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ninco90

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Everything posted by ninco90

  1. ninco90

    NRE

    Hi! Can you give me some context? I'm assuming it happened while changing a Town Centre's skin. Was the Town Centre already in place, or was it just during placement? Where was the Town Centre in a normal building, or in a structure like a train or something similar?
  2. ninco90

    Not working for march update

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
    We've been using it for a couple of years at one of my organizations. It's definitely a good anti-cheat service that complements the rest of our systems. A large number of cheaters are detected and banned with Galium. That alone makes it worthwhile for us. It also has a sign logging system and an auto-muting feature, in case you want to unify everything in one place. The only current issue is that the API is still under development, so if you have your own custom dashboard, it will be a bit difficult to interconnect the data. Otherwise, I hope they continue adding new features and improvements.
  3. ninco90

    BetterTC

    The random appearance of wallpapers when buildings are damaged is caused by a faulty implementation of the system that disables wallpaper damage. In theory, this was the issue with the PvE plugin a while ago. However, Nivex fixed it in an update. Most of you experiencing this problem are running PvE servers and using a plugin that disables wallpaper damage. I would recommend disabling all wallpaper protection so that they can be broken normally, as in vanilla. This should completely resolve any issues you're having with random wallpapers or disappearing building blocks.
  4. ninco90

    BetterTC

    You disabled the feature that protects against wallpaper damage, right?
  5. ninco90

    BetterTC

    Is wallpaper damage protection enabled or disabled?
  6. ninco90

    BoatControl

    You can store the upgrades, but it adds a bit of complexity to the plugin. You'd have to specify a skin ID for the engine item and then track it according to the upgrade level. Then, when it's reinstalled, it should retrieve that value and apply the configuration. I'll add it to my list.
  7. ninco90

    BoatControl

    Ah, I didn't understand your question. No, it's not possible to make the network bigger. I've tried, but it's a client-side limitation, so it can't be changed. It would be great, but it's not possible at the moment.
  8. ninco90

    BoatControl

    Currently, you can only choose one option, the one you specify in the configuration. It would be reasonable to leave it with the options you've already filled in. If resources has items, you can use resources; if RP has a value, then it will be displayed, and so on.
  9. ninco90

    BoatControl

    You can overlay the plugin interface on top of the game, as I did before this update. Yes, but that blocks the view of the game tips that tell you if you're out of resources, encountering errors, etc. That's why I had to switch from Overlay to HUD, so the game tips would be visible. Or how do you say the player's inventory can be closed? Regarding the numbers, I thought of the same thing, but it's not possible to use numeric keybinds. It would certainly be much more convenient if, while mounted, you could press 2 to interact with the sails, 3 with the engines, and so on. But Rust doesn't allow it.
  10. ninco90

    BoatControl

    This is something I had to change, because otherwise the plugin's interface was covering the game's gameplay tips. I also tried to explore the option of closing the player's inventory when opening any plugin menu, but it's not possible since it's client-side. If I find it too annoying, I'll explore other options.
  11. ninco90

    BoatControl

    That's right, there's a sort of maximum speed limit. If you know a bit about editing plugins and want to "play around," uncomment the code at the end of the plugin. Specifically, the Harmony part. I was testing it out. Only if you want to have fun experimenting on a test server... xD
  12. ninco90

    BoatControl

    Thank you both so much! I'm glad you like it and find it useful. I actually started developing this plugin as soon as it was put into staging (more than two months ago now), so I've had time to jot down ideas and test things out.
  13. ninco90

    BoatControl

    A sneak peek at what's to come... (Facepunch will soon add the ability to place wallpapers on ships. The Wallpaper Edit feature will be powered by BetterTC, as it will load the wallpapers you have configured there. Therefore, if you have both plugins installed, this option will be displayed.) And this is something I'm working on right now... (I still need to finish and test it)
  14. ninco90

    BetterTC

    For better testing, the bases should show some damage, such as from players, patrol helicopters, etc., with the wallpaper protection option enabled, of course, as this could be the cause.
  15. ninco90

    BetterTC

    I'm almost certain that if there are any problems, it's due to the wallpaper being corrupted. There's nothing else that could actually damage the building block's properties and corrupt it. I'll wait for your update!
  16. ninco90

    BetterTC

    There’s nothing confirmed. I made a change to the wallpaper damage system that might (there’s a remote possibility) have been the cause. But nothing is 100% confirmed. The key thing is to see whether, after this latest update, it keeps happening (whether or not the plugin was to blame) or if it’s been resolved because that was indeed the cause. So I encourage you to test it and let me know if it’s still happening with today’s update.
  17. ninco90

    BoatControl

    Sure! I'll make a note of that.
  18. ninco90

    BetterTC

    I’ve just released a new update that, among other things, changes part of the wallpaper protection system. This should fix the existing bug. If it doesn’t, I’ll probably end up removing this option. Most of you are using PvE plugins that already allow this, and this feature was only added because other plugins used to randomly generate default wallpapers due to a bug. However, that issue has already been fixed in those plugins (or at least it should be).
  19. ninco90

    BoatControl

    First, you must click on the small button in the upper right part of the window, then it will allow you to drag better, fix it again after moving it.
  20. ninco90

    BoatControl

    Hi! I've made a note of the fuel suggestion, let's see what can be done. I was actually thinking of having NPCs attack other players, but it's a bit complex to implement and I don't have much experience with NPC management. But it would definitely be great.
  21. ninco90

    BoatControl

    A very small (blue) button appears in the upper right corner within the ship editing options. I put it there to avoid adding another button and to make all the buttons smaller. Also make sure you have edit permissions for that button to be displayed.
  22. ninco90

    BoatControl

    Check out the latest update
  23. ninco90

    BoatControl

    Hi! In this respect, you would only need a plugin that cancels the damage from cannons or blocks the crafting of cannons, I suppose.
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