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Everything posted by ninco90
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That's strange. From what I see, that error should occur when a build upgrade or reskin is in progress. Are you sure no one can use it?
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Hello! Can you explain your problem in detail?
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Changed Status from Pending to Closed
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Yes, the problem is that the plugin relies on the server's save file to calculate the elapsed time. That's why you have to delete the save file to reset it. If we were to add something so it could be reset fictitiously during testing and configuration, I'm sure more than one person would use it in production, not just for testing. And they would later complain that it doesn't work properly, or that the time changes when the server restarts, or some other issue. I understand the usefulness point; in fact, it happens to me every time I configure it for an event...
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Here's how it works: If you add an item to Tier 3, that item will be locked in Tier 1, Tier 2, and Tier 3, and you'll be able to use it in Tier 4. You don't have to add the same item to all tiers, just to the last tier where you want it to remain locked. For example: if you want the apple to be usable in Tier 3, then only add it in Tier 2. It won't let you use it in Tier 1 or Tier 2. I hope this helps you understand.
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You need to use the reskin feature when it comes to changing the appearance within the same build grade.
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If you have a stone construction, you can switch to Brutalist or Adobe using the reskin function. But I think you shouldn't be able to upgrade it further, because it's already upgraded at that construction tier.
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Is it possible that you can't manually upgrade those building blocks either because they are "locked"?
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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It's possible, then, that it's due to the monitor resolution. The design is static and designed for a standard resolution with standard interface scaling. I don't see a good way to improve this to make it more adaptable today.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Hi! I answered you privately on Discord a while ago. But I'm answering here too in case anyone else is wondering the same thing. The effects work client-side, and you can't limit the sound so some players hear it and others don't. Sounds are severely limited in the game. That's why, if you disable the effects, they simply won't play/generate for anyone. I understand your point, but what you're suggesting isn't possible.
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Can we add dynamic button position for UI scale ?
ninco90 replied to OfflineGotOfflined's Support Request in Support
Changed Status from Pending to Closed -
Can we add dynamic button position for UI scale ?
ninco90 replied to OfflineGotOfflined's Support Request in Support
No, third-party add-ons would have to be integrated with this plugin. Otherwise, interface scaling wouldn't work. There are plugins that work with https://umod.org/plugins/ui-scale-manager I tried integrating it into one of my plugins, and it was a pain. I don't find it practical. That's why my plugins are designed to play with the game's default scale. -
Hi! I don't have deep knowledge about how to program the configuration so that everything updates automatically and doesn't require deleting the config for everything to be generated correctly. Sometimes I add new parameters to the config without needing to completely delete it, since they are added by default with the value I assign to them. The issue with this update is that the list of items downloaded from the server (internet) contains 2 new parameters for each item. If you don’t delete the existing config, these parameters won’t be added to your configuration, because those "items" already exist and are automatically ignored as it moves to the next one. In other words, when you click the blue button: "Check Update", the downloaded list doesn't overwrite the entire items section of the configuration — it simply adds new items if any are found. And it doesn’t overwrite everything precisely to reduce hassle when new DLC skins are added — especially for administrators who modify permissions or similar. That said: This isn't a critical update — meaning if you keep the previous config, everything will still work fine. You can update it gradually, or simply add the new parameters to your current config and then upload that copy to all your servers. I don’t know what you modify on your servers, but if you have several, I’d recommend updating one first, checking what changed, and then uploading that copy to the rest of the servers to streamline the update process.
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- 223 comments
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- 223 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 223 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 223 comments
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- #builder
- #automation
-
(and 9 more)
Tagged with: