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ninco90

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Everything posted by ninco90

  1. ninco90

    Capture The Flag

    Great that you implemented these fixes so quickly! I wasn't expecting it to be so fast, haha. Let me offer a few additional suggestions: Improve the configuration system so that when you add a new value, it's automatically added to the configuration. Currently, I have to delete the existing configuration file to recreate it completely. It's possible to make it so that if you add something new, it's simply added and what you already have configured is retained. I got the feeling (I need to test it more thoroughly) that the position changes I make with the chat command aren't being saved correctly in the configuration, even though they are reflected in F1. It would be great to have a GUI (optional) that displays a modal in a specific area of the screen showing the latest event information, instead of cluttering the chat with messages. It would be interesting to see how much time is left to finish capturing all online players, or at least the players closest to the zone, and not just the one capturing. Add the option to execute the event from a console command, to launch it from the RCON or another way. Add automatic execution of the event at regular intervals, similar to existing Sputnik events. An option in the configuration to prevent the target area from being revealed/displayed until someone captures the flag for the first time. This reduces camping at the final destination and helps clarify for players which point to go to first. If I think of anything else, I'll let you know.
  2. ninco90

    Capture The Flag

    https://gyazo.com/37ea6a1e7b349dac5e7169bfb28923dd The clan name is being repeated in the chat. I don't think this is necessary: `string displayName = UseClans ? GetPlayerDisplayName(player) : player.displayName;` Since the clan name is usually included in `displayName` itself, that's why it's being repeated. I also recommend moving the language messages to a `lang` file instead of the `config` file to enable multilingual support. https://gyazo.com/5ab18228d6c8ad8bb7562183b7bb8333 This cannot be translated. Another suggestion, if I may: a boolean in the config to prevent players from getting into vehicles while holding the flag.
  3. ninco90

    Capture The Flag

    Awesome! It looks good. A simple and straightforward idea. However, it would be great if the ability to configure the spawn of crates as a reward, instead of simply handing in the items to your inventory. This would take advantage of the Loottable settings, for example. In other words, you could place elite or hackable crates to spawn and make the game more challenging.
  4. ninco90

    Capture The Flag

    Are the capture and destination zones generated automatically? In other words, does the plugin place the final destination on a random rad, or do I have to specify it? It would be great if it came with locations on each rad and selected randomly, so it's not always the same final point.
  5. Changed Status from Pending to Not a Bug
  6. Hi! I understand your concern. This plugin is usually used for temporary events. I honestly don't think it's a problem in this case since the same conditions apply to all players, and it's done to ensure the game mode functions properly. You're also blocking normal LR... At the same time, someone would have to manually report this to Facepunch, and I honestly think that rule was put in place to prevent people from disabling paid skins or simply giving away DLC to players without them spending any money. I think that's the main purpose. In that regard, I wouldn't worry.
  7. The current repair mode, I believe (if I remember correctly), when it detects a block or entity with recent construction damage, doesn't repair that specific block, but continues repairing the rest of the entities. In your case, I think what you want is for all entities to be checked for recent damage before upgrading, so you can proceed with upgrading the entire base, right? Alternatively, you want it to stop when it detects recent damage, but of course, that wouldn't be practical either... And the first option I mentioned would be to perform a double check on all entities, which is perfect for small bases, but might not be practical for large ones... I'd say that for these cases, it's more convenient to use NoEscape or something similar.
  8. ninco90

    BetterTC

    You can assign Oxide permissions to groups you choose and then activate them for specific players (VIPs, for example). Make sure the structure can be upgraded by everyone, not just the owner; perhaps that's what you meant by your first question.
  9. ninco90

    Image problems

    Could you try deleting the configuration and restarting the plugin? I think you have an outdated configuration that contains URLs for those images. They're no longer used, and the game's own URLs are being reused.
  10. ninco90

    Image problems

    Plugin version? Oxide or carbón?
  11. ninco90

    BoatControl

    Version 1.0.0

    7 downloads

    BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward. The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click. Video Update 1.0.0 Features Displays a CUI interface when taking the helm that allows you to: Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission). Turn all torches and lamps on/off without fuel consumption. You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click. I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section. Ideas I've tried but haven't been able to implement: Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. Ability to automatically repair the entire ship, using the necessary materials from the player's inventory. The way the ship's health system is currently implemented is a bit strange, as it seems to work by blocks, but then the health is distributed among all the parts. I'll review this again later. Permissions boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! Commands It currently has no chat or console commands. Configuration DEFAULT CONFIGURATION { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Name": "Cannon Man", "Health": 100.0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0 }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "OffsetMin": "400 500", "OffsetMax": "630 700", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "OffsetMin": "-130 85", "OffsetMax": "130 140", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ], "Config Version": "1.0.0" } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219
    $15.00
  12. ninco90

    BetterTC

    Don't worry, thanks for the support anyway!
  13. Changed Status from Pending to Fixed
  14. ninco90

