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pookins

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Everything posted by pookins

  1. pookins

    Spam since update

    I have been using the same map for the last three or four wipes and this is the first one that has the spam , If i unload BotReSpawn the spam disappears and only reappears when plugin is reloaded, If it was a monument issue (which i have had before) where there is not enough room i would get a specific monument spawn error message.
  2. pookins

    Spam since update

    Here are most of the files you wanted, The spam stops when you unload BotReSpawn and there is a variable delay before the spam starts again once the plugin is reloaded, I have unloaded other bot plugins to no effect (Dangerous treasures etc) [BotReSpawn] Abandoned Cabins 0 - 15/15 [BotReSpawn] Abandoned Supermarket 0 - 5/5 [BotReSpawn] Abandoned Supermarket 1 - 5/5 [BotReSpawn] Abandoned Supermarket 2 - 5/5 [BotReSpawn] Airfield 0 - 25/25 [BotReSpawn] Arctic Research Base 0 - 15/15 [BotReSpawn] Ferry Terminal 0 - 10/10 [BotReSpawn] Fishing Village_B 0 - 0/0 [BotReSpawn] Fishing Village_C 0 - 0/0 [BotReSpawn] Giant Excavator Pit 0 - 15/15 [BotReSpawn] Harbor_Small 0 - 15/15 [BotReSpawn] Harbor_Large 0 - 15/15 [BotReSpawn] HQM Quarry 0 - 5/5 [BotReSpawn] Ice Lake_4 0 - 6/6 [BotReSpawn] Ice Lake_4 1 - 5/5 [BotReSpawn] Junkyard 0 - 25/25 [BotReSpawn] Large Barn 0 - 0/0 [BotReSpawn] Large Fishing Village 0 - 0/0 [BotReSpawn] Launch Site 0 - 25/25 [BotReSpawn] Lighthouse 0 - 5/5 [BotReSpawn] Lighthouse 1 - 5/5 [BotReSpawn] Military Tunnel 0 - 25/25 [BotReSpawn] Mining Outpost 0 - 5/5 [BotReSpawn] Mining Outpost 1 - 5/5 [BotReSpawn] Missile Silo 0 - 15/15 [BotReSpawn] Oasis A 0 - 6/6 [BotReSpawn] Oasis C 0 - 7/7 [BotReSpawn] Oxum's Gas Station 0 - 5/5 [BotReSpawn] Oxum's Gas Station 1 - 5/5 [BotReSpawn] Oxum's Gas Station 2 - 5/5 [BotReSpawn] Power Plant 0 - 20/20 [BotReSpawn] Radtown 0 - 6/6 [BotReSpawn] Ranch 0 - 0/0 [BotReSpawn] Satellite Dish 0 - 10/10 [BotReSpawn] Sewer Branch 0 - 15/15 [BotReSpawn] Stone Quarry 0 - 5/5 [BotReSpawn] Substation_Large_2 0 - 5/5 [BotReSpawn] Substation_Large_2 1 - 5/5 [BotReSpawn] Substation_Large_1 0 - 5/5 [BotReSpawn] Substation_Large_1 1 - 5/5 [BotReSpawn] Substation_Large_1 2 - 5/5 [BotReSpawn] Substation_Large_2 2 - 5/5 [BotReSpawn] Substation_Large_1 3 - 5/5 [BotReSpawn] Substation_Large_2 3 - 5/5 [BotReSpawn] Substation_Large_2 4 - 5/5 [BotReSpawn] Substation_Large_2 5 - 5/5 [BotReSpawn] Substation_Large_1 4 - 5/5 [BotReSpawn] Substation_Large_1 5 - 5/5 [BotReSpawn] Substation_Large_2 6 - 5/5 [BotReSpawn] Substation_Large_2 7 - 5/5 [BotReSpawn] Substation_Large_1 6 - 5/5 [BotReSpawn] Substation_Large_2 8 - 5/5 [BotReSpawn] Substation_Large_2 9 - 5/5 [BotReSpawn] Sulfur Quarry 0 - 5/5 [BotReSpawn] The Dome 0 - 10/10 [BotReSpawn] Train Tunnel 0 - 0/0 [BotReSpawn] Train Tunnel 1 - 0/0 [BotReSpawn] Train Yard 0 - 20/20 [BotReSpawn] Wild Swamp_A 0 - 10/10 [BotReSpawn] Wild Swamp_B 0 - 10/10 [BotReSpawn] BiomeArid - 20/20 [BotReSpawn] BiomeTemperate - 20/20 [BotReSpawn] BiomeTundra - 20/20 [BotReSpawn] BiomeArctic - 19/20 procedural map worldsize 4500 1272579615 default-DefaultProfiles.json
  3. pookins

    Spam since update

    Now getting spam since last update Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMes
  4. pookins

    BotReSpawn

    is it your server or are you just playing on it , if its the latter you should contact the admin, if its the former you should ensure that oxide/steam are up to date because it is working with no problems on my servers
  5. pookins

    BotReSpawn

    I thought the problem was that it targeted them but was unable to kill them ?
  6. pookins

