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Everything posted by pookins
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As Steen said you would use kits plugin to create kits for each of the monument/biome/custom bots you want to equip, you would choose their items depending on how difficult you want them to be and their biome/monument, I have 32 npc kits (make sure you make them npc only and hidden when creating) and you could choose a bot name and bot kit for each monument. takes a while but its a lot of fun, BE CAREFUL how many bots you enable and equip as with the map changes you can end up with too many bots in one area, for example on this map wipe i ended up with a harbour, oxums petrol station and a substation all within a small area which means lots of crossfire if you take on one set of bots, there are also wandering biome bots in the area as well !
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So you want the plugin rewritten to match another plugin ? , You can not only set hp and kit but also "Aggro_Range": "DeAggro_Range": "Peace_Keeper": "Bot_Accuracy_Percent": "Bot_Damage_Percent": "Running_Speed_Booster":, "Roam_Pause_Length": "AlwaysUseLights": "Ignore_All_Players": "Ignore_Sleepers": "Target_Noobs": "NPCs_Attack_Animals, "Friendly_Fire_Safe": "Melee_DamageScale": "RangeWeapon_DamageScale": "Rocket_DamageScale": "Assist_Sense_Range": "Victim_Bleed_Amount_Per_Hit": "Victim_Bleed_Amount_Max": "Bleed_Amount_Is_Percent_Of_Damage": "Target_ZombieHorde": "Target_HumanNPC": "Target_Other_Npcs": "Respect_Safe_Zones": "Faction": "SubFaction": "Dont_Fire_Beyond_Distance": "Spawn_Hackable_Death_Crate_Percent": "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": "Corpse_Duration": "Weapon_Drop_Percent": "Min_Weapon_Drop_Condition_Percent": "Max_Weapon_Drop_Condition_Percent" "Wipe_Main_Percent": "Wipe_Belt_Percent": "Wipe_Clothing_Percent": "Allow_Rust_Loot_Percent": "Rust_Loot_Source": "RustRewardsValue": "XPerienceValue": "Chute": "Invincible_Whilst_Chuting": "SamSite_Safe_Whilst_Chuting": "Backpack_Duration": "Suicide_Timer": "Die_Instantly_From_Headshot": "Require_Two_Headshots": "Fire_Safe": "Grenade_Precision_Percent": "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": "Use_Map_Marker": "Always_Show_Map_Marker": "MurdererSound": "Immune_From_Damage_Beyond": "Short_Roam_Vision": "Off_Terrain":
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I have been using this excellent plugin since August 2017 (as BotSpawn) and it is the most valuable plugin on my server(s), I cannot imagine having a server without it as it expands the game to infinity, I joined this site mainly because "Steen" moved here with this plugin Hope to be using it for another 7 years
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Does this plugin still exist or was it removed, is there a comparable plugin available ?, it was working well until this last game update
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Check your config, None of mine are attacking each other or bots from other plugins (dangerous treasures, bradley , huntsman or guarded crate, (from documentation) Faction and Subfaction of 0 means this profile will not fight any other, and will not be attacked by any other. Faction and Subfaction settings greater than 1 are used for configuring which profiles should be allies / enemies. "Ignore_Factions": false - Makes all profiles fight all profiles if true.
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- 222 comments
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- 222 comments
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I use BotRespawn with a 16gb server (hosted) with between 550 (day) and 750 (night) I also use betterloot and CustomLoot, it is a VERY low pop server and i am at 11-13gb ram from the middle of each wipe with daily restarts on Oxide, i have 99 plugins running with RustIO map. the only recourse you have is to get more ram if you think that the plugins are using too much. with each major update from FP you will use more ram and gain more entities , its just life.
