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KpucTaJl

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Everything posted by KpucTaJl

  1. Version 1.1.2

    774 downloads

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals! Description The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end. In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge! Dependencies Required AnimalSpawn Dependencies (optional, not required) TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience Chat commands (only for administrators) /tstart - start the event /tstop - end the event Console commands (RCON only) tstart - start the event tstop - end the event Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnTriangulationStart() – called when the event starts void OnTriangulationEnd() – called when the event ends void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map My Discord: kpuctajl Join the Mad Mappers Discord here! Check out more of my work here!
    $30.00
  2. Version 1.0.8

    3,316 downloads

    This plugin does not have its own functionality. This plugin is only used as an API for other plugins Supported Plugins Triangulation Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian API BaseAnimalNPC SpawnAnimal(Vector3 position, JObject configJson) Creates an animal position – animal position on the map configJson - animal parameters void SetHomePosition(CustomAnimalNpc animal, Vector3 pos) Changes the animal point of the home animal - animal who needs to change the point of the home pos - new point of the home
    Free
  3. KpucTaJl

    fail compiling

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. hi, I thought you meant that you need the boss to behave in such a way that he doesn't attack the players unless they start doing damage to him. Then could you tell me more if I didn't understand you
  6. Hi, JBird has already said above how to do this, that's why I closed the ticket. If you make a small detection radius of the enemy, for example equal to 0, then the boss will not see the opponents until they start doing damage to him
  7. Changed Status from Pending to Closed
  8. KpucTaJl

    When event finishes

    Changed Status from Pending to Closed
  9. KpucTaJl

    When event finishes

    Hi, first you need to inform the event developer about this, and then the event developer will already contact me if he needs some editing of the PveMode plugin for this
  10. Changed Status from Pending to Closed
  11. Changed Status from Pending to Closed
  12. KpucTaJl

    NPC's not killing players

    Changed Status from Pending to Closed
  13. KpucTaJl

    NPC's not killing players

    Hi, as far as I understand the problem has been solved if there has been no response for some time
  14. Changed Status from Pending to Closed
  15. Hi, this has been added to kpuc-notes in Discord Mad Mappers for a future update
  16. Changed Status from Pending to Closed
  17. Hi, this has been added to kpuc-notes in Discord Mad Mappers for a future update
  18. Changed Status from Pending to Closed
  19. Changed Status from Pending to Closed
  20. KpucTaJl

    Global Limit

    Changed Status from Pending to Closed
  21. KpucTaJl

    Global Limit

    Hi, this has been added to kpuc-notes in Discord Mad Mappers for a future update
  22. Changed Status from Pending to Closed
  23. Changed Status from Pending to Closed
  24. Hello everyone, regarding your case, everything is relative, if you make fps.limit 100 and lose 10 fps on your server, then this is considered the norm for this plugin, if you make fps.limit 50, then you will lose about 2 fps on your server. The thing is that it cannot be considered that way, the more fps you have, the more you will lose, this is calculated as a percentage. If you make fps.limit -1, then you will have fps much higher than you see now. You can try to do this. In any case, the plugin does not bring your server to the critical 26 fps, at which lags begin on the server, so I do not quite understand the problem, in any case, loading the plugin will consume some amount of fps
  25. KpucTaJl

    hacked crates

    Changed Status from Pending to Closed

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