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Everything posted by ThePitereq
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You are using example config. This is meant to work like that. You need to use survey charge to find quarries. Maybe you need a permission, honestly i don't remember correctly how configuration looked like. I recommend to start with default config, and additionaly check things in example config. It should fix your problems.
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Hey! I made few changes in code that maybe fixed your issue. Hit me up if the problem still appears.
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Changed Status from Pending to Closed
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Hey! You can check if the issue has been fixed. Sorry for waiting so long. A lot of things to do right now
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Suggestion: Command line to run RainOfFire
ThePitereq replied to Fusion 3.64's Support Request in Support
Hey! Sure! Can add something like that, and add support even for multiple commands to run, not only one. -
- 135 comments
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- #items
- #enhancement
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Through monobehaviour public void StartRecycling(BasePlayer player = null) { if (recycler.IsOn()) return; float recyclerSpeed = _plugin.GetRecyclerSpeed(player); InvokeRepeating(new Action(RecycleThink), recyclerSpeed, recyclerSpeed); Effect.server.Run(recycler.startSound.resourcePath, recycler, 0U, Vector3.zero, Vector3.zero, null, false); recycler.SetFlag(BaseEntity.Flags.On, true, false, true); recycler.SendNetworkUpdateImmediate(false); }
- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Yeah, just change the damage value in config.
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Hey! There is only one option to set timed events, without randomization - "Event Timer - Event Every X Seconds (0 to disable)": You can't run event on a small radius, based on locaization. All you can do is to set direct event, for each player x of meteors, or decrease fall range with "All Meteors - Meteor Spread On Map (higher = smaller impact radius)": option. If you want to set the marker say it's meteor you can only use the shop indicator, because only this type of marker supports custom names. You need to set "Marker - Map Marker Type (None/Normal/Explosion)": "Normal",
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Request: Mine big ores without explosives
ThePitereq replied to Covfefe's Support Request in Support
Hey! I was just looking at this feature, and it seems it's caused by antihack. As a temporary solution you can try setting melee_protection 2 as server variable, or if it still doesn't work - to 0. Not sure if i'll find any good solution without using Harmony etc. it might be a tricky one. -
Medium sized meteors do not take damage
ThePitereq replied to Knightstalker's Support Request in Support
Hey! I was just looking at this feature, and it seems it's caused by antihack. As a temporary solution you can try setting melee_protection 2 as server variable, or if it still doesn't work - to 0. Not sure if i'll find any good solution without using Harmony etc. it might be a tricky one. -
Changed Status from Pending to Closed
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Hey! Wdym by restricted? You have the "Disabled Vanilla Recipes" option.
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Hey. You mean the default quarries, not static ones? Didn't tested that to be hones. Will check, and if bugged - will release an hotfix tommorow.
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- 14 comments
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- #mutations
- #monument
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