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ThePitereq

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Everything posted by ThePitereq

  1. ThePitereq

    not working

    Hey, DiscordCore still works on older extension verison. I am preparing it to work on newer version but there is a lack of documentation and i want to make it on the new things such like modals, buttons etc. not sure when it will be released.
  2. Changed Status from Pending to Closed
  3. ThePitereq

    Help

    Hey, DiscordCore isn't prepared yet for Discord.Ext 3.0, it will be available soon, sorry for the issues!
  4. Seems like something wrong with your server as it has invalid checksum for the hook fix, make sure to have correct server version and carbon/oxide.
  5. config seems fine, my plugin can't cause constant fps drops, it can technically make "small shutter" once a minute, but not with 60 quarries, maybe it could shutter a little bit with 5000 quarries, but not with 60. Here profiler output after 1 quarry loop with 258 quarries running. 1.37ms total.
  6. Currently the UI isn't prepared for that. Technically you can set some unobtainable item or something, but it will still show it. It's planned to be changed someday in the future.
  7. No it shouldn't be that. Do you have up-to-date CarbonAliases if you use Oxide?
  8. It is planned
  9. It shouldn't be possible, please send me your virtual quarries config. I had setups with few thousands of quarries running perfectly fine.
  10. road split int value isn't created just for that, you can make large roads smaller just to prevent tank from going all around the map sometimes, there is another option for rad town to split to bigger part.
  11. because when he enters the rad town their ai is being changed, the road is different by default in the game and it doesnt see the bostackles, it's just some method thats get overwritten.
  12. there is no implementation right now of airdrops, i would need to implement custom time counter, as game thinks that excavator runs all the time, even if noone is mining, air drop functionality isn't working as for now.
  13. Yes and it should fix your issue.
  14. it goes from up to down, there is no random or anything
  15. Found the issue, will be fixed in inext update.
  16. there is no option of no level cap, you need to manually setup each level, you can add requirement by just adding another resource as requirement or change existing one by changing shortname to leather
  17. making it go through the radtown would be tricky and it won't be perfect, so my solution would be to add option to split roads into smaller chunks so they bradley can just turn around before entering the rad town
  18. these are regular warnings that says you the sutiation. If you do the Tank Route - Remove Roads With Obstacles From Pool to true it will won't cause that. Its caused by the tank behaviour when he enters the rad town.
  19. It is prevented if you don't have building priv for both pickup methods, can you describe where is the problem?
  20. ThePitereq

    crash

    FOund the issue, will push it in next update. If you have an issues try removing the hide from transfer list permission.
  21. There is duplicate of {0} in lang file, just increase each value in { } by 1 after first zero, so it just increases. Will update that on next update but you need to update your lang file by yourself as it wont update.
  22. default values for static quarries are i think vanilla values, you can base your calculations on that i think
  23. ThePitereq

    language

    Changed Status from Pending to Closed
  24. check if new version fixes your issue.
  25. hey, sorry, investigated the problem once more and i realised i had some different development version of vq on my server and when i loaded the one from cf i have the same problem and already found the issue. Will push the update today. I am very sorry for waiting.
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