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Everything posted by ZEODE
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Hi, I double checked this and its working fine. Please post your config file here, unchanged from how it is now. Do you use any other plugins which affect Bradley health? Thanks.
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- 415 comments
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- #helicopter
- #helicopters
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- 72 comments
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- #rust
- #marketplace
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OK, so I loaded it up and had a really quick look, its very simple to add items to the shop. Just use the items that are already there as examples. All you need to do is add the items in the config, then make sure you add the items to the category of the shop you want to sell them in, by their custom name which you just specified. So in the config, you should create a new item to sell in the shop for each Bradley Drop tier you wish to add. For example (change the price etc to suit): Then, under the category you wish to sell them in your shop, you need to reference the items you just created. I am placing in the "Tool" category in this example since Supply Signals are tools in the game. Add the names of the custom items you set up, so your Tool category might end up looking something like this: Now when you load the shop you will see the items there and they will be purchasable.
- 273 comments
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- #bradley
- #bradleyapc
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I haven't had time, work has been manic. Did you ask for support by the GUI Shop dev? The issue is with the shop plugin or at least, with your config after all. I will try and look when I have time, but the issue isn't with my plugin. Hi, I have now added a default config to the plugin page, so you can see all the customizable options. What you want should already be there I think.
- 273 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 415 comments
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- 1
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- #helicopter
- #helicopters
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Changed Status from Closed to Gremlins
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That error message doesn't help me at all. To see what happened I need to see the server log from boot up to a minute or so after that error. If you could send it to me in PM maybe I might be able to shed some light on it. Honestly, at this point I don't know what else to tell you. It works fine on all my tests, the only way I could reproduce your error was if there was a heavy load during startup and it meant Server Rewards was slow initialising. So maybe you have a huge number of plugins? Maybe your server isn't very powerful? You could try increasing the startup delay more and see if that helps.
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Changed Status from Pending to Not a Bug
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The only shortname for Supply Signal is "supply.signal", so I’m not sure what others you are trying. I’m not familiar with their shop, I would recommend you check out their plugin page or ask for support in how to correctly add items to their shop using custom skins. All you should need to do it is the shortname and the skinID, which I provide on my plugin page.
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What are you putting as the shortname? I don't have and can't possibly know all the shop systems and how they work, so you might need to check with the dev of that shop plugin on how to correctly add items. But I might be able to help.
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- 72 comments
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- #rust
- #marketplace
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- 23 comments
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The /hsbuy easy-elite commands not calling in the helicopter
ZEODE replied to MNfreakTim's Support Request in Support
Changed Status from Pending to Not a Bug -
Absolutely, I meant to do that yesterday. The default config is now on the description page. The Rust default values for each is in the config for info too so you can compare. You can make as many tiers as you wish, just copy and paste an existing tier profile below those already there with a different name, following the rule of highest tier at the bottom, always. There wouldn't be much to show you on a video, once you get the permission the plugin changes any power source entities you own already to the enhanced figures. Thereafter, any new power entities you place will also inherit the enhanced settings. Once the permission is revoked from a player, the power source entities will also all revert to Rust default values. Any charge the players had in batteries will be converted to a % of maximum and then the same % charge applied after the change in either direction (perm granted/revoked). The plugin works well on our servers for example using SkillTree, or Skills, or simply add the permissions to VIP groups to let VIP players have power buffs. Because it uses permissions you can literally incorporate it into anything you can imagine. Also, since the latest version, the plugin is very lightweight and efficient, with the exception of the first load of the plugin where it gets all the IOEntity information.