    BetterTC

    This plugin doesn't automatically authorize any player in the TC. It only allows you to view the list of authorized players and remove them individually. Players aren't added automatically; for that, there are other specific plugins you mentioned.
  15. ninco90

    Craft Panel

    Hello! The plugin currently receives bug fix updates when game updates break it. It may also continue to receive some minor improvements; in fact, you can see this if you check the latest updates. However, the plugin is generally considered finished, so it's just maintenance and perhaps adding something extra that doesn't require much programming time and is of general interest. I'm currently working on a new plugin in the little free time I have. Regarding your suggestions: Moving the text to the language to make translations compatible is a good idea, but it would mean much more work for the administrators and for me to adapt all the internal workings. It was never in my plans, even though my native language is different from English, so it would also be interesting to consider my server, for example. I never considered options like categories or similar because I wanted to create a simple interface with simple functionality. Not like a kind of shop with categories. It could be added, but we'd have to see how it would actually work. Because if it's just to separate the vehicles, there's not much need... Perhaps it would be interesting to be able to highlight items the player doesn't have somehow. I'll look into it. I'd have to look into how to support the plugin you mentioned; I haven't checked it, although I imagine you can run a console command with the configuration or something like that?
  16. ninco90

    request

    To set wallpapers in vanilla, you use the fabric, which is the same thing that's consumed from the TC. I still don't understand the point, haha. By the way, I already did step 2. It will be ready in the next update.
  17. ninco90

    Can't add new wallpaper

    Changed Status from Pending to Not a Bug
  18. ninco90

    request

    Hi! Thanks for the comments. First, I think the first point is because I'm translating it into another language, so I can't fully understand it. The second point seems interesting, and I'll make a note of it to implement in a future update. The third point lets you create and use custom wallpapers; they're hidden skins within the game. I have a tool that will help you upload them to the Workshop easily. It works just like the other skins in the game—it's a series of images. Message me on Discord (ninco90), and I'll give you the role so you can download it.
  19. Try enabling this option (it's enabled by default): Wallpaper damage: true This won't affect the wallpapers at all when they're set, so it should work normally.
  20. ninco90

    Can't add new wallpaper

    bettertc.wallpaper.custom Display custom wallpapers to players with this permission. Do you have this permission assigned?
  21. Hi, is this a PvE server? Perhaps there's a conflict; this is the first time I've heard that wallpapers are disappearing. Do wallpapers manually set in vanilla also disappear?
  22. Do you have multiple TCs? You should try it on all the TCs in the build. Are you the owner of that build, or are you on the same team as the owner who built it? (Although, as an admin, it should bypass the process for you, if I remember correctly.) In any case, I recommend checking all the plugin permissions. bettertc.admin Exclusive for Admin. It allows you to check if there are new skins to add. You will not appear in the list of authorized players if the option in the settings is activated. (Assign this permission to yourself if you have admin privileges on the server. With this you should be able to improve other people's constructions.) bettertc.authlist Shows a button at the top of the TC to check which players are authorized. bettertc.deleteauth Allows you to individually revoke an authorized player. You can give this permission to players if you want them to be able to delete individually. bettertc.use It is the basic degree of use found in the configuration. bettertc.vip It is the level of use for advanced that is found in the configuration. Depending on how you configure it, it makes players with this permission improve/repair/change skin faster. Or it simply costs them less resources. bettertc.repair Displays a button on top of the TC to repair the build automatically. bettertc.repair.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.reskin Allows players to change the skin of their build automatically. Imagine one day you upgrade your entire foundation to container and the next day you regret losing FPS and would like to leave it on normal metal. bettertc.reskin.nocost No explanation needed I think. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. bettertc.upwall Allows players to change the skin of external walls. bettertc.upgrade Permission to evade blocking of all items. bettertc.upgrade.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper Allows players to place Wallpaper. bettertc.wallpaper.nocost No explanation needed I think. (USE WITH CAUTION) bettertc.wallpaper.custom Display custom wallpapers to players with this permission. bettertc.tcskinchange Allows players to change the TC skin. bettertc.tcskindeployed Allows players to place TC with Skin.
  23. If bettertc.updefault allows the use of wood, stone, metal, and HQ upgrade options, and bettertc.upskin allows upgrades using skins, you need to assign both permissions to your players.
  24. bettertc.updefault Shows players the default upgrade options. Without SKINS. bettertc.upskin Show players upgrade options with SKINS. Do you have the assigned permissions? You see a red padlock. That means you don't have the permission.
  25. Hi, make sure your settings are like this: "Downgrade only Owner Entity Build": false, "Upgrade only Owner Entity Build": false, "Upgrade / Downgrade only Owner and Team": true, If it still doesn't work after reloading the plugin, tell me how you're doing it. Maybe you already have the stone construction and what you want to do is reskin it to brutalist or adobe, so you would have to use the spray can option, not the upgrade option, because you already have it upgraded.
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