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Everything posted by Whispers88
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Well if you tried to skin a rock it would download the rock skins for each page you visit..... but it wouldnt download rocket launcher skins without trying to skin that item or going to the skin craft menu
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ive found the issue, will look into a fix.... steam doesnt like thot skins....
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Once the player gets networked the skin, this can be either in the form of an item in a container or a held item
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After you donwload a skin for the first time it gets downloaded into your local steam files so the loading should then become very quick. But yes new skins will take longer and steam rate limits, networkspeed, corrupt downloads will all hinder the process.
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Link me the collection you are trying to import
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There will be a new update tonight which should address these issues.
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1. I just tested seeing items like bamboo salvaged shelf skin and iced ak skin - i own both of these, but once i turn the config option "Allow Owned Skins" to false I dont see them any more. 2. You may have to delete the PlayerUsageData.json in data/skinner, this file can't be filtered easy as we can't get data for offline players. 3. If you backed them up you can move them to the data file. The next update will move them automatically. 4. Set "Allow Skin sharing for teams" to false
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New update is out 2.9.93: All owned skins now show Logic fixes and bug fixes UI should now close properly Skin sets shouldnt bug out Skin importing should be smoother Todo: Finish adding functions for import buttons in options menu
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In the latest update 2.9.91: Missing skins should now display Issues/errors with skinsets should now be fixed
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Can you send me your file? I’ll test and format it for you
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Hi guys please keep the conversation on track. This is not a discussion for TOS terms. Just a place to report bugs in the pre-release.
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Its just a way to get your team mates to skin items for you. But if you dont want to use the feature just disable it.
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.9.9 BETA
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Please read the link https://codefling.com/files/support/23127-skinner-30-beta-update/
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Warning this is a pre-release. There are features im still working on prior to release so there may be multiple updates in the next number of hours. This being released now to give users a chance to try/test the new update. Please read changes and known bugs first. Post bug reports or comments in this thread. PLEASE BACKUP ALL DATA FROM SKINNER BEFORE LOADING THIS UPDATE CHANGES: New config options: "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allow Skin sharing for teams": true }, New Commands: /SkinRemove - remove workshop IDS of skins Changed Commands: /SkinImport - skinid1 skinid2 skinid3 (you can now import as many skins as you want with the same command New Dynamic UI: - see attached images Data: Imported skins are now saved in ImportedSkins.json in the/data/skinner folder Each skin is now permission based so to see skins you require the perms for that skin "3528857635": { "itemShortname": "box.wooden.large", "itemDisplayname": "Sinotype collection.", "permission": "skinner.default" }, Known Issues: Some buttons in the options menu dont work as yet
