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Everything posted by pookins
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I have been using the same map for the last three or four wipes and this is the first one that has the spam , If i unload BotReSpawn the spam disappears and only reappears when plugin is reloaded, If it was a monument issue (which i have had before) where there is not enough room i would get a specific monument spawn error message.
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Here are most of the files you wanted, The spam stops when you unload BotReSpawn and there is a variable delay before the spam starts again once the plugin is reloaded, I have unloaded other bot plugins to no effect (Dangerous treasures etc) [BotReSpawn] Abandoned Cabins 0 - 15/15 [BotReSpawn] Abandoned Supermarket 0 - 5/5 [BotReSpawn] Abandoned Supermarket 1 - 5/5 [BotReSpawn] Abandoned Supermarket 2 - 5/5 [BotReSpawn] Airfield 0 - 25/25 [BotReSpawn] Arctic Research Base 0 - 15/15 [BotReSpawn] Ferry Terminal 0 - 10/10 [BotReSpawn] Fishing Village_B 0 - 0/0 [BotReSpawn] Fishing Village_C 0 - 0/0 [BotReSpawn] Giant Excavator Pit 0 - 15/15 [BotReSpawn] Harbor_Small 0 - 15/15 [BotReSpawn] Harbor_Large 0 - 15/15 [BotReSpawn] HQM Quarry 0 - 5/5 [BotReSpawn] Ice Lake_4 0 - 6/6 [BotReSpawn] Ice Lake_4 1 - 5/5 [BotReSpawn] Junkyard 0 - 25/25 [BotReSpawn] Large Barn 0 - 0/0 [BotReSpawn] Large Fishing Village 0 - 0/0 [BotReSpawn] Launch Site 0 - 25/25 [BotReSpawn] Lighthouse 0 - 5/5 [BotReSpawn] Lighthouse 1 - 5/5 [BotReSpawn] Military Tunnel 0 - 25/25 [BotReSpawn] Mining Outpost 0 - 5/5 [BotReSpawn] Mining Outpost 1 - 5/5 [BotReSpawn] Missile Silo 0 - 15/15 [BotReSpawn] Oasis A 0 - 6/6 [BotReSpawn] Oasis C 0 - 7/7 [BotReSpawn] Oxum's Gas Station 0 - 5/5 [BotReSpawn] Oxum's Gas Station 1 - 5/5 [BotReSpawn] Oxum's Gas Station 2 - 5/5 [BotReSpawn] Power Plant 0 - 20/20 [BotReSpawn] Radtown 0 - 6/6 [BotReSpawn] Ranch 0 - 0/0 [BotReSpawn] Satellite Dish 0 - 10/10 [BotReSpawn] Sewer Branch 0 - 15/15 [BotReSpawn] Stone Quarry 0 - 5/5 [BotReSpawn] Substation_Large_2 0 - 5/5 [BotReSpawn] Substation_Large_2 1 - 5/5 [BotReSpawn] Substation_Large_1 0 - 5/5 [BotReSpawn] Substation_Large_1 1 - 5/5 [BotReSpawn] Substation_Large_1 2 - 5/5 [BotReSpawn] Substation_Large_2 2 - 5/5 [BotReSpawn] Substation_Large_1 3 - 5/5 [BotReSpawn] Substation_Large_2 3 - 5/5 [BotReSpawn] Substation_Large_2 4 - 5/5 [BotReSpawn] Substation_Large_2 5 - 5/5 [BotReSpawn] Substation_Large_1 4 - 5/5 [BotReSpawn] Substation_Large_1 5 - 5/5 [BotReSpawn] Substation_Large_2 6 - 5/5 [BotReSpawn] Substation_Large_2 7 - 5/5 [BotReSpawn] Substation_Large_1 6 - 5/5 [BotReSpawn] Substation_Large_2 8 - 5/5 [BotReSpawn] Substation_Large_2 9 - 5/5 [BotReSpawn] Sulfur Quarry 0 - 5/5 [BotReSpawn] The Dome 0 - 10/10 [BotReSpawn] Train Tunnel 0 - 0/0 [BotReSpawn] Train Tunnel 1 - 0/0 [BotReSpawn] Train Yard 0 - 20/20 [BotReSpawn] Wild Swamp_A 0 - 10/10 [BotReSpawn] Wild Swamp_B 0 - 10/10 [BotReSpawn] BiomeArid - 20/20 [BotReSpawn] BiomeTemperate - 20/20 [BotReSpawn] BiomeTundra - 20/20 [BotReSpawn] BiomeArctic - 19/20 procedural map worldsize 4500 1272579615 default-DefaultProfiles.json
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Now getting spam since last update Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMes
