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Everything posted by Khaled
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The bug has been resolved, and an update will be released Also, you cannot post any files because this conversation is visible to everyone
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Not a Bug
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i get your point, and you're not wrong it is technically just fuel and ammo for the same vehicle The main difference on my side is how the plugin is structured. FuelMonitor is designed specifically around fuel systems only, and keeping it focused this way helps maintain performance, stability, and clean architecture Ammo handling (especially with weapon systems like Copter Weapons) introduces a different layer of logic, syncing, and edge cases that don’t really belong in a fuel-focused plugin Because of that, I prefer to keep this separated and handle ammo display in a dedicated plugin where it can be done properly without limitations or side effects
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Hey, thanks for the suggestion! The ammunition display for the attack helicopter is a great idea, but it falls outside the scope of FuelMonitor, which is focused specifically on fuel and vehicle-related metrics Adding weapon/ammo systems into this plugin would mix responsibilities and affect maintainability and performance I’m considering developing this as a separate dedicated plugin instead, where it can be implemented properly without limitations Appreciate the idea!
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 8 comments
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Yes, permission tiers are possible (ammo only / toggle / full control) i can add that the link distance (3.0) is only for binding the box, After that, everything works by building ID, not distance and yes, it works with large bases (multi-floor, 50+ turrets). It’s optimized, but better to keep normal/slow settings for stability
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- #fuel
- #minicopter
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Version 1.0.6
46 downloads
Recycler Station adds a deployable recycling station that allows players to recycle items directly from their base The station uses a simple system with two containers: INPUT - where players place recyclable items OUTPUT - where all recycled resources are automatically moved Items placed in the INPUT box are processed automatically by the recycler, creating a smooth and hands-free recycling workflow The system is designed to feel natural in Rust while improving convenience for players and server owners Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - Features - Dedicated INPUT and OUTPUT boxes - Safe pause handling when OUTPUT is blocked or full - Protected station parts - Tool Cupboard range and authorization checks - Purchase support for Resources, Economics, or ServerRewards - EN and RU language support - Permissions - recyclerstation.use - Commands - /rs buy - /rs help - Admin Commands - /rs give <player> [amount] - /rs remove - Config { "Debug": false, "UseVanillaSpeed": true, "CustomSpeedMultiplier": 1.0, "OutputResumeDelaySeconds": 8.0, "Purchase": { "Enabled": true, "UseResources": true, "UseEconomics": false, "UseServerRewards": false, "MaxPurchasesPerPlayer": 100, "ResourcesCost": [ { "Shortname": "scrap", "Amount": 500 }, { "Shortname": "metal.fragments", "Amount": 5000 }, { "Shortname": "metal.refined", "Amount": 50 }, { "Shortname": "gears", "Amount": 10 } ], "EconomicsCost": 2500.0, "ServerRewardsCost": 800 } } Need Support :$19.99- 10 comments
- 2 reviews
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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The update will be released within minutes
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Hi, thank you for the report. We’ve added a configurable missile spread and launch delay to prevent missiles stacking in one spot, which significantly reduces FPS spikes during large strikes (10–15+ missiles). The latest update should improve server stability.