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KpucTaJl

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Everything posted by KpucTaJl

  1. Version 1.2.3

    2,256 downloads

    Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one! Description The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument. First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup. Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom! Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you. There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more! Dependencies (optional, not required) True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner Chat commands (only for administrators) /ftstart - start the event /ftstop - end the event /ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read) Console commands (RCON only) ftstart - start the event ftstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts void OnFerryTerminalEventEnd() – called when the event ends void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00
  2. "Is active the timer on to start the event? [true/false]"
  3. Hi, there is such a parameter in the configuration of each of my events, this is the third configuration parameter of each event
  4. KpucTaJl

    Remove raid

    Hi, yes, these are the weapon settings in the NPC preset
  5. KpucTaJl

    Crate & Drop NPCS

    Hi, if there is such a problem, then there is an error during the load of the plugin to the server or during the deletion of a locked crate. It's easy to check, you can spawn several CH47 on the map, one of them will drop the crate on the monument, then delete it and see if the NPCs will be deleted, it will be good if you shoot a video where you can see how the crate was dropped, the npcs did spawn, at this moment there will be no other NPCs on the monument, there will be the radar is turned on, then the crate will be deleted, and accordingly the result will be shown on the video. Also, if the NPCs do not delete, then send the errors that are in the console and by mistake I will look at what the problem is
  6. KpucTaJl

    NPC SPAWNING

    Changed Status from Pending to Closed
  7. KpucTaJl

    AirDrop NPCs Delay

    Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed
  10. KpucTaJl

    37 Items Remaining

    Hi, I don't quite understand what you mean, could you record me a video of what you're talking about
  11. KpucTaJl

    Russian?!?!?!?

    Changed Status from Pending to Closed
  12. KpucTaJl

    Exploit on Prison Gates

    Changed Status from Pending to Closed
  13. KpucTaJl

    Exploit on Prison Gates

    The developer of this plugin then will then have such a problem with any event, well, or any plugin where this action is prohibited. It is much better for him to check such a parameter as entity.pickup.enabled in his plugin. This variable has the value bool, so he will be able to check whether it is prohibited in other plugins or not
  14. KpucTaJl

    Russian?!?!?!?

    Hi, what message are you talking about? If this is a chat message, then you can edit all chat messages in the lang file
  15. KpucTaJl

    NPC SPAWNING

    hi, I didn't quite understand you, do you mean that you are now using the default configuration and there is no problem anymore?
  16. KpucTaJl

    Exploit on Prison Gates

    have you checked for sure and are you sure that this result is not given by any of the plugins on your server?
  17. KpucTaJl

    Exploit on Prison Gates

    how can I get the same result as yours?
  18. KpucTaJl

    Exploit on Prison Gates

    I also have the RustEdit dll installed on the test server
  19. KpucTaJl

    Exploit on Prison Gates

    Hi, I just checked this on my server and didn't notice such a problem. Am I doing something wrong that you wrote to me about?
  20. Hello, the markers on the map for locked crate have been removed in the latest version of the event so as not to interfere with the map when the player receives information from the event marker on the map. And also the main problem for which they were deleted is that some servers had problems with the player's kick on the server due to the locked crate token
  21. Changed Status from Pending to Closed
  22. Hello, the markers on the map for locked crate have been removed in the latest version of the event so as not to interfere with the map when the player receives information from the event marker on the map. And also the main problem for which they were deleted is that some servers had problems with the player's kick on the server due to the locked crate token. You can also create tickets in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for faster communication and when problems relate to multiple plugins. I closed the ticket in HarborEvent, left only this one for communication
  23. Changed Status from Pending to Closed
  24. KpucTaJl

    NPC SPAWNING

    Hi, judging by the screenshots, some kind of error is happening. If you have created a ticket for the HarborEvent plugin, then you are sure that these NPCs are located there, then send me the text of this error so that I can study the problem or tell me how to get a similar result. You can also create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for easier interaction and dialogue
  25. Changed Status from Pending to Closed

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