in a missile strike": 4, "Rocket explosion radius": 20, "Rocket height": 125, "Rocket lifespan (seconds)": 25 } }, "Loot container prefabs & chance to spawn a predator missile": { "crate_normal": 20.0, "crate_normal_2": 10.0, "crate_elite": 50.0, "crate_basic": 1.0 }, "Announce predator missile on chat": false, "Global cooldown after predator missile usage (minutes) (Set 0 to disable)": 1.0, "Enable global sound broadcast (Sound Library API)": false, "Global sound broadcast file name (Sound Library API)": "SoundLibraryApiFileName", "Blocks": { "Safe Zone Block": true, "Mounted Block (Chair/Vehicles)": true, "Swimming Block": true, "Flying Block": true, "Cargo Ship Block": true, "Hot Air Balloon Block": true, "Lift Block": true, "Scrap Transport Helicopter Block": true, "No Building Privilege Block": true, "Raid Block": true, "Combat Block": true, "Oilrigs Block": true } } Language: { "TipMessage": "Hold <color=#acfa58>E</color> while having the predator missile in hand in order to activate it!", "NoPermission": "No permission!", "SyntaxError": "Use predatormissile.give playerName/Id amount!", "TargetNotFound": "Target not found!", "BlockedUsage": "You cannot initialize the predator missile! ({0})", "PredatorMissileUsed": "Someone launched a missile", "GlobalCooldown": "Someone already used a predator missile, there is a global cooldown for {0}!", "Blocked.Mounted": "Mounted", "Blocked.InSafeZone": "In Safe Zone", "Blocked.RaidBlocked": "Raid Blocked", "Blocked.CombatBlocked": "Combat Blocked", "Blocked.BuildingBlocked": "Building Blocked", "Blocked.Swimming": "Swimming", "Blocked.Flying": "Flying", "Blocked.OnCargoShip": "On Cargo Ship", "Blocked.OnHotAirBalloon": "On Hot Air Balloon", "Blocked.InLift": "In Lift", "Blocked.InScrapTransportHeli": "In Scrap Transport Heli", "Blocked.OnOilrig": "On Oilrig" } Permissions: predatormissile.use (Always grant this permission for usage, grant additional permissions for different values) predatormissile.admin (In order to use predatormissile.give command if used ingame) Commands: predatormissile.give playerName/Id amount (Console Command) - Gives players predator missiles Usage: Get the predator missile in hand (active item in hotbar) and hold E Skin Id of the Predator Missile Item: 2764775859
    $15.00
  4. supreme

    Chest Stacks

    Please update to the latest Chest Stacks version (1.3.1) & latest Remover Tool
  5. Rust's music is client-side and cannot be altered unfortunately
  6. supreme

    Timber Mod

    The plugin adds the ability to either increase or decrease hits required to destroy a tree, getting all the resources at once, removing the X marker minigame, you can either make farming trees faster by decreasing required chops to 1-2 (almost instant farming) or slower by increasing required chops, somewhat similar to The Forest chopping trees mechanics
  7. supreme

    Timber Mod

    Version 1.0.3

    44 downloads

    Reworks the way of cutting trees, either increase or decrease the farming process Configuration: { "Permissions & hits taken to chop the tree": { "timbermod.use": 10, "timbermod.vip": 5 }, "Items that enables timber mod (shortname)": [ "hatchet", "stonehatchet", "chainsaw" ], "Frequency of checking if the player is still hitting the tree (seconds)": 5.0 } Permissions: timbermod.use (Always grant this permission for usage, grant additional permissions for different chop amounts to speed or slow the farming process)
    $4.99
  8. supreme

    Safe Kick

    If you add that particular reason to the config then yes
  9. supreme

    Safe Kick

    The one where it says Outpost, which is: x: 9.906178 y: 0.187191 z: 32.08991
  10. supreme

    Safe Kick

    You'll have to add it yourself in the config, it also displayed in the server console where you could copy/paste it faster
  11. supreme

    Safe Kick

    You will have to use /getmonumentpos once and get the position within Outpost/Bandit camp where you would want the player to be teleported, that'll carry on any map change, no need to do it ever again
  12. Version 1.0.0

