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pookins

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Everything posted by pookins

  1. pookins

    HuntsMan

    FP has a way of making things "better"
  2. pookins

    HuntsMan

    That fixed it , renabled cantrigger permission and got overwhelmed by huntsmen when killing two packs of wolves,
  3. pookins

    HuntsMan

    Yeah, just went on a big hunt on mine (to check) , Usually when you kill a pack of wolves (3-6) you get at least 2 huntsmen, But killed a few off as well as some boars and not a sign of a huntsman. Both Oxide and Huntsman plugin up to date and I have chance set to 40%
  4. Works for me, managed to add AK47, Multiple rocket launcher or bazooka on turret and commands work
  5. pookins

    BotReSpawn

    The default profiles do however have a suicide timer option which was initially (i think) included so that they would roam for the set time then respawn as the monument (set) to stop excessive roaming (?) This is from one of the monument settings "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 8, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false,
  6. pookins

    Turrets Reborn

    Already a thread on this in the "support" section (still waiting for response)
  7. No idea but it is a bit annoying. an indication that its a work in progress would be appreciated
  8. pookins

    BotReSpawn

    I went through botspawn profiles and stopped them all dropping kit (except for standard weapons with no skins)
  9. pookins

    BotReSpawn

    Use customloot plugin
  10. Getting this error message from todays update 103 TurretsReborn - Failed to compile: There is no argument given that corresponds to the required parameter 'id' of 'PlayerInventory.FindItemsByItemID(List<Item>, int)' | Line: 532, Pos: 56
  11. pookins

    HuntsMan

    I dont have that problem at all, the dead animals stay there for quite a while before despawning,
  12. Will the plugins here (Custom Loot etc) be upgraded with a hook for this plugin https://umod.org/plugins/player-dlc-api ?
  13. My provider has already warned me about this , Not sure if every one will do the same to their clients. Just a heads-up for all Rust server owners and plugin users. Facepunch has updated their official Community Server and Hosting Guidelines as of July 15, 2025, with a major change that's going to affect a lot of servers. Starting August 7, 2025, you won't be allowed to give players access to paid DLC they don't actually own. This includes things like: - Official Rust DLC (building skins, instruments, furniture, etc.) - Approved Steam Marketplace skins and cosmetics - Any other paid content from Facepunch You can still: - Use unapproved Workshop skins (as long as they're not official DLC) - Monetize your server with donations, subscriptions, or ads - Use plugins like SkinBox, but only with non-DLC skins Please note, any services in breach of this may be blacklisted by Facepunch and in turn may lead to termination of the service.
  14. pookins

    BotReSpawn

    Dont make them invincible ?
  15. pookins

    BotReSpawn

    just too many when you have them for mapmyplayer, dangeroustreasures, guarded crate etc, I use proximityalert to warn players when they get in range of an enemy , Its just a function of this excellent plugin i dont use, does not detract from other functions or gameplay
  16. pookins

    BotReSpawn

    With over 460 active bots on the map i find that the markers just dont work for me.
  17. pookins

    BotReSpawn

    There is no reference to the settings for Roam, Aggro range, speed, etc which might have an effect on behaviour (?)
  18. pookins

    BotReSpawn

    I dont use melee bots but with all other bots i have the aggro range set just short of the roam range and the bots will continue to follow till they get to that range, . if fired upon with a ranged weapon they will move towards attacker even if it is out of aggro/roam range until they reach the attacker, sometimes if it is a long way (200/300) they will pause and lose interest unless fired upon again
  19. pookins

    BotReSpawn

    Gloweyes are a normal free item and you can also use the scarecrow suit. just add them to the kit you equip your bot with "gloweyes", "scarecrow.suit",
  20. pookins

    HuntsMan

    No problems found with this . just checked by killing two tigers and the corpses stayed around for at least 5 minutes each (both spawned huntsmen) ** Just killed two crocodiles and four more tigers and they despawned from 4-5 minutes each,
  21. pookins

    Problem with deathnotes

    No I dont (even know what that is) I have checked death notes and simplekillfeed and entered "Huntsman": "Huntsman" in both configs but still get a "name" added in chat (and that gets added to names in Deathnotes (22:09:53) | [Death Notes] pookins did some research of their own against a Huntsman Joie with their M249 over a distance of 12.3 meters. (22:23:22) | [Death Notes] pookins did some research of their own against a Huntsman Leatrice with their M249 over a distance of 16.9 meters. I had the same problem with DangerousTreasures but once i added "Treasure Guard" (in the two profiles)t it just says that as the killed/killer in chat but does not add any names to list (22:24:07) | [Death Notes] pookins did some research of their own against a Treasure Guard with their M249 over a distance of 17 meters. (22:24:07) | Treasure Guard[3397394] was killed by pookins[************************] at (-1779.62, 9.77, 1107.65)
  22. pookins

    Problem with deathnotes

    Would you be able to fix a long standing problem with deathnotes ?, The problem is that the profile name is "Huntsman" and I have that listed in deathnotes. ("HuntsMan": "HuntsMan",) but it gives each huntsman killed a name so i end up with a large amount at the end of each wipe , the ones below are for just one day as i cleaned them out yesterday for deathnotes update. "Huntsman Audra": "Huntsman Audra", "Huntsman Melina": "Huntsman Melina", "Huntsman Sona": "Huntsman Sona", "Huntsman Genoveva": "Huntsman Genoveva", "Treasure Guard": "Treasure Guard", "Huntsman Shante": "Huntsman Shante", "Huntsman Vonda": "Huntsman Vonda", "Huntsman Regina": "Huntsman Regina", "Huntsman Phung": "Huntsman Phung", "Huntsman Loise": "Huntsman Loise", Could you fix it so it is just Huntsman ?
  23. pookins

    BotReSpawn

    I will keep both as my map has both upper case and lower case ruins. I was checking as i am creating kits/bots for them , had to reduce bots from other sites to compensate for new ones Always fun
  24. pookins

    BotReSpawn

    So i dont need to change to "1" (i AM a bit slow )
  25. pookins

    BotReSpawn

    got two of these should i rename one of them "1" or delete it ? "Jungle ruin 0": "Jungle Ruin 0": "jungle swamp 0":
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