- 23 comments
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- 2
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Version 1.2.6
221 downloads
Tiered Electricity allows players with permission to be granted increased power output and other properties from all available electricity power source entities in the game: Small Battery Medium Battery Large Battery Solar Panels Wind Turbines Fuel Generators Test Generators Simply grant permissions to players and all their electric power sources will inherit the property of that Tier immediately, as set in the config. Works excellently with any Shop/Reward Shop that can issue commands and/or permissions. There are 3 basic Tiers which will probably suit most people, but server owners can create as many tiers as they like by cloning an existing tier in the config and editing to suit, the number of tiers is infinite! PLEASE NOTE: Due to limitations within the game, the modified power output and will not be displayed on the UI panel. Only the maximum default values can be displayed. But the output will be modified and you will see this modified value when using the wire tool when you take the output and connect it to the input of a IO Entity. Quantum Batteries: There is also an option to enable Quantum Batteries for players with permission. All batteries owned/placed by a player with this permission will have infinite power! NOTE: Tier order in the config is IMPORTANT. The lowest tier must be at the top of the list in the config, with the highest tier at the bottom. If you don't do this, f players are in more than one group with multiple permissions for this plugin, the values may be undesirable! PERMISSIONS DO NOT STACK. Permissions: tieredelectricity.admin (needed for the reload command) tieredelectricity.quantum (all players batteries will be quantum type) tieredelectricity.tier1 tieredelectricity..tier2 tieredelectricity..tier3 etc (Permissions will be set for each tier you create and will be named after the tier name in the config.) Commands (prefix with / for use in chat): reload <batteries|solar|turbine|fuelgen|testgen|all> Note: Reloading can cause heavy load, depending on how many IOEntities are on the map, high pop will obviously be higher load. You can mitigate this by only reloading the config you need to if you have made changes, without reloading the whole plugin or all types. Config is very easy with clear instructions and Rust default values available, but very customisable. Default Config:$14.99- 23 comments
- 4 reviews
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- 273 comments
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- 1
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- #bradley
- #bradleyapc
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.3
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.3
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- 6 comments
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- #serverrewards
- #server rewards
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(and 2 more)
Tagged with:
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The plugin will save it wherever ServerRewards data file is, for the most part this is in oxide/data/ServerRewards, So wherever that directory resides is wherever the file will be loaded. I only put "/path/to/your/" as not everyone's full path is the same. You don't need to worry about it since you can access the oxide data directory.
- 6 comments
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- 1
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- #serverrewards
- #server rewards
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(and 2 more)
Tagged with:
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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The /hsbuy easy-elite commands not calling in the helicopter
ZEODE replied to MNfreakTim's Support Request in Support
Hey, glad it’s sorted for you -
The /hsbuy easy-elite commands not calling in the helicopter
ZEODE replied to MNfreakTim's Support Request in Support
OK Tim, So first off, you can call the currency whatever you like, it makes no difference to how the plugin works. It's simply to customise the plugin to suit server owner needs. Secondly I have looked through your config for the shop and its way off. You can't add the same item with the same name multiple times, you have to tell the Shop plugin what item is which. With Shop UI, you do this by adding a number in cirly brackets after the shortname, like: "supply.signal{1}" "supply.signal{2}" etc. So for an example, Shop UI items file should contain an entry for each custom supply signal you wish to add, eg: { "supply.signal{1}": { "DisplayName": "Normal Patrol Heli", "Skin": 2920175997, "Image": "https://rustynuts.gg/helisignals/easyHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 500, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{2}": { "DisplayName": "Medium Patrol Heli", "Skin": 2920176050, "Image": "https://rustynuts.gg/helisignals/hardHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 1000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{3}": { "DisplayName": "Hard Patrol Heli", "Skin": 2920176079, "Image": "https://rustynuts.gg/helisignals/medHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 2000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{4}": { "DisplayName": "Elite Patrol Heli", "Skin": 2920176024, "Image": "https://rustynuts.gg/helisignals/eliteHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 4000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true } } Then in the categories file, you should have something like this. For example, placing the signals in the Items category/tab, you must have an entry like this, which references the items you just created before: "Items": { "Image": "https://rustplugins.net/products/shop/box.png", "Permission": null, "Sale": 0, "Items": [ "supply.signal{1}", "supply.signal{2}", "supply.signal{3}", "supply.signal{4}" ] }, As far as the Heli Signal config goes, it looks fine. You already have the /hsbuy command enabled on all the helis and a price put in. All you need to do is add the buy permission to players to use the buy command. Players can then do "/hsbuy list" to see a list of options and price. But I would recommend using the shop, as it looks much nicer to see the item there and you have more contol over sales and I think you can add sale cooldown etc too on most shops. Hopefully that points you in the right direction now.