    60 downloads

    Sends a discord message when booting the server after a crash, letting everyone know what happened Configuration: { "Discord Configuration": { "Webhook Url": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Message Text": "@everyone", "Bot Name": "Bot Name", "Bot Image": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Author Name": "Author Name", "Author Image": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Title Text": "Server Name", "Description Text": "Description Text", "Field Title Text": "Field Title Text", "Field Text": "The server lost {0} of data", "Footer Text": "Footer Text", "Footer Image": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Thumbnail": "https://yt3.ggpht.com/ytc/AKedOLQc1OCf9gztVmcVnmI_41uN9axrRP8wd4a-GflFRQ=s900-c-k-c0x00ffffff-no-rj", "Embed Color": "#ce422b" }
    $5.00
  13. supreme

    Safe Kick

    Took a while, I apologise, the plugin is now re-written
  14. supreme

    Safe Kick

    This was now added
  15. supreme

    Chest Stacks

    Please submit a support request at https://codefling.com/support
  16. Yes, to both
  17. Version 1.0.0

    38 downloads

    Custom Store Items allows you to give any custom item you want to your players via a command Command: customstoreitems.give playerName/playerId Usable/Deployable skinId amount name Example: customstoreitems.give supreme Deployable 1856165291 1 "Scrap Helicopter" customstoreitems.give supreme Usable 2307929123 1 "VIP 30 Days" The command can be used in Server Rewards/Tebex or via console in order to give the custom item to any player! You can create a custom item that can be either placed or used/consumed, both can trigger a special command After creating the item with a specified skin id you will have to add it to the configuration Configuration: { "Deploy effect when deploying the custom item": "assets/prefabs/misc/halloween/lootbag/effects/loot_bag_upgrade.prefab", "Unwrap effect when unwrapping the custom item": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "Custom Items (Skin Id and their settings)": { "1": { "Custom Item Reward Type (Default/Spawn)": "Default", "Command to run after using the custom item (Leave empty if not needed)": "sr add {playerId} 100", "Item to spawn (Prefab) (Only works if the Item Reward Type is set to Spawn)": "" }, "1594245394": { "Custom Item Reward Type (Default/Spawn)": "Spawn", "Command to run after using the custom item (Leave empty if not needed)": "", "Item to spawn (Prefab) (Only works if the Item Reward Type is set to Spawn)": "assets/bundled/prefabs/static/recycler_static.prefab" }, "1856165291": { "Custom Item Reward Type (Default/Spawn)": "Spawn", "Command to run after using the custom item (Leave empty if not needed)": "", "Item to spawn (Prefab) (Only works if the Item Reward Type is set to Spawn)": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab" } } } Language: { "Unwrap": "You have unwrapped <color=#acfa58>{0}</color>!", "Deploy": "You have successfully deployed <color=#acfa58>{0}</color>!", "ReceivedItem": "You have received <color=#acfa58>{0}</color>!" }
    $10.00
  18. Hi! Indeed you can by using audio.message sendall fileName
  19. Indeed, that's what the plugin does
  20. You can't sell the entities, they spawn when the server starts, yes you can spawn a drone station any where around the monuments
  21. Version 1.0.5

    51 downloads

    Allows admins to spawn entities in different monuments. Setup your entities and positions once and you will have them spawn on every map no matter the seed or size in the desired monument! Commands: /getmonumentpos (Requires admin access) Use the command to get the proper position within the monument, rotation wise pick any value until you have the desired entity's position Configuration: { "Monument name & their entities": { "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_a.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/launch_site_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": [ { "IsEnabled": true, "Prefab": "assets/prefabs/misc/marketplace/marketplace.prefab", "Position": { "x": -107.1058, "y": 0.319108, "z": -49.09481 }, "Rotation": 110.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/junkyard_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ], "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": [ { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 }, { "IsEnabled": false, "Prefab": "Example: assets/prefabs/misc/marketplace/marketplace.prefab (More at: https://www.corrosionhour.com/rust-prefab-list/)", "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Rotation": 0.0 } ] } }
    $10.00
  22. supreme

