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Everything posted by MrLou_
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Changed Status from Pending to Not a Bug
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I've issued the refund.
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Changed Status from Work in Progress to Fixed Changed Fixed In from Not set to 2.0.2
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This should now be fixed, whenever you get the chance would you be able to confirm or deny. Thanks
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Thanks, looking into it.
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Changed Status from Fixed to Work in Progress Changed Fixed In from 2.0.1 to Not set
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Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.0.1
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Hey, I've just pushed out an update to fix the flying Tunnel Dwellers. Also, I'm now using RustEdit2 for my files so you will need to use that if you would like to use RustEdit to place the monument as I've removed the files releated to RustEdit1. Check out the change log on my prefab page to learn more about how to install and use what they now call "CustomMonuments" instead of the previous "CustomPrefabs" If you would like to still use RustMaps I've still included the .map file and that should work just like it did before. However, let me know if you run into another issues. Thanks for reporting it.
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I think I've figured out the issue here, I will do some tests and I will push an update out very soon. Thanks for reporting this!
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That’s odd, the last time I tested this they weren’t there for me. I’ll have a look into it.
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Unfortunately, you have to pay him then the door shuts for everyone and then they have to pay, for some reason I couldn’t get it to shut straight away.
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No you have to jump while moving forward, it’s to prevent players from afk selling fertilizer
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Version 1.0.1
5 downloads
What is Drevane Isles a Semi-Custom 4500 Size Map: This is Drevane Isles, a custom Rust map featuring a varied landscape of large landmasses, winding rivers, and scattered offshore islands. I've fully created the landscape, but manually placed Facepunch made monuments. The map includes a train and road network that runs around the map using custom bridges (credit below). The coastline and river network create natural routes across the map, with plenty of potential for exploration, base locations, and encounters. Drevane Isles is designed to offer a distinctive setting for Rust with an island based layout with access via ziplines. This map has a size of 4500 and uses around 25,500~ prefabs. Features: Map Size: 4500 Prefabs Count: 25,500~ Custom Island Environment Underground Railway System Underground Railway System with NO connection to surface Railway network, yet. Above Ground Train Network Custom Ocean Monument Custom Bridge Connections (See below for Credits) Tested Compatiable Custom Plugins: Airfield Event By Fruster Facepunch Made Monuments: Abandoned Military Base Abandoned Supermarket ×2 Airfield Apartment Complex Arctic Research Base Bandit Camp Caves ×9 Ferry Terminal Fishing Village A, B, C Giant Excavator Pit Harbor Large Harbor Small HQM Quarry Jungle ruins ×4 Jungle Ziggurat Junkyard Large Barn Large Oil Rig Launch Site Lighthouse ×3 Military Tunnel Mining Outpost ×2 Missile Silo Oil Rig Outpost Oxum's Gas Station ×2 Power Plant Radtown Ranch Satellite Dish Sewer Branch Stone Quarry Sulfur Quarry The Dome Train Yard Underwater Lab Water Treatment Plant Water Well ×7 Watertreatment Pipe Access Point ×31 Custom Made Monuments: Lost Cargo Volcano Credit to this Bridge Pack: Bridge Pack (Community Made)$17.99-
- #custom map
- #rust
- (and 12 more)
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Just so you know, I've pushed an update out to fix this.
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Changed Status from Not a Bug to Fixed Changed Fixed In from 1.0.9 to 1.1.0
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In from Not set to Next Version
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Perfect! Thanks for the report, I will look into this now.
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Changed Status from Work in Progress to Not a Bug Changed Fixed In from Next Version to 1.0.9
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I cannot adjust that as its apart of the bandit town monument.
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Inside of the main building, at the top floor you can get there by the stairs or the elevator. there’s a door next to the elevator doors with text mentioning the airwolf vendor, go through that door and then you go up the ladder to the roof. If you want to get to the gambling area or farm you need to use the zip line which is just past the helipad on the roof.
- 5 comments
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- #apartment
- #apartment complex
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(and 30 more)
Tagged with:
- #apartment
- #apartment complex
- #apartment complex ready
- #merged outpost
- #compound
- #bandit town
- #bandit camp
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #merged apartment complex
- #heli
- #gambling
- #trade
- #outpost
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #barn
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom.
- #farm
- #custom farm
- #crops
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- 15 comments
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- 1
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- #merged outpost
- #compound
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(and 30 more)
Tagged with:
- #merged outpost
- #compound
- #bandit camp
- #bandit town
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #heli
- #gambling
- #trade
- #outpost
- #outpost+
- #outpost+bandit
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom map
- #rustmaps compatible
- #farm
- #custom farm
- #rust farm
- #farming
- #crops
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I don’t have any say over the font style in RustEdit, that is the only font they have and I can’t do anything about that. Its actually the same font that is used by the facepunch team in some areas of the map and that’s why it’s the only one there. This is an example of the font used by the facepunch team in outpost, they have it in a different colour but we don't have the option to change the colour, unfortunately.
- 15 comments
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- #merged outpost
- #compound
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(and 30 more)
Tagged with:
- #merged outpost
- #compound
- #bandit camp
- #bandit town
- #stables
- #horse
- #airwolf
- #rustmaps
- #combined
- #heli
- #gambling
- #trade
- #outpost
- #outpost+
- #outpost+bandit
- #casino
- #custom
- #garage
- #car lift
- #ranch
- #rustedit
- #rustedit maps
- #rustedit prefabs
- #rustedit monuments
- #monument
- #custom map
- #rustmaps compatible
- #farm
- #custom farm
- #rust farm
- #farming
- #crops