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Damo

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Everything posted by Damo

  1. There is no need to add settings about economics and erver-rewards to it, otherwise it will make it appear complicated to use You can use the GuiShop to allow players to buy the right to the corresponding lattice backpack You can customize the number of grids of the backpack backpackpro.size1 ~ 9999
  2. I've added the functionality you need to it : permission : backpackpro.smallstash.mini backpackpro.smallstash.small backpackpro.smallstash.medium backpackpro.smallstash.large backpackpro.smallstash.mgiant backpackpro.backpack.mini backpackpro.backpack.small backpackpro.backpack.medium backpackpro.backpack.large backpackpro.backpack.mgiant
  3. I understand what you mean, But I am afraid that some users will find this very troublesome, I just updated the new version to allow the user to set the size of the backpack model I thought about it, I will update the plugin in a while and add the functions you said..
  4. My English is not good, I often misunderstand user feedback. In this case, you need to authorize the models of different models separately. If you judge the size of the model according to the capacity of the backpack, because the capacity of the backpack can be unlimited, for example, 999999. So it is not a good judgment. Too small or too large will be ugly ...
  5. You can set the player to have a backpack from 1 to 9999 squares However, when the number of grids in the player's backpack exceeds 42, it will be displayed in a page-turning form.
  6. 1.The possible conflict is that when the jetpack is destroyed, the backpack of the backpackPro will also be destroyed (But it's just a destroyed 3D model,Does not affect accessing items from the backpack)You can also set Enable physical backpack display to false in settings 2.Regarding the binding of the open backpack button, you can let the player enter bind X "chat.say /b" in the F1 console. This is to bind the X key on the keyboard to open the backpack
  7. Damo