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As Steen said you would use kits plugin to create kits for each of the monument/biome/custom bots you want to equip, you would choose their items depending on how difficult you want them to be and their biome/monument, I have 32 npc kits (make sure you make them npc only and hidden when creating) and you could choose a bot name and bot kit for each monument. takes a while but its a lot of fun, BE CAREFUL how many bots you enable and equip as with the map changes you can end up with too many bots in one area, for example on this map wipe i ended up with a harbour, oxums petrol station and a substation all within a small area which means lots of crossfire if you take on one set of bots, there are also wandering biome bots in the area as well !
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So you want the plugin rewritten to match another plugin ? , You can not only set hp and kit but also "Aggro_Range": "DeAggro_Range": "Peace_Keeper": "Bot_Accuracy_Percent": "Bot_Damage_Percent": "Running_Speed_Booster":, "Roam_Pause_Length": "AlwaysUseLights": "Ignore_All_Players": "Ignore_Sleepers": "Target_Noobs": "NPCs_Attack_Animals, "Friendly_Fire_Safe": "Melee_DamageScale": "RangeWeapon_DamageScale": "Rocket_DamageScale": "Assist_Sense_Range": "Victim_Bleed_Amount_Per_Hit": "Victim_Bleed_Amount_Max": "Bleed_Amount_Is_Percent_Of_Damage": "Target_ZombieHorde": "Target_HumanNPC": "Target_Other_Npcs": "Respect_Safe_Zones": "Faction": "SubFaction": "Dont_Fire_Beyond_Distance": "Spawn_Hackable_Death_Crate_Percent": "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": "Corpse_Duration": "Weapon_Drop_Percent": "Min_Weapon_Drop_Condition_Percent": "Max_Weapon_Drop_Condition_Percent" "Wipe_Main_Percent": "Wipe_Belt_Percent": "Wipe_Clothing_Percent": "Allow_Rust_Loot_Percent": "Rust_Loot_Source": "RustRewardsValue": "XPerienceValue": "Chute": "Invincible_Whilst_Chuting": "SamSite_Safe_Whilst_Chuting": "Backpack_Duration": "Suicide_Timer": "Die_Instantly_From_Headshot": "Require_Two_Headshots": "Fire_Safe": "Grenade_Precision_Percent": "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": "Use_Map_Marker": "Always_Show_Map_Marker": "MurdererSound": "Immune_From_Damage_Beyond": "Short_Roam_Vision": "Off_Terrain":
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I have been using this excellent plugin since August 2017 (as BotSpawn) and it is the most valuable plugin on my server(s), I cannot imagine having a server without it as it expands the game to infinity, I joined this site mainly because "Steen" moved here with this plugin Hope to be using it for another 7 years
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Does this plugin still exist or was it removed, is there a comparable plugin available ?, it was working well until this last game update
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Check your config, None of mine are attacking each other or bots from other plugins (dangerous treasures, bradley , huntsman or guarded crate, (from documentation) Faction and Subfaction of 0 means this profile will not fight any other, and will not be attacked by any other. Faction and Subfaction settings greater than 1 are used for configuring which profiles should be allies / enemies. "Ignore_Factions": false - Makes all profiles fight all profiles if true.
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- 222 comments
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- 222 comments