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Everything posted by ninco90
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- 46 comments
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- #boat
- #controller
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Dime tu server si puedes y entraré a verlo personalmente, a ver si me ocurre lo mismo.
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Mirando el clip algo raro te pasa, porque antes de abrir el TC ya te mueves un poco lageado si te fijas. Luego cuando haces click en el boton para abrir el menú de BetterTC también te tarda un poco. ¿En que servidor estás ejecutando el server de Rust? Que CPU / RAM tiene? Tienes algun sistema de monitoreo como Rust Server Metrics (Grafana) para ver los FPS y todo en tiempo real?
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Eso es porque por algún motivo Image Library no cargo correctamente las imágenes. Suele pasar de vez en cuando... (te hablo en español ya que veo que tienes el plugin en español y para mi es más comodo jajaja)
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- 46 comments
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- #boat
- #controller
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- 46 comments
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- #boat
- #controller
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.2
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Thank you very much for reporting it. I’ve just patched it in the new update I uploaded. I’m not sure at what point the Harmony patch stopped working for that… Now it works again (at least on Carbon).
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Have you verified that the server is correctly updated with the latest version? Protocol: 2622.282.1 Build Date: 03/10/2026 10:45:22 Unity Version: 2022.3.41x1 Changeset: 145322 Branch: release Carbon 2.0.239.0/linux/2026.03.05.0 [production] [production_build] on Rust 16/2622.282.1 (03/10/2026 10:45:22) [145322] I don't know the latest version of Oxide, but double-check that it's also fully updated. You can also try unloading all plugins and testing again. Or, even better, create a duplicate of the server and run it on another machine to test and troubleshoot.
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That's strange, BoatControl doesn't interfere with any of the allowed or banned items. I'm going to test it on my test server. Did you try placing the shotgun trap with the BoatControl plugin unloaded?
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Could you check the disconnection messages from the affected players on the RCON? That might shed some light on the matter, thanks a lot!
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Hi! Can you give me some context? I'm assuming it happened while changing a Town Centre's skin. Was the Town Centre already in place, or was it just during placement? Where was the Town Centre in a normal building, or in a structure like a train or something similar?
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.1
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We've been using it for a couple of years at one of my organizations. It's definitely a good anti-cheat service that complements the rest of our systems. A large number of cheaters are detected and banned with Galium. That alone makes it worthwhile for us. It also has a sign logging system and an auto-muting feature, in case you want to unify everything in one place. The only current issue is that the API is still under development, so if you have your own custom dashboard, it will be a bit difficult to interconnect the data. Otherwise, I hope they continue adding new features and improvements.
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- #anticheat
- #moderation
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The random appearance of wallpapers when buildings are damaged is caused by a faulty implementation of the system that disables wallpaper damage. In theory, this was the issue with the PvE plugin a while ago. However, Nivex fixed it in an update. Most of you experiencing this problem are running PvE servers and using a plugin that disables wallpaper damage. I would recommend disabling all wallpaper protection so that they can be broken normally, as in vanilla. This should completely resolve any issues you're having with random wallpapers or disappearing building blocks.
- 418 comments
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- #builder
- #automation
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Tagged with:
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- 418 comments
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- #builder
- #automation
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Tagged with:
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- 418 comments
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- #builder
- #automation
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(and 9 more)
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- 46 comments
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- #boat
- #controller
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- 46 comments
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- #boat
- #controller
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- 46 comments
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- #boat
- #controller
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- 46 comments
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- 1
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- #boat
- #controller
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You can overlay the plugin interface on top of the game, as I did before this update. Yes, but that blocks the view of the game tips that tell you if you're out of resources, encountering errors, etc. That's why I had to switch from Overlay to HUD, so the game tips would be visible. Or how do you say the player's inventory can be closed? Regarding the numbers, I thought of the same thing, but it's not possible to use numeric keybinds. It would certainly be much more convenient if, while mounted, you could press 2 to interact with the sails, 3 with the engines, and so on. But Rust doesn't allow it.
- 46 comments
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- #boat
- #controller
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This is something I had to change, because otherwise the plugin's interface was covering the game's gameplay tips. I also tried to explore the option of closing the player's inventory when opening any plugin menu, but it's not possible since it's client-side. If I find it too annoying, I'll explore other options.
- 46 comments
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- #boat
- #controller
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- 46 comments
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- 1
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- #boat
- #controller
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- 46 comments
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- 1
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- #boat
- #controller
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