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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Heli Signals

    So we can troubleshoot properly, please open a thread in the support section so we can discuss it and work it out
  2. ZEODE

    Heli Signals

    Please clarify, you aren’t getting custom loot either? Are you talking about code locked hack able crates or normal heli crates?
  3. ZEODE

    Heli Signals

    I’ll check this out when im at the computer this evening after work. Have you enabled locked crates in the config for each heli?
  4. Thanks for the report, I am working on an update to address another bug with power remaining after perm removed for solar panel and wind turbine, so I will look at this too.
  5. ZEODE

    Bradley Drops

    I've answered you several times. I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time. Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.
  6. ZEODE

    Stack Modifier

    You are incorrect, which is causing hook conflicts with all the other plugins out there which use that hook correctly, so it does matter. The maintainer of your abandoned free version has already corrected this. Yes, returning false will override default behaviour, but with the conflict issues. we see. Ultimately I don't care if you correct it or not, your customers are the ones who will have to deal with the conflicts you cause. I am just raising it to let people know it's not an issue with my plugin, so they can take it up with you. I'm out.
  7. ZEODE

    Stack Modifier

    Well, since then I decided not to and you didn't reply to me so I am doing my way. Because there is no reason to change since my config option is already there to handle it. I will update my documentation to reflect that and highlight it for people who don't see it. I will instead add a check to only act on HeliSignal items (supply signals) but this will still conflict until you fix your return value from that hook. On another note, you STILL have not addressed your incorrect usage of the concerned hooks, which is after all the reason for the conflict in the first place. Yet you continually do not respond to this issue. Will you fix the error in your return code for CanCombineDroppedItem ??
  8. ZEODE

    error when give

    Thanks for the report, I will look at it tomorrow and release a update.
  9. ZEODE

    Stack Modifier

    Why are you still blaming this conflict on me/my plugins? As I’ve pointed out, you are incorrectly returning false from that hook, which is incorrect. You should only return either null or true from that hook, but you repeatedly ignore this fact and do not correct your error. Please check the assembly and/or Umods Oxide API pages for that hook to see the correct usage, then there wouldn’t be a hook conflict with my plugins or anyone else’s who use that hook correctly. As I explained in DM to Khan, you can simply turn off the basic stack handling in Heli Signals within the config under General Options: "Use This Plugin to Control Stacking/Combining Heli Signal Items": false," Using that config option will unsubscribe from those hooks on plugin load, but that doesn’t alter the fact that this plugin is not returning from those hooks correctly, which is causing the conflict.
  10. ZEODE

    Heli Signals

    You must first create the profile in the config. By default the config has Easy, Medium, Hard and Elite. I provided other graphics for more levels at request, but they aren’t in the default config.
  11. ZEODE

    Trying to add a kit

    Remove "helisignals" from the command you are using. "hsgive easy steamid amount"
  12. ZEODE

    heli in the monuments

    Changed Status from Pending to Closed
  13. ZEODE

    heli in the monuments

    Please check the config, there are many options there. Specifically for this question you can use this, with true or false as you need:
  14. I have managed to find something, but it is only solar panels and wind turbines which seem to keep their perks. Everything else works as it should. I am looking into it.
  15. ZEODE

    Heli Signals

    I've already answered the request for a console call for the plugin, it's a feature I wont be adding as mentioned before. If you have them in a shop, just sell the Custom Supply Signals, why do you need a console command to call them? With regards to Wave Helis, what are you asking?
  16. Actually, I did just reproduce it, but its only Wind Turbines and Solar Panels. I will look into it. Everything else works as it should.
  17. Changed Status from Pending to Can't Reproduce
  18. I've tested it thoroughly and its working as it should. Every placed electrical device is updating and reverting etc as it should.
  19. Changed Status from Pending to No Response
  20. Changed Status from Pending to Can't Reproduce
  21. Couldn't reproduce, working as it should
  22. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  23. Changed Status from Pending to Work in Progress

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