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Everything posted by ninco90
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- 264 comments
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Facepunch changed the item to which the wall wallpapers are applied. Therefore, existing custom wallpapers (before the update) are no longer compatible unless they are regenerated or updated. In my case, I updated the existing wallpapers. The problem with this is that Steam Workshop updates don't usually handle it very well. So, when a change is applied, it either takes a long time to update in the background, or it doesn't update at all, or it updates quickly. You'll find a list of all the SkinIDs in the BetterTC data file. You can search for them manually and delete them, or simply wait for Steam to force a content update at some point so the changes are applied and then displayed correctly in the game. Unfortunately, there's no command to force this to happen. Honestly, it's a bit of a pain. I should have created new items instead of updating the existing ones; I thought it would have caused fewer problems.
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Wallpaper designs are loaded through the workshop; it has nothing to do with the image library. You may have old files on your computer, as the wallpapers have been updated internally. I suggest waiting for Rust to update them internally or forcing them to update by manually clearing them from the workshop cache on Windows. Example: C:\Program Files (x86)\Steam\steamapps\workshop
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- 264 comments
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I think it must be related to the server and client updates they released today. They applied this in this morning's update: https://commits.facepunch.com/r/rust_reboot/main/wallpaper_frontier_floor_fix https://commits.facepunch.com/r/rust_reboot/main/wallpaper_fixes Can you confirm if both are up to date? In my case, I have the game updated, but the server isn't yet. And I don't see the ceiling or floor wallpapers rendering in Frontier, even when placed manually with the Wallpaper Tool. It seems like a game-wide bug, so I'll keep investigating.
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- 264 comments
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The Lego wall wallpaper has been fixed for about an hour. You may need to wait for it to update in your Steam cache. You can also force it to download again by manually clearing the entire workshop cache on your PC. This will force the skins to redownload. I've tried the two designs you mentioned and they load. It's true that these designs take a little longer to download due to their size. If you wait a bit, they should load.
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- 264 comments
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Changed Status from Work in Progress to Fixed
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Changed Status from Work in Progress to Fixed
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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If you disable the info button in the config then it will no longer display above the inventory.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I just tried this, and it actually doesn't improve if there's a fish trap on top (since that shouldn't be the case). But even though it doesn't improve, I don't see it using up any TC resources.
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were you able to solve the problem?
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Working on it.
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Yes, I know the module you're referring to, but the plugin doesn't support it. That's why it won't work well for you. I haven't considered researching and dedicating time to implementing something that already works with another system.
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"Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true,
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Did you install Image Library? I'm currently using Carbon on my servers and haven't seen that issue.
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Yes, this issue has already been mentioned to me, as it only occurs when changing the skin using the plugin itself. I need to figure out how to disable the ability to change the skin with the spray can, or at best, apply the same behavior to it, but I don't know if it's possible. Thanks for reporting it anyway!
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