I think the point that people are missing is that most of the time AI generated content would not pass normal submission standards regardless if it was AI generated or not. A prime example is this node population reducer which has been shared publically and 100% generated by AI:
This is the core logic, which runs a check every time a node is spawned. If there are too many nodes it will remove kill the entity.
The AI that made this doesnt understand there is a server side SpawnHandler which you can effectively just set the target spawn population for. Not only is this a much easier and cleaner method to use, but from a performance perspective it also stops the over populated nodes from 1. being spawned in the first place and 2. being killed to reduce the amount.
I dont think that using AI as a tool is a terrible idea, but for reasons like this is not acceptable to just generate some random code and assume that its good enough to publish.