    Custom Wings

    You need to give the player permission: customwings.2687914104 or customwings.all The player then uses the chat command : /wing set (and turn on) Considering that many panel servers will limit the distance of entity display, I optimized the code logic. Please download the latest version,If you have any questions, please contact me again
  8. The configuration file rules of each plugin are different My plugin description page contains configuration file information { "➊ Global Messages settings": { "Enable About Animal": true, "Enable About Entitys": true, "Enable About NPC": true }, "Display name modification and activation": { "➔ Animal name": { "bear": { "Display name": "bear", "Enable": true }, "boar": { "Display name": "boar", "Enable": true }, "chicken": { "Display name": "chicken", "Enable": true }, "horse": { "Display name": "horse", "Enable": true }, "stag": { "Display name": "stag", "Enable": true }, "testridablehorse": { "Display name": "testridablehorse", "Enable": true }, "wolf": { "Display name": "wolf", "Enable": true }, "zombie": { "Display name": "zombie", "Enable": true } }, "➁ NPC name": { "bandit_conversationalist": { "Display name": "bandit_conversationalist", "Enable": true }, "bandit_shopkeeper": { "Display name": "bandit_shopkeeper", "Enable": true }, "boat_shopkeeper": { "Display name": "boat_shopkeeper", "Enable": true }, "missionprovider_bandit_a": { "Display name": "missionprovider_bandit_a", "Enable": true }, "missionprovider_bandit_b": { "Display name": "missionprovider_bandit_b", "Enable": true }, "missionprovider_fishing_a": { "Display name": "missionprovider_fishing_a", "Enable": true }, "missionprovider_fishing_b": { "Display name": "missionprovider_fishing_b", "Enable": true }, "missionprovider_outpost_a": { "Display name": "missionprovider_outpost_a", "Enable": true }, "missionprovider_outpost_b": { "Display name": "missionprovider_outpost_b", "Enable": true }, "missionprovider_stables_a": { "Display name": "missionprovider_stables_a", "Enable": true }, "missionprovider_stables_b": { "Display name": "missionprovider_stables_b", "Enable": true }, "npc_bandit_guard": { "Display name": "npc_bandit_guard", "Enable": true }, "npc_tunneldweller": { "Display name": "npc_tunneldweller", "Enable": true }, "npc_underwaterdweller": { "Display name": "npc_underwaterdweller", "Enable": true }, "player": { "Display name": "player", "Enable": true }, "scarecrow": { "Display name": "scarecrow", "Enable": true }, "scientistnpc_patrol": { "Display name": "scientistnpc_patrol", "Enable": true }, "scientistnpc_peacekeeper": { "Display name": "scientistnpc_peacekeeper", "Enable": true }, "scientistnpc_roam": { "Display name": "scientistnpc_roam", "Enable": true }, "scientistnpc_roamtethered": { "Display name": "scientistnpc_roamtethered", "Enable": true }, "stables_shopkeeper": { "Display name": "stables_shopkeeper", "Enable": true } }, "➂ Entity name": { "autoturret_deployed": { "Display name": "autoturret_deployed", "Enable": false }, "beartrap": { "Display name": "beartrap", "Enable": false }, "bradleyapc": { "Display name": "bradleyapc", "Enable": true }, "flameturret.deployed": { "Display name": "flameturret.deployed", "Enable": false }, "guntrap.deployed": { "Display name": "guntrap.deployed", "Enable": false }, "landmine": { "Display name": "landmine", "Enable": false }, "patrolhelicopter": { "Display name": "patrolhelicopter", "Enable": true }, "sam_site_turret_deployed": { "Display name": "sam_site_turret_deployed", "Enable": false }, "sentry.scientist.static": { "Display name": "sentry.scientist.static", "Enable": false } }, "➃ Weapon name": { "Assault Rifle": "Assault Rifle", "Bolt Action Rifle": "Bolt Action Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Butcher Knife": "Butcher Knife", "Candy Cane Club": "Candy Cane Club", "Chainsaw": "Chainsaw", "Combat Knife": "Combat Knife", "Compound Bow": "Compound Bow", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Double Barrel Shotgun": "Double Barrel Shotgun", "Eoka Pistol": "Eoka Pistol", "explosive": "explosive", "Flame Thrower": "Flame Thrower", "Flashlight": "Flashlight", "grenade": "grenade", "Hatchet": "Hatchet", "heat": "heat", "Hunting Bow": "Hunting Bow", "Jackhammer": "Jackhammer", "L96 Rifle": "L96 Rifle", "Longsword": "Longsword", "LR-300 Assault Rifle": "LR-300 Assault Rifle", "M249": "M249", "M39 Rifle": "M39 Rifle", "M92 Pistol": "M92 Pistol", "Mace": "Mace", "MP5A4": "MP5A4", "Multiple Grenade Launcher": "Multiple Grenade Launcher", "Nailgun": "Nailgun", "Pickaxe": "Pickaxe", "Pump Shotgun": "Pump Shotgun", "Python Revolver": "Python Revolver", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Semi-Automatic Rifle", "Spas-12 Shotgun": "Spas-12 Shotgun", "Stone Hatchet": "Stone Hatchet", "Stone Pickaxe": "Stone Pickaxe", "Stone Spear": "Stone Spear", "Thompson": "Thompson", "Torch": "Torch", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" }, "➄ Body part name": { "Arm": "Arm", "Body": "Body", "Chest": "Chest", "Foot": "Foot", "Hand": "Hand", "Head": "Head", "Leg": "Leg", "Stomach": "Stomach" } }, "➈ Other settings": { "Chat Icon Id": "0", "Click on FloatUI switch to the chat box in seconds": 10, "Default command": "dm", "Default display(true = FloatUI , false = Chat box)": true, "FloatUI message closing time second": 10 }, "➉ Lang settings": { "AnimalKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "ButtonSwitch": "Auto switch death message to <color=#FFFF00>ChatBox</color> <color=#FF0000>{0}</color> seconds", "ChatTitle": "", "DisplayNumber": "Display number", "DIY": "DIY control panel", "EntityKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "FloatUILocation": "UI Location", "FontPosition": "Font position", "FontSize": "Font size", "IntervalStretch": "Interval stretch", "LengthWidth": "Length Width", "MessageTochat": "Toggle death message to <color=#FFFF00>ChatBox</color>", "MessageToFloatUI": "Toggle death message to <color=#66FF00>FloatUI</color>", "NoPermission": "Not have permission !", "NPCKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "PlayerKillAnimal": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillEntity": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillNPC": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerSuicide": "<color=#FFFF00>{0}</color> suicide", "Reset": "Reset" } }
  9. Regarding the display of weapon pictures, this is easy to achieve But it will greatly increase your calculation and memory consumption (And it's a very serious burden) Check the memory occupied by the text and the memory occupied by the image in your computer, make a comparison and you will know The memory usage is a thousand times difference, and the occupied memory will not be released immediately.. If the frequency of displaying pictures is high enough, the player's client will soon need to be restarted to release the memory And it takes up too much screen area to display multiple death messages Of course, if your server CPU is good enough, memory is large enough, and the player’s computer is the same, you can ignore its advantages
  10. You first try this hidden mode, I think it is more reasonable than the previous hidden button
  11. You should try this hidden frame first. I think it is more reasonable than the previous hidden button.
  12. In the current version, I cancelled the floating button and used other hiding methods. When the player uses the map grid, the possible floating death message will cause obstruction, At this time, the player will click on the hidden button, and he will temporarily switch the death message to the chat box for display. This will not cause blocking. Temporarily hide the death message for switching the chat box. The default time can be set in the settings file
  13. Damo

    Custom Wings

    I'll record one later
  14. Damo

    Custom Wings

    The version has been uploaded normally
  15. Tell me the version number you use Send your settings file here, and the LANG file\ Or you can try, delete the configuration file and Lang file, then install the latest version and restart the server It is estimated that when you updated the last time, you did not delete the configuration file, or you copied some of the settings in it, in fact I changed the previous content of the settings, because my English is not good, I corrected the English description of the settings
  16. Tell me how often it happens, is it occasional or regular? I want to determine whether it is a problem with the calculation load or a bug.
  17. Chinese? Are you saying that the information tips on the upper right will overlap? Are you saying that the information prompts on the reply will be repeated?
  18. Damo

    HitDisplay

    In the past two days, I will write an extra button for it. After clicking it, the preset and style loaded button will pop up.
  19. Please use the latest version He strengthened the judgment: only when the player uses the UI, and the configuration (Hide and Display Enable = true), the button will be displayed, and it will be automatically hidden when the player switches to the chat box display The new version needs to delete the configuration file, and you need to reconfigure it. He won't waste your time, Because it brings you new functions(Diary of the Killing), applicable to PVE and PVE, so that players and administrators have a better experience I am willing to spend more time on this plugin, hoping to get a good evaluation ,This means whether more people will buy it,Thank you for your understanding and support

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