    HuntsMan

    Have not had this error message with Huntsmen , is your oxide uptodate ?
  7. pookins

    BotReSpawn

    Although i love the plugin i still create and edit the data file manually , started off that way in the original and will continue that way.
  8. pookins

    BotReSpawn

    Easy to set up a boss with the configs available, but i dont think bots would recognise a drone or player entity (personal heli, car or vehicle or base) as a target. I might be wrong .
  9. pookins

    BotReSpawn

    Just did a reload to check and all as normal.
  10. pookins

    BotReSpawn

    Just make sure you grant yourself the kits.npconly permission before you try to redeem it
  11. pookins

    BotReSpawn

    Check your config, Just did a run around my map and all bots encountered had kits/weapons.
  12. pookins

    BotReSpawn

    As Steen said you would use kits plugin to create kits for each of the monument/biome/custom bots you want to equip, you would choose their items depending on how difficult you want them to be and their biome/monument, I have 32 npc kits (make sure you make them npc only and hidden when creating) and you could choose a bot name and bot kit for each monument. takes a while but its a lot of fun, BE CAREFUL how many bots you enable and equip as with the map changes you can end up with too many bots in one area, for example on this map wipe i ended up with a harbour, oxums petrol station and a substation all within a small area which means lots of crossfire if you take on one set of bots, there are also wandering biome bots in the area as well !
  13. pookins

    BotReSpawn

    Save a few dollars a week
  14. pookins

    BotReSpawn

    when you add commands to the commandline cfg make sure you add a + in front of it so +ai.npc_door_trigger_size 1.5
  15. pookins

    BotReSpawn

    No tree 😞
  16. pookins

    BotReSpawn

    AND a Christmas tree with lights of course
  17. pookins

    BotReSpawn

    So you want the plugin rewritten to match another plugin ? , You can not only set hp and kit but also "Aggro_Range": "DeAggro_Range": "Peace_Keeper": "Bot_Accuracy_Percent": "Bot_Damage_Percent": "Running_Speed_Booster":, "Roam_Pause_Length": "AlwaysUseLights": "Ignore_All_Players": "Ignore_Sleepers": "Target_Noobs": "NPCs_Attack_Animals, "Friendly_Fire_Safe": "Melee_DamageScale": "RangeWeapon_DamageScale": "Rocket_DamageScale": "Assist_Sense_Range": "Victim_Bleed_Amount_Per_Hit": "Victim_Bleed_Amount_Max": "Bleed_Amount_Is_Percent_Of_Damage": "Target_ZombieHorde": "Target_HumanNPC": "Target_Other_Npcs": "Respect_Safe_Zones": "Faction": "SubFaction": "Dont_Fire_Beyond_Distance": "Spawn_Hackable_Death_Crate_Percent": "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": "Corpse_Duration": "Weapon_Drop_Percent": "Min_Weapon_Drop_Condition_Percent": "Max_Weapon_Drop_Condition_Percent" "Wipe_Main_Percent": "Wipe_Belt_Percent": "Wipe_Clothing_Percent": "Allow_Rust_Loot_Percent": "Rust_Loot_Source": "RustRewardsValue": "XPerienceValue": "Chute": "Invincible_Whilst_Chuting": "SamSite_Safe_Whilst_Chuting": "Backpack_Duration": "Suicide_Timer": "Die_Instantly_From_Headshot": "Require_Two_Headshots": "Fire_Safe": "Grenade_Precision_Percent": "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": "Use_Map_Marker": "Always_Show_Map_Marker": "MurdererSound": "Immune_From_Damage_Beyond": "Short_Roam_Vision": "Off_Terrain":
    I have been using this excellent plugin since August 2017 (as BotSpawn) and it is the most valuable plugin on my server(s), I cannot imagine having a server without it as it expands the game to infinity, I joined this site mainly because "Steen" moved here with this plugin Hope to be using it for another 7 years
  18. pookins

    BotReSpawn

    You dont say how much ram you have for the server ? , I have 800 bots with no problems on a 16gb ram server and i am using CustomLoot and BetterLoot , i restart the server every day
  19. pookins

    BotReSpawn

    Something wrong with your config or kit names. all my bots are spawning with the correct kits. might help if you post your data config
  20. Does this plugin still exist or was it removed, is there a comparable plugin available ?, it was working well until this last game update
  21. pookins

    BotReSpawn

    Check your config, None of mine are attacking each other or bots from other plugins (dangerous treasures, bradley , huntsman or guarded crate, (from documentation) Faction and Subfaction of 0 means this profile will not fight any other, and will not be attacked by any other. Faction and Subfaction settings greater than 1 are used for configuring which profiles should be allies / enemies. "Ignore_Factions": false - Makes all profiles fight all profiles if true.
  22. pookins

    Custom Loot

    I would call it an improvement or addition rather than a correction
  23. pookins

    BotReSpawn

    The answer is simple, use plagued NPC's !!!
  24. pookins

    Custom Loot

    Can find nothing wrong with it as it is. yours seems to be the only complaint i have seen since i started using it.
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