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pookins

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Everything posted by pookins

  1. pookins

    New Error message

    where is that file ? , My image library is up to date and plugin is up to date , surely that file would be included in plugin. and on another note it is pointless to quote something that i have already posted
  2. pookins

    New Error message

    Still getting the same error message in console when starting server after updating rust and plugin, also shows NpcSpawn unloaded when i type "plugins" in rcon (15:22:04) | NpcSpawn was compiled successfully in 6859ms (15:22:05) | [NpcSpawn] Config update detected! Updating config values... (15:22:05) | [NpcSpawn] Config update completed! (15:22:07) | [NpcSpawn] Loading custom navigation mesh files... (15:22:07) | [NpcSpawn] All custom navigation mesh files have loaded successfully! (15:22:07) | Calling 'OnServerInitialized' on 'NpcSpawn v3.2.6' took 2127ms (15:22:07) | Loaded plugin NpcSpawn v3.2.6 by KpucTaJl (15:22:07) | [NpcSpawn] Image Preset_KpucTaJl was not found. Maybe you didn't upload it to the .../oxide/data/Images/ folder (15:22:07) | Unloaded plugin NpcSpawn v3.2.6 by KpucTaJl (15:22:07) | Web request produced exception (Url: http://37.153.157.216:5000/Api/GetPluginVersions?pluginName=NpcSpawn) in 'NpcSpawn v3.2.6' plugin (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.WebRequests+WebRequest.<WaitForResponse>b__44_0 (System.IAsyncResult res) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0
  3. pookins

    New Error message

    thank you, getting this error now ExType: HarmonyException Failed to initialize plugin 'HuntsMan v1.5.1' (ArgumentException: Undefined target method for patch method static System.Boolean Oxide.Plugins.AutoTurret_TryRegisterForInterferenceUpdate::Prefix(AutoTurret __instance)) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 Unloaded plugin Huntsman v1.5.1 by Krungh Crow
  4. pookins

    New Error message

    (after a 5 month absence) I downloaded latest version and now get this error ,is it anything to worry about ? 97 HuntsMan - Patching exception in method null
  5. pookins

    BotReSpawn

    I dont think that NPC's targer entities like cars. turrets. buildings, I could be wrong (?)
  6. pookins

    HuntsMan

    FP has a way of making things "better"
  7. pookins

    HuntsMan

    That fixed it , renabled cantrigger permission and got overwhelmed by huntsmen when killing two packs of wolves,
  8. pookins

    HuntsMan

    Yeah, just went on a big hunt on mine (to check) , Usually when you kill a pack of wolves (3-6) you get at least 2 huntsmen, But killed a few off as well as some boars and not a sign of a huntsman. Both Oxide and Huntsman plugin up to date and I have chance set to 40%
  9. Works for me, managed to add AK47, Multiple rocket launcher or bazooka on turret and commands work
  10. pookins

    BotReSpawn

    The default profiles do however have a suicide timer option which was initially (i think) included so that they would roam for the set time then respawn as the monument (set) to stop excessive roaming (?) This is from one of the monument settings "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false,
  11. pookins

    Turrets Reborn

    Already a thread on this in the "support" section (still waiting for response)
  12. No idea but it is a bit annoying. an indication that its a work in progress would be appreciated
  13. pookins

    BotReSpawn

    I went through botspawn profiles and stopped them all dropping kit (except for standard weapons with no skins)
  14. pookins

    BotReSpawn

    Use customloot plugin
  15. Getting this error message from todays update 103 TurretsReborn - Failed to compile: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 532, Pos: 56
  16. pookins

    HuntsMan

    I dont have that problem at all, the dead animals stay there for quite a while before despawning,
  17. Will the plugins here (Custom Loot etc) be upgraded with a hook for this plugin https://umod.org/plugins/player-dlc-api ?
  18. My provider has already warned me about this , Not sure if every one will do the same to their clients. Just a heads-up for all Rust server owners and plugin users. Facepunch has updated their official Community Server and Hosting Guidelines as of July 15, 2025, with a major change that's going to affect a lot of servers. Starting August 7, 2025, you won't be allowed to give players access to paid DLC they don't actually own. This includes things like: - Official Rust DLC (building skins, instruments, furniture, etc.) - Approved Steam Marketplace skins and cosmetics - Any other paid content from Facepunch You can still: - Use unapproved Workshop skins (as long as they're not official DLC) - Monetize your server with donations, subscriptions, or ads - Use plugins like SkinBox, but only with non-DLC skins Please note, any services in breach of this may be blacklisted by Facepunch and in turn may lead to termination of the service.
  19. pookins

    BotReSpawn

    Dont make them invincible ?
  20. pookins

    BotReSpawn

    just too many when you have them for mapmyplayer, dangeroustreasures, guarded crate etc, I use proximityalert to warn players when they get in range of an enemy , Its just a function of this excellent plugin i dont use, does not detract from other functions or gameplay
  21. pookins

    BotReSpawn

    With over 460 active bots on the map i find that the markers just dont work for me.
  22. pookins

    BotReSpawn

    There is no reference to the settings for Roam, Aggro range, speed, etc which might have an effect on behaviour (?)
  23. pookins

    BotReSpawn

    I dont use melee bots but with all other bots i have the aggro range set just short of the roam range and the bots will continue to follow till they get to that range, . if fired upon with a ranged weapon they will move towards attacker even if it is out of aggro/roam range until they reach the attacker, sometimes if it is a long way (200/300) they will pause and lose interest unless fired upon again
  24. pookins

    BotReSpawn

    Gloweyes are a normal free item and you can also use the scarecrow suit. just add them to the kit you equip your bot with "gloweyes", "scarecrow.suit",
  25. pookins

    HuntsMan

    No problems found with this . just checked by killing two tigers and the corpses stayed around for at least 5 minutes each (both spawned huntsmen) ** Just killed two crocodiles and four more tigers and they despawned from 4-5 minutes each,
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