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Everything posted by Mathew Richards
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[NPCsController] Loading 'RoamingNPCs' to parent's request: 'NPCs Controller v2.1.0 by walkinrey & Max39ru' Loaded plugin NPCs Controller v2.1.0 by walkinrey & Max39ru [2362ms] [NPCs Controller] [Navigation] Game navmesh: stock Gen2 — a single mesh, no agent types. Loaded plugin Roaming NPCs v1.0.0 by walkinrey & Max39ru [561ms] [NPCs Controller] [Navigation] Rebuilding the game navmesh under buildings with upgraded blocks: buildings 9, blocks 1852. Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh [Advert Messages] /mymini /myheli, /myattck Unknown command. Available: killall | reinit | checkpos | vis | stashvis | recvoice | tp | totp Bots reinitialized. Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh Failed to create agent because there is no valid NavMesh John[742613884] was killed by Alfred[561619493] at (1548.20, 0.39, 986.98) Failed to create agent because there is no valid NavMesh i have done a full clean install and still this coming up
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the plugin start doing this in the past few days
Mathew Richards replied to Mathew Richards's Support Report in Support
copy i have just fished reloading it and it looks like it sorted thanks , top job -
the plugin start doing this in the past few days
Mathew Richards replied to Mathew Richards's Support Report in Support
ok thanks -
Plugin 'UltimateIndustrialFarm v1.6.6 by Scalbox' failed to assign PluginReference on field ScalboxCore (ScalboxCore) (Object of type 'Oxide.Plugins.ScalboxCore' cannot be converted to type 'Oxide.Plugins.ScalboxCore'.) at object RuntimeType.CheckValue(object value, Binder binder, CultureInfo culture, BindingFlags invokeAttr) at void System.Reflection.RuntimeFieldInfo.SetValue(object obj, object val, BindingFlags invokeAttr, Binder binder, CultureInfo culture) at void System.Reflection.FieldInfo.SetValue(object obj, object value) at bool Oxide.Core.Plugins.Plugin.InternalApplyPluginReferences() in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Plugin.cs:line 225 Plugin 'UltimateIndustrialFarm v1.6.6 by Scalbox' failed to assign PluginReference on field ScalboxCore (ScalboxCore) (Object of type 'Oxide.Plugins.ScalboxCore' cannot be converted to type 'Oxide.Plugins.ScalboxCore'.) at object RuntimeType.CheckValue(object value, Binder binder, CultureInfo culture, BindingFlags invokeAttr) at void System.Reflection.RuntimeFieldInfo.SetValue(object obj, object val, BindingFlags invokeAttr, Binder binder, CultureInfo culture) at void System.Reflection.FieldInfo.SetValue(object obj, object value) at bool Oxide.Core.Plugins.Plugin.InternalApplyPluginReferences() in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Plugin.cs:line 225
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Failed compiling 'OutpostRespawn.cs': 1. Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) [CS0266] (OutpostRespawn 34 line 1090)
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- 1,164 comments
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- #loot
- #customloot
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- 1,164 comments
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- #loot
- #customloot
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- 1,164 comments
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- #loot
- #customloot
- (and 13 more)
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- 233 comments
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hi question on how to do the custom route, do have to walk the whole route that i want convoy to take ? thank you /convoypathstart - stand at starting point and enter command to start recording a custom route /convoypathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) multiple routes can be added to one route preset, one will be selected at random in this case
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cates and locked crates just keep respawning
Mathew Richards replied to Mathew Richards's Support Report in Support
ok -
cates and locked crates just keep respawning
Mathew Richards replied to Mathew Richards's Support Report in Support
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locked crates just keep respawning soon as you unlock it, as you are aware the other crates are duplicating. the ribs are duplicating as well there 12 boats that arrived at a ghost ship. i only have 2 ribs selected. Thank you Matt
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are you using ENDLESS CARGO.
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I run carbon, i will continue to fault find. thanks
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Yer we tried a number of different ways, with no luck, it just keep staying " cannot deploy turret without tool cupboard access" very odd.
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Thanks that has worked, it took around 10 mins to load , which a lot less lag on the server.
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DeepSeaOptions] DeepSea dedupe: dupeClusters=0 extraEntities=0 killed=0 (radiusXZ=1.5 yTol=2.5) My deep sea is not opening at all any ideas.
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I have this coming up in the console any ideas, BetterNpc] File straight-we-5 has been loaded successfully! [BetterNpc] Plugin loading progress at 23% IOException: Permission denied fuel_storage[260715234] changed its network group to null rhib_storage_drybox[260715236] changed its network group to null ShowAllNpc [BetterNpc] The number of NPCs from the BetterNpc plugin: Total number = 0
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thank you
