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rogder dodger

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Everything posted by rogder dodger

  1. Custom map is great, really like it - I don't think its necessary for you to plaster your name everywhere on the map though. Literally everywhere you look on this map you see either "Created by Wonder Fox", "Wonder Fox was here", "BY WF", even on the map its self at the bottom right is a huge grid sized WF. I don't think this is necessary and had to spend a significant amount of time going around and removing them
  2. rogder dodger

    List of Issues

    None of these issues have been fixed. Why did you change the status?
  3. rogder dodger

    VehicleAirdrops Problem

    Sent follow-up DM for more info
  4. rogder dodger

    VehicleAirdrops Problem

    Changed Status from Pending to Work in Progress
  5. rogder dodger

    VehicleAirdrops Problem

    hey can you send me your config file for Instant Airdrop - are you using any custom skin IDs for the vehicle Airdrops?
    The map is designed very well, a great size and the monument placement works really well. Sadly my rating and review reflects the overall quality of the map and the support provided by the creator. The map has many issues such as Cargos mapping always getting suck, trapped and failing to interact with harbors, the textures are really bad in many places, with assets old assets stretched instead of newer assets used etc. especially wind town (the maps outpost) where there are invisible elements, the tugboat "shop" hasn't worked for months, turrets can be picked up by players, trees can be walked through, the tugboat textures are broken and more. Many of the monuments have fuse puzzles but the fuze is missing, having the old fuze elements still in place and not updated. All of these issues have been reported to the creator who simply does not respond or show an interest in supporting and updating the map to fix these issues. While this could be a great map I cannot recommend it in its current state and with the lack of creator support.
  6. I've added a list of issues to the support section of this plugin. It has been 2 weeks and no response from creator.
  7. rogder dodger

    List of Issues

    Cargo consistently gets stuck at harbour
  8. rogder dodger

    List of Issues

    On the tugboat in Water Town most of the shops are not accessible to players - only the vendor in the tugboat is accessible. On previous versions of the map there were various parts of the tugboat that could be interacted with as shops
  9. rogder dodger

    List of Issues

    train station windows don't have glass so you can loot the red box without opening the security door furniture in houses winds town sticking through walls no tiled textures used for bridges, making them look really stretched and weird rail network isn't an actual path but individual prefab pieces, making trains from plugins stop in a lot of the stations instead of going through them and going across the whole map
  10. rogder dodger

    List of Issues

    Cargo cannot lave the map - gets stuck and we end up with multiple cargo ships Turrets in water town can be picked up by any player with a hammer textures on the custom shop / tugboat in water town are broken beached cargo ship has not been put together properly and has gaps, missing doors, parts, unclimbable ladders junkpiles spawning through tunnel E10 cargo ship at entrance port doors and deck not aligned leftover fuse from vanilla puzzle removed in Entrance Port .boats could get stuck under tugboat watertown Can walk through all trees at water town furniture clipping through wall in fire tower - blocks player entry (stairs) leftover fuse sewage treatment plant missing ladder trigger sewage treatment plant Water town - invisible chairs at big wheel Water town - multiple invisible entities on tugboat
  11. Sorry for the misunderstanding, i haven't updated the plugin but just asked questions about how you think this could work if implemented. I'll consider for a future update and let you know
  12. Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.13
  13. Hey this is an interesting idea i can think about. Assuming it's something i might implement later how would you see it operating? A configuration to say "Allow only in PVE Areas"? If that configuration was set true then any airdrop thrown in a non-pve area would do what? - fall at normal rate? not drop at all and return to the player?
  14. Followed up in DMs and issue was not related to Instant Airdrop
  15. rogder dodger

    Update ETA

    Hey, any ETA on an update for this map?
  16. Hey @Hwang85do you have any other air drop related plugins? you could try disabling to test? specifically around locking and custom loot perhaps?
  17. rogder dodger

    NPCs in Bushes

    Hey KpucTaJl i am a big fan of your plugins and my players love them. This one is no different. The only feedback i get alot from my players is the frustration when NPCs shoot at them from behind or within bushes - in vanilla rust, Facepunch updated the NPCs so they no longer do this, they'll either disengage or they'll try to find a way around the bush - I wonder if this behavior could be implemented in Better Npc? All the best! -Rogder Dodger
  18. Can fix the plugin by removing line 73 The armored train issue isn't a problem - i resolved this by setting custom spawn points after reading the plugin documentation better
  19. rogder dodger

    Train Plugin Issue

    Hey, fantastic map - beautifully crafted. I have an issue with the TranRustEdit.cs plugin - 04/08 15:06:16 | Warning! 'TrainRustEdit' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 04/08 15:06:17 | Failed compiling 'TrainRustEdit.cs': 04/08 15:06:17 | 1. 'TrainEngine' does not contain a definition for 'decayDuration' and no accessible extension method 'decayDuration' accepting a first argument of type 'TrainEngine' could be found (are you missing a using directive or an assembly reference?) [CS1061] (TrainRustEdit 19 line 73) Using plugins like Armoured Train - the trains are only spawning in underground I'm using the latest Version of Carbon and latest version of your map. the plugin version is 1.0.3
  20. Hey unfortunately not, the Vehicle Airdrops plugin and Instant Airdrops plugin do not have such integration as of yet, this is something i might discuss with the developer in the future though
  21. Changed Status from Pending to Closed Changed Fixed In to 1.0.13
  22. Hi @Bubbafett, Thank you for your feedback. I have identified and fixed the issue with the Helpful Supply skin IDs not saving in the latest version (1.0.13) of the InstantAirdrop plugin. You can download this now. However, please be aware that removing Helpful Supply skin IDs from the ignore list will not make those drops "instant" and may lead to problems or duplicate air drops. The plugin, in its default configuration, works alongside Helpful Supply, but it does not currently integrate to make those signals instant. This is something I am considering working on in the future. All the best!
  23. rogder dodger

    Not instantr anymore

    Changed Status from Pending to Closed Changed Fixed In to 1.0.12
  24. rogder dodger

    Not instantr anymore

    hey this should be fixed with update 1.0.12 - give it a try and confirm for me?
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