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KpucTaJl

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Everything posted by KpucTaJl

  1. Hello 1) show me the messages from your console when you upload NpcSpawn and DefendableHomes to the server 2) show me the server version (version) and the oxide version (o.version) 3) have you changed the default DefendableHomes configuration? If yes, then send me your plugin configuration 4) which map do you use, is it a procedural or custom map? if it is procedural, then send me its size and seed, if it custom, then name of the map 5) are you sure that this result is not given by some third-party plugin on your server? have you tried running this on a server where there will be only two plugins - NpcSpawn and DefendableHomes. If not, then it is necessary to do this in order to exclude the fact that one of the plugins on your server can do this 6) does this happen only with a certain design of the house or does it happen with any buildings, perhaps with the use of specific objects in the design of the house?
  2. Hi, it looks like you missed the 2.1.0 update for this plugin, hence you missed the instructions for installing it
  3. Hi, what is your problem? Show me the messages from your console when you load the plugin to the server
  4. Changed Status from Pending to Closed
  5. Hi, if you still have any problems or questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  6. Hi, these are any prefabs from Rust that have their loot tables
  7. Changed Status from Pending to Closed
  8. Hi, I understand that the problem has been solved, if you still have any problems or questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  9. Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. Hi, I understand that the problem has been solved, if you still have any problems or questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  12. Changed Status from Pending to Closed
  13. Hi, I understand that the problem has been solved, if you still have any problems or questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  14. KpucTaJl

    Airship not moving

    Changed Status from Pending to Closed
  15. KpucTaJl

    Airship not moving

    Hi, if you still have any problems or questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  16. Changed Status from Pending to Closed
  17. Hi, if you still have any problems or questions about my plugins, then you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  18. KpucTaJl

    NEW ERROR

    Changed Status from Pending to Closed
  19. KpucTaJl

    NEW ERROR

  20. KpucTaJl

    Airship not moving

    @gdias92 I just talked to our mappers about your question. We can try to make the design of the airship so that it flies, but there are many restrictions, such as the number of objects and objects used, we can use only those objects that can be used in motion in Rust Thus, the Mad Mappers team can start implementing your project, but we cannot give you a 100% guarantee that it will definitely work out and work perfectly In any case, it is necessary to discuss the full terms of reference for this project, the deadlines for completing the order and the cost of the project. To do this, you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk), write a full description of the terms of reference and tag KpucTaJl and Jtedal
  21. Hi, which json file are you talking about? I don't quite understand what you want to get. The plugin is an API for other plugins. I don't understand what kind of json file we are talking about
  22. KpucTaJl

    Airship not moving

    we can't say about this action that let's try, this is a serious decision that requires additional resources and time. And also if it is necessary to do something like this, then it implies the creation of an absolute new plugin, then I do not see the point in using the current design for this, because I can say for sure that this action will be a failure. Then it is necessary to plan the design of the airship in such a way that building blocks are not used in it and that the number of objects is not 800, but a maximum of 100 or less. If you want to order a similar work from me, then you can contact me at Discord, we will discuss the terms of reference for this project and the cost of this work
  23. Hi, you are most likely talking about some kind of plugin that returns items to the player after the player's death, if so, then this is most likely the problem of the plugin that returns items, it does not assign the skinId value to the weapon modules that the module had before the player's death and makes it a regular module
  24. KpucTaJl

    Airship not moving

    to try this, I need to write a new plugin for this, it's about a month or two months of work)
  25. KpucTaJl

    Airship not moving

    we are not talking about easy loading of the server, we are talking about the fact that the server will be loaded in such a way that it will not be able to work. He will have to move all the objects of the airship every small period of time, which is about 800-900 objects, and so on a dozen times a second. Most likely 10-15 fps is still a very good result, most likely it will cause the server to stop in most cases
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