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KpucTaJl

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Everything posted by KpucTaJl

  1. KpucTaJl

    Russian?!?!?!?

    Changed Status from Pending to Closed
  2. KpucTaJl

    Exploit on Prison Gates

    Changed Status from Pending to Closed
  3. KpucTaJl

    Exploit on Prison Gates

    The developer of this plugin then will then have such a problem with any event, well, or any plugin where this action is prohibited. It is much better for him to check such a parameter as entity.pickup.enabled in his plugin. This variable has the value bool, so he will be able to check whether it is prohibited in other plugins or not
  4. KpucTaJl

    Russian?!?!?!?

    Hi, what message are you talking about? If this is a chat message, then you can edit all chat messages in the lang file
  5. KpucTaJl

    NPC SPAWNING

    hi, I didn't quite understand you, do you mean that you are now using the default configuration and there is no problem anymore?
  6. KpucTaJl

    Exploit on Prison Gates

    have you checked for sure and are you sure that this result is not given by any of the plugins on your server?
  7. KpucTaJl

    Exploit on Prison Gates

    how can I get the same result as yours?
  8. KpucTaJl

    Exploit on Prison Gates

    I also have the RustEdit dll installed on the test server
  9. KpucTaJl

    Exploit on Prison Gates

    Hi, I just checked this on my server and didn't notice such a problem. Am I doing something wrong that you wrote to me about?
  10. Hello, the markers on the map for locked crate have been removed in the latest version of the event so as not to interfere with the map when the player receives information from the event marker on the map. And also the main problem for which they were deleted is that some servers had problems with the player's kick on the server due to the locked crate token
  11. Changed Status from Pending to Closed
  12. Hello, the markers on the map for locked crate have been removed in the latest version of the event so as not to interfere with the map when the player receives information from the event marker on the map. And also the main problem for which they were deleted is that some servers had problems with the player's kick on the server due to the locked crate token. You can also create tickets in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for faster communication and when problems relate to multiple plugins. I closed the ticket in HarborEvent, left only this one for communication
  13. Changed Status from Pending to Closed
  14. KpucTaJl

    NPC SPAWNING

    Hi, judging by the screenshots, some kind of error is happening. If you have created a ticket for the HarborEvent plugin, then you are sure that these NPCs are located there, then send me the text of this error so that I can study the problem or tell me how to get a similar result. You can also create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for easier interaction and dialogue
  15. Changed Status from Pending to Closed
  16. KpucTaJl

    Won't load after wipe?

    Changed Status from Pending to Closed
  17. KpucTaJl

    Won't load after wipe?

    Hello everyone, as far as I understand the problem was solved if there was no response from the client. If you have any problems with plugins, you can create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk)
  18. KpucTaJl

    Performance Issue

    Changed Status from Pending to Closed
  19. KpucTaJl

    Performance Issue

    Hi, there are a lot of thoughts on how to increase productivity. I change the configuration of the NPC presets, as well as the configuration of the plugin. The first thing to do is turn on the sleep mode for the NPCs. The second is to trace the configuration of the NPC presets, the larger the radius of detection of the enemy and the NPC, the higher the load on the server, and the more NPCs on the server, the higher the load on the server
  20. KpucTaJl

    AirDrop NPCs Delay

    Hello everyone, this is not difficult to do, I can add this, it is much easier than the algorithm that is made now. But this particular algorithm was chosen for a reason. The fact is that players arrive at the crash site of the AirDrop much earlier than it falls to the ground and stand waiting for it, this happens most often. And thus, when the AirDrop comes into contact with the ground, many NPCs will appear around the players and they will immediately kill them, and the players will not even have time to understand who killed them. Let me know if this factor has not convinced you that such an implementation seems more correct and I will add such a parameter to the configuration for you. You can also use tickets in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) to get in touch with me quickly
  21. KpucTaJl

    Console Spam

    Changed Status from Pending to Closed
  22. KpucTaJl

    getting error in console

    Changed Status from Pending to Closed
  23. KpucTaJl

    getting error in console

    Hello everyone, judging by the errors, the problem lies in the plugin's permissions to read files for it, specifically the NpcSpawn folder in the data folder. So he can't read the files for his work
  24. Hello everyone, NPCs can move through doors, there are similar algorithms on monuments, for example on OilRig, but there the NPCs open the door and enter the doorway. Since opening doors is critical in this event, because players can take advantage of this and go inside, specifically using NPCs for this, it was decided that the NPCs would not open the doors. And that is also why the plugin implements a gradual spawn of NPCs from room to room so that NPCs who will be in a closed room cannot go outside
  25. KpucTaJl

    Jetpack issue

    Changed Status from Pending to Closed
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