    Chest Stacks

    Version 1.4.6

    4,745 downloads

    Chest Stacks is a Rust plugin that allows players to stack chests on top of each other! Configuration: { "Building privilege required": true, "Blacklisted Skins": [ 2618923347 ], "Permissions & their amount of stacked chests lmits": { "cheststacks.use": { "Chest type limits": { "SmallBox": 10, "LargeBox": 10 } }, "cheststacks.vip": { "Chest type limits": { "SmallBox": 5, "LargeBox": 10 } } }, "Supported box prefab offsets": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "x": 0.0, "y": 0.57, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "x": 0.0, "y": 0.75, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab": { "x": 0.0, "y": 0.76, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab": { "x": 0.0, "y": 1.2, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab": { "x": 0.0, "y": 0.8, "z": 0.0 }, "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "x": 0.0, "y": 1.25, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "x": 0.0, "y": 1.3, "z": 0.0 }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "x": 0.0, "y": 0.9, "z": 0.0 } }, "Supported prefab path offsets": { "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc": { "x": 0.0, "y": 0.76, "z": 0.0 } } } Language: { "MaxStackAmount": "You are trying to stack more than {0} boxes!", "OnlyStackSameType": "You can only stack the same type of chests!", "CeilingBlock": "A ceiling is blocking you from stacking this chest!", "BuildingBlock": "You need to be Building Privileged in order to stack chests!" } Permissions: cheststacks.use (Always grant this permission for usage, grant additional permissions for different maximum stack amounts) In order to stack the chests you have to press RIGHT CLICK while looking at the placed chest and being near it!
    $14.99
  23. The sound can only be heard for the player that is played to
  24. The sound directions is followed to the player unfortunately, not npc's
  25. Version 1.1.7

