-
Posts
104 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Damo
-
- 81 comments
-
- #death tips
- #death notice
-
(and 8 more)
Tagged with:
-
Changed Status from Pending to Closed
-
By default, the items in the player's backpack will not be lost after death
-
I don't know how to operate it. Follow your instructions Instructions on display issues on sales page The solutions I can think of are: 1. Record the position where the carpet is produced each time, and re-produce it every time you drive how many meters 2. Go up and down the ladder, you can only make the carpet leave the player's back, a little further distance I can't think of any other solution
-
Changed Status from Pending to Closed
-
If you want the player to drop items from the backpack when they die Need to configure "Death dropped backpack items": true, Set "Death dropped backpack items": true, the player will only drop the items in the backpack But players with backpackpro.nodrop permission will not
-
If you want the player to drop items from the backpack when they die Need to configure "Death dropped backpack items": true, Set "Death dropped backpack items": true, the player will only drop the items in the backpack But players with backpackpro.nodrop permission will not
-
Changed Status from Pending to Not a Bug
-
- 81 comments
-
- #death tips
- #death notice
-
(and 8 more)
Tagged with:
-
Changed Status from Pending to Closed
-
Backpack picture size? Do you mean the white picture showing the capacity of the backpack items? If it is ,estimated to be related to your client, this kind of problem feedback has not been found on multiple servers.
-
Bug when opening on mountable entity (minicopter)
Damo replied to ICreateThunder's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.4 -
Bug when opening on mountable entity (minicopter)
Damo replied to ICreateThunder's Support Request in Support
It may be that other plugins are controlling this kind of behavior, and testing on multiple servers did not find this problem! -
My English is not good, you mean, opening the backpack is to control the page turning of the backpack by pressing the button, right? In the latest version, he now enters the specified page number to turn the page to the specified page, The new version may be different from the video, and there will be a 0.5 second delay in page turning to increase the data storage stability of the backpack. Regarding your suggestion, I will try to research it...because it feels like he might conflict, because the default number of buttons available in the game is not much...
-
Changed Status from Work in Progress to Closed
-
Changed Status from Work in Progress to Closed
-
Changed Status from Pending to Work in Progress
-
Changed Fixed In to Next Version
-
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
-
received, I will optimize it in the next version, remove translucent sphere The perfect fusion of 3D backpack models I will update the version after about 1-2 days
-
- 81 comments
-
- 1
-
-
- #death tips
- #death notice
-
(and 8 more)
Tagged with:
-
There are instructions on the plugin sales page : Reminder : If Backpack entity model (false = Small stash , true = Backpack) = false, If the admin uses F3 to switch the perspective, it will feel pressed by something,Also sinks when swimming The problem of blocking bullets is reasonable, because he is an entity, if the backpack is attacked by bullets, it will disappear, or it will be unreasonable to transfer to the player, Transparent sphere, only enabled for players using non-medium sized 3D backpack models, as it is needed to scale the backpack model size If it is a medium sized 3D backpack model it will not show the translucent sphere When using building copy, you can enter /bbset to turn off the display of the 3D backpack model If you are a PVP server, it is not recommended that you give players 3D backpack models, But it still has 9999 grid backpack capacity worth using
-
Changed Status from Pending to Not a Bug