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- 236 comments
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Sorry to say still the same "one bot" after killing apc. (after updating plugin today) * Some success Update on this post, waited for respawn of bradley and killed it, the problem is that most of the bots (except blue ones) spawn too close to the tank and are killed by the explosions right away and just leave backpacks behind, some spawn a little further away and are quite active, the blue ones spawn almost right in front of the bradley and are in a bunch and weakened by the tank explosion, can you make them all spawn a little further away ?. other than that its working great, the damage to the bots might change according to the weapon used to kill the tank, i used c4 and some might have been responsible for bot death but its hard to tell as there are molotovs etc all going off as well as grenades. Thanks for the update it adds more than a little excitement to the game
- 236 comments
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This is my config { "Global NPC dont target": true, "External Plugins": { "Armored Train : Can trigger Events": false, "Convoy : Can trigger Events": false, "SatDish/Harbor Event : Can trigger Events": false, "BradleyDrops : Can trigger Events": false, "BetterNpcNames : Driver Title": "Driver", "BetterNpcNames : Guard Title": "Guard", "BetterNpcNames : Gunner Title": "Gunner" }, "Bradley Settings": { "Change Values": true, "Bradley Health": 2000, "Bradley Max Fire Range": 300, "Bradley Throttle Responce": 1.0 }, "Bradley Loot": { "Change Values": true, "Bradley Max crates after kill": 6 }, "Bradley Canon": { "Change Values": true, "Bradley Canon Fire delay": 0.2, "Bradley Canon Firerate": 0.25 }, "Bradley Machinegun": { "Change Values": true, "Bradley Machinegun Bullet Damage": 165, "Bradley Machinegun Firerate": 0.06667 }, "Event Settings": { "Bradley Crew Max Spawn Distance": 15, "Bradley Crew Max Roam Distance": 50, "Bradley Crew Body to Bags": true, "Max throwing range of a Grenade": 45.0, "Max Grenades per trigger": 4, "Max throwing range of a Molotov": 45.0, "Max Molotovs per trigger": 2, "Use Firerockets (instead of Molotovs)": false, "Hard Mode : Throws towards player (Grenades)": true, "Hard Mode : Max Grenades per trigger": 4, "Hard Mode : Max radius of a Grenade on player": 15.0, "Hard Mode : Throws towards player (Molotovs)": true, "Hard Mode : Max Molotovs per trigger": 2, "Hard Mode : Max radius of a Molotov on player": 15.0, "Napalm Support": true, "Napalm Support Area Radius": 35.0, "Napalm Support Rocket Amount": 3, "Napalm Support Rocket Height": 50, "Last Ditch Effort Rocket Amount": 5, "Last Ditch Effort Grenade Amount": 5, "Last Ditch Effort MLRS rocket Radius": 10, "Last Ditch Effort MLRS rocket Amount": 5, "Last Ditch Effort Hard Mode : targets player location": true }, "Tank Crew Driver": { "Tank Driver Health": 200.0, "Tank Driver Lifetime (minutes)": 10.0, "Tank Driver Damage multiplier": 1.0, "Tank Driver Spawn Chance 0-1": 1.0, "Tank Driver Spawn Amount": 2, "Tank Driver Use Outfit": true, "Tank Driver Use other gun with outfit": true, "Tank Driver gun short prefabname": "hmlmg", "Tank Driver gun skin id": 0, "Tank Driver Use kit (clothing)": true, "Tank Driver Kit ID": "Red" }, "Tank Crew Guards": { "Tank Guards Health": 200.0, "Tank Guards Lifetime (minutes)": 10.0, "Tank Guards Damage multiplier": 1.0, "Tank Guards Spawn Chance 0-1": 1.0, "Tank Guards Spawn Amount": 5, "Tank Guards Use Outfit": true, "Tank Guards Use other gun with outfit": true, "Tank Guards gun short prefabname": "rifle.lr300", "Tank Guards gun skin id": 0, "Tank Guards Use kit (clothing)": true, "Tank Guards Kit ID": "Brown" }, "Tank Crew Gunners": { "Tank Gunners Health": 200.0, "Tank Gunners Lifetime (minutes)": 10.0, "Tank Gunners Damage multiplier": 1.0, "Tank Gunners Spawn Chance 0-1": 1.0, "Tank Gunners Spawn Amount": 5, "Tank Gunners Use Outfit": true, "Tank Gunners Use other gun with outfit": true, "Tank Gunners gun short prefabname": "smg.mp5", "Tank Gunners gun skin id": 0, "Tank Gunners Use kit (clothing)": true, "Tank Gunners Kit ID": "Green" } } After reading the documentation i checked the server oxide logs and found this : 5:38:46 PM] acebaby12[76561198143461934] killed a BradleyAPC 5:38:46 PM] acebaby12[76561198143461934] 2 Tank Driver(s) got out 5:38:46 PM] acebaby12[76561198143461934] 5 Tank Guard(s) got out 5:38:46 PM] acebaby12[76561198143461934] 5 Tank Gunner(s) got out But no bots appeared except for one dead blue bot that was found after the flames died ?? , I dont use BetterNPC as i have been using BotRespawn since it was released (on oximod) and have always had the apc setting as false since it came on that plugin , I have not had this problem before and have not killed an apc this year until i tested it today. But the last time i did (last year) it fully functioned .
- 236 comments