    260 downloads

    Sound Library Api allows you to store & play recorded sounds for players, attach them to npcs, trigger them via in-game events Use Sound Library API Encoder which allows you to convert any audio file to our own format (after converting the file, rename it and move it to /data/SoundLibraryApi): Sound Library Encoder Configuration: { "Scheduled message interval (seconds)": 900.0, "Audio events": { "ScheduledMessage": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "Welcome": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "PatrolHelicopter": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "Airdrop": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "CargoShip": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "Chinook": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "CrateHack": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "MissionStarted": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "MissionFinished": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "MissionFailed": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaEnter": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaLeave": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaOpened": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "DeepSeaClosed": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": true, "Audio files": [ "placeholder1", "placeholder2" ] }, "FishCaught": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "RouletteWin": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "RouletteLoss": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "ShopFrontTradeComplete": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "FeedbackReport": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] }, "PlayerReport": { "Enable audio event": true, "Global audio event (set false in order to be heard only by the player that triggered the audio event)": false, "Audio files": [ "placeholder1", "placeholder2" ] } } } Language: { "NoPermission": "<color=#e3e3e3>You do not have permission to use this command</color>", "AlreadyRecording": "<color=#e3e3e3>You're already recording. Please save or cancel your previous recording before starting a new one.</color>", "InvalidAddSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl add soundname</color></color>", "AddAlreadyExists": "<color=#e3e3e3>This sound already exists. </color><color=#e3e3e3>Please add <color=#de8732>overwrite</color> to your arguments to allow overwriting an existing sound.</color><color=#e3e3e3>Ex: <color=#de8732>sl add {{0}} overwrite</color></color>", "AddRecording": "<color=#e3e3e3>You can now start recording.\n</color><color=#e3e3e3>The recording will automatically start once your start sending audio.\n</color><color=#e3e3e3>Once you have completed you can use <color=#de8732>/sl save</color> or <color=#de8732>/sl cancel</color>.\n</color><color=#e3e3e3>You can listen to your recording using <color=#de8732>/sl play</color>\n</color><color=#e3e3e3>If you want to rerecord your recording use <color=#de8732>/sl reset</color></color>", "NotRecording": "<color=#e3e3e3>You're not currently recording.</color>", "RecordingSaved": "<color=#e3e3e3>We have saved your recording as '{0}'</color>", "CanceledRecording": "<color=#e3e3e3>We have canceled your recording</color>", "ResetRecording": "<color=#e3e3e3>Your recording has been reset.</color>", "PlayInvalidSyntax": "<color=#e3e3e3>Invalid Syntax. Ex: <color=#de8732>/sl play soundname</color> - to play the sound with the given name.</color>", "NoSoundFileFound": "<color=#e3e3e3>No sound file found with name '{0}'</color>", "HelpText": "<color=#e3e3e3>Allows players to record sound that can be played back to a player\n<color=#de8732>/sl add soundname</color> - to start the creation of a new sound.\n<color=#de8732>/sl npc add hookActionType fileName</color> - to add one or more filenames to a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl npc remove hookActionType fileName</color> - to remove a filename from a human npc (hook action types are: <color=#de8732>OnUseNPC/OnEnterNPC/OnLeaveNPC/OnHitNPC</color>)\n<color=#de8732>/sl save</color> - to save your recorded sound.\n<color=#de8732>/sl reset</color> - to clear your current recording.\n<color=#de8732>/sl cancel</color> - to cancel your recording and not save.\n<color=#de8732>/sl play</color> - to player your current recording back to you.\n<color=#de8732>/sl</color> - to view this help text again.</color>", "AudioMessagesHelpText": "<color=#e3e3e3><color=#66B2FF>/audio send playerName audioName</color> - Sends an audio message to a player</color>\n<color=#e3e3e3><color=#66B2FF>/audio sendall audioName</color> - Sends an audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio sendlooped playerName audioName 2 (loop times amount)</color> - Sends a looped audio message to a player\n<color=#e3e3e3><color=#66B2FF>/audio sendalllooped audioName 2 (loop times amount)</color> - Sends a looped audio message to everyone on the server\n<color=#e3e3e3><color=#66B2FF>/audio files</color> - Shows a list of all audio files on the server\n<color=#e3e3e3><color=#66B2FF>/sl</color> - Shows the help page for the Sound Library API\n<color=#e3e3e3><color=#66B2FF>/audio help</color> - Shows these help messages", "PlayingText": "<color=#e3e3e3>Playing the file with the name of <color=#de8732>{0}</color></color>", "PlayingAudioMessageText": "<color=#e3e3e3>Playing the file with the name of <color=#66B2FF>{0}</color></color>", "InvalidTarget": "<color=#e3e3e3>Invalid target, try using his steamid/name</color>", "NullFileName": "<color=#e3e3e3>This file name is null, use /audio files</color>", "AvailableFileNames": "<color=#e3e3e3>Available files:\n<color=#66B2FF>{0}</color></color>", "FileNameNotFound": "<color=#e3e3e3><color=#66B2FF>{0}</color> does not exist, use <color=#66B2FF>/audio files</color></color>", "NpcNotFound": "<color=#e3e3e3>Couldn't find any human npc, make sure you have created one using <color=#de8732>/npc_add</color> and you are looking at it!</color>", "InvalidHookActionType": "<color=#e3e3e3><color=#de8732>{0}</color> is invalid, list of hook action types:<color=#de8732>\nOnUseNPC\nOnEnterNPC\nOnLeaveNPC\nOnHitNPC</color></color>", "NpcSoundAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was added and will play when <color=#66B2FF>{1}</color> is triggered</color>", "NpcSoundRemoved": "<color=#e3e3e3><color=#de8732>{0}</color> was removed from this NPC!</color>", "FileNameAlreadyAdded": "<color=#e3e3e3><color=#de8732>{0}</color> was already added to this NPC!</color>" } Human NPC Integration example: { "Npc Data": { "303133854": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "testing" ] } }, "986905907": { "Action type of the npc & Filenames that are played": { "OnEnterNPC": [ "testing" ] } }, "1543143931": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "messagesound" ] } }, "1205925446": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "testing", "pop" ], "OnHitNPC": [ "testing" ] } }, "45461627": { "Action type of the npc & Filenames that are played": { "OnUseNPC": [ "messagesound" ], "OnHitNPC": [ "messagesound" ] } }, "942954162": { "Action type of the npc & Filenames that are played": { "OnHitNPC": [ "waveeffect", "messagesound" ], "OnEnterNPC": [ "messagesound" ] } } } } Human NPC Integration Video: Permissions: soundlibraryapi.use - In order to use /sl soundlibraryapi.audio - In order to use /audio Console Command: audio.message
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