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Everything posted by ZEODE
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- 424 comments
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- #helicopter
- #helicopters
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There is no reason why NpcSpawn should be reacting to a hook where my plugin is returning true for a very specific helicopter with a name specified in my plugin config. This shouldn't be happening but wont affect the server or make it lag. Its just annoying spam, but I have reached out to the dev of the other plugin to see why his plugin is causing this conflict.
- 424 comments
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- 1
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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Firstly, this is not the correct place for support issues, in future please open a thread in the correct support section so that issues can be properly addressed and tracked. Your error appears to be in your loot table, you are asking the plugin to create loot with 0 items, which seems to be causing the error. I will test this to see if that is the reason, but you should check your config. Please can you open a support thread with this error so that I can update there on my findings. This section is for discussion only. Thanks.
- 301 comments
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- #bradley
- #bradleyapc
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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Although the parachute is not visible, the Bradley drop still acts as if it were there. Drag still works as before, so I always recommend anything 0.5 and over. Not sure why it’s falling through the map for you. I’m working and won’t be able to look at this or test until Tues. Please also note, this is not the correct place for support issues. Please create a thread in the support section with this issue, so I can properly keep track of issues.
- 301 comments
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- #bradley
- #bradleyapc
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According to Umod/Oxides’ coding rules, hooks which return type object should return either true or null. Hooks which return type bool can return true, false or null. Therefore my plugin return value is correct, and the author of the other plugin is incorrect. https://umod.org/documentation/games/rust#cancombinedroppeditem
- 301 comments
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- #bradley
- #bradleyapc
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- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 301 comments
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- 1
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- #bradley
- #bradleyapc
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This is bugged, I will fix when I am not working and release a update. This does not affect signals sold in shops. Glad you like it. What name are the wave signals getting for you? I will test this when I can get to a PC, but this shouldn't happen. The name for the signal is taken from the config. The skin IDs have been updated on the plugin page to fix the typo, thanks.
- 424 comments
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- 1
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- #helicopter
- #helicopters
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- 301 comments
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- #bradley
- #bradleyapc
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- 22 comments
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Please refer to the instructions on the ServerRewards documentation on adding items to the SR shop. All you need in addition for Heli Signals is the custom Skin ID which is available on the documentation page for this plugin. I always recommend adding the item to reward shops, not the command. Keep the command for using in chat only.
- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 301 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 301 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 424 comments
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- 1
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- #helicopter
- #helicopters
- (and 17 more)
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- 424 comments
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- #helicopter
- #helicopters
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According to the Oxide coding rules, hooks of type Object should return either null or true. Hooks of type Bool can return either true, false or null. Therefore StackModifier is incorrect and the dev should fix that. Or you can change the return value within the "CanCombineDroppedItem " hook in StackModifier so that anytime it returns false, you change it to return true.
- 424 comments
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- 1
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- #helicopter
- #helicopters
- (and 17 more)
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- 301 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 424 comments
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- #helicopter
- #helicopters
- (and 17 more)